https___3dcoat.com_ga_release_note_v202252__1.xml
1.1 2.1 3.1 4.1 5.1 6.1 7.1 8.1 9.1 10.1 11.1 12.1 13.1 14.1 15.1 15.2 16.1 16.2 17.1 18.1 19.1 20.1 21.1 22.1 22.2 23.1 24.1 25.1 26.1 26.2 27.1 28.1 29.1 30.1 31.1 32.1 33.1 34.1 35.1 36.1 36.2 37.1 38.1 39.1 40.1 41.1 42.1 43.1 44.1 45.1 46.1 47.1 48.1 49.1 50.1 51.1 51.2 52.1 53.1 54.1 55.1 56.1 57.1 58.1 59.1 60.1 60.2 60.3 61.1 62.1 63.1 64.1 64.2 64.3 64.4 65.1 65.2 66.1 67.1 68.1 69.1 71.1 71.2 72.1 73.1 74.1 75.1 75.2 75.3 75.4 75.5 76.1 77.1 78.1 79.1 80.1 81.1 81.2 82.1 83.1
List of 3DCoat 2022.52 Key Features and Improvements (compared to 3DCoat 2022.16) Multiresolution for the surface sculpting: - The triangular mesh can be subdivided multiple times, you may walk up and down through Levels of Detail (LODS), sculpt on low LOD and apply changes to the high LODs. - Layers, colors supported as well. - You can add a lower multiresolution level even if it does not exist, the decimation or retopology (manual or automatic) can be used to add the lower multiresolution level. - So, you may get lower multiresolution LOD even if you lost the initial low LOD due to topological changes! Sketch tool substantially improved: This video demonstrates how easy it is to create a model by drawing in three projections with help of the Sketch Tool. - Possibility to create high-quality objects in surface mode, which essentially improves the hard-surface sculpting in 3DCoat; - Hard-surface mode became much faster and more stable; - Automatic curves over the edges for additional post-processing (bevel, tubes, run brush etc); - New functions: hide gizmo, reset gizmo rotation; - Possibility to operate bigger sketches (512*51*512). Painting: - Superpowerful, valence/density independent screen-based color smoothing added to the Paint room. Paint tools appeared in the Sculpt room to simplify painting over the surface/voxels; - Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions. Some surface/volume painting tools corrected, now curves/text work correctly with PBR; - Volumetric painting completely supported: correct transition voxels   surface that keeps the color/gloss/metal, color relaxing, correct functioning of surface brushes in voxel mode with the volumetric color; - The color picker improved: (1) multi-select when you add images, (2) hexadecimal color string (#RRGGBB), possibility to edit color in hex form or just enter color name. Import-Export: - Easy automated Export of multiple assets to Blender and UE5 without manual retopo and UV mapping - Export of meshes as IGES format enabled (this functionality is open till the end of 2022 and after will be available as an Extra Module at additional cost) - Auto-export improved essentially - (1) possibility to export assets directly to Blender with PBR, (2) centering assets if needed, (3) export multiple assets, (4) optional possibility to export each asset to its own folder, (5) better compatibility with UE5, (6) possibility to set custom scan depth. As a result, auto-export becomes really good and convenient asset creation tool; - Auto-export (batched as well) can work on background, generally all scripts now can work on background; - UE5 optimized auto-export (still experimental); - FBX export improved, possibility to export embedded textures (for UE), look preferences In/Out, correct textures assignment in FBX (but FB{ is still limited for the PBR); - USD export/import support! Updated the usd libs for python38; - Import USD/USDA/USDC/USDZ and export USD/USDC under macOS (export USDA/USDZ is WIP); - Auto-export improved: you can export textures to a separate folder; factures baked and exported correctly with auto-exporter. Moulding tool in the Undercuts: - The Moulding Tool allows you to easily create Casting Mould 3D Models (this functionality is open till the end of 2022 and after will be available as an Extra Module at additional cost); - The preview of the molding shape bound box shown in the molding dialog; - Much better precision of the partitioning line in the molding tool. Modeling room: - Lattice - a new tool added to the Modeling room Curves: - Pulled tangent vectors are snapped to curves as well (if enabled) whenever the curve is not selected. So you may control snapping; - Better curves rendering in incremental mode; - Voxel Color supported in curves tool; - Curve->RMB->Make bevel over the curve allows creating the bevel instantly. - Split and joints tool can also use curves as cut surfaces - https://www.youtube.com/watch?v=eRb0Nu1guk4 - New important possibility to split objects by curve (RMB over curve -> Split object by curve), see here: https://www.youtube.com/watch?v=qEf9p2cJv6g UVs: - Islands UV preview enabled even for big meshes/islands; - A major UV/Auto-UV mapping update: better quality, an important Join clusters tool added. Snapping: - Correct 3d-grid snapping for 3d printing as well; - Now snapping is not just snapping in projection, but real 3d snapping. Sphere tool - The profiles (box, cylinder) in the sphere tool Auto-mapping: - Each topologically connective object now unwrapped separately in its own, best suitable local space. It leads to more accurate unwrapping of assembled hard-surface objects; - The quality of auto-mapping improved essentially, much less islands count, much lower length of seams, better fitting over the texture. Hotkeys: - Hotkeys engine improved essentially - now all items even in not current folders are accessible via hotkeys (presets, masks, materials, alphas, models etc), also curves rmb actions work with hotkeys (need to hover mouse over the curve). Core API: - Support for colored voxels added; - Updated: symmetry access API, primitives API; - Primitives in Core API, it allows non-destructive programmatic CSG modeling, a lot of new examples, much better documentation with plenty of images! - CoreAPI primitives management improved, much more convenient to create procedural scenes, additional samples included; - Possibility to make own tools, not just dialogs and functions. Documentation updated. Several examples included; General Toolset Improvements: - Voxel color applied to the wide range of tools - Blob, spike, snake, muscle, primitives etc; - You can now sculpt and paint simultaneously with all Voxel Brush Engine-based brushes; - The tree generator! It is a non-destructive, procedural tool. Even more important: it is a good mechanism created in 3DCoat to make procedural, non-destructive tools. Various other procedural, non destructive tools expected - arrays, fur, etc; - Bevel and InSet tools improved. Union of Bevel Edge and Bevel Vertex. Render: - Render turnables improved essentially - better quality, convenient options set, possibility to render turnables with high resolution even if the screen resolution is lower. ACES Tone Mapping: - ACES tone mapping introduced - Possibility to create your own color UI themes (in Preferences->Theme) and recall them from Window->UI color scheme->... The default and gray themes included there; Auto-retopo: - Auto-retopo symmetry auto-detection completely rewritten, now it detects symmetry / absence of the symmetry very well; Blender Applink: - Blender applink essentially updated: (1) It is now kept on 3DCoat's side; 3DCoat offers to copy it to the Blender setup. (2) Sculpt objects covered by Factures can now be transferred to Blender via the AppLink. This is a HUGE step! (3) The direct transfer 3DCoat->Blender works using the File->Open ... in->Blender, it creates nodes for ppp /sculpt/factures. The one feature still missing - shaders are transferred from 3DCoat to Blender, but it will be implemented too (at least in simplified form); - Fixed various problems of the Blender applink, especially related to complex scenes with multiple objects and multiple facture layers; Factures: - Possibility to auto-generate normal map from the color map for factures (heuristics), more factures, better thumbnails; What are Factures? Miscellaneous: - New alphas included into the distributive (relatively lightweight). Better alphas import routine, it detects if RGB alpha is actually greyscale and treats it as the greyscale (it leads to better color; - Use environment variable "COAT_USER_PATH" to get rid of extra folders inside your "HOME/Documents" volume order discounts on
1.1 2.1 3.1 4.1 5.1 6.1 7.1 8.1 9.1 10.1 11.1 12.1 13.1 14.1 15.1 15.2 16.1 16.2 17.1 18.1 19.1 20.1 21.1 22.1 22.2 23.1 24.1 25.1 26.1 26.2 27.1 28.1 29.1 30.1 31.1 32.1 33.1 34.1 35.1 36.1 36.2 37.1 38.1 39.1 40.1 41.1 42.1 43.1 44.1 45.1 46.1 47.1 48.1 49.1 50.1 51.1 51.2 52.1 53.1 54.1 55.1 56.1 57.1 58.1 59.1 60.1 60.2 60.3 61.1 62.1 63.1 64.1 64.2 64.3 64.4 65.1 65.2 66.1 67.1 68.1 69.1 70.1 71.1 71.2 72.1 73.1 74.1 75.1 75.2 75.3 76.1 77.1 78.1 79.1 80.1 81.1 81.2 82.1 83.1
Liosta de 3DCoat 2022.52 Príomhghnéithe agus Feabhsuithe (i gcomparáid le 3DCoat 2022.16) Iltaifeach don dealbhóireacht dromchla: - Is féidir an mogalra triantánach a fhoroinnt go minic, féadfaidh tú siúl suas agus síos trí Leibhéil Mionsonraithe (LODS), dealbh a dhéanamh ar LOD íseal agus athruithe a chur i bhfeidhm ar na LODanna arda. - Sraitheanna, dathanna tacaithe chomh maith. - Is féidir leat leibhéal iltaifeach níos ísle a chur leis fiú mura bhfuil sé ann, is féidir an díothúchán nó an retopology (lámhleabhar nó uathoibríoch) a úsáid chun an leibhéal iltaifeach níos ísle a chur leis. - Mar sin, is féidir go bhfaighidh tú LOD multiresolution níos ísle fiú má chaill tú an LOD íseal tosaigh mar gheall ar athruithe toipeolaíochta! Feabhsaíodh uirlis sceitse go suntasach: Léiríonn an físeán seo cé chomh héasca is atá sé samhail a chruthú trí thrí réamh-mheastachán a tharraingt le cabhair ón Uirlis Sceitseála. - Deis rudaí ardcháilíochta a chruthú i mód dromchla, rud a fheabhsaíonn go bunúsach an dealbhóireacht chruadhromchla i 3DCoat; - Tháinig mód crua-dhromchla i bhfad níos tapúla agus níos cobhsaí; - Cuair uathoibríoch thar na himill le haghaidh iar-phróiseála breise (bevel, feadáin, scuab reáchtáil srl); - Feidhmeanna nua: gizmo a cheilt, rothlú gizmo a athshocrú; - Deis sceitsí níos mó a oibriú (512*51*512). Péinteáil: - Sárchumhacht, valence/dlús neamhspleách dathúcháin scáileán-bhunaithe curtha leis an seomra Paint. Bhí uirlisí péinte le feiceáil sa seomra Dealbhóireachta chun péinteáil thar an dromchla/voxels a shimpliú; - Dath toirtmhéadrach tacaithe go hiomlán i ngach áit, áit a n-oibríonn an phéintéireacht dromchla, fiú tacaíocht bácála éadrom agus coinníollacha. Roinnt uirlisí péinteála dromchla/toirte ceartaithe, anois oibríonn cuair/téacs i gceart le PBR; - Péinteáil toirtmhéadrach tacaithe go hiomlán: voxels trasdula ceart   dromchla a choimeádann an dath / snasta / miotail, dath a mhaolú, feidhmiú ceart scuaba dromchla i mód voxel leis an dath toirtmhéadrach; - Tháinig feabhas ar an roghnóir datha: (1) ilroghnú nuair a chuireann tú íomhánna leis, (2) teaghrán datha heicsidheachúlach (#RRGGBB), deis dath a chur in eagar i bhfoirm heicsidheachúlach nó díreach ainm an datha a chur isteach. Iompórtáil-Easpórtáil: - Export éasca uathoibrithe ar shócmhainní iolracha chuig Blender agus chuig UE5 gan retopo láimhe agus UV mapping - Export mogaill mar fhormáid IGES cumasaithe (tá an fheidhmiúlacht seo oscailte go dtí deireadh 2022 agus ina dhiaidh sin beidh sé ar fáil mar Mhodúl Breise ar chostas breise) - Feabhsaíodh uath-onnmhairiú go bunúsach - (1) an fhéidearthacht sócmhainní a export go díreach chuig Blender le PBR, (2) sócmhainní a lárú más gá, (3) sócmhainní iolracha a export , (4) deis roghnach gach sócmhainn a export chuig a fillteán féin, ( 5) comhoiriúnacht níos fearr le UE5, (6) féidearthacht chun doimhneacht scanadh saincheaptha a shocrú. Mar thoradh air sin, éiríonn auto-onnmhairiú uirlis chruthú sócmhainní i ndáiríre go maith agus áisiúil; - Féadann uath-onnmhairiú (atá i mbaisceanna freisin) oibriú ar chúlra, go ginearálta is féidir le gach script anois oibriú ar chúlra; - Uath-onnmhairiú optamaithe UE5 (tá sé fós turgnamhach); - Feabhsaíodh export FBX, an fhéidearthacht uigeachtaí leabaithe a export (do UE), roghanna cuma Isteach/Amach, sannadh ceart uigeachtaí i FBX (ach tá FB{ fós teoranta don PBR); - Tacaíocht export/ import USD! Nuashonraíodh na libs usd le haghaidh python38; - Import USD/USDA/USDC/USDZ agus USD/USDC a export faoi macOS (tá export USDA/USDZ WIP); - Feabhsaíodh an t-uath-onnmhairiú: is féidir leat uigeachtaí a export chuig fillteán ar leith; fíorais a bhácáiltear agus a onnmhairítear i gceart le honnmhaireoir uathoibríoch. Uirlis mhúnlaithe sna Undercuts: - Ceadaíonn an Uirlis Mhúnlú duit Múnlaí Réitigh 3D a chruthú go héasca (tá an fheidhmiúlacht seo oscailte go dtí deireadh 2022 agus beidh sé ar fáil ina dhiaidh sin mar Mhodúl Breise ar chostas breise); - Réamhamharc an bhosca faoi cheangal cruth múnlaithe a thaispeántar sa dialóg mhúnlú; - Cruinneas i bhfad níos fearr ar an líne deighilte san uirlis mhúnlú. Seomra samhaltú: - Lattice - uirlis nua a cuireadh leis an seomra Múnlaithe Curves: - Gearrtar veicteoirí tadhlaí tarraingthe chuig cuair freisin (má tá siad cumasaithe) nuair nach roghnaítear an cuar. Mar sin is féidir leat snapping a rialú; - Rindreáil cuair níos fearr i mód incriminteach; - Voxel Dath tacaithe san uirlis curves; - Ceadaíonn Cuar->RMB-> Déan bevel thar an gcuar an bevel a chruthú láithreach. - Is féidir leis an uirlis scoilte agus hailt cuair a úsáid mar dhromchlaí gearrtha - https://www.youtube.com/watch?v=eRb0Nu1guk4 - Féidearthacht thábhachtach nua chun rudaí a roinnt de réir cuar (RMB thar an gcuar -> Roinnt réad de réir cuar), féach anseo: https://www.youtube.com/watch?v=qEf9p2cJv6g UVanna: - Réamhamharc UV na n-oileán cumasaithe fiú le haghaidh mogaill mhóra/oileáin; - Móruashonrú UV mapping UV /Uath-UV: cáilíocht níos fearr, uirlis thábhachtach do bhraislí Join curtha leis. Snapping: - Snapping ceart greille 3d le haghaidh priontála 3d freisin; - Anois, ní hamháin snapping sa teilgean, ach snapping fíor 3d. Uirlis sféar - Na próifílí (bosca, sorcóir) san uirlis sféar Uathmhapáil: - Gach rud atá nasctha go topological anois neamhfhillte ina spás áitiúil féin is oiriúnaí. Is é an toradh a bhíonn air ná réada crua-dhromchla cóimeáilte a dhífhilleadh ar bhealach níos cruinne; - Feabhsaíodh cáilíocht na mapála uathoibríoch go bunúsach, comhaireamh i bhfad níos lú ar na hoileáin, fad seams i bhfad níos ísle, feistiú níos fearr ar an uigeacht. Eochracha te: - Feabhsaíodh inneall Hotkeys go bunúsach - anois tá gach mír fiú sna fillteáin nach bhfuil ann faoi láthair inrochtana trí hotkeys (réamhshocruithe, maisc, ábhair, alphas, samhlacha srl), freisin cuair oibríonn gníomhartha rmb le hotkeys (is gá an luch a ainliú thar an gcuar). Core API: - Tacaíocht do voxels daite curtha leis; - Nuashonraithe: API rochtana siméadrachta, API primitives; - Primitives in Core API, ceadaíonn sé samhaltú CSG cláir neamh-millteach, a lán de na samplaí nua, doiciméadú i bhfad níos fearr le neart na n-íomhánna ! - Feabhsaíodh bainistíocht primitives CoreAPI, i bhfad níos áisiúla chun radhairc nós imeachta a chruthú, samplaí breise san áireamh; - Deis uirlisí féin a dhéanamh, ní hamháin dialóga agus feidhmeanna. Nuashonraíodh an doiciméadú. I measc roinnt samplaí bhí; Feabhsuithe Ginearálta Uirlisí: - Dath Voxel i bhfeidhm ar an raon leathan uirlisí - Blob, spike, nathair, muscle, primitives srl; - Is féidir leat anois a dhealbhú agus a phéinteáil go comhuaineach le gach scuab Voxel Scuab-bhunaithe; - An gineadóir crann! Is uirlis neamh-millteach, nós imeachta é. Níos tábhachtaí fós: is meicníocht mhaith é a cruthaíodh i 3DCoat chun uirlisí nós imeachta, neamh-millteach a dhéanamh. Táthar ag súil le huirlisí éagsúla eile nós imeachta, neamhmillteach - eagair, fionnaidh, srl; - Feabhsaíodh uirlisí Bevel agus InSet. Aontas Bevel Edge agus Bevel Vertex. Rindreáil: - Feabhsaíodh go bunúsach na casáin rindreála - cáilíocht níos fearr, roghanna áisiúla socraithe, féidearthacht chun casáin a dhéanamh le taifeach ard fiú má tá taifeach an scáileáin níos ísle. Léarscáiliú Ton ACES: - Tugadh isteach mapping ton ACES Chomhéadain: - Deis do théamaí datha Chomhéadain a chruthú (i Roghanna->Téama) agus iad a thabhairt chun cuimhne ó Fuinneog-> scéim dathanna Chomhéadain-> ... Na téamaí réamhshocraithe agus liath san áireamh ann; Auto-retopo: - Uathbhraite siméadrachta auto-retopo athscríofa go hiomlán, anois braitheann sé go han-mhaith siméadracht / easpa siméadrachta; Blender Applink: - Blender applink nuashonraithe go bunúsach: (1) Coinnítear anois é ar thaobh 3DCoat; Tairgeann 3DCoat é a chóipeáil chuig socrú an Blender . (2) Is féidir réada dealbhaithe atá clúdaithe ag Factures a aistriú anois chuig Blender tríd an AppLink. Is céim ollmhór í seo! (3) An t-aistriú díreach 3DCoat-> Oibríonn Blender ag baint úsáide as an Comhad-> Oscailte ... i-> Blender, cruthaíonn sé nóid do ppp / dealbh / fíricí. An ghné amháin atá fós in easnamh - aistrítear shaders ó 3DCoat go Blender, ach cuirfear i bhfeidhm é freisin (i bhfoirm shimplithe ar a laghad); - Fadhbanna éagsúla seasta den applink Blender , go háirithe a bhaineann le radhairc chasta le rudaí iolracha agus sraitheanna ilghnéitheacha; Fíricí: - Féidearthacht gnáthléarscáil a ghiniúint go huathoibríoch ón normal map datha le haghaidh fíorais (heorastaic), níos mó sonraí, mionsamhlacha níos fearr; Cad is Fíorais ann? Ilghnéitheach: - Alfas nua san áireamh sa dáileachán (réasúnta éadrom). Gnáthamh import alphas níos fearr, aimsíonn sé an bhfuil RGB alpha i ndáiríre liathscála agus déileálann sé mar an liathscála (tá dath níos fearr mar thoradh air; - Úsáid athróg timpeallachta "COAT_USER_PATH" chun fáil réidh le fillteáin bhreise i do "BAILE/Doiciméid" lascainí ordú toirte ar