http___zxzgames.com_ie_tags_podkidnoydyrak__1.xml
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We all are familiar with computer games, easily naming genres, computer heroes and villains, talk about the essence of the game and its characteristics. But do not forget we are not the usual computer games? After all, they also have a great many, and quite interesting and exciting. How long have we played chess, checkers, backgammon, or card games? With the advent of computer technology, they gradually recede into the past. But the childhood many of us went for a number of these games. Especially of them were card games, which require only a deck of cards and knows the rules. The most popular card game with us, of course, is a fool. It was his rule know almost all the people who held at least once in the hands of a pack of cards. The game itself was born in the 19th century in Russia. Initially, it was a game of serfs, who entertained themselves in this way. The very name of the game still does not have the exact origin, there is speculation that the word "fool" was one of the most commonly used swear words at a time hence the name. In Soviet times, the popularity of the game has increased so much that she was competing on an equal footing with the more famous and challenging card game "Poker". Rules of the game began to change, and a version that we know so well, this is Snap. Just for the days of the was invented about 80 species of game fool. Still, the most popular was waiting Snap game that began in each yard. Professional players say that Snap game in which they had at the event is not the same game that was originally. They need to think through the steps on the front, and that the number of possible variations and tweaks is almost comparable to an intellectual game like chess. The game has its own strategy and tactics, which are based on probability theory, memorizing rebound and psychology. Now a number of events held in Russia on Snap, already have national champions and masters of the game. The game is no longer the usual entertainment and evolved into a sport, though her excitement will only increase. In the life of the game requires at least 2 people, but on our site you can find Snap play which will own a computer. You can now do not worry about the integrity of your opponent, the computer locked up after only a fair game without either a fraud and manipulation. Snap to play that does not get tired, even a whole day, that's what you've been looking for.
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Táimid ag gach eolas le cluichí ríomhaire, go héasca a ainmniú seánraí, laochra ríomhaire agus villains, labhairt faoi an croílár an cluiche agus a saintréithe. Ach ná déan dearmad nach bhfuil muid na cluichí ríomhaireachta is gnách? Tar éis an tsaoil, tá siad chomh maith mór go leor, agus go leor suimiúil agus spreagúil. Cé chomh fada is a bhí againn fichille, seiceálaithe, táiplise móire, nó cluichí cártaí? Le teacht na teicneolaíocht ríomhaireachta, siad recede de réir a chéile san am atá caite. Ach chuaigh an óige go leor againn le haghaidh roinnt de na cluichí seo. Go háirithe acu a bhí cluichí cártaí, a cheangal ar ach deic cártaí agus a fhios na rialacha. An cluiche cártaí is mó tóir le linn, ar ndóigh, tá sé óinseach. Bhí sé a riail a fhios beagnach na daoine go léir a bhí i seilbh ar a laghad uair i lámha le paca cártaí. Rugadh an cluiche é féin sa 19ú haois sa Rúis. Ar dtús, bhí sé ina cluiche serfs, a aird féin ar an mbealach seo. An t-ainm an-an cluiche nach bhfuil fós ag an tionscnaimh cruinn, tá tuairimíocht go raibh an focal "amadán" ar cheann de na focail is coitianta a úsáidtear swear ag an am sin, an t-ainm. I am Sóivéadach, tá an tóir atá ar an chluiche mhéadú an oiread sin go raibh iomaíocht sí ar chomhchéim leis an cluiche cártaí níos cáiliúla agus dúshlánach "poker". Rialacha an chluiche a thosaigh a athrú, agus leagan go bhfuil a fhios againn chomh maith sin, is é seo Snap. Díreach do na laethanta de a bhí invented an thart ar 80 speiceas de amadán chluiche. Fós féin, bhí an tóir is mó feithimh cluiche Snap a thosaigh i ngach chlós. Rá imreoirí Gairmiúla nach bhfuil cluiche Snap a raibh siad ag an ócáid an cluiche céanna a bhí ar dtús. Caithfidh siad a machnamh a dhéanamh ar na céimeanna ar thaobh tosaigh, agus go bhfuil líon na n-athruithe agus tweaks is féidir beagnach inchomparáide leis an cluiche intleachtúil cosúil chess. Tá an cluiche a straitéis féin agus tactics, atá bunaithe ar theoiric dóchúlachta, memorizing rebound agus síceolaíocht. Anois, roinnt imeachtaí ar siúl sa Rúis ar Snap, acu cheana féin Seaimpíní náisiúnta agus máistreachta an chluiche. Is é an cluiche a thuilleadh na siamsaíochta is gnách agus tagtha i spórt, cé go mbeidh sí excitement amháin a mhéadú. I saol an chluiche a éilíonn ar a laghad 2 daoine, ach ar ár suíomh is féidir leat teacht ar spraoi Snap a féin ar ríomhaire. Is féidir leat anois ná bíodh imní ort faoi sláine do chéile comhraic, an ríomhaire faoi ghlas suas i ndiaidh cluiche ach cothrom gan calaois ceachtar agus ionramháil. Snap a imirt nach bhfaigheann tuirseach, fiú lá ar fad, go cad atá tú ag lorg.