/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/
#ifndef SYS_FILESYSTEM_H
#define SYS_FILESYSTEM_H

void			Sys_Mkdir( const char* path );
bool			Sys_Rmdir( const char* path );
void			Sys_RemoveFile(const char* path);
bool			Sys_IsFileWritable( const char* path );

enum sysFolder_t
{
	FOLDER_ERROR	= -1,
	FOLDER_NO		= 0,
	FOLDER_YES		= 1
};

// returns FOLDER_YES if the specified path is a folder
sysFolder_t		Sys_IsFolder( const char* path );

void Sys_FileClose(idFileHandle handle);

// use fs_debug to verbose Sys_ListFiles
// returns -1 if directory was not found (the list is cleared)
int				Sys_ListFiles( const char* directory, const char* extension, idList<class idStr>& list );

const char* 	Sys_EXEPath();
const char* 	Sys_CWD();

const char* 	Sys_LaunchPath();

#endif
