//  GDS3D, a program for viewing GDSII files in 3D.
//  Created by Jasper Velner and Michiel Soer, IC-Design Group, University of Twente: http://icd.el.utwente.nl
//
//  Copyright (C) 2017 Bertrand Pigeard
//  Copyright (C) 2013 IC-Design Group, University of Twente.
//
//  Based on gds2pov by Roger Light, http://atchoo.org/gds2pov/ / https://github.com/ralight/gds2pov
//  Copyright (C) 2004-2008 by Roger Light
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//  
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//  
//  You should have received a copy of the GNU Lesser General Public
//  License along with this program; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

#ifndef __UI_RULER__H
#define __UI_RULER__H

#include "ui_element.h"

class UIRuler : public UIElement
{
private:
    GLfloat ruler1x, ruler1y, ruler2x, ruler2y, rulerz;
    
    int rulerlayer;
	int rulerdatatype;
	int rulerstate;
    
public:
    UIRuler();

	bool GetState();
    
    void Disable();
    void Reset();
    void Draw();
    bool Event(int event, int data, int xpos, int ypos , bool shift, bool control, bool alt);
    
};

#endif
