
/*
*
*    This program is free software; you can redistribute it and/or modify it
*    under the terms of the GNU General Public License as published by the
*    Free Software Foundation; either version 2 of the License, or (at
*    your option) any later version.
*
*    This program is distributed in the hope that it will be useful, but
*    WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*    General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not, write to the Free Software Foundation,
*    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*    In addition, as a special exception, the author gives permission to
*    link the code of this program with the Half-Life Game Engine ("HL
*    Engine") and Modified Game Libraries ("MODs") developed by Valve,
*    L.L.C ("Valve").  You must obey the GNU General Public License in all
*    respects for all of the code used other than the HL Engine and MODs
*    from Valve.  If you modify this file, you may extend this exception
*    to your version of the file, but you are not obligated to do so.  If
*    you do not wish to do so, delete this exception statement from your
*    version.
*
*/

#pragma once
#ifndef CSPRITE_H
#define CSPRITE_H

// defined in util.cpp
namespace cl {
HSPRITE HUD_GetSprite( int index );
wrect_t HUD_GetSpriteRect( int index );
int HUD_GetSpriteIndexByName( const char *sz );

class CClientSprite {
public:
	inline CClientSprite(const char *sprName)
	{
		SetSpriteByName(sprName);
	}
	inline CClientSprite()
	{
		spr = 0;
		rect.bottom = rect.left = rect.right = rect.top = 0;
	}

	inline void SetSpriteByName( const char *sprName )
	{
		index = HUD_GetSpriteIndexByName(sprName);
		spr	= HUD_GetSprite(index);
		rect = HUD_GetSpriteRect(index);
	}

	int index;
	HSPRITE spr;
	wrect_t rect;
};
}
#endif 
