/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) 2011  <copyright holder> <email>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

#include "core/ResourceMap.h"

#include <memory>

struct Player;

class ISampleGame
{
public:
    virtual ~ISampleGame() {}
    virtual void setupMap() = 0;
    virtual void setupActors(const ResourceMap &startingResources) = 0;
    virtual void setupUnits() = 0;
    virtual std::shared_ptr<Player> getGaiaPlayer() = 0;
    virtual std::shared_ptr<Player> getHumanPlayer() = 0;
    virtual std::shared_ptr<Player> getEnemyPlayer() = 0;
};
