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Violence in Videogames helps Reduce Crime Video games are the 21st century scapegoat for violence in society, in the same way that “video nasty” movies were in the 90s and music was in the earlier parts of the 1900s. There have also been several studies backing up this claim, as well as others debunking it. A new one has now emerged claiming that any links between violence in video games and the users could be a symptom of the laboratory tests themselves. The ultimate conclusion of the study was that, “Overall, violent video games lead to decreases in violent crime.” Though, they came to this conclusion partially because if people are kicking ass in a game, they arn’t kicking real ass in the streets. “We argue that since laboratory experiments have not examined the time use effects of videogames, which incapacitate violent activity by drawing individual gamers into extended gameplay, laboratory studies may be poor predictors of the net effects of violent videogames in society. It also ads that previous studies “overstate the importance of videogame-induced aggression as a social cost”. Perhaps they should also take note that people have been violent throughout history? Video games have also been around for nearly 30 years, but people have been killing each other for tens of thousands. Read the full article at: http://www.reghardware.com/2011/10/03/violent_videogamers_actually_reduce_crime/
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Cuidíonn Foréigean i videogames laghdú Coireachta Tá cluichí físeáin an scapegoat 21ú haois le foréigean sa tsochaí, ar an mbealach céanna go raibh "físeán olc" scannáin sa 90s agus ceol a bhí sna codanna níos luaithe ar an 1900s. Tharla freisin roinnt staidéar tacaíocht suas an éileamh seo, chomh maith le daoine eile debunking é. Tá ceann nua tagtha chun cinn anois ag éileamh go bhféadfadh aon naisc idir foréigean i cluichí físeáin agus na n-úsáideoirí a bheith ina symptom de na tástálacha saotharlainne féin. An chonclúid deiridh an staidéir ná go raibh, "Tríd is tríd, mar thoradh ar cluichí físeáin foréigneach laghduithe coireanna foréigneacha." Cé, tháinig siad ar an gconclúid go páirteach mar má tá daoine kicking asal i gcluiche, arn't siad kicking asal fíor i sráideanna. "Áitíonn muid go ós rud é nach bhfuil turgnaimh saotharlainne scrúdú ar na héifeachtaí a úsáid am videogames, a incapacitate ghníomhaíocht foréigneach trí leas a gamers aonair i gameplay leathnaithe, d'fhéadfadh staidéir saotharlainne de predictors droch-éifeachtaí glan videogames foréigneach sa tsochaí. Fógraí freisin go staidéir roimhe seo "áibhéil ar an tábhacht a ionsaí videogame-spreagtha mar chostas sóisialta". B'fhéidir gur chóir iad a ghlacadh freisin faoi deara go bhfuil daoine foréigneach ar fud na staire? Cluichí Video tar éis freisin thart ar feadh beagnach 30 bliain, ach daoine ag marú a chéile do na mílte. Léigh an t-alt iomlán ag: http://www.reghardware.com/2011/10/03/violent_videogamers_actually_reduce_crime/