/*
gl_export.h - opengl definition
Copyright (C) 2007 Uncle Mike

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
*/

#ifndef GL_EXPORT_H
#define GL_EXPORT_H

#ifndef APIENTRY
#define APIENTRY
#endif

typedef uint GLenum;
typedef byte GLboolean;
typedef uint GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef byte GLubyte;
typedef word GLushort;
typedef uint GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
typedef char GLcharARB;
typedef uint GLhandleARB;
typedef float GLmatrix[16];


#define GL_MODELVIEW			0x1700
#define GL_PROJECTION			0x1701
#define GL_TEXTURE				0x1702
#define GL_MATRIX_MODE			0x0BA0
#define GL_MODELVIEW_MATRIX			0x0BA6
#define GL_PROJECTION_MATRIX			0x0BA7
#define GL_TEXTURE_MATRIX			0x0BA8

#define GL_VIEWPORT				0x0BA2
#define GL_POLYGON_MODE				0x0B40

#define GL_DONT_CARE			0x1100
#define GL_FASTEST				0x1101
#define GL_NICEST				0x1102

#define GL_DEPTH_TEST			0x0B71

#define GL_CULL_FACE			0x0B44
#define GL_CW				0x0900
#define GL_CCW				0x0901
#define GL_BLEND				0x0BE2
#define GL_ALPHA_TEST			0x0BC0

// shading model
#define GL_FLAT				0x1D00
#define GL_SMOOTH				0x1D01

#define GL_ZERO				0x0
#define GL_ONE				0x1
#define GL_SRC_COLOR			0x0300
#define GL_ONE_MINUS_SRC_COLOR		0x0301
#define GL_DST_COLOR			0x0306
#define GL_ONE_MINUS_DST_COLOR		0x0307
#define GL_SRC_ALPHA			0x0302
#define GL_ONE_MINUS_SRC_ALPHA		0x0303
#define GL_DST_ALPHA			0x0304
#define GL_ONE_MINUS_DST_ALPHA		0x0305
#define GL_SRC_ALPHA_SATURATE			0x0308
#define GL_CONSTANT_COLOR			0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
#define GL_CONSTANT_ALPHA			0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004

#define GL_TEXTURE_ENV			0x2300
#define GL_TEXTURE_ENV_MODE			0x2200
#define GL_TEXTURE_ENV_COLOR			0x2201
#define GL_TEXTURE_1D			0x0DE0
#define GL_TEXTURE_2D			0x0DE1
#define GL_TEXTURE_WRAP_S			0x2802
#define GL_TEXTURE_WRAP_T			0x2803
#define GL_TEXTURE_WRAP_R			0x8072
#define GL_TEXTURE_BORDER_COLOR		0x1004
#define GL_TEXTURE_MAG_FILTER			0x2800
#define GL_TEXTURE_MIN_FILTER			0x2801
#define GL_PACK_ALIGNMENT			0x0D05
#define GL_UNPACK_ALIGNMENT			0x0CF5
#define GL_TEXTURE_BINDING_1D			0x8068
#define GL_TEXTURE_BINDING_2D			0x8069
#define GL_CLAMP_TO_EDGE                  	0x812F
#define GL_CLAMP_TO_BORDER                	0x812D
#define GL_NEAREST				0x2600
#define GL_LINEAR				0x2601
#define GL_NEAREST_MIPMAP_NEAREST		0x2700
#define GL_NEAREST_MIPMAP_LINEAR		0x2702
#define GL_LINEAR_MIPMAP_NEAREST		0x2701
#define GL_LINEAR_MIPMAP_LINEAR		0x2703

#define GL_LINE				0x1B01
#define GL_FILL				0x1B02

#define GL_TEXTURE_MAX_ANISOTROPY_EXT		0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT	0x84FF

#define GL_MAX_TEXTURE_LOD_BIAS_EXT		0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT		0x8500
#define GL_TEXTURE_LOD_BIAS_EXT		0x8501

#define GL_CLAMP_TO_BORDER_ARB		0x812D

#define GL_ADD				0x0104
#define GL_DECAL				0x2101
#define GL_MODULATE				0x2100

#define GL_REPEAT				0x2901
#define GL_CLAMP				0x2900

#define GL_POINTS				0x0000
#define GL_LINES				0x0001
#define GL_LINE_LOOP			0x0002
#define GL_LINE_STRIP			0x0003
#define GL_TRIANGLES			0x0004
#define GL_TRIANGLE_STRIP			0x0005
#define GL_TRIANGLE_FAN			0x0006
#define GL_QUADS				0x0007
#define GL_QUAD_STRIP			0x0008
#define GL_POLYGON				0x0009

#define GL_FALSE				0x0
#define GL_TRUE				0x1

#define GL_BYTE				0x1400
#define GL_UNSIGNED_BYTE			0x1401
#define GL_SHORT				0x1402
#define GL_UNSIGNED_SHORT			0x1403
#define GL_INT				0x1404
#define GL_UNSIGNED_INT			0x1405
#define GL_FLOAT				0x1406
#define GL_DOUBLE				0x140A
#define GL_2_BYTES				0x1407
#define GL_3_BYTES				0x1408
#define GL_4_BYTES				0x1409

#define GL_VERTEX_ARRAY			0x8074
#define GL_NORMAL_ARRAY			0x8075
#define GL_COLOR_ARRAY			0x8076
#define GL_INDEX_ARRAY			0x8077
#define GL_TEXTURE_COORD_ARRAY		0x8078
#define GL_EDGE_FLAG_ARRAY			0x8079

#define GL_NONE				0
#define GL_FRONT_LEFT			0x0400
#define GL_FRONT_RIGHT			0x0401
#define GL_BACK_LEFT			0x0402
#define GL_BACK_RIGHT			0x0403
#define GL_FRONT				0x0404
#define GL_BACK				0x0405
#define GL_LEFT				0x0406
#define GL_RIGHT				0x0407
#define GL_FRONT_AND_BACK			0x0408
#define GL_AUX0				0x0409
#define GL_AUX1				0x040A
#define GL_AUX2				0x040B
#define GL_AUX3				0x040C

#define GL_VENDOR				0x1F00
#define GL_RENDERER				0x1F01
#define GL_VERSION				0x1F02
#define GL_EXTENSIONS			0x1F03

#define GL_NO_ERROR 			0x0
#define GL_INVALID_VALUE			0x0501
#define GL_INVALID_ENUM			0x0500
#define GL_INVALID_OPERATION			0x0502
#define GL_STACK_OVERFLOW			0x0503
#define GL_STACK_UNDERFLOW			0x0504
#define GL_OUT_OF_MEMORY			0x0505

#define GL_DITHER				0x0BD0
#define GL_RGB				0x1907
#define GL_RGBA				0x1908
#define GL_BGR				0x80E0
#define GL_BGRA				0x80E1
#define GL_ALPHA4                         	0x803B
#define GL_ALPHA8                         	0x803C
#define GL_ALPHA12                        	0x803D
#define GL_ALPHA16                        	0x803E
#define GL_LUMINANCE4                     	0x803F
#define GL_LUMINANCE8                     	0x8040
#define GL_LUMINANCE12                    	0x8041
#define GL_LUMINANCE16                    	0x8042
#define GL_LUMINANCE4_ALPHA4              	0x8043
#define GL_LUMINANCE6_ALPHA2              	0x8044
#define GL_LUMINANCE8_ALPHA8              	0x8045
#define GL_LUMINANCE12_ALPHA4             	0x8046
#define GL_LUMINANCE12_ALPHA12            	0x8047
#define GL_LUMINANCE16_ALPHA16		0x8048
#define GL_LUMINANCE			0x1909
#define GL_LUMINANCE_ALPHA			0x190A
#define GL_DEPTH_COMPONENT			0x1902
#define GL_INTENSITY                      	0x8049
#define GL_INTENSITY4                     	0x804A
#define GL_INTENSITY8                     	0x804B
#define GL_INTENSITY12                    	0x804C
#define GL_INTENSITY16                    	0x804D
#define GL_R3_G3_B2                       	0x2A10
#define GL_RGB4                           	0x804F
#define GL_RGB5                           	0x8050
#define GL_RGB8                           	0x8051
#define GL_RGB10                          	0x8052
#define GL_RGB12                          	0x8053
#define GL_RGB16                          	0x8054
#define GL_RGBA2                          	0x8055
#define GL_RGBA4                          	0x8056
#define GL_RGB5_A1                        	0x8057
#define GL_RGBA8                          	0x8058
#define GL_RGB10_A2                       	0x8059
#define GL_RGBA12                         	0x805A
#define GL_RGBA16                         	0x805B
#define GL_TEXTURE_RED_SIZE               	0x805C
#define GL_TEXTURE_GREEN_SIZE             	0x805D
#define GL_TEXTURE_BLUE_SIZE              	0x805E
#define GL_TEXTURE_ALPHA_SIZE             	0x805F
#define GL_TEXTURE_LUMINANCE_SIZE         	0x8060
#define GL_TEXTURE_INTENSITY_SIZE         	0x8061
#define GL_PROXY_TEXTURE_1D               	0x8063
#define GL_PROXY_TEXTURE_2D               	0x8064
#define GL_MAX_TEXTURE_SIZE			0x0D33

// texture coord name
#define GL_S				0x2000
#define GL_T				0x2001
#define GL_R				0x2002
#define GL_Q				0x2003

// texture gen mode
#define GL_EYE_LINEAR			0x2400
#define GL_OBJECT_LINEAR			0x2401
#define GL_SPHERE_MAP			0x2402

// texture gen parameter
#define GL_TEXTURE_GEN_MODE			0x2500
#define GL_OBJECT_PLANE			0x2501
#define GL_EYE_PLANE			0x2502
#define GL_FOG_HINT				0x0C54
#define GL_TEXTURE_GEN_S			0x0C60
#define GL_TEXTURE_GEN_T			0x0C61
#define GL_TEXTURE_GEN_R			0x0C62
#define GL_TEXTURE_GEN_Q			0x0C63

#define GL_SCISSOR_BOX			0x0C10
#define GL_SCISSOR_TEST			0x0C11

#define GL_NEVER				0x0200
#define GL_LESS				0x0201
#define GL_EQUAL				0x0202
#define GL_LEQUAL				0x0203
#define GL_GREATER				0x0204
#define GL_NOTEQUAL				0x0205
#define GL_GEQUAL				0x0206
#define GL_ALWAYS				0x0207
#define GL_DEPTH_TEST			0x0B71

#define GL_RED_SCALE			0x0D14
#define GL_GREEN_SCALE			0x0D18
#define GL_BLUE_SCALE			0x0D1A
#define GL_ALPHA_SCALE			0x0D1C

/* AttribMask */
#define GL_CURRENT_BIT			0x00000001
#define GL_POINT_BIT			0x00000002
#define GL_LINE_BIT				0x00000004
#define GL_POLYGON_BIT			0x00000008
#define GL_POLYGON_STIPPLE_BIT		0x00000010
#define GL_PIXEL_MODE_BIT			0x00000020
#define GL_LIGHTING_BIT			0x00000040
#define GL_FOG_BIT				0x00000080
#define GL_DEPTH_BUFFER_BIT			0x00000100
#define GL_ACCUM_BUFFER_BIT			0x00000200
#define GL_STENCIL_BUFFER_BIT			0x00000400
#define GL_VIEWPORT_BIT			0x00000800
#define GL_TRANSFORM_BIT			0x00001000
#define GL_ENABLE_BIT			0x00002000
#define GL_COLOR_BUFFER_BIT			0x00004000
#define GL_HINT_BIT				0x00008000
#define GL_EVAL_BIT				0x00010000
#define GL_LIST_BIT				0x00020000
#define GL_TEXTURE_BIT			0x00040000
#define GL_SCISSOR_BIT			0x00080000
#define GL_ALL_ATTRIB_BITS			0x000fffff

#define GL_STENCIL_TEST			0x0B90
#define GL_KEEP				0x1E00
#define GL_REPLACE				0x1E01
#define GL_INCR				0x1E02
#define GL_DECR				0x1E03

// fog stuff
#define GL_FOG				0x0B60
#define GL_FOG_INDEX			0x0B61
#define GL_FOG_DENSITY			0x0B62
#define GL_FOG_START			0x0B63
#define GL_FOG_END				0x0B64
#define GL_FOG_MODE				0x0B65
#define GL_FOG_COLOR			0x0B66
#define GL_EXP				0x0800
#define GL_EXP2				0x0801

#define GL_POLYGON_OFFSET_FACTOR		0x8038
#define GL_POLYGON_OFFSET_UNITS		0x2A00
#define GL_POLYGON_OFFSET_POINT		0x2A01
#define GL_POLYGON_OFFSET_LINE		0x2A02
#define GL_POLYGON_OFFSET_FILL		0x8037

#define GL_POINT_SMOOTH			0x0B10
#define GL_LINE_SMOOTH			0x0B20
#define GL_POLYGON_SMOOTH			0x0B41
#define GL_POLYGON_STIPPLE			0x0B42
#define GL_CLIP_PLANE0			0x3000
#define GL_CLIP_PLANE1			0x3001
#define GL_CLIP_PLANE2			0x3002
#define GL_CLIP_PLANE3			0x3003
#define GL_CLIP_PLANE4			0x3004
#define GL_CLIP_PLANE5			0x3005
#define GL_POINT_SIZE_MIN_EXT			0x8126
#define GL_POINT_SIZE_MAX_EXT			0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT	0x8128
#define GL_DISTANCE_ATTENUATION_EXT		0x8129
#define GL_ACTIVE_TEXTURE_ARB			0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
#define GL_TEXTURE0_ARB			0x84C0
#define GL_TEXTURE1_ARB			0x84C1
#define GL_TEXTURE2_ARB                   	0x84C2
#define GL_TEXTURE3_ARB                   	0x84C3
#define GL_TEXTURE4_ARB                   	0x84C4
#define GL_TEXTURE5_ARB                   	0x84C5
#define GL_TEXTURE6_ARB                   	0x84C6
#define GL_TEXTURE7_ARB                   	0x84C7
#define GL_TEXTURE0_SGIS			0x835E
#define GL_TEXTURE1_SGIS			0x835F
#define GL_GENERATE_MIPMAP_SGIS           	0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS      	0x8192
#define GL_TEXTURE_RECTANGLE_NV		0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV		0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV		0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV	0x84F8
#define GL_TEXTURE_RECTANGLE_EXT		0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT	0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT		0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT	0x84F8
#define GL_MAX_TEXTURE_UNITS			0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2

#define GL_DEPTH_COMPONENT16			0x81A5
#define GL_DEPTH_COMPONENT24			0x81A6
#define GL_DEPTH_COMPONENT32			0x81A7
#define GL_DEPTH_COMPONENT32F	0x8CAC
#define GL_DEPTH32F_STENCIL8	0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV	0x8DAD

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT		0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT	0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT	0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT	0x83F3
#define GL_COMPRESSED_ALPHA_ARB		0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB		0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB	0x84EB
#define GL_COMPRESSED_INTENSITY_ARB		0x84EC
#define GL_COMPRESSED_RGB_ARB			0x84ED
#define GL_COMPRESSED_RGBA_ARB		0x84EE
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR            0x93B0
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR            0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR            0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR          0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR          0x93BD
#define GL_TEXTURE_COMPRESSION_HINT_ARB		0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB	0x86A0
#define GL_TEXTURE_COMPRESSED_ARB		0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB	0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB	0x86A3
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
#define GL_UNSIGNED_SHORT_5_6_5		0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
#define GL_TEXTURE_MAX_LEVEL			0x813D
#define GL_GENERATE_MIPMAP			0x8191
#define GL_ADD_SIGNED			0x8574

#define GL_PROGRAM_OBJECT_ARB			0x8B40
#define GL_OBJECT_TYPE_ARB			0x8B4E
#define GL_OBJECT_SUBTYPE_ARB			0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB		0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB		0x8B81
#define GL_OBJECT_LINK_STATUS_ARB		0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB		0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB		0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB		0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB		0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB	0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB	0x8B88
#define GL_SHADER_OBJECT_ARB			0x8B48
#define GL_FLOAT_VEC2_ARB			0x8B50
#define GL_FLOAT_VEC3_ARB			0x8B51
#define GL_FLOAT_VEC4_ARB			0x8B52
#define GL_INT_VEC2_ARB			0x8B53
#define GL_INT_VEC3_ARB			0x8B54
#define GL_INT_VEC4_ARB			0x8B55
#define GL_BOOL_ARB				0x8B56
#define GL_BOOL_VEC2_ARB			0x8B57
#define GL_BOOL_VEC3_ARB			0x8B58
#define GL_BOOL_VEC4_ARB			0x8B59
#define GL_FLOAT_MAT2_ARB			0x8B5A
#define GL_FLOAT_MAT3_ARB			0x8B5B
#define GL_FLOAT_MAT4_ARB			0x8B5C
#define GL_SAMPLER_1D_ARB			0x8B5D
#define GL_SAMPLER_2D_ARB			0x8B5E
#define GL_SAMPLER_3D_ARB			0x8B5F
#define GL_SAMPLER_CUBE_ARB			0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB		0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB		0x8B62
#define GL_SAMPLER_2D_RECT_ARB		0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB		0x8B64

#define GL_PACK_SKIP_IMAGES			0x806B
#define GL_PACK_IMAGE_HEIGHT			0x806C
#define GL_UNPACK_SKIP_IMAGES			0x806D
#define GL_UNPACK_IMAGE_HEIGHT		0x806E
#define GL_TEXTURE_3D			0x806F
#define GL_PROXY_TEXTURE_3D			0x8070
#define GL_TEXTURE_DEPTH			0x8071
#define GL_TEXTURE_WRAP_R			0x8072
#define GL_MAX_3D_TEXTURE_SIZE		0x8073
#define GL_TEXTURE_BINDING_3D			0x806A

/* multisample */
#define GL_MULTISAMPLE				0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
#define GL_SAMPLE_COVERAGE			0x80A0
#define GL_SAMPLE_BUFFERS			0x80A8
#define GL_SAMPLES				0x80A9
#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
#define GL_MULTISAMPLE_BIT			0x20000000


#define GL_STENCIL_TEST_TWO_SIDE_EXT		0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT		0x8911
#define GL_STENCIL_BACK_FUNC              	0x8800
#define GL_STENCIL_BACK_FAIL              	0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   	0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   	0x8803

#define GL_DEPTH_TEXTURE_MODE_ARB		0x884B
#define GL_TEXTURE_COMPARE_MODE_ARB		0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB		0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB		0x884E
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB	0x80BF

#define GL_QUERY_COUNTER_BITS_ARB		0x8864
#define GL_CURRENT_QUERY_ARB			0x8865
#define GL_QUERY_RESULT_ARB			0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB		0x8867
#define GL_SAMPLES_PASSED_ARB			0x8914

#define GL_FUNC_ADD_EXT			0x8006
#define GL_FUNC_SUBTRACT_EXT			0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT		0x800B
#define GL_MIN_EXT				0x8007
#define GL_MAX_EXT				0x8008
#define GL_BLEND_EQUATION_EXT			0x8009

#define GL_VERTEX_SHADER_ARB			0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB	0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB		0x8B4B
#define GL_MAX_VERTEX_ATTRIBS_ARB		0x8869
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB		0x8872
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB	0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB	0x8B4D
#define GL_MAX_TEXTURE_COORDS_ARB		0x8871
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB	0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB		0x8643
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB		0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB	0x8B8A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB	0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB		0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB	0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB		0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB	0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB		0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB	0x8645
#define GL_FLOAT_VEC2_ARB			0x8B50
#define GL_FLOAT_VEC3_ARB			0x8B51
#define GL_FLOAT_VEC4_ARB			0x8B52
#define GL_FLOAT_MAT2_ARB			0x8B5A
#define GL_FLOAT_MAT3_ARB			0x8B5B
#define GL_FLOAT_MAT4_ARB			0x8B5C

#define GL_FLOAT_R_NV			0x8880
#define GL_FLOAT_RG_NV			0x8881
#define GL_FLOAT_RGB_NV			0x8882
#define GL_FLOAT_RGBA_NV			0x8883
#define GL_FLOAT_R16_NV			0x8884
#define GL_FLOAT_R32_NV			0x8885
#define GL_FLOAT_RG16_NV			0x8886
#define GL_FLOAT_RG32_NV			0x8887
#define GL_FLOAT_RGB16_NV			0x8888
#define GL_FLOAT_RGB32_NV			0x8889
#define GL_FLOAT_RGBA16_NV			0x888A
#define GL_FLOAT_RGBA32_NV			0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV		0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV		0x888D
#define GL_FLOAT_RGBA_MODE_NV			0x888E

#define GL_FRAGMENT_SHADER_ARB		0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB	0x8B49
#define GL_MAX_TEXTURE_COORDS_ARB		0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB		0x8872
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB	0x8B8B

#define GL_TEXTURE_RED_TYPE_ARB                   0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB                 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB                  0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB                 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB             0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB             0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB                 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB                0x8C17
#define GL_RGBA32F_ARB                            0x8814
#define GL_RGB32F_ARB                             0x8815
#define GL_ALPHA32F_ARB                           0x8816
#define GL_INTENSITY32F_ARB                       0x8817
#define GL_LUMINANCE32F_ARB                       0x8818
#define GL_LUMINANCE_ALPHA32F_ARB                 0x8819
#define GL_RGBA16F_ARB                            0x881A
#define GL_RGB16F_ARB                             0x881B
#define GL_ALPHA16F_ARB                           0x881C
#define GL_INTENSITY16F_ARB                       0x881D
#define GL_LUMINANCE16F_ARB                       0x881E
#define GL_LUMINANCE_ALPHA16F_ARB                 0x881F

#define GL_RGBA_FLOAT32_ATI                       0x8814
#define GL_RGB_FLOAT32_ATI                        0x8815
#define GL_ALPHA_FLOAT32_ATI                      0x8816
#define GL_INTENSITY_FLOAT32_ATI                  0x8817
#define GL_LUMINANCE_FLOAT32_ATI                  0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI            0x8819
#define GL_RGBA_FLOAT16_ATI                       0x881A
#define GL_RGB_FLOAT16_ATI                        0x881B
#define GL_ALPHA_FLOAT16_ATI                      0x881C
#define GL_INTENSITY_FLOAT16_ATI                  0x881D
#define GL_LUMINANCE_FLOAT16_ATI                  0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI            0x881F

#define GL_DOT3_RGB_ARB			0x86AE
#define GL_DOT3_RGBA_ARB			0x86AF

//GL_ARB_vertex_buffer_object
#define GL_ARRAY_BUFFER_ARB			0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB		0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB		0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB	0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB	0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB	0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB	0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB	0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB	0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB	0x889B
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB	0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB	0x889F
#define GL_STREAM_DRAW_ARB			0x88E0
#define GL_STREAM_READ_ARB			0x88E1
#define GL_STREAM_COPY_ARB			0x88E2
#define GL_STATIC_DRAW_ARB			0x88E4
#define GL_STATIC_READ_ARB			0x88E5
#define GL_STATIC_COPY_ARB			0x88E6
#define GL_DYNAMIC_DRAW_ARB			0x88E8
#define GL_DYNAMIC_READ_ARB			0x88E9
#define GL_DYNAMIC_COPY_ARB			0x88EA
#define GL_READ_ONLY_ARB			0x88B8
#define GL_WRITE_ONLY_ARB			0x88B9
#define GL_READ_WRITE_ARB			0x88BA
#define GL_BUFFER_SIZE_ARB			0x8764
#define GL_BUFFER_USAGE_ARB			0x8765
#define GL_BUFFER_ACCESS_ARB			0x88BB
#define GL_BUFFER_MAPPED_ARB			0x88BC
#define GL_BUFFER_MAP_POINTER_ARB		0x88BD
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB	0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB	0x889D

#define GL_NORMAL_MAP_ARB			0x8511
#define GL_REFLECTION_MAP_ARB			0x8512
#define GL_TEXTURE_CUBE_MAP_ARB		0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB		0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB	0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB	0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB	0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB	0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB	0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB	0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB		0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB	0x851C

#define GL_COMBINE_ARB			0x8570
#define GL_COMBINE_RGB_ARB			0x8571
#define GL_COMBINE_ALPHA_ARB			0x8572
#define GL_SOURCE0_RGB_ARB			0x8580
#define GL_SOURCE1_RGB_ARB			0x8581
#define GL_SOURCE2_RGB_ARB			0x8582
#define GL_SOURCE0_ALPHA_ARB			0x8588
#define GL_SOURCE1_ALPHA_ARB			0x8589
#define GL_SOURCE2_ALPHA_ARB			0x858A
#define GL_OPERAND0_RGB_ARB			0x8590
#define GL_OPERAND1_RGB_ARB			0x8591
#define GL_OPERAND2_RGB_ARB			0x8592
#define GL_OPERAND0_ALPHA_ARB			0x8598
#define GL_OPERAND1_ALPHA_ARB			0x8599
#define GL_OPERAND2_ALPHA_ARB			0x859A
#define GL_RGB_SCALE_ARB			0x8573
#define GL_ADD_SIGNED_ARB			0x8574
#define GL_INTERPOLATE_ARB			0x8575
#define GL_SUBTRACT_ARB			0x84E7
#define GL_CONSTANT_ARB			0x8576
#define GL_PRIMARY_COLOR_ARB			0x8577
#define GL_PREVIOUS_ARB			0x8578

#define GL_DOT3_RGB_ARB			0x86AE
#define GL_DOT3_RGBA_ARB			0x86AF

#define GL_MULTISAMPLE_ARB			0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB		0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB		0x809F
#define GL_SAMPLE_COVERAGE_ARB		0x80A0
#define GL_SAMPLE_BUFFERS_ARB			0x80A8
#define GL_SAMPLES_ARB			0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB		0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB		0x80AB
#define GL_MULTISAMPLE_BIT_ARB		0x20000000

#define GL_COLOR_SUM_ARB			0x8458
#define GL_VERTEX_PROGRAM_ARB			0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB	0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB		0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB	0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB		0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB		0x8626
#define GL_PROGRAM_LENGTH_ARB			0x8627
#define GL_PROGRAM_STRING_ARB			0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB	0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB		0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB	0x8640
#define GL_CURRENT_MATRIX_ARB			0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB	0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB		0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB	0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB		0x864B
#define GL_PROGRAM_BINDING_ARB		0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB		0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB	0x886A
#define GL_PROGRAM_ERROR_STRING_ARB		0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB		0x8875
#define GL_PROGRAM_FORMAT_ARB			0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB		0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB		0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB	0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB		0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB		0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB	0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	0x88A7
#define GL_PROGRAM_PARAMETERS_ARB		0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB		0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB	0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB	0x88AB
#define GL_PROGRAM_ATTRIBS_ARB		0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB		0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB		0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB	0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB	0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB	0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB	0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB	0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB	0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB		0x88B7
#define GL_MATRIX0_ARB			0x88C0
#define GL_MATRIX1_ARB			0x88C1
#define GL_MATRIX2_ARB			0x88C2
#define GL_MATRIX3_ARB			0x88C3
#define GL_MATRIX4_ARB			0x88C4
#define GL_MATRIX5_ARB			0x88C5
#define GL_MATRIX6_ARB			0x88C6
#define GL_MATRIX7_ARB			0x88C7
#define GL_MATRIX8_ARB			0x88C8
#define GL_MATRIX9_ARB			0x88C9
#define GL_MATRIX10_ARB			0x88CA
#define GL_MATRIX11_ARB			0x88CB
#define GL_MATRIX12_ARB			0x88CC
#define GL_MATRIX13_ARB			0x88CD
#define GL_MATRIX14_ARB			0x88CE
#define GL_MATRIX15_ARB			0x88CF
#define GL_MATRIX16_ARB			0x88D0
#define GL_MATRIX17_ARB			0x88D1
#define GL_MATRIX18_ARB			0x88D2
#define GL_MATRIX19_ARB			0x88D3
#define GL_MATRIX20_ARB			0x88D4
#define GL_MATRIX21_ARB			0x88D5
#define GL_MATRIX22_ARB			0x88D6
#define GL_MATRIX23_ARB			0x88D7
#define GL_MATRIX24_ARB			0x88D8
#define GL_MATRIX25_ARB			0x88D9
#define GL_MATRIX26_ARB			0x88DA
#define GL_MATRIX27_ARB			0x88DB
#define GL_MATRIX28_ARB			0x88DC
#define GL_MATRIX29_ARB			0x88DD
#define GL_MATRIX30_ARB			0x88DE
#define GL_MATRIX31_ARB			0x88DF
#define GL_FRAGMENT_PROGRAM_ARB		0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB		0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB		0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB		0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB	0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB	0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB	0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	0x8810
#define GL_MAX_TEXTURE_COORDS_ARB		0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB		0x8872

#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB		0x8242
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB		0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB	0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB		0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB	0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB		0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB	0x8245
#define GL_DEBUG_SOURCE_API_ARB		0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB	0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB	0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB		0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB		0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB		0x824B
#define GL_DEBUG_TYPE_ERROR_ARB		0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB	0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB	0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB		0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB		0x8250
#define GL_DEBUG_TYPE_OTHER_ARB		0x8251
#define GL_DEBUG_SEVERITY_HIGH_ARB		0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB		0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB		0x9148

#define WGL_CONTEXT_MAJOR_VERSION_ARB		0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB		0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB		0x2093
#define WGL_CONTEXT_FLAGS_ARB			0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB		0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB	0x0002
#define WGL_CONTEXT_PROFILE_MASK_ARB		0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB	0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB	0x00000002
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT		0x00000004	/*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/
#define ERROR_INVALID_VERSION_ARB		0x2095
#define ERROR_INVALID_PROFILE_ARB		0x2096

#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906

#define GL_RED_BITS                       0x0D52
#define GL_GREEN_BITS                     0x0D53
#define GL_BLUE_BITS                      0x0D54
#define GL_ALPHA_BITS                     0x0D55
#define GL_DEPTH_BITS                     0x0D56
#define GL_STENCIL_BITS                   0x0D57

#ifdef XASH_GL_STATIC
#include "gl_static.h"
#else
#include "gl_dynamic.h"
#endif

#endif//GL_EXPORT_H
