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Ход на InsightСряда, 26-ти януари, 2011 г. СкукаСряда, 26-ти януари, 2011 г. Имам толкова скучно (блогове), които трябваше да спра. Скоро като нещо, което се чувства като скучна за мен, че това е, за съжаление. Когато започнах това блато наистина ми хареса идеята за лексикон, че и други хора да виждат, аз започнах много албуми и забравил за тях бързо, но първоначално идеята, че други хора да видят това ме накара да се чувствам като щях да остана с , без значение колко малка аудитория. Тогава публиката расте и естествено, че става интересно само по себе си, но, че по някакъв начин променя нещата. Така че това малко почивка от онлайн живота е добре, защото съм успял да си спомня какво означава това за мен, когато започна. Обичам Анди Уорхол, той е гений и не толкова много, че никога не повечето от нас виждат, въпреки че той все още е огромна цифра. Това е в природата на истински гений, то не е някакво еднократно събитие, но за цял живот на иновациите и свободното мислене, който изисква огромно количество от всеки, който се опитва да го разбере. Аз съм писал за работата на физици, художници и философи, ако аз разбирам всичко това. Разбирам откъслеци, понякога цели сегменти, но тя е като поезия, тя е вдъхновяваща и раздели на времето, че качеството, че хората търсят в изкуство-на чувството, че има е по-голяма истина или света, че е намекна в, засегна, но никога не напълно разкрито. Това не е устройство, това е за границите на нашето разбиране, лично и като цяло. Нещо, което е интересно, че има диалог в работата, която поддържа, независимо дали си в науката, изкуството, икономиката или каквото. За мен това никога не е за политика и морал, защото тези две неща са силно изградени, те губят смисъл в толкова много посоки, че да бъде безсмислено. Както и да е, аз съм вид на смяна на предавките точно сега. Скука, че аз също се усеща в работата ми е нещо добро, тъй като тя почти винаги е, освен ако не сте го игнорирате. Последният път, когато писах в този блог Бях започнал да пиша за 3D-I се интересуват от explorable 3D, идеята за съчетаване на характеристиките на видео игри с някои от характеристиките на фотографията. Ето какво ми отнема последните няколко месеца и това, което за по-голямата си част, ще се пише за от сега нататък. Това е надпревара във въоръжаването. Това не е нещо, което можете да направите сами, което е едно от нещата, които намират масово възнаграждение за това. Преди около пет години аз погледнах в него и направих някои тестове, използващи софтуер, който е проектиран, за да продават предмети онлайн, беше интересно, но аз се чувствах като бях в напълно непозната територия, аз бях, технически, от дълбочина. Бих вероятно са били наистина насърчава, ако знаех, имаше най-малко четири университета и изследователски лаборатории, които правят подобни неща с едни и същи видове технологии. Освен с някои наистина невероятни математика оглавява участват ...
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Archive for the ‘Art’ Category Sydney CashThursday, August 18th, 2011 Quoi Croire- François AbélanetMonday, August 15th, 2011 BoredomWednesday, January 26th, 2011 I got so bored of this (blogging) that I had to stop. As soon as something feels like a chore to me, that’s it, unfortunately. When I started this bog I really liked the idea of a scrapbook that other people could see; I’ve started many scrapbooks and forgotten about them quickly, but initially the idea that other people could see this made me feel like I’d stick with it, no matter how small the audience. Then the audience grows and naturally that gets interesting in itself, but somehow that changes things. So this little break from online life has been good, because I’ve managed to remember what this meant to me when I started it. I love Andy Warhol, he was a genius and did so much that most of us never see, even though he’s still such a huge figure. That’s the nature of real genius; it’s not some one-off event, but a lifetime of innovation and free thinking that demands a massive amount from anyone trying to understand it. I’ve written about the work of physicists, artists and philosophers as if I understand all of it. I understand snatches, sometimes whole segments, but it’s like poetry, it’s inspiring and allot of the time has that quality that people seek in art- the feeling that there’s a larger truth or world that’s hinted at, touched on, but never fully revealed. That isn’t a device- that’s about the limits of our understanding, personally and generally. In anything that’s interesting there’s a dialogue in the work that sustains, whether its in science, art, economics or whatever. For me, that’s never about politics or morality, because those two things are heavily constructed, they lose meaning in so many directions as to be pointless. Anyway, I’m kind of switching gears right now. The boredom that I also felt in my work was a good thing, as it almost always is unless you ignore it. The last time I wrote in this blog I was starting to write about 3D- I’ve become interested in explorable 3D, the idea of combining the characteristics of video games with some of the characteristics of photography. That’s what’s been consuming me the last few months and what, for the most part, I’ll be writing about from now on. It’s an arms race. It’s not something that you can do on your own, which is one of the things I find massively rewarding about it. About five years ago I looked into it and did some tests using software that was designed to help sell objects online, it was interesting but I felt like I was in completely unknown territory, I was, technically, out of my depth. I’d probably have been really encouraged if I’d known there were at least four universities and research labs who were doing similar things with the same kinds of technology. Except with some really amazing maths heads involved… Claire MorganSaturday, May 22nd, 2010 More 3D inspiration, this time from Claire Morgan, an artist based in London. I love the idea of using “natural” objects to create geometry and movement- amazing… Game designSaturday, May 15th, 2010 I’ve started learning about game design, and what a wonderful field it is! Many of my favorite areas of interest are relevant in this eclectic discipline- aesthetics, psychology, identity, neuroscience, technology etc. I’ve started looking at this because I’m interested in the user experience of what I posted about a few weeks ago in “Contact Through Images”. It seems likely that the combined effect of the internet, new reading devices, explorable 3D and so on, will create new ways of creating and interacting with media. That’s obviously a bit of an understatement. We know it and can see it now, but what’s unclear is how much this will blur boundaries between the different media. In his book “A Theory of Fun” , Raph Koster claims that; Mere entertainment becomes art when the communicative element in the work is either novel or exceptionally well done. It really is that simple. It has the power to alter how people perceive the world around them. And it’s hard to imagine a medium more powerful in that regard than video games, where you are presented with interactivity and a virtual world that reacts to your choices. “Well done” and “novel” mean, basically, craft. You can have well-crafted entertainment that fails to reach the level of art. The upper reaches of art are usually subtler achievements, They are pieces of work that you can return to again and again and keep learning something new. The analogy for a game would be one you can replay over and over again and keep discovering new things. I remember seeing Van Gogh for the first time. I had seen the images many times beforehand, and then walked into the Van Gogh museum in Amsterdam and was really rearranged by them. It was an extraordinary experience, one that is no doubt repeated on a daily basis as thousands pass through the doors of that museum. The depth and movement in the paint creates a psychological sensation and emotionality, that most people wouldn’t have experienced before, through the medium of paint. But I don’t think I’ll ever get anything markedly different from that, other than whatever is created by own internal state when I’m looking at them. The almost psychedelic sensation is his achievement and there isn’t much more to learn from it. All the rest of it had been done before. That isn’t a bad thing, I just think that we tend to overstate the importance of individual achievements when they mark an influential departure point. Collectively those achievements add up to alot. But it creates a resistance to perceived value in spheres where those achievements are seemingly eroded by technical sophistication. Especially in a climate where the value of art is so heavily influenced by it serving the purpose of being interior decor for the rich. But, you know, who cares? Shakespeare wrote plays for entertainment. Dickens wrote episodic narratives that were read out from street corners, to people who couldn’t read. The art market is, in so many ways, unbelievably conservative. In a way pursuing that kind of value can be limiting. It always strikes me that video game makers are at once beset by the idiot demands of their market, and by their own sense of what purposes are served by their medium. The latter is way more corrosive than the former. I think things are going to get much more interesting as elements of game design become relevant to the production of online media that isn’t purely aimed at being entertainment. Sam JinksFriday, April 30th, 2010 Australian artist Sam Jinks sculpts his figures in clay and then casts them in silicon. He says he’s most inspired by renaissance artists, because of the mystery and reverence created by their religious purpose. It’s interesting that he’s managed to capture that atmosphere so well in his sculptures. The hyperreal physicality, the off-kilter surrealism, and the flawed humanity in his subjects all add to that power. His favorite picture is by Bosch, which also seems to make complete sense. I’m researching 3D at the moment, so the hyperreal modern sculptors are fantastic for inspiration… Carsten HöllerWednesday, December 16th, 2009 The guy who put the slides in the Turbine hall of the Tate. Here’s an excerpt from quite an interesting article on him, “Before and after Science” in a 2004 issue of Frieze; The objects and situations Höller has created are bewildering in their variety. His work since the early 1990s has encompassed buildings, vehicles, slides, toys, games, narcotics, animals, performances, lectures, 3D films, flashing lights, mirrors, eye-wear and sensory deprivation tanks. This diversity not only defies all formal categories of art-making; it also blurs the lines between what it means to be an artist and what it means to belong to a whole range of other professions, even in an era when the Postmodern slogan ‘anything goes’ has become a cliché. The job descriptions Höller’s work calls to mind include zoologist, botanist, paediatrician, physiologist, psychologist, occupational therapist, pharmacist, optician, architect, vehicle designer, evolutionary theorist and political activist. Most of these belong to the scientific sphere, which reflects Höller’s own educational background, to post-doctoral level, in phytopathology and agronomic entomology. (By the late 1980s, when he first began making art, he was specializing in insect communication.) For Höller the problem with science is that the profession forces you down the route of ever-increasing specialization. Contemporary art, by comparison, represents a wide-open field. Since his unusual career shift Höller, as much as any of his contemporaries, has been responsible for making that field even wider. Ironically, much of this has been done by transforming devices and techniques originating in different areas of scientific research into various forms of participatory sculpture and installation. Rineke Dijkstra interviewThursday, December 3rd, 2009 Related: The Buzz Club/Mysteryworld Helmut StallaertsWednesday, September 9th, 2009 I’m guessing that Helmut Stallaerts is a fan of Haruki Murakami. Or If he hasn’t read “Dance Dance Dance” or “A Wild Sheep Chase”, then clearly he’s been possessed by the spirit of the Sheep Man. These images seem like depictions of the strange figure that appears in both books. Besides, the title of these images is “Es Spukt”, which I think translates as “Haunted” and the Sheep Man is a ghost. Anyway, here’s the beginning of Dance Dance Dance, for those of you who haven’t read it, or had forgotten the brilliant opening para; I often dream about the Dolphin Hotel. In these dreams, I’m there, implicated in some kind of ongoing circumstance. All indications are that I belong to this dream continuity. The Dolphin Hotel is distorted, much too narrow. It seems more like a long, covered bridge. A bridge stretching endlessly through time. And there I am, in the middle of it. Someone else is there too, crying. The hotel envelops me. I can feel its pulse, its heat. In dreams, I am part of the hotel.