/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) 2011  <copyright holder> <email>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

#include "core/Types.h"

#include <SFML/Window/Event.hpp>

class IState
{
public:
    virtual ~IState() {}

    //----------------------------------------------------------------------------
    virtual bool init() = 0;

    //----------------------------------------------------------------------------
    virtual bool handleEvent(sf::Event /*event*/) { return false; }

    //----------------------------------------------------------------------------
    /// Update game state before drawin
    //
    virtual bool update(Time time) = 0;

    //----------------------------------------------------------------------------
    /// Draw state
    //
    virtual void draw() {}

    //----------------------------------------------------------------------------
    virtual void cleanUp()
    {
    }
};
