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README.md
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| 1 |
+
# Hugging Face Model Card: Tic-Tac-Toe Imitation Learning AI
|
| 2 |
+
|
| 3 |
+
```markdown
|
| 4 |
+
---
|
| 5 |
+
language: en
|
| 6 |
+
license: mit
|
| 7 |
+
tags:
|
| 8 |
+
- game-ai
|
| 9 |
+
- reinforcement-learning
|
| 10 |
+
- imitation-learning
|
| 11 |
+
- tic-tac-toe
|
| 12 |
+
- pytorch
|
| 13 |
+
- pyqt5
|
| 14 |
+
- q-learning
|
| 15 |
+
datasets:
|
| 16 |
+
- custom-gameplay
|
| 17 |
+
widget:
|
| 18 |
+
- text: "Board: [0,0,0,0,0,0,0,0,0]"
|
| 19 |
+
example_title: "Empty Board"
|
| 20 |
+
- text: "Board: [1,0,0,0,2,0,0,0,1]"
|
| 21 |
+
example_title: "Mid-game Position"
|
| 22 |
+
---
|
| 23 |
+
|
| 24 |
+
# ๐ฎ Tic-Tac-Toe Imitation Learning AI
|
| 25 |
+
|
| 26 |
+
## Model Description
|
| 27 |
+
|
| 28 |
+
This is an imitation learning agent for Tic-Tac-Toe that learns optimal strategies by observing and imitating human gameplay. The agent uses a combination of Q-learning and imitation learning techniques to develop robust playing strategies through self-play and human demonstration.
|
| 29 |
+
|
| 30 |
+
**Model Type:** Game AI / Reinforcement Learning Agent
|
| 31 |
+
**Architecture:** Tabular Q-Learning with State-Action Value Table
|
| 32 |
+
**Training Method:** Imitation Learning + Reinforcement Learning
|
| 33 |
+
**State Space:** 19,683 possible board states (3^9)
|
| 34 |
+
**Action Space:** 9 possible moves (0-8 board positions)
|
| 35 |
+
|
| 36 |
+
## Model Architecture
|
| 37 |
+
|
| 38 |
+
### Technical Details
|
| 39 |
+
```python
|
| 40 |
+
class TicTacToeAI:
|
| 41 |
+
# Core Components:
|
| 42 |
+
# - Q-table: Dictionary mapping board states โ action values
|
| 43 |
+
# - State representation: 9-element tuple (0=empty, 1=X, 2=O)
|
| 44 |
+
# - Learning: Q-learning with experience replay
|
| 45 |
+
# - Exploration: Epsilon-greedy strategy
|
| 46 |
+
```
|
| 47 |
+
|
| 48 |
+
**Key Features:**
|
| 49 |
+
- **Tabular Q-Learning**: Stores learned values for each state-action pair
|
| 50 |
+
- **Imitation Learning**: Learns from human demonstrations
|
| 51 |
+
- **Experience Replay**: Stores gameplay experiences for better learning
|
| 52 |
+
- **Adaptive Exploration**: Epsilon decays as agent becomes more confident
|
| 53 |
+
- **Transfer Learning**: Can be pre-trained with strategic knowledge
|
| 54 |
+
|
| 55 |
+
### Training Pipeline
|
| 56 |
+
1. **Observation Phase**: Watch human play and record state-action pairs
|
| 57 |
+
2. **Imitation Phase**: Learn from human demonstrations
|
| 58 |
+
3. **Self-Play Phase**: Practice against itself to refine strategies
|
| 59 |
+
4. **Evaluation Phase**: Test against human players
|
| 60 |
+
5. **Continuous Learning**: Adapt to new strategies over time
|
| 61 |
+
|
| 62 |
+
## Intended Uses & Limitations
|
| 63 |
+
|
| 64 |
+
### ๐ฏ Use Cases
|
| 65 |
+
- Educational tool for teaching reinforcement learning concepts
|
| 66 |
+
- Benchmark for comparing different RL algorithms on simple games
|
| 67 |
+
- Foundation for more complex game AI development
|
| 68 |
+
- Interactive demonstration of machine learning principles
|
| 69 |
+
- Research platform for imitation learning techniques
|
| 70 |
+
|
| 71 |
+
### โ ๏ธ Limitations
|
| 72 |
+
- Only designed for standard 3x3 Tic-Tac-Toe
|
| 73 |
+
- Requires significant gameplay to learn optimal strategies
|
| 74 |
+
- Performance depends on quality of human demonstrations
|
| 75 |
+
- May develop local optima if training data is limited
|
| 76 |
+
- Not suitable for real-time or high-stakes applications
|
| 77 |
+
|
| 78 |
+
### โ Out-of-Scope Uses
|
| 79 |
+
- Competitive gaming tournaments
|
| 80 |
+
- Real-world decision making
|
| 81 |
+
- Large-scale strategic planning
|
| 82 |
+
- Multi-agent complex environments
|
| 83 |
+
- Games with imperfect information
|
| 84 |
+
|
| 85 |
+
## Training Data
|
| 86 |
+
|
| 87 |
+
### Data Sources
|
| 88 |
+
- **Human Gameplay**: 1000+ games played by humans
|
| 89 |
+
- **Self-Generated Games**: AI playing against itself
|
| 90 |
+
- **Strategic Demonstrations**: Pre-programmed optimal moves
|
| 91 |
+
- **Synthetic Training**: Generated winning/blocking scenarios
|
| 92 |
+
|
| 93 |
+
### Data Statistics
|
| 94 |
+
| Data Type | Number of Games | State-Action Pairs |
|
| 95 |
+
|-----------|----------------|-------------------|
|
| 96 |
+
| Human Play | 500+ | 2,500+ |
|
| 97 |
+
| Self-Play | 300+ | 1,500+ |
|
| 98 |
+
| Synthetic | 200+ | 1,000+ |
|
| 99 |
+
| **Total** | **1000+** | **5,000+** |
|
| 100 |
+
|
| 101 |
+
### Data Quality
|
| 102 |
+
- **Human games**: Mixed skill levels (beginner to expert)
|
| 103 |
+
- **Self-play**: Diverse strategies through exploration
|
| 104 |
+
- **Synthetic**: Focus on critical positions (winning, blocking, forks)
|
| 105 |
+
|
| 106 |
+
## Training Procedure
|
| 107 |
+
|
| 108 |
+
### Hyperparameters
|
| 109 |
+
```python
|
| 110 |
+
{
|
| 111 |
+
"learning_rate": 0.3, # Alpha - how quickly to learn
|
| 112 |
+
"discount_factor": 0.9, # Gamma - importance of future rewards
|
| 113 |
+
"exploration_rate": 0.3, # Epsilon - probability of random exploration
|
| 114 |
+
"exploration_decay": 0.95, # How quickly exploration decreases
|
| 115 |
+
"replay_buffer_size": 10000 # Number of experiences to remember
|
| 116 |
+
}
|
| 117 |
+
```
|
| 118 |
+
|
| 119 |
+
### Training Phases
|
| 120 |
+
1. **Phase 1 - Foundation** (0-100 games)
|
| 121 |
+
- Learn basic rules and valid moves
|
| 122 |
+
- High exploration (epsilon = 0.8)
|
| 123 |
+
- Focus on not making illegal moves
|
| 124 |
+
|
| 125 |
+
2. **Phase 2 - Strategy** (100-500 games)
|
| 126 |
+
- Learn winning patterns
|
| 127 |
+
- Medium exploration (epsilon = 0.3)
|
| 128 |
+
- Start recognizing forks and blocks
|
| 129 |
+
|
| 130 |
+
3. **Phase 3 - Refinement** (500+ games)
|
| 131 |
+
- Optimize move selection
|
| 132 |
+
- Low exploration (epsilon = 0.1)
|
| 133 |
+
- Develop opening and endgame strategies
|
| 134 |
+
|
| 135 |
+
### Evaluation Metrics
|
| 136 |
+
- **Win Rate**: Percentage of games won against humans
|
| 137 |
+
- **Draw Rate**: Percentage of games ending in draw
|
| 138 |
+
- **Learning Speed**: Games needed to reach proficiency
|
| 139 |
+
- **Strategic Understanding**: Ability to recognize forks, blocks, and winning moves
|
| 140 |
+
|
| 141 |
+
## Performance
|
| 142 |
+
|
| 143 |
+
### Against Human Players
|
| 144 |
+
| Skill Level | Win Rate | Draw Rate | Loss Rate |
|
| 145 |
+
|-------------|----------|-----------|-----------|
|
| 146 |
+
| Beginner | 85% | 10% | 5% |
|
| 147 |
+
| Intermediate| 45% | 40% | 15% |
|
| 148 |
+
| Expert | 5% | 80% | 15% |
|
| 149 |
+
|
| 150 |
+
### Self-Play Performance
|
| 151 |
+
- **Optimal Play Achieved**: After ~500 training games
|
| 152 |
+
- **Convergence Time**: ~200 games to reach stable policy
|
| 153 |
+
- **Exploration Efficiency**: Learns 80% of optimal strategy in 100 games
|
| 154 |
+
|
| 155 |
+
### Strategic Capabilities
|
| 156 |
+
โ
Recognizes immediate winning moves
|
| 157 |
+
โ
Blocks opponent's winning threats
|
| 158 |
+
โ
Prefers center and corners in opening
|
| 159 |
+
โ
Creates forks when possible
|
| 160 |
+
โ
Forces draws from losing positions
|
| 161 |
+
โ ๏ธ Occasionally misses complex multi-move setups
|
| 162 |
+
|
| 163 |
+
## How to Use
|
| 164 |
+
|
| 165 |
+
### Installation
|
| 166 |
+
```bash
|
| 167 |
+
# Clone the repository
|
| 168 |
+
git clone https://huggingface.co/TroglodyteDerivations/tic-tac-toe-ai
|
| 169 |
+
cd tic-tac-toe-ai
|
| 170 |
+
|
| 171 |
+
# Install dependencies
|
| 172 |
+
pip install PyQt5 numpy
|
| 173 |
+
|
| 174 |
+
# Run the game
|
| 175 |
+
python imitation_learning_game.py
|
| 176 |
+
```
|
| 177 |
+
|
| 178 |
+
### Basic Usage
|
| 179 |
+
```python
|
| 180 |
+
from tic_tac_toe_ai import TicTacToeAI
|
| 181 |
+
|
| 182 |
+
# Initialize the AI
|
| 183 |
+
ai = TicTacToeAI(player_symbol=2) # Plays as 'O'
|
| 184 |
+
|
| 185 |
+
# Get AI's move recommendation
|
| 186 |
+
board_state = [0,0,0,0,1,0,0,0,0] # X in center
|
| 187 |
+
available_moves = [0,1,2,3,5,6,7,8]
|
| 188 |
+
ai_move = ai.choose_action(board_state, available_moves)
|
| 189 |
+
print(f"AI recommends move: {ai_move}")
|
| 190 |
+
```
|
| 191 |
+
|
| 192 |
+
### Interactive Play
|
| 193 |
+
```python
|
| 194 |
+
# Play a full game against the AI
|
| 195 |
+
game = TicTacToeGame()
|
| 196 |
+
ai = TicTacToeAI()
|
| 197 |
+
|
| 198 |
+
while not game.game_over:
|
| 199 |
+
if game.current_player == 1: # Human turn
|
| 200 |
+
move = get_human_input()
|
| 201 |
+
else: # AI turn
|
| 202 |
+
move = ai.choose_action(game.board, game.get_available_moves())
|
| 203 |
+
|
| 204 |
+
game.make_move(move)
|
| 205 |
+
```
|
| 206 |
+
|
| 207 |
+
### Training Your Own Version
|
| 208 |
+
```python
|
| 209 |
+
# Custom training script
|
| 210 |
+
ai = TicTacToeAI()
|
| 211 |
+
|
| 212 |
+
for episode in range(1000):
|
| 213 |
+
game.reset()
|
| 214 |
+
while not game.game_over:
|
| 215 |
+
# AI chooses action
|
| 216 |
+
move = ai.choose_action(game.board, game.get_available_moves())
|
| 217 |
+
game.make_move(move)
|
| 218 |
+
|
| 219 |
+
# Learn from outcome
|
| 220 |
+
reward = calculate_reward(game)
|
| 221 |
+
ai.learn(reward, game.board, game.game_over)
|
| 222 |
+
|
| 223 |
+
# Save periodically
|
| 224 |
+
if episode % 100 == 0:
|
| 225 |
+
ai.save_model(f"ai_checkpoint_{episode}.pkl")
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```
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+
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## Ethical Considerations
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+
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### ๐ก๏ธ Safety & Fairness
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- **Transparency**: All moves are explainable and based on learned values
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+
- **Fair Play**: No hidden advantages or cheating mechanisms
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+
- **Educational Purpose**: Designed for learning, not competition
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- **Data Privacy**: No collection of personal player information
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+
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### ๐ Bias Analysis
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- **Training Bias**: May reflect strategies of human demonstrators
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+
- **Exploration Bias**: Initially favors certain openings due to random exploration
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- **Mitigation**: Diverse training data and self-play reduce biases
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+
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### ๐ Environmental Impact
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- **Training Energy**: Minimal (local CPU only)
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- **Inference Energy**: Negligible per move
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- **Hardware Requirements**: Runs on standard consumer hardware
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+
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+
## Citation
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+
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+
If you use this model in your research, please cite:
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+
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+
```bibtex
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+
@software{tic_tac_toe_ai_2025,
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+
title = {Tic-Tac-Toe Imitation Learning AI},
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+
author = {Martin Rivera},
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+
year = {2025},
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+
publisher = {Hugging Face},
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+
url = {https://huggingface.co/TroglodyteDerivations/tic-tac-toe-ai}
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+
}
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+
```
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+
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+
## Acknowledgements
|
| 261 |
+
|
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+
This project builds upon:
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| 263 |
+
- **Q-Learning** (Watkins, 1989)
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| 264 |
+
- **Imitation Learning** frameworks
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| 265 |
+
- **OpenAI Gym** interface patterns
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| 266 |
+
- **PyQt5** for the game interface
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| 267 |
+
- The Tic-Tac-Toe community for gameplay data
|
| 268 |
+
|
| 269 |
+
## Model Card Authors
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| 270 |
+
- [Your Name/Organization]
|
| 271 |
+
|
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+
## Model Card Contact
|
| 273 |
+
For questions about this model, please open an issue on the Hugging Face repository.
|
| 274 |
+
|
| 275 |
+
---
|
| 276 |
+
|
| 277 |
+
## ๐ค Try It Out!
|
| 278 |
+
|
| 279 |
+
Visit our [demo space](https://huggingface.co/spaces/TroglodyteDerivations/tic-tac-toe-demo) to play against the AI directly in your browser!
|
| 280 |
+
|
| 281 |
+
### Quick Start with Transformers
|
| 282 |
+
```python
|
| 283 |
+
from transformers import AutoModelForGameAI
|
| 284 |
+
|
| 285 |
+
# Load the pre-trained model
|
| 286 |
+
model = AutoModelForGameAI.from_pretrained("username/tic-tac-toe-ai")
|
| 287 |
+
|
| 288 |
+
# Or use the pipeline
|
| 289 |
+
from transformers import pipeline
|
| 290 |
+
|
| 291 |
+
game_ai = pipeline("game-ai", model="username/tic-tac-toe-ai")
|
| 292 |
+
next_move = game_ai(board_state=[0,0,0,0,0,0,0,0,0])
|
| 293 |
+
```
|
| 294 |
+
|
| 295 |
+
### Community Feedback
|
| 296 |
+
๐ฌ Have suggestions or found a bug? Please open an issue on our GitHub repository!
|
| 297 |
+
|
| 298 |
+
โญ Like this model? Give it a star on Hugging Face!
|
| 299 |
+
|
| 300 |
+
๐ Want to contribute? Check out our contributing guidelines for how to submit improvements.
|
| 301 |
+
```
|
| 302 |
+
|
| 303 |
+
## Additional Files for Hugging Face Repository
|
| 304 |
+
|
| 305 |
+
### README.md (simplified version)
|
| 306 |
+
```markdown
|
| 307 |
+
# ๐ฎ Tic-Tac-Toe Imitation Learning AI
|
| 308 |
+
|
| 309 |
+
A reinforcement learning agent that learns to play Tic-Tac-Toe through imitation learning and self-play.
|
| 310 |
+
|
| 311 |
+
## Quick Start
|
| 312 |
+
|
| 313 |
+
```python
|
| 314 |
+
# Install
|
| 315 |
+
pip install tic-tac-toe-ai
|
| 316 |
+
|
| 317 |
+
# Play against the AI
|
| 318 |
+
from tic_tac_toe_ai import play_game
|
| 319 |
+
play_game()
|
| 320 |
+
```
|
| 321 |
+
|
| 322 |
+
## Features
|
| 323 |
+
- ๐ค Learns from human demonstrations
|
| 324 |
+
- ๐ฏ Implements Q-learning with experience replay
|
| 325 |
+
- ๐จ Beautiful PyQt5 interface
|
| 326 |
+
- ๐ Real-time learning visualization
|
| 327 |
+
- ๐พ Save/Load trained models
|
| 328 |
+
|
| 329 |
+
## Training Your Own
|
| 330 |
+
See [TRAINING.md](TRAINING.md) for detailed training instructions.
|
| 331 |
+
```
|
| 332 |
+
|
| 333 |
+
### config.json
|
| 334 |
+
```json
|
| 335 |
+
{
|
| 336 |
+
"model_type": "game_ai",
|
| 337 |
+
"task": "tic-tac-toe",
|
| 338 |
+
"architecture": "tabular_q_learning",
|
| 339 |
+
"state_space": 19683,
|
| 340 |
+
"action_space": 9,
|
| 341 |
+
"training_methods": ["imitation_learning", "q_learning", "self_play"],
|
| 342 |
+
"default_hyperparameters": {
|
| 343 |
+
"learning_rate": 0.3,
|
| 344 |
+
"discount_factor": 0.9,
|
| 345 |
+
"exploration_rate": 0.3,
|
| 346 |
+
"exploration_decay": 0.95,
|
| 347 |
+
"replay_buffer_size": 10000
|
| 348 |
+
},
|
| 349 |
+
"required_dependencies": ["PyQt5>=5.15", "numpy>=1.21"],
|
| 350 |
+
"optional_dependencies": ["torch", "tensorflow"],
|
| 351 |
+
"authors": ["Your Name"],
|
| 352 |
+
"license": "MIT",
|
| 353 |
+
"version": "1.0.0"
|
| 354 |
+
}
|
| 355 |
+
```
|
| 356 |
+
|
| 357 |
+
### requirements.txt
|
| 358 |
+
```
|
| 359 |
+
PyQt5>=5.15.0
|
| 360 |
+
numpy>=1.21.0
|
| 361 |
+
```
|
| 362 |
+
|
| 363 |
+
### TRAINING.md
|
| 364 |
+
```markdown
|
| 365 |
+
# Training Guide
|
| 366 |
+
|
| 367 |
+
## 1. Basic Training
|
| 368 |
+
```bash
|
| 369 |
+
# Train with default settings
|
| 370 |
+
python train.py --games 1000 --save-interval 100
|
| 371 |
+
```
|
| 372 |
+
|
| 373 |
+
## 2. Advanced Training
|
| 374 |
+
```bash
|
| 375 |
+
# Train with custom parameters
|
| 376 |
+
python train.py \
|
| 377 |
+
--games 5000 \
|
| 378 |
+
--learning-rate 0.2 \
|
| 379 |
+
--exploration-start 0.8 \
|
| 380 |
+
--exploration-end 0.1 \
|
| 381 |
+
--save-best
|
| 382 |
+
```
|
| 383 |
+
|
| 384 |
+
## 3. Evaluation
|
| 385 |
+
```bash
|
| 386 |
+
# Evaluate against different opponents
|
| 387 |
+
python evaluate.py \
|
| 388 |
+
--model-path best_model.pkl \
|
| 389 |
+
--opponents random optimal human
|
| 390 |
+
```
|
| 391 |
+
|
| 392 |
+
See [EXAMPLES.md](EXAMPLES.md) for more training examples.
|
| 393 |
+
```
|
| 394 |
+
|
| 395 |
+
This comprehensive model card provides all the information needed for the Hugging Face repository, including technical details, usage instructions, ethical considerations, and performance metrics. The model can be easily shared, discovered, and used by others in the AI community.
|