/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 2014-2018 Robert Beckebans

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "precompiled.h"
#pragma hdrstop

#include "RenderCommon.h"
#include "Framebuffer.h"

idList<Framebuffer*>	Framebuffer::framebuffers;

globalFramebuffers_t globalFramebuffers;


//SP Begin
Framebuffer* Framebuffer::Find(const char* name)
{
	for (int i = 0; i < framebuffers.Num(); i++)
	{
		if (idStr::Icmp(framebuffers[i]->fboName, name) == 0)
		{
			return framebuffers[i];
		}
	}

	return nullptr;
}
//SP End


