/*
 * Copyright (c) 2017-2020 Michael Chaban. All rights reserved.
 * Original game is created by Core Design Ltd. in 1997.
 * Lara Croft and Tomb Raider are trademarks of Embracer Group AB.
 *
 * This file is part of TR2Main.
 *
 * TR2Main is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * TR2Main is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with TR2Main.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef LARA2GUN_H_INCLUDED
#define LARA2GUN_H_INCLUDED

#include "global/types.h"

/*
 * Function list
 */
//	0x0042D000:		set_pistol_arm
//	0x0042D050:		draw_pistols
//	0x0042D0D0:		undraw_pistols
//	0x0042D300:		ready_pistols
//	0x0042D360:		draw_pistol_meshes
//	0x0042D3B0:		undraw_pistol_mesh_left
//	0x0042D3F0:		undraw_pistol_mesh_right

void __cdecl PistolHandler(int weaponType); // 0x0042D430

#define AnimatePistols ((void(__cdecl*)(int)) 0x0042D5C0)

#endif // LARA2GUN_H_INCLUDED
