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Join a community of adult gaming enthusiasts These games run smooth on any device The hottest sex games are coming to you for free The Games Convention trade fair has moved from Leipzig to Cologne. On 120,000 square meters next to the Rhine, people can see everything that computer freaks dream of. Every fourth German play on a computer and thus encourages the sale of adult PC games. In the first half of this year, 24.8 million adult PC games were sold. Despite declining sales in the United States, the computer game industry is doing well in Germany - it has seen a two percent increase in profits compared to last year. We don't believe that we will see a drop in sales next year, we think it will grow dynamically. We are already disappointed with the moderate growth this year. Compared to other countries, the Germans are still doing well, but they would be happy to imagine double-digit growth next year. According to estimates, in 2020, the profit from computer game software worldwide amounted to more than 40 billion dollars. The cause of such a boom was the new things in 2019. In 2019, we had growth thanks to mobile gaming consoles. That way, the manufacturers could happily end 2019. This trend continued in 2020. It was especially noticeable that the average age of users increased. Adults are also warmed up for adult PC games in the virtual space, and there are more and more women among them. We have been following a trend in the area of the target group for some time now. This means that the players are partially getting older and more ‘feminine’. Every third player is female, and most female players could be classified as casual players. That shows us that half of the players are relaxed. The Computer Games Fair in Cologne takes care of occasional and regular players' satisfaction - more precisely, 420 exhibitors from 30 countries. Video games have been a part of our lives for decades. They have long been an essential part of popular culture, providing entertainment for both children and adults. At first, they were considered something that used to be for younger people, but as generations of serious gamers have become mainly parents. In contrast, they have evolved significantly from the beginnings of computers and the first versions of consoles. Their importance has grown to the point that there are already debates today about whether, if not all, then at least some of them can be considered art. The days of pixelated screens and limited midi sounds are long-standing memories. As technology advances rapidly, video games follow them it step by step, and their virtual reality becomes more and more like real life. The industry has increased in the last two decades, gathering hardened fans worldwide and recording enormous earnings, while we increasingly watched Hollywood throw itself into adaptations of the most notable achievements for cinemas. Adult PC games have long been mainstream, but their place seems to be more critical than ever in the new reality. Suppose anyone has any benefit from the coronavirus pandemic that has spread worldwide and locked us in our homes. In that case, the video game industry does not need mass gatherings in the physical world when everything takes place in the virtual. Thousands and thousands of hours burned in front of a computer with titles of various genres that offer something to everyone - from epic gangbangs, hardcore BDSM, cumming in mouth to enchanting water sports games were the ideal recipe for quarantine. So it's no surprise that the global video game industry is estimated to have earned about $ 180 billion over the past year, more than the sports and film industries combined! Festivals like Coachella have been canceled, but millions have been able to gather in cyberspace playing Fortnite. Even politicians in the West have begun to turn to adult PC games more and more to reach voters through them, such as rising American politician Alexandra Ocasio Cortez who streamed herself to play "Among Us." Once upon a time, politicians wanted to show how hip and cool they are and love everything young people love by appearing at concerts, and now concerts have been replaced by adult PC games. Covid did not start this trend but significantly intensified it, but long before quarantine, adult PC games triumphed as the most popular form of entertainment among adult people, based on the results of a study by Morning Consult, a data firm related to consumerism, which showed that the controversial YouTube star PewDiePie, a Swede who publishes reviews of video games on his channel, is a name equally or more known than, say, mega basketball star LeBron James among men of Generation Z. Last spring, the Adweek agency announced that The gaming industry, with $ 138 billion a year, surpassed the most famous American sports franchises, the NFL, NBA, MLB, and NHL combined. It all culminated in late 2020 when it was calculated that the video game industry experienced revenue growth of as much as 20 percent. The games that were the most fetishized last year were Crusader Kings 3 and South Park: The Stick of Truth. Even actress and popular party girl Lindsay Lohan could not resist the need to pose with her new adult PC games in photos posted on social media. Being in the center of attention also has its opposing sides, which can be seen in the example of the most anticipated blockbuster gaming event of the year - the video game Mass Effect: Andromeda. The long-announced and hype-playing game with an avant-garde soundtrack featuring songs by the most famous artists in recent years, such as Grimes, Sophie, and A $ AP Rocky, starring Keanu Reeves, cost the development team an incredible $ 317 million. By comparison, the most expensive Hollywood film ever is "Avatar" from 2009, whose budget was 478 million dollars, which speaks enough about how close the production budgets of games and the most significant film projects have come.
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Sex Simulator Bheith páirteach i bpobal de dhaoine fásta díograiseoirí cluichíochta Tá na cluichí a reáchtáil go réidh ar aon gléas An teo gnéas cluichí atá ag teacht chun tú le haghaidh saor in aisce Na Cluichí Coinbhinsiún aonach trádála ar athraíodh a ionad ó Leipzig a Köln. Ar 120,000 méadar cearnach in aice leis an Réine, is féidir le daoine a fheiceáil gach rud go bhfuil ríomhaire freaks aisling. Gach ceathrú gearmáinis seinn ar ríomhaire, agus dá bhrí sin spreagann an díol de dhaoine fásta cluichí RÍOMHAIRE. Sa chéad leath den bhliain seo, 24.8 milliún duine fásta cluichí RÍOMHAIRE a bhí díolta. In ainneoin meath díolacháin sna Stáit Aontaithe, an ríomhaire an tionscal cluiche ag déanamh go maith sa Ghearmáin - tá sé le feiceáil ar dhá faoin gcéad méadú ar bhrabúis i gcomparáid leis an mbliain seo caite. Nach bhfuil muid creidim go mbeidh muid a fheiceáil titim i ndíolacháin bhliain seo chugainn, is dóigh linn go mbeidh sé ag fás dinimiciúil., Tá muid cheana féin díomá leis an bhfás measartha i mbliana. I gcomparáid le tíortha eile, na Gearmánaigh fós ag déanamh go maith, ach bheadh siad a bheith sásta a shamhlú dúbailte-dhigit fás an bhliain seo chugainn. De réir a meastacháin, i 2020, tá an brabús ó cluiche ríomhaire bogearraí ar fud an domhain ná níos mó ná 40 billiún dollar. An chúis den sórt sin a borradh go raibh na rudaí nua in 2019. I 2019, bhí againn le fás go raibh maith agat chun an consóil cluichíochta soghluaiste. Sin ar bhealach, d ' fhéadfadh na monaróirí go sona sásta ar deireadh 2019. Lean an treocht seo i 2020. Bhí sé faoi deara go háirithe go bhfuil an meán-aois na n-úsáideoirí a mhéadú. Tá daoine fásta chomh maith warmed suas do dhaoine fásta cluichí RÍOMHAIRE sa spás fíorúil, agus tá níos mó agus níos mó ban i measc iad. Táimid tar éis a leanas an treocht i réimse an spriocghrúpa le haghaidh roinnt ama anois., Ciallaíonn sé seo go bhfuil na himreoirí, go páirteach ag fáil níos sine agus níos mó 'baininscneach'. Gach tríú imreoir fireann, agus baineann an chuid is mó imreoirí a d ' fhéadfadh a aicmiú mar imreoirí ócáideach. Go léiríonn dúinn go bhfuil leath de na himreoirí relaxed. Na Cluichí Ríomhaire ar Aonach i Köln bíonn cúram de ó am go chéile agus imreoirí rialta' sásamh - níos cruinne, 420 taispeántóir ó 30 tír. Cluichí físeáin a bheith ina chuid de ár saol ar feadh na mblianta. Siad a bheith fada mar chuid riachtanach de chultúr tóir, ag soláthar siamsaíocht do pháistí agus do dhaoine fásta. Ar dtús, measadh go raibh siad rud éigin go bhfuil a úsáidtear a bheith ar do dhaoine níos óige, ach de réir mar na glúnta de gamers tromchúiseach a bheith den chuid is mó tuismitheoirí. I gcodarsnacht leis sin, tá siad tagtha chun cinn go mór ón tús ríomhairí agus an chéad leaganacha de consóil. Tábhacht na n-ábhar tar éis fás go dtí an pointe go bhfuil cheana féin díospóireachtaí faoi cé acu an lá atá inniu ann, más rud é nach go léir, ansin, ar a laghad is féidir cuid acu a mheas ealaíne., An lá pixelated scáileáin agus teoranta midi fuaimeanna fada an lá cuimhní cinn. Mar dul chun cinn teicneolaíochta go tapa, cluichí físeáin iad a leanúint céim ar chéim, agus a n-réaltacht fhíorúil a thiocfaidh chun bheith níos mó agus níos mó cosúil le saol fíor. Tá an tionscal méadú i na fiche bliain anuas, a bhailiú cruaite lucht leanúna ar fud an domhain agus a thaifeadadh ollmhór tuilleamh, cé go bhfuil muid ag éirí níos faire Hollywood caith féin isteach oiriúnuithe de na is suntasaí a baineadh amach do pictiúrlanna. Do dhaoine fásta cluichí RÍOMHAIRE a bheith fada curtha príomhshrutha, ach a n-áit is cosúil a bheith níos tábhachtaí ná riamh sa nua réaltacht. Is dócha duine ar bith a bhfuil aon leas a bhaint as an coronavirus paindéim go bhfuil leathadh ar fud an domhain agus faoi ghlas dúinn i ár dtithe. Sa chás sin, an tionscal cluiche físeán, ní gá cruinnithe maise sa domhan fisiceach, nuair a bíonn gach rud ar siúl i an fíorúil., Na mílte agus na mílte uair an chloig a dhóitear i os comhair ríomhaire le teidil na seánraí éagsúla go bhfuil rud éigin a thairiscint do gach duine - ó epic gangbangs, hardcore BDSM, cumming i mbéal a enchanting spóirt uisce cluichí a bhí ar an t-oideas idéalach le haghaidh coraintín. Mar sin, tá sé aon iontas go bhfuil an domhanda tionscal cluiche físeán a mheastar a bheith tuillte thart ar $ 180 billiún as sin thar na bliana seo caite, níos mó ná an spóirt agus scannán tionscail le chéile! Féilte cosúil leis Coachella curtha ar ceal, ach ar na milliúin a bheith in ann a bhailiú i cyberspace a imirt Fortnite. Fiú amháin polaiteoirí san Iarthar tá tús curtha chun dul chuig duine fásta cluichí RÍOMHAIRE níos mó agus níos mó a bhaint amach vótálaithe trí iad, mar shampla ag ardú polaiteoir Meiriceánach Alexandra Ocasio Cortez a shruthú í féin a imirt "i Measc Dúinn.,"Nuair ar am, polaiteoirí ag iarraidh a thaispeáint conas a cromáin agus cool go bhfuil siad agus a grá gach rud do dhaoine óga grá ag láithriú ag ceolchoirmeacha, agus anois ceolchoirmeacha a bheith in áit ag do dhaoine fásta cluichí RÍOMHAIRE. Covid ní raibh tús a chur leis an treocht seo ach go suntasach níos déine, ach i bhfad roimh coraintín, do dhaoine fásta cluichí RÍOMHAIRE triumphed mar an fhoirm is coitianta de siamsaíochta i measc daoine fásta, bunaithe ar an torthaí ar staidéar ag Maidin dul i Gcomhairle, sonraí gnólacht a bhaineann le tomhaltachas, a léirigh go bhfuil an conspóideach réalta YouTube PewDiePie, a Swede a foilsíonn sé léirmheasanna ar na cluichí físeáin ar a chuid cainéal, is é an t-ainm chomh maith céanna nó níos mó ar eolas ná mar a, a rá, mega réalta cispheile LeBron James i measc na bhfear de Ghlúin Z., Earrach seo caite, an Adweek ghníomhaireacht d ' fhógair go bhfuil An tionscal cluichíochta, le $ 138 billiún in aghaidh na bliana, thar an ceann is cáiliúla Meiriceánach saincheadúnais spóirt, an NFL, NBA, MLB, agus NHL le chéile. Sé go léir a chríochnaigh i ndeireadh 2020 nuair a bhí sé ríomh go bhfuil an tionscal cluiche físeán taithí na coimisinéirí ioncaim fás an oiread agus is 20 faoin gcéad. Na cluichí a bhí an chuid is mó fetishized an bhliain seo caite bhí Crusader Ríthe 3 agus South Park: An Bata na Fírinne. Fiú aisteoir agus tóir cailín páirtí Lindsay Lohan d ' fhéadfadh nach resist an gá a bhaineann le cuid nua do dhaoine fásta cluichí RÍOMHAIRE i grianghraif sa phost ar na meáin shóisialta. A bheith i lár an aird chomh maith ar a thaobh i gcoinne, is féidir a bheith le feiceáil ar an sampla de an chuid is mó ag súil blockbuster cluichíochta imeacht na bliana - an cluiche físeán Éifeacht Aifreann: Andraiméide., An fada-a d ' fhógair agus hype-imirt cluiche le avant-garde fuaimrian featuring amhráin ag na healaíontóirí is cáiliúla le blianta beaga anuas, mar shampla Grimes, Sophie, agus $ AP Creagach, starring Keanu Reeves, costas an fhoireann a fhorbairt dochreidte $ 317 milliún. Ag comparáid a dhéanamh, an chuid is mó costasaí Hollywood scannán riamh é "Avatar" ó 2009, a bhfuil a buiséad a bhí 478 milliún dollar, a labhraíonn go leor faoi conas a dhúnadh le táirgeadh buiséid na cluichí agus an chuid is mó suntasach scannán tionscadail a bheith ag teacht.