/***************************************************************************
 *   Copyright (C) 2018 by santiago Gonz√°lez                               *
 *   santigoro@gmail.com                                                   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 3 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, see <http://www.gnu.org/licenses/>.  *
 *                                                                         *
 ***************************************************************************/

#ifndef AUDIOOUT_H
#define AUDIOOUT_H

#include "itemlibrary.h"
#include "e-resistor.h"

#include <QIODevice>  
#include <QAudioOutput>  

class AudioOut : public Component, public eResistor
{
    Q_OBJECT
    Q_PROPERTY( double Impedance READ res    WRITE setResSafe DESIGNABLE true USER true )
    Q_PROPERTY( bool   Buzzer    READ buzzer WRITE setBuzzer  DESIGNABLE true USER true )
    
    public:
        AudioOut( QObject* parent, QString type, QString id );
        ~AudioOut();
    
    static Component* construct( QObject* parent, QString type, QString id );
    static LibraryItem *libraryItem();

        bool buzzer() { return m_buzzer; }
        void setBuzzer( bool buz ) { m_buzzer = buz; }

        virtual void stamp();
        virtual void resetState();
        virtual void simuClockStep();
        
        virtual QPainterPath shape() const;
        virtual void paint( QPainter *p, const QStyleOptionGraphicsItem *option, QWidget *widget );
    
    public slots:
        void remove();
        void OnAudioNotify();
        
    private:
        QAudioDeviceInfo m_deviceinfo;
        QAudioFormat     m_format;  
        
        QAudioOutput*    m_audioOutput;
        QIODevice*       m_auIObuffer;
        
        char* m_dataBuffer;
        int    m_dataSize;
        int    m_dataCount;
        
        int m_counter;

        bool m_buzzer;
};

#endif


