/*  This file is part of Winyl Player source code.
    Copyright (C) 2008-2018, Alex Kras. <winylplayer@gmail.com>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

#pragma once

#include "UTF.h"
#include "XmlFile.h"
#include "ZipFile.h"

class FontsLoader
{
public:
	FontsLoader();
	virtual ~FontsLoader();
	bool LoadSkinFonts(const std::wstring& programPath, const std::wstring& skinName, ZipFile* zipFile, bool isReload);
	void FreeSkinFonts();

private:
	std::vector<std::wstring> fontFiles;
	std::vector<HANDLE> fontHandles;
};
