/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
GK: I guess that will do
*/

#ifndef __EFXLIBH
#define __EFXLIBH
#include "precompiled.h"
//#ifdef USE_OPENAL
#include <AL/efx.h>
#include <AL/efx-creative.h>
#include <AL/efx-presets.h>
//#endif




///////////////////////////////////////////////////////////
// Class definitions.
class idSoundEffect
{
public:
	idSoundEffect() {
	};
	~idSoundEffect() { 
		if ( data && datasize ) {
			Mem_Free( data );
			data = NULL;
		}
	}
	
	idStr name;
	int datasize;
	void *data;
};

class idEFXFile
{
private:

protected:
    // Protected data members.

public:
    // Public data members.

private:
    
public:
	idEFXFile();
	~idEFXFile();

	bool FindEffect( idStr &name, idSoundEffect **effect, int *index );
	bool ReadEffect( idLexer &lexer, idSoundEffect *effect );
	bool LoadFile( const char *filename, bool OSPath = false );
	void UnloadFile( void );
	void Clear( void );

	idList<idSoundEffect *>effects;
};
///////////////////////////////////////////////////////////




#endif // __EFXLIBH

