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DICE: Contemporary warfare FPS timeframe is stale Karl Magnus Troedsson, general manager at DICE, the developer behind the Battlefield series, has spoken out about the current state of the FPS genre, saying that ultimately there’s far too many modern warfare shooters at the moment. “The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres,” he said to Edge. “And that crowd has extremely high demands on what the games are and how they develop.” “If they don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what’s happening. Because a lot of franchises out there don’t take this seriously; to actually make sure that we don’t just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds.” While a few years ago, the World War II shooter was beginning to become far too common place, now the trend is for modern shooters. It’s interesting that DICE has been speaking out against this though, since its most popular title in recent years was Battlefield 3, a modern shooter. So what’s the future of first person shooters according to Troedsson? ”I think we’re going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over,” he continues. “Y’know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends.” Now he thinks the next step is to move into the future. Mech Warrior Online type of thing? Ultimately he said he wanted people to be amazed at their games. Stop remaking BF 1942 then.
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DICE: Comhaimseartha cogaíochta CCT ama is stale Karl Magnus Troedsson, bainisteoir ginearálta ag DICE, an forbróir taobh thiar de na sraith catha, tá labhairt amach mar gheall ar an staid reatha an seánra CCT, ag rá go bhfuil deireadh thiar níl fada go leor lámhachóirí cogaíochta nua-aimseartha i láthair na huaire. "Tá an CCT Is seánra hardcore an-, agus tá an slua hardcore an CCT is dócha níos mó ná roinnt seánraí eile," a dúirt sé a imeall . "Tá Agus slua an-éileamh ard ar cad iad na cluichí agus conas a fhorbraíonn siad." "Más rud é nach bhfuil siad a fheiceáil chineál éigin de nua, más rud é nach réabhlóideach ansin, ar a laghad éabhlóideach, céim rindreáil i ngach cluiche beidh siad tús ús a chailleadh. Agus sílim go bhfuil an méid atá ag tarlú. Toisc nach bhfuil a lán de na saincheadúnais amach ann an deis seo a dáiríre; chun a dhéanamh i ndáiríre cinnte go nach bhfuil muid ag dúshlán ach dúinn féin ar an ghné gameplay, nó b'fhéidir éigin eile cosúil le modh dáileacháin, ach freisin ar conas [mothaíonn] é, conas a Breathnaíonn agus ar an gcaoi fuaimeanna sé. " Cé cúpla bliain ó shin, bhí an Dara Cogadh Domhanda II shooter ag tosú le bheith ar siúl i bhfad ró-choitianta é, anois an treocht le haghaidh shooters nua-aimseartha. Tá sé suimiúil go bhfuil DICE ag labhairt amach i gcoinne an áfach, ó bhí a teideal is mó tóir le blianta beaga anuas Battlefield 3, shooter nua-aimseartha. Mar sin, cad todhchaí na lámhachóirí chéad duine de réir Troedsson? "Sílim go bhfuil muid ag dul chun tús a chur ag feiceáil daoine ag gluaiseacht ar shiúl ón suíomh nua-aimseartha, mar gheall ar tús a chur gach suímh anois agus arís nó téamaí a fháil jumps gach duine sean agus ansin os a chionn," leanann sé. "Y'know, tá ar roinnt dinosaurs pointe an rud is teo agus tá gach duine cluichí a dhéanamh le dinosaurs, ach tá treochtaí." Anois cheapann sé go bhfuil an chéad chéim eile chun bogadh isteach sa todhchaí. Meicniú Warrior cineál ar líne de rud? I ndeireadh na dála dúirt sé raibh sé ag iarraidh daoine a bheith ag amazed a gcuid cluichí. Stop remaking BF 1942 ansin.