#ifndef K3DSDK_QTUI_SELECTION_H
#define K3DSDK_QTUI_SELECTION_H

// K-3D
// Copyright (c) 1995-2010, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

/** \file
	\author Tim Shead (tshead@k-3d.com)
*/

#include <k3dsdk/mesh.h>
#include <k3dsdk/nodes.h>
#include <k3dsdk/selection.h>

#include <iosfwd>
#include <vector>

namespace k3d
{

class idocument;
class inode;

namespace qtui
{

namespace selection
{

/// Enumerates available interactive selection modes
enum mode
{
	/// Select curve components
	CURVE,
	/// Select face components
	FACE,
	/// Select individual nodes
	NODE,
	/// Select patches
	PATCH,
	/// Select points
	POINT,
	/// Select polyhedron split-edges
	EDGE,
	/// Select surface components
	SURFACE,
};

std::ostream& operator<<(std::ostream& Stream, const mode& Value);
std::istream& operator>>(std::istream& Stream, mode& Value);

/// Provides convenience methods for manipulating the selection state of a document.
class state
{
public:
	state(idocument& Document);

	/// Returns the current selection mode.
	const mode current_mode();
	/// Sets the current selection mode.
	void set_current_mode(const mode Mode);
	/// Connect a slot to a signal that will be emitted whenever the selection mode changes.
	sigc::connection connect_current_mode_changed_signal(const sigc::slot<void, ihint*>& Slot);

	/// Returns whether the current selection should be retained when switching the selection mode
	bool_t keep_selection();
	/// Sets whether the current selection should be retained when switching the selection mode
	void set_keep_selection(const bool_t Keep);
	/// Connect a slot to a signal that will be emitted whenever the keep selection mode changes.
	sigc::connection connect_keep_selection_changed_signal(const sigc::slot<void, ihint*>& Slot);

	/// Returns whether the current selection should be converted when switching the selection mode
	bool_t convert_selection();
	/// Sets whether the current selection should be converted when switching the selection mode
	void set_convert_selection(const bool_t Convert);
	/// Connect a slot to a signal that will be emitted whenever the convert selection mode changes.
	sigc::connection connect_convert_selection_changed_signal(const sigc::slot<void, ihint*>& Slot);

	/// Returns whether edge selections should be automatically expanded to include adjacent edges.
	bool_t select_adjacent_edges();
	/// Sets whether edge selections should be automatically expanded to include adjacent edges.
	void set_select_adjacent_edges(const bool_t Expand);
	/// Connect a slot to a signal that will be emitted whenever the adjacent edge selection state changes.
	sigc::connection connect_select_adjacent_edges_changed_signal(const sigc::slot<void, ihint*>& Slot);

	/// Returns the current set of selected nodes.
	const nodes_t selected_nodes();

	/// Selects one node.
	void select(inode& Node);
	/// Selects a collection of components.
	void select(const k3d::selection::record& Selection);
	/// Selects a collection of components.
	void select(const k3d::selection::records& Selection);
	/// Selects a collection of nodes.
	void select_nodes(const k3d::selection::records& Selection);
	/// Selects a collection of nodes.
	void select_nodes(const nodes_t& Selection);
	/// Selects all nodes or components (depending on current selection mode).
	void select_all();
	/// Selects all nodes.
	void select_all_nodes();

	/// Inverts current selection.
	void invert_selection();
	/// Inverts all nodes.
	void invert_all_nodes();

	/// Returns true iff the given node is selected.
	const bool_t is_selected(inode& Node);
	/// Returns true iff the given component is already selected.
	const bool_t is_selected(const k3d::selection::record& Record);

	/// Deselects one node.
	void deselect(inode& Node);
	/// Deselects a collection of components.
	void deselect(const k3d::selection::record& Selection);
	/// Deselects a collection of components.
	void deselect(const k3d::selection::records& Selection);
	/// Deselects a collection of nodes.
	void deselect_nodes(const k3d::selection::records& Selection);
	/// Deselects a collection of nodes.
	void deselect_nodes(const nodes_t& Selection);
	/// Deselects all nodes or components (depending on current selection mode).
	void deselect_all();
	/// Deselects all nodes.
	void deselect_all_nodes();

private:
	class implementation;
	implementation& internal;
};

mesh* get_mesh(inode* Node, const k3d::selection::id& MeshID);

} // namespace selection

} // namespace qtui

} // namespace k3d

#endif // !K3DSDK_QTUI_SELECTION_H

