/**
* Copyright (C) 2021 George Kalmpokis
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to
* do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software. As clarification, there
* is no requirement that the copyright notice and permission be included in
* binary distributions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <idlib/precompiled.h>
#include "../common/CinematicAudio.h"
#include <xaudio2.h>
#ifndef __CINEMATIC_AUDIO_XA2_H__
#define __CINEMATIC_AUDIO_XA2_H__

class CinematicAudio_XAudio2: public CinematicAudio {
public:
	CinematicAudio_XAudio2():
		pMusicSourceVoice1(NULL)
	{
	}
	void InitAudio(void* audioContext);
	void PlayAudio(uint8_t* data, int size);
	void ShutdownAudio();
private:
	WAVEFORMATEX voiceFormatcine = { 0 };
	IXAudio2SourceVoice* pMusicSourceVoice1;
	XAUDIO2_BUFFER Packet = { 0 };
};

#endif