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EK Gaming to Share 10 per cent of Used Games Sales with Publishers A new US game retailer has pledged to give 10 per cent of its used game sales revenue to publishers, in an olive branch extension that’s designed to calm the waters between gamers and those that publish the games themselves. In a bit of a chicken and egg scenario, gamers claim that they buy used games because retail prices are too high, and developers and publishers claim that prices are so high because so many used games are bought. The latter also implemented horrible, horrible DRM like Always On and Online Passes, to combat the used game industry’s billion dollar success. EK Gaming however is stepping out in front and saying enough of the sillyness, offering a unique and elegant solution that if adopted my many other retailers, could see the used game market endure, while allowing publishers to not bundle restrictive DRM with their games. It might even make them produce games that are unique, since they could afford to take a few more risks if they knew money would be made from the game for years to come, instead of just over the few months after release. “Publishers are spending record amounts of cash on new game development. This increase in dev costs is steering them in directions that don’t necessarily jive with gamers, causing them to take less risks on new and potentially exciting IP’s or game mechanics and sticking with tried and true properties that are more of a guarantee,” said CEO of EKGaming Mike Kennedy. “We want to share our used game revenue with them so they can continue investing in new gaming experiences without worrying about the negative effects used games could be having on their operations.” EK has also promised to offer a higher trade in value for games, offering gamers up to 30 per cent of the original retail value of the title.
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EK Cearrbhachais Comhroinn 10 faoin gcéad de Úsáidte Díolacháin Cluichí le Foilsitheoirí Tá miondíoltóir cluiche nua US ngeall le 10 faoin gcéad den ioncam a cluiche a úsáidtear díolacháin a thabhairt d'fhoilsitheoirí, i síneadh brainse olóige go s deartha go calma na huiscí idir gamers agus iad sin a fhoilsiú na cluichí féin. I beagán de scéal sicín agus uibheacha, a éileamh gamers a cheannaíonn siad cluichí a úsáidtear mar go bhfuil praghsanna miondíola ró-ard, agus forbróirí agus foilsitheoirí a éileamh go bhfuil na praghsanna ard sin mar gheall ar an oiread sin cluichí a úsáidtear cheannach. An dara ceann i bhfeidhm freisin Uafásach, DRM Uafásach cosúil le Pasanna gCónaí agus Ar Líne, chun dul i ngleic leis an tionscal cluiche a úsáidtear ar billiún dollar rath. EK cluichíochta, áfach stepping amach i tosaigh agus ag rá go leor de na sillyness, ag tairiscint réiteach uathúil agus galánta go má ghlac mo miondíoltóirí go leor eile d'fhéadfadh, féach ar an margadh cluiche a úsáidtear mairfidh, agus ag ligean ní foilsitheoirí a bundle DRM sriantach lena n-cluichí. D'fhéadfadh sé a dhéanamh fiú iad a tháirgeadh cluichí atá uathúil, ós rud é d'fhéadfadh siad a acmhainn a ghlacadh rioscaí cúpla níos mó má bhí a fhios acu go mbeadh airgead a dhéanamh as an cluiche ar feadh na mblianta atá le teacht, seachas díreach thar an cúpla mí tar éis an scaoilte. "Tá Foilsitheoirí ag caitheamh méideanna taifead ar airgead tirim ar fhorbairt cluiche nua. Tá an méadú ar chostais dev stiúrtha iad i dtreonna nach bhfuil gá jive le gamers, cúis iad a ghlacadh rioscaí níos lú ar nua agus a d'fhéadfadh spreagúil IP nó Meicnic cluiche agus sticking a bhfuil airíonna thriail agus fíor go bhfuil níos mó ráthaíocht ar fáil, "a dúirt POF Mike Kennedy EKGaming. "Ba mhaith linn a roinnt lenár ioncam cluiche a úsáidtear leo ionas gur féidir leo leanúint ar aghaidh ag infheistiú in eispéiris cearrbhachais nua gan a bheith buartha faoi na hiarmhairtí diúltacha d'fhéadfaí cluichí a úsáidtear a bheith ar a n-oibríochtaí." EK Tá geallta freisin a thairiscint trádála níos airde i luach le haghaidh cluichí, gamers ag tairiscint suas le 30 faoin gcéad de luach bunaidh miondíola ar an teideal.