/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "WebGPUQueue.h"

#if ENABLE(WEBGPU)

#include "GPUCommandBuffer.h"
#include "GPUQueue.h"
#include "Logging.h"
#include "WebGPUCommandBuffer.h"

namespace WebCore {

Ref<WebGPUQueue> WebGPUQueue::create(RefPtr<GPUQueue>&& queue)
{
    return adoptRef(*new WebGPUQueue(WTFMove(queue)));
}

WebGPUQueue::WebGPUQueue(RefPtr<GPUQueue>&& queue)
    : m_queue(WTFMove(queue))
{
}

void WebGPUQueue::submit(const Vector<RefPtr<WebGPUCommandBuffer>>& buffers)
{
    if (!m_queue) {
        LOG(WebGPU, "GPUQueue::submit(): Invalid operation!");
        return;
    }
    Vector<Ref<GPUCommandBuffer>> gpuBuffers;
    gpuBuffers.reserveCapacity(buffers.size());
    
    for (auto& buffer : buffers) {
        if (!buffer || !buffer->commandBuffer()) {
            LOG(WebGPU, "GPUQueue::submit(): Invalid GPUCommandBuffer in list!");
            return;
        }
        gpuBuffers.uncheckedAppend(makeRef(*buffer->commandBuffer()));
    }

    m_queue->submit(WTFMove(gpuBuffers));
}

} // namespace WebCore

#endif // ENABLE(WEBGPU)
