#ifndef PLAYER_HUMAN_LEVEL_H
#define PLAYER_HUMAN_LEVEL_H
#ifdef _WIN32
#pragma once
#endif

#include "player/player_mod_strategy.h"

namespace sv {

class PlayerExtraHumanLevel_ZBS : public BasePlayerExtra
{
public:
	PlayerExtraHumanLevel_ZBS(CBasePlayer *player);

	float GetHealthBonus() const;
	float GetAttackBonus() const;

	void LevelUpHealth();
	void LevelUpAttack();
	void Reset();
	void UpdateHUD() const;

protected:
	int m_iHealth;
	int m_iAttack;
};

}

#endif