/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef _pyJournalBook_h_
#define _pyJournalBook_h_

//////////////////////////////////////////////////////////////////////
//
// pyJournalBook   - Python wrapper for the new journal book API
//
//////////////////////////////////////////////////////////////////////

#include <string_theory/string>

#include "HeadSpin.h"

#include "pnKeyedObject/plKey.h"

#include "pyGlueDefinitions.h"

class pfJournalBook;
class pyImage;
class pyKey;

class pyJournalBook
{
protected:
    
    pfJournalBook   *fBook;

    static uint32_t   fNextKeyID;

    void    IMakeNewKey();

    pyJournalBook(); // used by python glue only, do NOT call
    pyJournalBook( const ST::string& esHTMLSource );
    pyJournalBook( const ST::string& esHTMLSource, const pyKey& callbackKey );
    pyJournalBook( const ST::string& esHTMLSource, pyImage &coverImage, const pyKey& callbackKey );
    pyJournalBook( const ST::string& esHTMLSource, pyImage &coverImage, const pyKey& callbackKey, const ST::string &guiName );

public:
    ~pyJournalBook();

    // No copy constructor; don't allow copying

    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptBook);
    static PyObject *New(const ST::string& htmlSource, plKey coverImageKey = {}, plKey callbackKey = {}, const ST::string &guiName = {});
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyJournalBook object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyJournalBook); // converts a PyObject to a pyJournalBook (throws error if not correct type)

    static void AddPlasmaClasses(PyObject *m);
    static void AddPlasmaMethods(PyObject* m);
    static void AddPlasmaConstantsClasses(PyObject *m);

    // Deletes the existing book and re-creates it, for use by the python glue
    void MakeBook(const ST::string& esHTMLSource, plKey coverImageKey = {}, plKey callbackKey = {}, const ST::string &guiName = {});

    // Interface functions per book
    void Show(bool startOpened);
    void Hide();
    void Open(uint32_t startingPage);
    void Close();
    void CloseAndHide();

    void NextPage();
    void PreviousPage();
    void GoToPage(uint32_t page);
    uint32_t GetCurrentPage() const;
    void SetPageMargin(uint32_t margin);
    void AllowPageTurning(bool allow);

    void SetSize(float width, float height);

    void SetGUI(const ST::string &guiName);

    static void     LoadGUI( const ST::string &guiName );
    static void     UnloadGUI( const ST::string &guiName );
    static void     UnloadAllGUIs();

    PyObject *GetMovie(uint8_t index); // returns cyAnimation
    
    void SetEditable(bool editable);
    ST::string GetEditableText() const;
    void SetEditableText(const ST::string& text);
};

#endif // _pyJournalBook_h_
