https___3dcoat.com_ga_release_note_v47__1.xml
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Main New Tools: - Innovative Physically-Based Shader. Fully compatible with GGX lighting now. In detail: - Practically all Voxel Shaders are PBR-compatible. Every shader contains plenty of tweakable options, such as various textures, Cavity, Metalness, SSS, Gloss, Bulge parameters and more. Real-time support for bulge and cavity ensured. - PicMat-s available too, but the correctness of baking is not guaranteed, therefore use at interim stages recommended only. - The paint room has all the PBR shader effects (but for pseudo SSS) precisely baked. - Full support of GGX ensures compatibility with the majority of modern game engines and renderers. - The color of background shader remains non-modulated when painting over a mesh. However, the layer 0 painting is disabled under Voxels/Surface mode. Some downsides: - Due to the shader system total overhaul, the old shaders have been removed. - As they’ve been disabled, you will have to manually build the old panoramas as HDR or EXR files from start. - Various maps Baking possible, including SSS, AO. - Introducing an updated Export Constructor. Customize your way to pack multiple channels into one texture. Adapting 3DCoat's texture export to any game engine or renderer has never been easier. - Anti-aliased painting now possible across everything: Vertex Painting, Ptex, MV, PPP. The area of application covers stencils, brushes, materials, curved pictures and text. - The low-poly modeling Retopo Toolset updated: Extrude vertices, Extrude faces, Cut and Connect, Shell, Intrude. - Set of Primitives expanded: spirals, screws and so on, including an extensive pool of Options. - Export for 3D Prints introduced in the Professional license. Additions to Paint Room: - Speed of Per-Pixel Painting boosted dramatically, in particular with high-res textures, large polys, and cavity-dependent materials. - Gloss/Specular color workflow has the Metalness export enabled now. - PPP got a new import option now: each material imported as a separate UV-set. - Exported OBJ files contain relative texture paths. - Painting with Smart Materials depth channel replaces the current one on the layer, as opposed to continuous growth. - Get the color from anywhere on screen with the color picker. Clicking on dialogue outside the picker window still ensures picking the color. The "V" hotkey can be used there too. - Paint groups default names now have Group # instead of Layer #. - RMB->Share item/folder functions properly with PBR-materials. - Drop your image directly on Smart-material editor slots now. Additions to Sculpt Room: - The "sector" option has a nice bevel in primitives added. - 3d lasso in e-panel added to smoother/angulator/subdivide. - Move tool has "Ignore back faces" supported in surface mode. - As opposed to sculpting action, LMB/RMB/MMB outside of Sculpt RMB menu results in closing the menu now. - A more logical order ensured for the Space Panel tools. - Selecting volume via H key, the scrolling action to show selected volume will occur in the VoxTree. - The following option introduced: Geometry -> Retopo mesh->Sculpt mesh. Additions to Retopo/UV Room: - Compatibility with PBR introduced for retopo shaders. Panorama taken into account when lighting the retopo model. - Extrude vertices, extrude faces, Shell, Intrude introduced with the retopo/select/faces mode. - The select/edges retopo toolset has the Free extrude command added. - We have improved the "Conform retopo" feature - Correct work of undo ensured, as well as visibility of retopo mesh during transformations. - Hole capped with Shift in Add/Split and Quads tools. - Selection not cleared by hitting ESC in retopo/transform. - Flip faces option added in retopo/select. - Clear selection option added in Retopo/Select path. - Extrusion committed by ENTER in retopo transform/extrude tool. - "Auto in local space" checkbox introduced in selection Retopo transform gizmo. - Even in case there is just one vertex in the brush the position of vertex to cursor will not be snapped with Move via Brush tool in the Retopo room. - Saving contours for cutting enabled in the UV and Retopo rooms, see the menu Commands->Save contour. Save files as EPS or DXF. This feature is particularly handy for real-world items production, such as shoes or acrylic parts etc. - The Retopo room now has Cut and Connect for the low-poly modeling. - Speed of transformation feature introduced (material navigation in UV mapping mode tweaks). - Baking Sculpt objects onto the current paint mesh enabled. Retopo->Update paint mesh. This preserves the textures painted, while updating the normal map and layers related to the Sculpt volumes. In case you need to add changes to geometry at a very late stage, this feature sim plifies the workflow considerably. In addition, you can import the paint mesh to Sculpt room directly via Geometry->Paint mesh->Sculpt mesh. - Retopo commands slightly reorganized: commands applicable to the current tool and to the entire mesh have been separated. Additions to Render Room: - Improved rendering quality in the Render room. Samples summarized with the gamma correction which ensures considerably better visual effect now. - The diffuse component rendering improved. Higher contrast and nicer lightning can be achieved now. This feature provides for much better-looking PBR and a great compatibility with other engines. - An array of new panoramas added. Miscellaneous Other Changes: - A new splash screen introduced. - We have unified the CUDA and non-CUDA version, so that all the choice is done automatically now. - Install your Drag&Dropped 3dcpack files automatically now. - Initial loading speed increased. - Swapping the panoramas has been accelerated. - The RMB menu will not be triggered by the RMB over object while navigating now. - 2D spline mode will not be triggered by a loading spline, when in the 3D selection E-mode. You can perform transforming 3D spline with gizmo as well. - A bunch of padding method options has been introduced in Preferences. - Stencils got More/less button support implemented now. - Scripting has been updated, all the details available in the Vox object and the user manual. Feel free to discuss 3DCoat 4.7 at our forums volume order discounts on
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Príomhuirlisí Nua: - Scáthaigh Nuálaíoch Bunaithe ar Fhisic. Luí go hiomlán le soilsiú GGX anois. Go mion: - Tá beagnach gach Voxel Shaders comhoiriúnach le PBR. Tá go leor roghanna tweakable i ngach shader, mar shampla uigeachtaí éagsúla, cuas, miotalacht, SSS, Snasta, paraiméadair Bulge agus níos mó. Cinntíodh tacaíocht fíor-ama le haghaidh bulge agus cuas. - PicMat-s ar fáil freisin, ach ní ráthaítear cruinneas na bácála, mar sin moltar é a úsáid ag céimeanna eatramhacha amháin. - Tá na héifeachtaí scáthaithe PBR go léir ag an seomra péint (ach i gcás pseudo SSS) bácáilte go beacht. - Cinntíonn tacaíocht iomlán GGX comhoiriúnacht le formhór na n-innill cluiche agus na rindreálaithe nua-aimseartha. - Fanann dath an scáthláin chúlra neamh-mhodhnaithe agus é ag péinteáil thar mhogalra. Mar sin féin, tá an phéinteáil ciseal 0 díchumasaithe faoi mhodh Voxels/Surface. Roinnt míbhuntáistí: - Mar gheall ar ollchóiriú iomlán an chórais shader, baineadh na sean-shaoirseoirí. - Toisc go bhfuil siad díchumasaithe, beidh ort na sean-léargais a thógáil de láimh mar chomhaid HDR nó EXR ón tús. - Léarscáileanna éagsúla Bácáil indéanta, lena n-áirítear SSS, AO. - Cruthaitheoir Easpórtála nuashonraithe a thabhairt isteach. Saincheap do bhealach chun ilbhealaí a phacáil in aon uigeacht amháin. Ní raibh sé riamh níos éasca onnmhairiú uigeachta 3DCoat a oiriúnú d'aon inneall cluiche nó rindreálaí. - Péinteáil fhrithailiasaithe indéanta anois thar gach rud: Péinteáil Vertex, Ptex, MV, PPP. Clúdaíonn an réimse feidhme stionsail, scuaba, ábhair, pictiúir cuartha agus téacs. - Nuashonrú ar an samhaltú íseal-polai Retopo Toolset: Déan easbhrúite, aghaidheanna Easbhrúite, Gearr agus Ceangail, Blaosc, Intrude. - Sraith de Primitives leathnaithe: bíseanna, scriúnna agus mar sin de, lena n-áirítear linn fairsing de Roghanna. - Easpórtáil le haghaidh Priontaí 3D a tugadh isteach sa cheadúnas Gairmiúil. Breiseanna le Paint Room: - Tháinig méadú suntasach ar luas na Péinteála Per-Pixel, go háirithe le huigeachtaí ard-réiteach, polais mhóra, agus ábhair a bhraitheann cuas. - Tá easpórtáil Metalness cumasaithe anois ag sreabhadh oibre snasta/dath datha. - Fuair PPP rogha allmhairithe nua anois: gach ábhar a allmhairítear mar thacar UV ar leith. - Go bhfuil comhaid OBJ Easpórtáilte cosáin uigeachta coibhneasta. - Cuirtear cainéal doimhneacht Péinteáil le Ábhair Chliste in ionad an ceann atá ann faoi láthair ar an gciseal, i gcomparáid le fás leanúnach. - Faigh an dath ó áit ar bith ar an scáileán leis an roghnóir dathanna. Cinntíonn cliceáil ar an dialóg lasmuigh den fhuinneog roghnóir go roghnófar an dath. Is féidir an hotkey "V" a úsáid ann freisin. - Tá Grúpa # ag ainmneacha réamhshocraithe grúpaí péint anois seachas Sraith #. - RMB-> Roinn feidhmeanna mír/fillteán i gceart le PBR-ábhair. - Buail do íomhá go díreach ar shliotáin eagarthóirí Smart-ábhar anois. Cur leis an Seomra Dealbhóireachta: - Tá bevel deas ag an rogha "earnáil" i primitives breise. - Lasso 3d sa r-phainéal curtha le smoother/angulator/foroinn. - Tá tacaíocht ag an uirlis “Déan neamhaird ar aghaidheanna cúil” i mód dromchla. - I gcomparáid le gníomh dealbhóireachta, mar thoradh ar LMB/RMB/MMB lasmuigh de Roghchlár Sculpt RMB go ndúnfar an roghchlár anois. - Ord níos loighciúil a áirithiú do na huirlisí Painéil Spáis. - Ag roghnú toirte trí eochair H, tarlóidh an gníomh scrollaithe chun an toirt roghnaithe a thaispeáint sa VoxTree. - Tugadh isteach an rogha seo a leanas: Céimseata -> Mogall Retopo-> Mogall dealbhóireachta. Cur leis an Seomra Retopo/UV: - Comhoiriúnacht le PBR tugtha isteach le haghaidh scáthaitheoirí retopo. Lánléargas curtha san áireamh agus an tsamhail retopo á soilsiú. - Déan rinn easbhrúite, aghaidheanna easbhrúite, Shell, Intrude tugtha isteach leis an modh retopo/roghnaigh/aghaidheanna. - Tá an t-ordú easbhrú Saor in Aisce curtha leis an tacar uirlisí retopo roghnaithe/imill. - Tá an ghné "Conform retopo" feabhsaithe againn - Cinntíodh obair cheart cealaithe, chomh maith le hinfheictheacht mogall retopo le linn claochluithe. - Poll caipínithe le huirlisí Shift in Add / Scoilt agus Quads. - Níl an roghnúchán glanta trí ESC a bhualadh in retopo/transform. - Rogha aghaidheanna smeach curtha leis in retopo/roghnaigh. - Rogha roghnúcháin soiléir curtha leis sa chonair Retopo/Roghnaigh. - Easbhrúite déanta ag ENTER san uirlis trasfhoirmithe/easbhrúite retopo. - ticbhosca "Auto i spás áitiúil" a tugadh isteach i roghnú Retopo transform gizmo. - Fiú i gcás nach bhfuil ach rinn amháin sa scuab ní ghearrfar suíomh na rinn go dtí an cúrsóir leis an uirlis Move via Scuab sa seomra Retopo. - Comhrianta a shábháil le haghaidh gearrtha cumasaithe sna seomraí UV agus Retopo, féach ar an roghchlár Orduithe->Sábháil comhrian. Sábháil comhaid mar EPS nó DXF. Tá an ghné seo áisiúil go háirithe le haghaidh táirgeadh míreanna fíor-domhan, mar shampla bróga nó páirteanna aicrileach etc. - Tá Cut and Connect ag an seomra Retopo anois don samhaltú íseal-polai. - Gné luas an chlaochlaithe tugtha isteach (nascleanúint ábhair i modhnuithe léarscáilithe UV). - Rudaí Dealbhóireachta a bhácáil ar an mogalra péinte reatha cumasaithe. Retopo-> Nuashonraigh mogalra péinte. Caomhnaíonn sé seo na huigeachtaí péinteáilte, agus nuashonraítear an gnáthléarscáil agus na sraitheanna a bhaineann leis na méideanna Dealbhóireachta. I gcás go gcaithfidh tú athruithe a dhéanamh ar an gcéimseata ag céim an-dhéanach, beidh an ghné seo sim ardaíonn sé an sreabhadh oibre go mór. Ina theannta sin, is féidir leat an mogalra péinte a allmhairiú go seomra Dealbhóireachta go díreach trí Céimseata-> Mogall péinte-> Mogall dealbhóireachta. - Orduithe Retopo beagán atheagraithe: tá orduithe a bhaineann leis an uirlis reatha agus leis an mogalra iomlán deighilte. Cur leis an Seomra Rindreála: - Cáilíocht rindreála feabhsaithe sa seomra Rindreála. Samplaí achoimrithe leis an gceartú gáma a chinntíonn éifeacht amhairc i bhfad níos fearr anois. - Tháinig feabhas ar rindreáil na gcomhpháirteanna idirleata. Is féidir codarsnacht níos airde agus tintreach níos deise a bhaint amach anois. Soláthraíonn an ghné seo do PBR atá ag breathnú i bhfad níos fearr agus comhoiriúnacht iontach le hinnill eile. - Sraith lánléargais nua curtha leis. Athruithe Ilghnéitheacha Eile: - Tugadh isteach splancscáileán nua. - Tá an leagan CUDA agus neamh-CUDA aontaithe againn, ionas go ndéanfar an rogha go léir go huathoibríoch anois. - Suiteáil do chomhaid 3dcpack Drag&Dropped go huathoibríoch anois. - Méadaíodh an luas luchtaithe tosaigh. - Cuireadh dlús le malartú na lánléargais. - Ní bheidh an roghchlár RMB spreagtha ag an RMB thar réad agus tú ag nascleanúint anois. - Ní spreagfar mód splíne 2D le splíne luchtaithe, agus é sa E-mód roghnúcháin 3D. Is féidir leat splíne 3D a athrú le gizmo freisin. - Tá go leor roghanna maidir le modh stuála tugtha isteach i Roghanna. - Stionsail faighte Tá tacaíocht cnaipe níos mó/níos lú curtha i bhfeidhm anois. - Nuashonraíodh an script, na sonraí go léir atá ar fáil san oibiacht Vox agus sa lámhleabhar úsáideora. Thig leat 3DCoat 4.7 a phlé ag ár bhfóraim lascainí ordú toirte ar