/*
 * Copyright (c) 2017-2020 Michael Chaban. All rights reserved.
 * Original game is created by Core Design Ltd. in 1997.
 * Lara Croft and Tomb Raider are trademarks of Embracer Group AB.
 *
 * This file is part of TR2Main.
 *
 * TR2Main is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * TR2Main is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with TR2Main.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef CINEMA_H_INCLUDED
#define CINEMA_H_INCLUDED

#include "global/types.h"

/*
 * Function list
 */
void __cdecl SetCutsceneTrack(int track); // 0x00411F30
int __cdecl StartCinematic(int levelID); // 0x00411F40
void __cdecl InitCinematicRooms(); // 0x00412060
int __cdecl DoCinematic(int nTicks); // 0x00412100

#define CalculateCinematicCamera ((void(__cdecl*)(void)) 0x00412270)
#define GetCinematicRoom ((int(__cdecl*)(int, int, int)) 0x004123B0)
#define ControlCinematicPlayer ((void(__cdecl*)(__int16)) 0x00412430)
#define LaraControlCinematic ((void(__cdecl*)(__int16)) 0x00412510)
#define InitialisePlayer1 ((void(__cdecl*)(__int16)) 0x004125B0)
#define InitialiseGenPlayer ((void(__cdecl*)(__int16)) 0x00412640)
#define InGameCinematicCamera ((void(__cdecl*)(void)) 0x00412680)

#endif // CINEMA_H_INCLUDED
