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CryEngine 3.0 DX11 Footage Appears A new video showcasing the DX11 features of the upcoming CryEngine 3 has been released by Crytek, showing its development and tweaking in real time. Tessellation is heavily evident and is showcased in a wire map segment of a human face. This is quickly followed up by a skinning of said person with an incredibly detailed skin texture. This was a technique used to show off the Cryengine 2 when it was being worked on – this takes it to a whole new level. Much of the video has the developer window open at the same time, showing the seamless real time editing of different scenes and visual effects. Real time reflections make the sea look fantastic and it moves in a very organic fashion. AI mapping is shown off, but its hard to discern much from it. Advances in computer controlled bots would have a big impact on gameplay so it’ll be exciting to see the first CryEngine 3 games land to test what advances have been made in this area. Other visual improvements include tweaked glass shattering animations, improved day and night cycles, as well as “filmic toning” to improve twilight lighting – making it have a much more sepia colour palette compared with the higher segments of the day. To check out the video yourself, head over to Eurogamer.
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Foilsitheoir CryEngine 3.0 DX11 Amharctar Tá físeán nua ag léiriú an DX11 gnéithe de na CryEngine teacht 3 a scaoileadh ag Crytek, ag taispeáint a fhorbairt agus tweaking i bhfíor-am. Teisiliú go mór le feiceáil agus tá sé ar taispeáint i deighleog léarscáil sreang ar aghaidh an duine. Ina dhiaidh sin go tapa ar bun le feannadh ar an duine sin le uigeacht craiceann incredibly mionsonraithe. Bhí sé seo mar theicníc úsáid a thaispeáint as an Cryengine 2 nuair a bhí sé á n-oibriú ar - seo a thógann sé chun an leibhéal iomlán nua. Cuid mhaith de na físeáin go bhfuil an fhuinneog a oscailt forbróir ag an am céanna, a léiríonn an t-am eagarthóireacht gan uaim fíor-radharcanna éagsúla agus ar na héifeachtaí amhairc. Dhéanamh reflections fíor-ama ar an cuma iontach farraige agus bogann sé ar bhealach an-orgánach. Tá AI mapáil a thaispeántar amach, ach a deacair a chumas i bhfad as é. Ba mhaith chun cinn i bots ríomhaire rialaithe go mbeadh tionchar mór ar gameplay ionas go mbainfidh sé a bheith spreagúil a fheiceáil ar an gcéad CryEngine 3 cluichí talamh a thástáil cad chun cinn déanta sa réimse seo. Áirítear ar fheabhsúcháin amhairc Eile beochan gloine tweaked uafás, lá níos fearr agus leis na sraitheanna oíche, chomh maith le "toning filmic" chun feabhas a chur ar Twilight soilsiú - dhéanamh tá sé pailéad dathanna i bhfad níos mó i gcomparáid leis an sepia codanna níos airde ar an lá. Chun seiceáil amach an fhís féin, ceann ar aghaidh go dtí Eurogamer .