https___3dcoat.com_ga_release_note_v202121__1.xml
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Key Improvements: - Very important changes in Brushes. First, if the pen touches the tablet and you paint something, exactly all trajectory that was drawn on the tablet will be drawn over the model. It makes drawing really responsive, solves the problem of "backstroke", solves the problem of shorter strokes than actually drawn ones. This should strongly improve your drawing experience. - Clean and sharp look on 4K monitors. - Bake shader with reflections in the Light Bake Tool. For PPP and vertex painting. - Full support of Unicode. Special characters are supported everywhere - paths, user folders, layers, objects, textures, item folders may contain non-ASCII characters. Even Photoshop interaction supports non-ASCII layer names. - Tube/Toothpaste, Muscle Tools got a functionality update, new useful painting profiles - Box and Alpha to imitate clay tubes. - Sharp edges over the Curve Tool are now correct, without self-intersections. Compare: - 2D-Paint/Carve remade to use Voxel Brush Engine. It kept all previous functionality but got much much faster work of Stroke tool, drawing by spots/chunks, accurate edges, painting without "ladder" effect if thickness becomes too small. And of course rich options for stroke and alpha. - Materials/stencils control panel cleaned up, looks better, more compact, icon-based. We hope you will like the new design. Also, stencils keep scale and states when you switch between them. But CTRL-click acts as before - in this case settings from the previous stencil will migrate to the newly selected one. Pay attention to "Uniformness" and "Extract Bump" in the extended settings. - Build tool implemented in terms of the Voxel Brush Engine. - File->Import commands are importing in addition to the current scene, which does not clear the scene. - Dropping the image to the viewport and using it as a stencil will activate it immediately, so you will be able to paint with the image instantly. - Voxel Brush engine works correctly with stencils, black areas on stencils will not be affected by the brush. - If you click on the slider and drag to change the value, the SHIFT decreases speed by 10x, CTRL - 2x, CTRL+SHIFT - 20x. Minor improvements: - Fill tool UI tweaked, fill with eraser works with "Layer button" correctly. - Old splines (from V4.9) can be enabled in preferences in the Beta section. In this case, both approaches will work - new Curves and old Splines as different modes in the E-panel. - Pose tool in object mode sets gizmo into the center mass of selection and directs the axis along the main axis. It allows manipulating the disconnected areas easily. - Brush Engine streamlined, the settings in the "Brush options" tabs are invisible if they have been preset in the tool (like spacing, jitter, paint w/ dabs). It is important to keep in mind where you change those parameters, so as to avoid any confusion. - CPU-s without SSE4.1 are supported as well. SSE2 is enough. It was done so that higher CPU-s will not get the performance penalty. - If "Steady stroke" is turned off it is really turned off. Before that, it was 6.0 even if turned off. So small movements may have sense. If you want to grow a surface with small movements, it is better to set "Paint w/ dabs" in the brush settings (and turn off spacing). - Splines/Models/Joints included in the activity bar. - Joints Editor corrected/polished. - Import tool with "On brush" got much better performance, more accurate stroke, better preview, no lag during the saving scene (because too many items stored in primitives history). - UI problems of voxel brushes solved, better defaults, possibility to "Restore default". Bugfixes: - Fixed lack of relaxation over the curvature map generated in the ptex/mv approach. Now smooth degree is actual for mv/ptex curvature calculation. The curvature is calculated correctly for the ptex now. - Fixed issues related to Curves->Import image as mesh. Now the curve is well previewed, cleaned up before inserting into the scene. It also works for the old curves approach now, if active. - The offset problem on the multi-monitor systems got fixed. - Fixed the problem when the voxel object may disappear if the second stroke starts. - Fixed performance problem when 3DCoat could freeze for up to 30-40 seconds when you draw very quickly with voxel brushes. Now in complex situations, FPS may drop, but 3DCoat will follow the stroke and will not freeze. The performance of brushing has increased overall. - 2D Paint creates the correct shape in E-modes now. - Fixed the problem when you can't duplicate stacked tools (like Build). - Fixed the problem when you can't change the clone type in the Paint room Clone tool. - Fixed the rare random plane rotation when you do the strokes fast. - Fixed a general problem when the voxel volume has a modified surface (still not voxelized), but the user attempts to do something that acts natively over voxels. For example, invert hide or cutoff. - Fixed possible crashes when you install older extensions. - Fixed PPP problem when stamp drawing may leave a dirty tail when you paint over UVs. This is a very old bug that was present in 4.9 too. - The sequence Vox Hide something->Invert hidden->Objectify Hidden now functions correctly. - Uninstaller fixed, now it removes the installed item from the program list and from the start menu completely, has the correct icon. - Fixed painting in PPP over the tiled plane (from the Start menu). - Annoying UI messages removed. - The Node system for Shaders got multiple bug fixes. - Z-up option works correctly with Spline-based tools. - Automated bug reports were analyzed, several potential instabilities got fixed. - Fixed the problem when the UV-sets count is different in the UV and Paint rooms. This was happening if the names of UV sets are not unique. Now the UV room is synchronized with Paint as soon as UV-sets count difference is detected. - When 3DCoat starts on some PC the width of the tool params window (if undocked) is set up in correspondence with the font size. Otherwise, it looks ugly on bigger fonts. Fixed multiple problems and inconsistencies related to direct painting over stencils and materials using PreviewOptions->Paint over the image: volume order discounts on
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Príomhfheabhsúcháin: - Athruithe an-tábhachtach i Scuaba. Ar dtús, má dhéanann an peann teagmháil leis an táibléid agus má phéinteálann tú rud éigin, tarraingeofar go díreach gach trajectory a tarraingíodh ar an táibléad thar an múnla. Déanann sé líníocht thar a bheith sofhreagrach, réitíonn sé an fhadhb "backstroke", réitíonn sé fadhb na strócanna níos giorra ná na cinn tarraingthe iarbhír. Ba cheart go bhfeabhsódh sé seo go mór do thaithí líníochta. - Cuma glan agus géar ar mhonatóirí 4K. - Bácáil scáthlán le frithchaiteoirí san Uirlis Bácála Solais. Do phéinteáil PPP agus rinn. - Tacaíocht iomlán Unicode. Tacaítear le carachtair speisialta i ngach áit - d'fhéadfadh carachtair neamh-ASCII a bheith i gcosáin, fillteáin úsáideora, sraitheanna, rudaí, uigeachtaí, fillteáin míreanna. Tacaíonn fiú idirghníomhaíocht Photoshop le hainmneacha ciseal neamh-ASCII. - Tube / Toothpaste, fuair Muscle Tools nuashonrú feidhmiúlachta, próifílí péintéireachta úsáideacha nua - Bosca agus Alfa chun aithris a dhéanamh ar fheadáin chré. - Tá imill ghéar thar an Uirlis Chuar ceart anois, gan aon chrosbhealaí féin. Déan comparáid idir: - 2D-Paint/Carve athdhéanta chun Inneall Scuab Voxel a úsáid. Choinnigh sé gach feidhmiúlacht roimhe seo ach fuair sé obair i bhfad níos tapúla ar an uirlis Stróc, ag tarraingt le spotaí/sciopaí, imill chruinne, ag péinteáil gan éifeacht "dréimire" má éiríonn tiús róbheag. Agus ar ndóigh roghanna saibhir le haghaidh stróc agus alfa. - Glanadh an painéal rialaithe ábhair/stionsail, tá cuma níos fearr air, níos dlúithe, bunaithe ar dheilbhín. Tá súil againn gur mhaith leat an dearadh nua. Chomh maith leis sin, coinníonn stionsail scála agus stáit nuair a aistríonn tú eatarthu. Ach feidhmíonn CTRL-cliceáil mar a rinneadh cheana - sa chás seo aistreoidh socruithe ón stionsal roimhe seo chuig an gceann nua-roghnaithe. Tabhair aird ar "Éideúlacht" agus "Sliocht Bump" sna socruithe leathnaithe. - Uirlis tógála curtha i bhfeidhm i dtéarmaí an Inneall Scuab Voxel. - Comhad-> Tá orduithe Iompórtála á n-iompórtáil chomh maith leis an radharc reatha, rud nach soiléiríonn an radharc. - Má scaoiltear an íomhá go dtí an radharcra agus é a úsáid mar stionsal, cuirfear i ngníomh láithreach í, agus mar sin beidh tú in ann péinteáil leis an íomhá láithreach. - Oibríonn inneall Scuab Voxel i gceart le stionsail, ní bheidh tionchar ag an scuab ar limistéir dhubh ar stionsail. - Má chliceálann tú ar an sleamhnán agus má tharraingíonn tú chun an luach a athrú, laghdóidh an SHIFT luas faoi 10x, CTRL - 2x, CTRL + SHIFT - 20x. Mionfheabhsuithe: - Comhéadain uirlis Líon isteach tweaked, líonadh le scriosán ag obair le "cnaipe Sraith" i gceart. - Is féidir sean-splines (ó V4.9) a chumasú i roghanna sa chuid Beta. Sa chás seo, oibreoidh an dá chur chuige - Curves nua agus sean-Splines mar mhodhanna éagsúla sa E-phainéal. - Leagann an uirlis Pose i mód oibiachta gizmo isteach i lár mhais an roghnúcháin agus treoraíonn sé an ais feadh na príomh-ais. Ligeann sé na limistéir dícheangailte a ionramháil go héasca. - Inneall Scuab sruthlínithe, tá na socruithe sna cluaisíní "Roghanna Scuab" dofheicthe má tá siad réamhshocraithe san uirlis (cosúil le spásáil, Giodam, péint w/ dabs). Tá sé tábhachtach a choinneáil i gcuimhne nuair a athraíonn tú na paraiméadair sin, chun aon mhearbhall a sheachaint. - CPU-s gan SSE4.1 bhfuil tacaíocht chomh maith. Is leor SSE2. Rinneadh é ionas nach bhfaighidh CPU-anna níos airde an pionós feidhmíochta. - Má tá "Steady Stróc" casta as é i ndáiríre casta as. Roimhe sin, bhí sé 6.0 fiú má mhúchadh. Mar sin d'fhéadfadh go mbeadh ciall le gluaiseachtaí beaga. Más mian leat dromchla a fhás le gluaiseachtaí beaga, is fearr "Paint w / dabs" a shocrú i socruithe an scuab (agus an spásáil a mhúchadh). - Splines/Súnlaí/Comhaltóga san áireamh sa bharra gníomhaíochta. - Eagarthóir na siúntaí ceartaithe/snasta. - Fuair uirlis iompórtála le "Ar scuab" feidhmíocht i bhfad níos fearr, stróc níos cruinne, réamhamharc níos fearr, gan aon mhoill le linn an tsábhála (toisc go bhfuil an iomarca míreanna stóráilte i stair primitives). - Fadhbanna Chomhéadain na scuaba voxel réitithe, mainneachtainí níos fearr, féidearthacht "Athchóirigh réamhshocraithe". Ceartúcháin fhabht: - Easpa suaimhnis seasta thar an léarscáil cuaire a ghintear sa chur chuige ptex/mv. Anois tá céim réidh iarbhír le haghaidh ríomh cuaire mv/ptex. Ríomhtar an cuaire i gceart don ptex anois. - Saincheisteanna seasta a bhaineann le Curves-> Iompórtáil íomhá mar mhogalra. Anois tá an cuar réamhamharcáilte go maith, glanta suas sula gcuirtear isteach sa radharc. Oibríonn sé freisin do chur chuige na sean-cuair anois, má tá sé gníomhach. - Réitíodh fadhb an fhritháirimh ar na córais ilfhaireacháin. - Réitigh an fhadhb nuair a d’fhéadfadh an réad voxel imithe má thosaíonn an dara stróc. - Fadhb feidhmíochta seasta nuair a d'fhéadfadh 3DCoat reoite ar feadh suas le 30-40 soicind nuair a tharraingíonn tú go han-tapa le scuaba voxel. Anois i gcásanna casta, féadfaidh FPS titim, ach leanfaidh 3DCoat an stróc agus ní reofaidh sé. Tá méadú iomlán tagtha ar fheidhmíocht scuabadh. - Cruthaíonn 2T Paint an cruth ceart sna E-modhanna anois. - Réitigh an fhadhb nuair nach féidir leat uirlisí cruachta a mhacasamhlú (cosúil le Tógáil). - Réitigh an fhadhb nuair nach féidir leat an cineál clón a athrú in uirlis Clónáil an tseomra Paint. - Seasta an rothlú eitleáin randamach annamh nuair a dhéanann tú na strokes go tapa. - Fadhb ghinearálta socraithe nuair a bhíonn dromchla modhnaithe ag an toirt voxel (gan voxelized fós), ach déanann an t-úsáideoir iarracht rud éigin a dhéanamh a ghníomhaíonn go dúchais thar voxels. Mar shampla, ceilt inbhéartaithe nó scoite. - Tuairteanna féideartha seasta nuair a shuiteáil tú síntí níos sine. - Fadhb seasta PPP nuair a d'fhéadfadh líníocht stampa eireaball salach a fhágáil nuair a phéinteálann tú thar UVanna. Seo fabht an-sean a bhí i láthair i 4.9 freisin. - Feidhmíonn an seicheamh Vox Folaigh rud->Inbhéartaigh i bhfolach->Objectify Hidden anois i gceart. - Díshuiteálaí seasta, anois baineann sé an mhír suiteáilte ó liosta na gclár agus ón roghchlár tosaigh go hiomlán, tá an deilbhín ceart aige. - Péinteáil sheasta i PPP thar an eitleán tíl (ón roghchlár Tosaigh). - Teachtaireachtaí Chomhéadain annoying bainte. - Fuair an córas Nód le haghaidh Shaders réitigh ilfhabhtacha. - Oibríonn rogha Z-up i gceart le huirlisí Splíona-bhunaithe. - Rinneadh anailís ar thuairiscí uathoibrithe ar fhabht, réitíodh roinnt éagobhsaíocht fhéideartha. - Réitigh an fhadhb nuair a bhíonn an comhaireamh tacair UV difriúil sna seomraí UV agus Péinte. Bhí sé seo ag tarlú mura bhfuil ainmneacha tacair UV uathúil. Anois déantar an seomra UV a shioncronú le Paint chomh luath agus a aimsítear difríocht chomhaireamh tacair UV. - Nuair a thosaíonn 3DCoat ar ríomhaire éigin socraítear leithead fhuinneog na bparaimíneachtaí uirlisí (má tá sé dí-dhugtha) i gcomhfhreagras le méid an chló. Seachas sin, tá cuma ghránna ar chlónna níos mó. Fadhbanna iolracha seasta agus neamhréireachtaí a bhaineann le péinteáil dhíreach thar stionsail agus ábhair ag baint úsáide as PreviewOptions-> Péinteáil thar an íomhá: lascainí ordú toirte ar