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3D modeling is the process of creating a 3D object with the help of various programs designed for it. 3D model consists of triangles that define the shape of the object. For easy operation, triangles are combined into squares. In the process of modeling 3D modeler using various functions and tools using squares (polygons) makes forms of any complexity (3D model). There are so many modeling programs available, but we'll talk about low poly modeling in 3DCoat. There are 2 main types of detailing a polygonal object: Low Poly, High Poly. Low Poly is an object with a minimum number of polygons. They may not look very smooth, but they are well suited to projects with a real time renderer, such as games, as they require little video card resources. High Poly models have no limit on the number of polygons. They look smooth and used in cartoons, movies, architectural visualization, concept art and more. So, to start making low poly models you need an initial model. There is a Primitive tool for this. In this series of GIFs we will show you the creation of not complicated low poly 3D model. One of the very important modeling tools is Extrude. There are many variations of the extrude tool in the 3DCoat. Symmetry is a very important and convenient tool. There are several types of symmetry this is: On the gif you can see the work of Radial symmetry. With this tool you can make complex objects very fast. When the object is ready you need to apply symmetry. To do this, in the Retopo - Apply Symmetry to all layers or Apply Symmetry to Current Layer In many cases, it is first created the low poly model, and then a high poly model is created using the Subdivide and Relax function. In order for the model to not deform after the application of the Subdivide and Relax tools and look correct, it is necessary to create its correct topology. So on the model at all acute angles there should be at least 3 polygons so that after smoothing the angle remains as it was. There is a tool like this for Bevel that splits edges. With the Split or Point Faces tool you can add new edges. 3DCoat has many different tools for creating Low Poly and High Poly 3D Models. You can also create a UV Map for the model right away in this program. To learn about all the tools you can try the program right now. volume order discounts on
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Is éard is samhaltú 3D ann ná an próiseas chun réad 3D a chruthú le cabhair ó chláir éagsúla atá deartha dó. Is éard atá sa tsamhail 3D ná triantáin a shainíonn cruth an ruda. Ar mhaithe le hoibriú éasca, cuirtear triantáin le chéile i gcearnóga. Sa phróiseas samhaltú 3D modeler ag baint úsáide as feidhmeanna agus uirlisí éagsúla ag baint úsáide as cearnóga (polagáin) foirmeacha d'aon chastacht (samhail 3D). Tá an oiread sin clár samhaltaithe ar fáil, ach labhróimid faoi shamhaltú pola-íseal i 3DCoat . Tá 2 phríomhchineál ann chun réad polagánach a mhionsonrú: Polai Íseal, Polai Ard. Is réad é Polai Íseal a bhfuil íoslíon polagán ann. B'fhéidir nach bhfuil cuma an-réidh orthu, ach tá siad feiliúnach go maith do thionscadail a bhfuil rindreálaí fíor-ama acu, mar chluichí, mar is beag acmhainní cárta físeáin a theastaíonn uathu. Níl aon teorainn ag samhlacha High Poly ar líon na bpolagán. Breathnaíonn siad go réidh agus úsáidtear iad i gcartúin, scannáin, léirshamhlú ailtireachta, ealaín choincheapa agus níos mó. Mar sin, chun tús a chur le samhlacha pola íseal a dhéanamh is gá duit múnla tosaigh. Tá uirlis Primitive ann chuige seo. Sa tsraith GIFanna seo taispeánfaimid duit cruthú samhail 3D polai-íseal nach bhfuil casta. Ceann de na huirlisí samhaltú an-tábhachtach ná Extrude. Tá go leor éagsúlachtaí ar an uirlis easbhrúite sa 3DCoat. Is uirlis an-tábhachtach agus áisiúil í siméadracht. Tá roinnt cineálacha siméadrachta ann: Ar an gif is féidir leat obair na siméadrachta gathacha a fheiceáil. Leis an uirlis seo is féidir leat rudaí casta a dhéanamh go han-tapa. Nuair a bhíonn an réad réidh ní mór duit siméadracht a chur i bhfeidhm. Chun seo a dhéanamh, sa Retopo - Cuir Siméadracht i bhFeidhm ar gach sraith nó Cuir Siméadracht i bhFeidhm ar an gCiseal Reatha I go leor cásanna, cruthaítear an tsamhail pola íseal ar dtús, agus ansin cruthaítear múnla ard polai ag baint úsáide as an bhfeidhm Foroinnt agus Scíth a ligean. Chun nach mbeidh an múnla deform tar éis na huirlisí Foroinnt agus Scíth a chur i bhfeidhm agus breathnú ceart, is gá a topology ceart a chruthú. Mar sin ba chóir go mbeadh ar a laghad 3 pholagán ar an tsamhail ar gach géaruillinneacha ionas go bhfanann an uillinn mar a bhí sí tar éis an smúdála. Tá uirlis mar seo le haghaidh Bevel a scoilteann imill. Leis an uirlis Split or Point Faces is féidir leat imill nua a chur leis. Tá go leor uirlisí éagsúla ag 3DCoat chun Múnlaí 3D Polai Íseal agus Ard-Pholaiti a chruthú. Is féidir leat Léarscáil UV a chruthú don mhúnla láithreach sa chlár seo freisin. Chun foghlaim faoi na huirlisí go léir is féidir leat triail a bhaint as an gclár faoi láthair. lascainí ordú toirte ar