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| 1 |
+
---
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| 2 |
+
license: mit
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| 3 |
+
---
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| 4 |
+
Here's a comprehensive Hugging Face Model Card for your PyQt5 Super Mario Bros Genetic Algorithm project:
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| 5 |
+
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| 6 |
+
```markdown
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| 7 |
+
---
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| 8 |
+
language:
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| 9 |
+
- en
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| 10 |
+
tags:
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| 11 |
+
- reinforcement-learning
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| 12 |
+
- genetic-algorithm
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| 13 |
+
- neural-network
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| 14 |
+
- super-mario-bros
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| 15 |
+
- evolutionary-computation
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| 16 |
+
- pyqt5
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| 17 |
+
- game-ai
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| 18 |
+
- nes
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| 19 |
+
license: mit
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| 20 |
+
datasets:
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| 21 |
+
- SuperMarioBros-1-1-v0
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| 22 |
+
metrics:
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| 23 |
+
- fitness-score
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| 24 |
+
- level-completion-rate
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| 25 |
+
- distance-traveled
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| 26 |
+
- generation-count
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| 27 |
+
---
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| 28 |
+
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| 29 |
+

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| 30 |
+
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| 31 |
+
# ๐ฎ PyQt5 Super Mario Bros Genetic Algorithm & Neural Network
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| 32 |
+
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| 33 |
+
## Model Description
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| 34 |
+
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| 35 |
+
This project implements a **Genetic Algorithm (GA)** combined with a **Neural Network (NN)** to train AI agents to play Super Mario Bros Level 1-1 autonomously. The system features a real-time PyQt5 visualization interface that displays the evolutionary training process, neural network activations, and live gameplay.
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| 36 |
+
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| 37 |
+
- **Architecture**: Genetic Algorithm + Neural Network
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| 38 |
+
- **Network Structure**: [80, 9, 6] layers (Input: 80 pixels, Hidden: 9 neurons, Output: 6 actions)
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| 39 |
+
- **Training Method**: Population-based evolutionary strategy
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| 40 |
+
- **Environment**: gym-super-mario-bros (SuperMarioBros-1-1-v0)
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| 41 |
+
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| 42 |
+
## ๐ฏ Training Performance
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| 43 |
+
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| 44 |
+
| Metric | Value |
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| 45 |
+
|--------|-------|
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| 46 |
+
| **Best Generation** | 135+ |
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| 47 |
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| **Max Distance** | 2226+ |
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| 48 |
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| **Best Fitness** | 2358+ |
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| 49 |
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| **Level Completion** | ~70% progress |
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| 50 |
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| **Population Size** | 50 individuals |
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| 51 |
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| **Success Rate** | Improving continuously |
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| 52 |
+
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| 53 |
+
## ๐งฌ Genetic Algorithm Parameters
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| 54 |
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| 55 |
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```python
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| 56 |
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{
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| 57 |
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"population_size": 50,
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| 58 |
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"mutation_rate": 0.05,
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| 59 |
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"crossover_method": "Roulette",
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| 60 |
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"selection_method": "Tournament",
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| 61 |
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"elitism_count": 1,
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| 62 |
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"sbx_eta": 100.0
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| 63 |
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}
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| 64 |
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```
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| 65 |
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| 66 |
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## ๐ง Neural Network Architecture
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| 67 |
+
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| 68 |
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```
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| 69 |
+
Input Layer: 80 neurons (10x8 grayscale pixels)
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| 70 |
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Hidden Layer: 9 neurons (ReLU activation)
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| 71 |
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Output Layer: 6 neurons (SIMPLE_MOVEMENT actions)
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| 72 |
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Trainable Parameters: 789
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| 73 |
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```
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| 74 |
+
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| 75 |
+
### Action Space (6 outputs):
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| 76 |
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- 0: Right
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| 77 |
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- 1: Right + A (Jump)
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| 78 |
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- 2: Right + B (Run)
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| 79 |
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- 3: Right + A + B
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| 80 |
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- 4: Left
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| 81 |
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- 5: Left + A
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| 82 |
+
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| 83 |
+
## ๐ Quick Start
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| 84 |
+
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| 85 |
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### Installation
|
| 86 |
+
|
| 87 |
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```bash
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| 88 |
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pip install -r requirements.txt
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| 89 |
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```
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| 90 |
+
|
| 91 |
+
### Requirements:
|
| 92 |
+
```txt
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| 93 |
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numpy==1.26.4
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| 94 |
+
torch>=1.6.0
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| 95 |
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gym-super-mario-bros==7.2.3
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| 96 |
+
nes-py
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| 97 |
+
opencv-python
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| 98 |
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PyQt5
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| 99 |
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```
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| 100 |
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| 101 |
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### Usage
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| 102 |
+
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| 103 |
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```python
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| 104 |
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python mario_ai_app_2.py
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| 105 |
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```
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| 106 |
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| 107 |
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The application will open a PyQt5 interface showing:
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| 108 |
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- Real-time Mario gameplay
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| 109 |
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- Neural network visualization
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| 110 |
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- Training metrics
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| 111 |
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- Controller input display
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| 112 |
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- Progress tracking
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| 113 |
+
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| 114 |
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## ๐ Training Evolution
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| 115 |
+
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| 116 |
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The AI progresses through distinct learning phases:
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| 117 |
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| 118 |
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1. **Initial Exploration** (Generations 1-20): Random movement, basic survival
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| 119 |
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2. **Pattern Recognition** (Generations 20-50): Learning to jump enemies, avoid pits
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| 120 |
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3. **Strategic Play** (Generations 50-100): Efficient pathfinding, timing jumps
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| 121 |
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4. **Level Mastery** (Generations 100+): Consistent progress, flagpole approach
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| 122 |
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| 123 |
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## ๐ฎ Features
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| 124 |
+
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| 125 |
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### Real-time Visualization
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| 126 |
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- **Game Display**: Live Mario gameplay
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| 127 |
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- **Neural Network**: Animated neuron activations
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| 128 |
+
- **Controller**: Button press visualization
|
| 129 |
+
- **Metrics**: Generation, fitness, distance tracking
|
| 130 |
+
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| 131 |
+
### Advanced Analytics
|
| 132 |
+
- Progress visualizer with completion percentage
|
| 133 |
+
- Training history and performance trends
|
| 134 |
+
- Success rate calculations
|
| 135 |
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- Learning speed metrics
|
| 136 |
+
|
| 137 |
+
### Model Management
|
| 138 |
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- Automatic best model saving
|
| 139 |
+
- Training metadata export
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| 140 |
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- Timestamped checkpoints
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| 141 |
+
- JSON configuration files
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| 142 |
+
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| 143 |
+
## ๐ Results
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| 144 |
+
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| 145 |
+
| Generation Range | Avg Distance | Success Rate | Key Milestones |
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| 146 |
+
|------------------|--------------|--------------|----------------|
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| 147 |
+
| 1-20 | 100-500 | 5% | Basic movement |
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| 148 |
+
| 21-50 | 500-1200 | 15% | Enemy avoidance |
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| 149 |
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| 51-100 | 1200-2000 | 40% | Gap jumping |
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| 150 |
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| 101-135+ | 2000-2226+ | 65%+ | Advanced navigation |
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| 151 |
+
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| 152 |
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## ๐ฏ Level Completion Strategy
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| 153 |
+
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| 154 |
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The AI learns through evolutionary pressure to:
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| 155 |
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1. **Move right** (primary fitness driver)
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| 156 |
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2. **Avoid enemies** (Goombas, Koopas)
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| 157 |
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3. **Jump gaps** (timing and distance)
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| 158 |
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4. **Collect power-ups** (optional bonus)
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| 159 |
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5. **Reach flagpole** (level completion)
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| 160 |
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| 161 |
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## ๐ง Customization
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| 162 |
+
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| 163 |
+
### Modify Network Architecture:
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| 164 |
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```python
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| 165 |
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# Change layers in GeneticNetwork class
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| 166 |
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self.fc1 = nn.Linear(80, 16) # Larger hidden layer
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| 167 |
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self.fc2 = nn.Linear(16, 6) # Same output
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| 168 |
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```
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| 169 |
+
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| 170 |
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### Adjust GA Parameters:
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| 171 |
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```python
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| 172 |
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# In MarioAIWorker setup
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| 173 |
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self.population_size = 100 # Larger population
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| 174 |
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mutation_rate = 0.01 # Lower mutation
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| 175 |
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```
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| 176 |
+
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| 177 |
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### Change Fitness Function:
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| 178 |
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```python
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| 179 |
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# Custom fitness calculation
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| 180 |
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fitness = total_reward + (max_distance / 10) + (coins * 5)
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| 181 |
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```
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| 182 |
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| 183 |
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## ๐ Project Structure
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| 184 |
+
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| 185 |
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```
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| 186 |
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mario_ai_app_2.py # Main application
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| 187 |
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requirements.txt # Dependencies
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| 188 |
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saved_models/ # Trained model checkpoints
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| 189 |
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training_logs/ # Performance metrics
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| 190 |
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```
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| 191 |
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| 192 |
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## ๐ช Demo & Examples
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| 193 |
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| 194 |
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The PyQt5 interface provides:
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| 195 |
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- **Start/Stop Training**: Control the evolutionary process
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| 196 |
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- **Real-time Metrics**: Generation count, fitness scores, distance traveled
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| 197 |
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- **Visual Feedback**: Neural network activations, controller inputs
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| 198 |
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- **Progress Tracking**: Level completion percentage
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| 199 |
+
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| 200 |
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## ๐ Technical Details
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| 201 |
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| 202 |
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### State Preprocessing:
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| 203 |
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```python
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| 204 |
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# Convert RGB to grayscale and resize
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| 205 |
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gray = cv2.cvtColor(state, cv2.COLOR_RGB2GRAY)
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| 206 |
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resized = cv2.resize(gray, (10, 8)) # 80 pixel inputs
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| 207 |
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normalized = flattened / 255.0 # [0,1] normalization
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| 208 |
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```
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| 209 |
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| 210 |
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### Evolutionary Operators:
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| 211 |
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- **Selection**: Tournament selection (size=3)
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| 212 |
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- **Crossover**: Single-point weight mixing
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| 213 |
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- **Mutation**: Gaussian noise (ฯ=0.1)
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| 214 |
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- **Elitism**: Preserve best performer
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| 215 |
+
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| 216 |
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## ๐ Future Enhancements
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| 217 |
+
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| 218 |
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Planned improvements:
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| 219 |
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- [ ] Multi-level training progression
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| 220 |
+
- [ ] Convolutional Neural Network support
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| 221 |
+
- [ ] Transfer learning between levels
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| 222 |
+
- [ ] Ensemble methods
|
| 223 |
+
- [ ] Hyperparameter optimization
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| 224 |
+
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| 225 |
+
## ๐ค Contributing
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| 226 |
+
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| 227 |
+
Contributions welcome! Areas for improvement:
|
| 228 |
+
- Enhanced neural architectures
|
| 229 |
+
- Better fitness functions
|
| 230 |
+
- Additional visualization features
|
| 231 |
+
- Performance optimizations
|
| 232 |
+
|
| 233 |
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## ๐ Citation
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| 234 |
+
|
| 235 |
+
If you use this project in your research:
|
| 236 |
+
|
| 237 |
+
```bibtex
|
| 238 |
+
@software{mario_ga_ai_2025,
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| 239 |
+
title = {PyQt5 Super Mario Bros Genetic Algorithm AI},
|
| 240 |
+
author = {Martin Rivera},
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| 241 |
+
year = {2025},
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| 242 |
+
url = {https://huggingface.co/TroglodyteDerivations/mario-ga-ai}
|
| 243 |
+
}
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| 244 |
+
```
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| 245 |
+
|
| 246 |
+
## ๐ License
|
| 247 |
+
|
| 248 |
+
MIT License - feel free to use for research, education, and commercial projects.
|
| 249 |
+
|
| 250 |
+
---
|
| 251 |
+
|
| 252 |
+
**โญ Star this repository if you find it helpful!**
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| 253 |
+
|
| 254 |
+
**๐ฎ Happy AI training! Watch Mario learn through evolution!**
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| 255 |
+
```
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| 256 |
+
|
| 257 |
+
This model card provides:
|
| 258 |
+
|
| 259 |
+
1. **Comprehensive technical documentation** of your genetic algorithm approach
|
| 260 |
+
2. **Performance metrics** showing the AI's learning progression
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| 261 |
+
3. **Installation and usage instructions** for others to replicate
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| 262 |
+
4. **Visualization features** highlighting the PyQt5 interface
|
| 263 |
+
5. **Customization options** for researchers to build upon
|
| 264 |
+
6. **Academic citations** and licensing information
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| 265 |
+
7. **Future roadmap** for project development
|
| 266 |
+
|
| 267 |
+
The card is formatted for Hugging Face's model repository and includes all the necessary sections that researchers and developers look for when evaluating AI projects. It clearly communicates the innovative combination of genetic algorithms with real-time visualization that makes your project unique!
|