/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PM_MATERIALS_H
#define PM_MATERIALS_H

#define CBTEXTURENAMEMAX		13 		// only load first n chars of name

#define CHAR_TEX_CONCRETE		'C'		// texture types
#define CHAR_TEX_METAL		'M'
#define CHAR_TEX_DIRT		'D'
#define CHAR_TEX_VENT		'V'
#define CHAR_TEX_GRATE		'G'
#define CHAR_TEX_TILE		'T'
#define CHAR_TEX_SLOSH		'S'
#define CHAR_TEX_WOOD		'W'
#define CHAR_TEX_COMPUTER		'P'
#define CHAR_TEX_GLASS		'Y'
#define CHAR_TEX_FLESH		'F'
#define CHAR_TEX_SNOW		'N'
#endif//PM_MATERIALS_H
