//========= Copyright Â© 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( DEMOH )
#define DEMOH

namespace cl {

// Types of demo messages we can write/parse
enum
{
	TYPE_SNIPERDOT = 0,
	TYPE_ZOOM
};

void Demo_WriteBuffer( int type, int size, unsigned char *buffer );

extern int g_demosniper;
extern int g_demosniperdamage;
extern float g_demosniperorg[3];
extern float g_demosniperangles[3];
extern float g_demozoom;

}

#endif