//Copyright (c) 2022 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.

#include "BeadingStrategyFactory.hpp"

#include "LimitedBeadingStrategy.hpp"
#include "WideningBeadingStrategy.hpp"
#include "DistributedBeadingStrategy.hpp"
#include "RedistributeBeadingStrategy.hpp"
#include "OuterWallInsetBeadingStrategy.hpp"

#include <limits>
#include <boost/log/trivial.hpp>

namespace Slic3r::Arachne
{

BeadingStrategyPtr BeadingStrategyFactory::makeStrategy(
    const coord_t preferred_bead_width_outer,
    const coord_t preferred_bead_width_inner,
    const coord_t preferred_transition_length,
    const float transitioning_angle,
    const bool print_thin_walls,
    const coord_t min_bead_width,
    const coord_t min_feature_size,
    const double wall_split_middle_threshold,
    const double wall_add_middle_threshold,
    const coord_t max_bead_count,
    const coord_t outer_wall_offset,
    const int inward_distributed_center_wall_count,
    const double minimum_variable_line_ratio
)
{
    BeadingStrategyPtr ret = std::make_unique<DistributedBeadingStrategy>(preferred_bead_width_inner, preferred_transition_length, transitioning_angle, wall_split_middle_threshold, wall_add_middle_threshold, inward_distributed_center_wall_count);
    BOOST_LOG_TRIVIAL(debug) << "Applying the Redistribute meta-strategy with outer-wall width = " << preferred_bead_width_outer << ", inner-wall width = " << preferred_bead_width_inner << ".";
    ret = std::make_unique<RedistributeBeadingStrategy>(preferred_bead_width_outer, minimum_variable_line_ratio, std::move(ret));

    if (print_thin_walls) {
        BOOST_LOG_TRIVIAL(debug) << "Applying the Widening Beading meta-strategy with minimum input width " << min_feature_size << " and minimum output width " << min_bead_width << ".";
        ret = std::make_unique<WideningBeadingStrategy>(std::move(ret), min_feature_size, min_bead_width);
    }
    if (outer_wall_offset > 0) {
        BOOST_LOG_TRIVIAL(debug) << "Applying the OuterWallOffset meta-strategy with offset = " << outer_wall_offset << ".";
        ret = std::make_unique<OuterWallInsetBeadingStrategy>(outer_wall_offset, std::move(ret));
    }

    //Apply the LimitedBeadingStrategy last, since that adds a 0-width marker wall which other beading strategies shouldn't touch.
    BOOST_LOG_TRIVIAL(debug) << "Applying the Limited Beading meta-strategy with maximum bead count = " << max_bead_count << ".";
    ret = std::make_unique<LimitedBeadingStrategy>(max_bead_count, std::move(ret));
    return ret;
}
} // namespace Slic3r::Arachne
