#pragma once

#include <string>
#include "../../main/IconsFontAwesome.h"

const std::string win_options = std::string(ICON_FA_WRENCH) + " Options";
const std::string win_units = std::string(ICON_FA_USERS) + " Units";
const std::string win_settler_list = std::string(ICON_FA_USERS) + " Settlers";
const std::string win_wildlife_list = std::string(ICON_FA_PAW) + " Wildlife";
const std::string win_natives_list = std::string(ICON_FA_USER_SECRET) + " Natives";
const std::string win_civs_list = std::string(ICON_FA_HOME) + " Other Civilizations";
const std::string win_mining = std::string(ICON_FA_DIAMOND) + " Mining";
const std::string win_building = std::string(ICON_FA_BUILDING_O) + " Building";
const std::string win_architect = std::string(ICON_FA_BUILDING) + " Architecture";
const std::string win_chopping = std::string(ICON_FA_TREE) + " Lumberjacking";
const std::string win_guard = std::string(ICON_FA_USER_CIRCLE) + " Guard Posts";
const std::string win_harvest = std::string(ICON_FA_SHOPPING_BASKET) + " Harvesting";
const std::string win_stockpiles = std::string(ICON_FA_AREA_CHART) + " Stockpiles";
const std::string win_log = std::string(ICON_FA_COMMENT) + " Log";
const std::string win_trigger_mgmt = std::string(ICON_FA_COG) + " Trigger Management";
const std::string win_workflow = std::string(ICON_FA_WRENCH) + " Workflow Management";
const std::string btn_goto = std::string(ICON_FA_MAP_MARKER) + " Go To";
const std::string btn_rogue = std::string(ICON_FA_USER) + " Control (Rogue Mode)";
const std::string btn_close = std::string(ICON_FA_TIMES) + " Close";
const std::string btn_add_link = std::string(ICON_FA_PLUS) + " Add Link";
const std::string btn_remove_link = std::string(ICON_FA_MINUS) + " Remove Link";
const std::string btn_build = std::string(ICON_FA_PLUS) + " Queue Job";
const std::string btn_save = std::string(ICON_FA_FLOPPY_O) + " Save Changes";
