/*
 * Copyright (c) 2017-2020 Michael Chaban. All rights reserved.
 * Original game is created by Core Design Ltd. in 1997.
 * Lara Croft and Tomb Raider are trademarks of Embracer Group AB.
 *
 * This file is part of TR2Main.
 *
 * TR2Main is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * TR2Main is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with TR2Main.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef PEOPLE_H_INCLUDED
#define PEOPLE_H_INCLUDED

#include "global/types.h"

/*
 * Function list
 */
//	0x00435EB0:		Targetable
//	0x00435F40:		ControlGlow
//	0x00435F80:		ControlGunShot

__int16 __cdecl GunShot(int x, int y, int z, __int16 speed, __int16 rotY, __int16 roomNumber); // 0x00435FD0
__int16 __cdecl GunHit(int x, int y, int z, __int16 speed, __int16 rotY, __int16 roomNumber); // 0x00436040
__int16 __cdecl GunMiss(int x, int y, int z, __int16 speed, __int16 rotY, __int16 roomNumber); // 0x00436100

//	0x004361B0:		ShotLara

#define InitialiseCult1 ((void(__cdecl*)(__int16)) 0x00436380)
#define Cult1Control ((void(__cdecl*)(__int16)) 0x004363D0)
#define InitialiseCult3 ((void(__cdecl*)(__int16)) 0x00436800)
#define Cult3Control ((void(__cdecl*)(__int16)) 0x00436850)
#define Worker1Control ((void(__cdecl*)(__int16)) 0x00436DC0)
#define Worker2Control ((void(__cdecl*)(__int16)) 0x004371C0)
#define BanditControl ((void(__cdecl*)(__int16)) 0x00437620)
#define Bandit2Control ((void(__cdecl*)(__int16)) 0x00437960)
#define WinstonControl ((void(__cdecl*)(__int16)) 0x00437DA0)

#endif // PEOPLE_H_INCLUDED
