/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PM_DEBUG_H
#define PM_DEBUG_H

#if defined(CLIENT_DLL)
namespace cl {
#elif defined(SERVER_DLL)
namespace sv {
#elif defined(__cplusplus)
extern "C++" {
#endif

void PM_ViewEntity( void );
void PM_DrawBBox( vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life );
void PM_ParticleLine( vec3_t start, vec3_t end, int pcolor, float life, float vert );
void PM_ShowClipBox( void );

#ifdef __cplusplus
} // namespace cl | sv | extern "C"
#endif

#endif//PM_DEBUG_H
