http___game-game.com_tags_1304__1.xml
http___game-game.com.hr_tags_1304__1.xml
1.1 1.2 1.3 2.1 2.2 3.1 3.2 4.1 5.1 5.2 5.3 5.4 5.5 6.1 6.2 6.3 6.4 6.5 7.1 7.2 7.3 7.4 8.1 9.1 9.2 9.3 9.4 9.5
The big game series Submachine now has 10 parts and belongs to the authorship of Mateusz Skutnik. Release rpg started in 2005, and sends players to the looped world. The plot develops from an outside person, and as if turns the gamer into an active character. Of the idea of Mateusz, the hero awakens in some unfamiliar place, completely not realizing how he ended up there. This is a classic scenario for the cinema, but it also fits well as a game version, and you will not only be spectators, but active participants in the events. The correct point of adventure will be the basement. He appears in the first part of the game Submachine, and later we will see him again in the second and fourth series, but on the other side. Having woken up in a stone bag, the hero must find an outlet to go outside, and for this it is necessary to perform actions natural for such a genre: Moving in the perimeter, you do not pass the levels, and then the question of a constant increase in the degree of complexity does not go. You have several rooms that need to be carefully examined for available caches and useful artifacts. Some things are hidden, and they still have to be able to get to. In the first series of a certain storyline is not observed, but the found part of the diary becomes the starting point. When you complete all the tasks, you will go to the open space, and this will mean the end of the events. Continuation of the game Submachine sends players to the base of the lighthouse, from which it also has to get out by launching a teleporter. The rooms became much larger, and you will have to wander thoroughly. Again it is necessary to solve puzzles and look in every corner to solve another mystery. For example, behind a laying in rooms of a bottom floor of a beacon there is a secret door in other room. After you open it, it will remain unlocked, and in the fifth part you will again pass through it to the room found, which undergoes certain changes will be half buried with earth. In August 2006 appeared the third part of the game cycle Submachine. The character is again in a gloomy room, and continues to move. His adventure begins to resemble the movie"Cube", when each room constantly moved in space, many resembled the previous ones, but were filled with other traps. The starting room is 0: 0, but if you pass to the right, and pass two rooms, and then go up one level, the scoreboard will show 2: 1. In the final two options are possible: But as the fourth version of Submashin's game was released a year later, the hero was rescued by Murtom, and woke up on the roof of the laboratory. Beginning of new throwing through the territory, the solution of the next tasks, the search for answers. When all the tests are over, you are recognized as worthy to work in a secret laboratory. At the last minute of the game you have a choice of how to finish it, and for this you have to go to one of the doors. But there are many more adventures ahead, regardless of the step taken, and therefore it's time to master the plot.
1.1 1.2 1.3 2.1 2.2 3.1 3.2 4.1 5.1 5.2 5.3 5.4 5.5 6.1 6.2 6.3 6.4 7.1 7.2 7.3 8.1 9.1 10.1 10.2 10.3 10.4 10.5
Velika serija igre SubMachine sada ima 10 dijelova i pripada autorstvu Mateuszu Skutniku. Otpuštanje igre započelo je 2005. godine i šalje igrače u petlji svijeta. Zemljište se razvija od vanjske osobe, i kao da pretvara igrač u aktivni lik. Od ideja Mateusa, junak se budi na nekom nepoznatom mjestu, potpuno ne shvaćajući kako je on završio tamo. Ovo je klasični scenarij za kino, ali dobro se uklapa u verziju igara, a ne samo da ćete biti gledatelji, već i aktivni sudionici događaja. Iz točke avanture bit će podrum. On se pojavljuje u prvom dijelu igre Submachine, a kasnije ćemo ga ponovno vidjeti u drugoj i četvrtoj seriji, ali s druge strane. Nakon što se probudila u kamenu vrećicu, junak mora pronaći izlaz za izlazak, a za to je potrebno izvesti prirodne akcije za takav žanr: Premještanje u obod, ne prelazite razinu, a zatim pitanje stalnog povećanja stupnja složenosti ne ide. Imate nekoliko soba koje treba pažljivo pregledati za dostupne predmete i korisne predmete. Neke stvari su skrivene, i još uvijek moraju moći doći. U prvoj seriji određene priče nije promatrana, ali pronađeni dio dnevnika postaje početna točka. Kada dovršite sve zadatke, idete na otvoreni prostor, a to će značiti kraj događaja. Nastavak igre Submachine šalje igrače u podnožje svjetionika, koji također mora izaći pokretanjem telekomportera. Ponovno je potrebno riješiti zagonetke i pogledati u svakom kutu kako bi riješio još jednu tajnu. Na primjer, iza zidova u sobama donjeg kata svjetionika, tajna je vrata u drugu sobu. Nakon što ga otvorite, ostat će otključana, au petom dijelu ćete ga ponovo proći kroz pronađenu sobu koja se podvrgava određenim promjenama, a pola će biti pokopana sa zemljom. U kolovozu 2006 Pojavio se treći dio ciklusa igre Submachine. Lik je ponovno u mračnoj sobi i nastavlja se kretati. Njegova avantura sve više počinje nalikovati filmu"Cube", kada se svaka soba stalno premješta u prostoru, mnogi su sličili prethodnim, ali bili su ispunjeni drugim zamkama. Penjanje gore, spuštanje dolje ispod, prolazeći kroz bočne lukove, ulazi u dvokrevetne sobe, ali na vrhu vidjet ćete tabelu s rezultatima koji prikazuju koordinate koje pomažu u navigaciji. U posljednje su moguće dvije mogućnosti: Da kada je četvrta verzija Submashinove igre objavljena godinu dana kasnije, herceg je spasio Murtom i probudio se na krovu laboratorija. Započinje nova širenja područja, rješavanje sljedećih zadataka, traženje odgovora. Kada su sva suđenja završena, prepoznali ste se kao vrijedni za rad u tajnom laboratoriju. U posljednjoj minuti igre imate izbor kako da ga dovršite i za to morate ići na jedno od vrata. No, ima mnogo više avantura ispred, bez obzira na korak koji se poduzima, i stoga je vrijeme za svladavanje parcele.