http___forum.travian.us_showthread.php_t_153477_goto_nextnewest.xml
http___forum.travian.ba_showthread.php_52702-T4-4-lista-izmjena_goto_nextoldest_1.xml
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Ancient Europe - Changelog Hi everyone, The changelog with regards to the Ancient Europe scenario which will start on July 16th at 7PM EST on US5. General Changes Instead of the normal Travian map, we have a new map for this scenario that shows you Europe with parts of North Africa and the Middle East. There will be no wonder of the world anymore. You can only win by collecting victory points with your alliance. The alliance with the most victory points wins. The amount of bonus granted to merchants by the Trade Office building and to units by the Tournament Square building is doubled. Ancient Cities and Artifacts There will be 87 Ancient Cities from the start, which are spread among the map. In these Ancient Cities the artifacts are waiting for you. There will be no artifacts appearing in the midgame! Ancient cities will be defended by Romans, Gauls or Teutons. However they will have no AI, so they cannot build fields or buildings or produce troops. But from the start they will be guarded by a certain amount of troops. Ancient Cities can only be conquered and not destroyed. The main capital of each tribe (Romans, Gauls and Teutons) is excluded and can’t be attacked or conquered. Artifacts cannot be moved and the Ancient Cities canīt be the main capital of any player. If a player owns more than one ancient city, there are certain rules to regard: A maximum of three artifacts can be activated, in which only ONE account wide or unique artifact can be activated. So: Either three small artifacts can be activated or two small and one account/ unique artifact. If a player owns two artifacts with the same effect, then only one of them will have an effect, if both are activated via treasury. Please be aware of the fact that a unique artifact does not necessarily have an account-wide scope (e.g. the unique Fools artifact). The artifact has no effect if either Victory Points are chosen or if no button has been clicked so far (idle state of artifact). Every effect endures 24 hours (timer counting down) and the owner of an Ancient City has to decide whether he wants to use the power of the artifact or to generate victory points. The treasury popup from ancient cities do only have the two buttons for: Victory Points and own artifact effect. There is no possibility to activate "remote" (foreign members' artifacts' effects) effects from here on. The "remote" artifacts' effects will be explained later on. If another player conquers your Ancient City in which the effect is active, this effect immediately stops, no matter if account wide or ancient city-wide. Ancient Cities do not provide morale bonus, while fighting for them. Alliances and "remote" artifact effect powers If you are in an alliance, where other players also possess Ancient Cities, another more complex rule applies: You can activate a "remote" or foreign artifact power from another member's Ancient City within your alliance. For this, you can see the button in the treasury popup in a "normal" village, meaning any village except of Ancient Cities. So, besides of the Ancient City powers, you can take effects for your villages from other alliance members. This foreign power is only available, if you spend 10 gold! The treasury in a village needs a certain level in order to use the effects: Meeting requirements: • Treasury Level 10: You can use "ancient village" scope artifacts from other members • Treasury Level 20: You can use "account wide" and "unique" scope artifacts from other members You are able to see all Ancient Cities (and its effects) of your alliance. Foreign effects can only be used if the owning member of that artifact has activated the effect. If the other member's artifact is "idle" (no button clicked yet) or if Victory Points were chosen by the owning player, the rest of the alliance cannot "grab" its effect for their own villages. The player taking the "remote" power for 10 gold must be aware that it will only be the rest of the time that has been left for the owner of the ancient power (time shown in the countdown). No matter which scope is shown on the member's artifact, the player who activates this for his own village just gets the effect village-wide. If the effect was activated for one village, all other “use remote power” buttons in this village are deactivated. There is no "stealing" of effects from other alliances' members: Every alliance member can take any artifact effect for their village, as long as their treasury meets the requirements. It might happen that 10 alliance members are taking the same effect, for example. There is no limitation for that. Alliance members Account deletion: If you decide to delete yourself, you cannot activate AC powers or generate VP for the alliance. Nevertheless you can still use “remote powers” Member leaves alliance: If you want to leave your alliance, you can only do so, if you don’t use artifact powers currently (regardless of remote or his own). Or in other words: If you have activated AC powers, you cannot leave your alliance. Alliance kicks member: If a leader of an alliance (the one with the necessary rights) wants to kick a player, the player will not be kicked immediately (like it is now). Instead of that, the player gets kicked 24 hours afterwards. Important: The 24 hour kicking delay counts to ANY member of the alliance, no matter if the player has Ancient Cities or activated powers. Once the leader activated the “kick player” countdown, the “player who will be soon without an alliance” cannot activate artifacts anymore, neither remote nor his own Ancient City ones. The ones that are already active stay active till their own countdown timed out. If the “player who will be soon without an alliance” wants to activate his own Ancient City powers, (before the kick by the leader is done), he needs to quit his alliance first. The "Fool's Artifact" and its special condition Foolīs artifacts change powers and scope. This happens when the Ancient City containing a Fools artifact gets conquered by ANOTHER player and either the Fools artifact powers or the victory points where chosen and the 24 hours are over. Or in other words: it changes its effect at the same time the player who controls the Ancient City with a Fools artifact can press the two buttons again. Your Travian Team Head Multihunter The following changes/bugfixes were included at the start of us5: Game T4.4 Delusion Patch 11 AEU #1869 Features - TRAVIANIV-7372: The whole ancient europe feature has been developed within the regular release. So we inserted a config variable which which enables or disables this feature. - TRAVIANIV-7385: Map Generation: The map is now generated using a map of europe. But it still has he same characteristics as the old. If you leave it on the left then you come out the right side again etc.) Basicly its just how every field is ordered on the map had changed. And there is no grey area. - TRAVIANIV-7368: Ranking: Wonders of the world: Has been switched to a Victory Points ranking. (Is still under development!) - TRAVIANIV-7383/7364: Victory points vs Artifact power: Each player holding an ancient city can choose between gaining victory points or using the artefact power. He does that decision in the treasury where he has 2 buttons. Those buttons then have a cooldown of 24 hours. After that time the player can choose again. The points/function will be gained/activated instantly when the button has been pressed. Those artefacts are not stealable and the ancient cities cannot be destroyed. - TRAVIANIV-7365: Ancient cities: The ancient citys will placed on predefined positions on the map while setting up the gameworld. So then they are instantly available at the beginning of the round. These cities will have an artefact, a basic set of buildings, an unique look on the map, an specific name and a predefined amount of troops in it. - TRAVIANIV-7367: Artefacts are now available from the game start in form of the ancient citys. There will be no setup or spawning of any other artfacts while the game. It basicly starts in midgame. - TRAVIANIV-7404: Select Starting Position: The minimap now shows the correct version of the real map. - TRAVIANIV-7370: Treasury layout modifications: Since the treasury is the place where the player holding the ancient city decides between victory points or artefact power we had to make some modifications in the layout. Also the layout differs from regular villages and ancient cities due to the fact that they have different functions. - TRAIVBXXIV-317: Map: Added a new desert tile. - TRAIVBXXIV-319: Map: A new map information popup for the desert fields has been added. - TRAIVBXXIV-318: Map: A new map information popup for the water fields has been added. - TRAIVBXXIV-354: Map: The desert tiles are now settleable. Bugfixes - TRAIVBXXIV-252: Hero: Items: If a player has 2 or more horses, he can "sell" them for 100 silver. But they are not in the auction house, they get instantly removed and the player receives 100 silver. Also the silverlog in the acp didnt list those actions, now they do. Sadly we cant correct this for players who sold their horse before the update to this patch. - TRAIVBXXIV-316: Artifact: Bigger cranny: artifact caused eventjam. Fixed. - TRAIVBXXIV-199: Player recruitment: Deleted duplicate entries were shown ingame and counted for the limit. They will not be shown anymore. - TRAIVBXXIV-357: Hero: Items: Selling Items is not possible on french servers. Fixed. - TRAIVBXXIV-261: Profile: Rename account: Using the rename function it was possible to use the same name for the account as the used password. This is not possible anymore. - TRAIVBXXIV-377: Profile: Auctions: Even though a player changed his name, in the auctions was still the old name shown. Fixed. - TRAIVBXXIV-87: Hero: Attributes: If your hero level exceeded lvl 100 the experience bar was not working correctly. Fixed. - TRAIVBXXIV-324: fixed some code errors. - TRAIVBXXIV-374: Treasury: Artifacts: Some artefacts didnt have the right name. Fixed. - TRAIVBXXIV-375: Treasury: Artefacts: Overview: The cities were not sorted correctly. Fixed. - TRAIVBXXIV-353: Treasury: Artefacts: Some artefacts bonusses were setup wrongly whilst map creation. Fixed. - TRAIVBXXIV-390: Map/Rally point: Settle: The "send troops" popup is blank for the desert map tiles. Fixed. - TRAIVBXXIV-329: Map: The map for the starting position now shows the real and correct map. - TRAIVBXXIV-351: Ancient cities: Romans: Troops starved in ancient cities. Fixed. - TRAIVBXXIV-346: Ancient cities: The treasury could be destroyed. Fixed. - TRAIVBXXIV-359: Ancient cities: Smithy: Troops do not have upgrade level of 20. Fixed. - TRAIVBXXIV-362: Ancient cities: Teutons: Building: They had a stone wall instead of earth wall. Fixed. - TRAIVBXXIV-363: Ancient cities: Capital: Clicking on the treasury lead to an "unkown error". Fixed. - TRAIVBXXIV-365: Ancient cities: Artifacts: some artefacts had a wrong scope or functionality. Fixed. - TRAIVBXXIV-347: Ancient cities: Artefacts were directly activated after conquering. Fixed. - TRAIVBXXIV-349: Ancient cities: Romans: Some villages were not set up correctly. Fixed. - TRAIVBXXIV-350: Ancient cities: Some cities were missing on the map. Fixed. Game T4.4 Delusion Patch 12 AEU #1870 Features - TRAIVBXXIV-360: Ancient cities: The amount of troops that will be setup per city are in relation to which kind of scope the artefact in the village has. - TRAIVBXXIV-387: NPC Roman/Teuton/Gaul: They have been exluded from the statistics. - TRAIVBXXIV-388: NPC Roman/Teuton/Gaul: The main village from the 3 Roman/Teuton/Gaul is not attackable so that they wont disappear. - TRAIVBXXIV-389: NPC Roman/Teuton/Gaul: They have been removed from the botdetection so that they dont get banned by it. - TRAIVBXXIV-401: NPC Roman/Teuton/Gaul: Made the names translateable. - TRAIVBXXIV-361: Ancient cities: Disabled the morale bonus for all Troops in NPC villages. Bugfixes - TRAIVBXXIV-306: Ancient Cities: It was possible to make an ancient city your capital, so it could not be conquered. Fixed. - TRAIVBXXIV-369: Ancient Cities: Report: Treasury and artefact messages have been shown in the report even though they had no function. Fixed. - TRAIVBXXIV-416: Ancient Cities: Artefacts: Unique artefacts were missing. Fixed. - TRAIVBXXIV-422: Ancient Cities: Artefacts: The numeration in the artefacts names were missing. Fixed. - TRAIVBXXIV-424: Ancient Cities: Mapping: Fixed some wrong names and artefact scopes. - TRAIVBXXIV-369: Ancient cities: Report: Treasury and artefact messages were shown even though they are not available in this game mode. Fixed. - TRAIVBXXIV-391: Ancient cities: It is possible to rename generated villages. Fixed. - TRAIVBXXIV-309: IGM Spam Protection: Messages by ignored users reappeared after the ignored player deleted his account. Fixed. - TRAIVBXXIV-385: Truce: Sometime truce doesn't work. We now implemented an automatic restart of the eventsystem shortly before the truce should start. - TRAIVBXXIV-399: Achievements: The text for the rewards in the Popup were wrong. Fixed. - TRAIVBXXIV-409: Battle Report: The report stated that the attacked village has been completely destroyed which is incorrect. Fixed. - TRAIVBXXIV-411: Statistics: Victory points: It could occure that the ranking had gaps in it from deleted alliances. Fixed. - TRAIVBXXIV-412: Village: Name: Editing the village name did not work. Fixed. - TRAIVBXXIV-414: Profile: Players will only see their personal set language in every other players profile. Fixed. - TRAIVBXXIV-429: Statistics: Victory points tab showed wrong values for "players" and "cities". - TRAIVBXXIV-434: Game end : Gold transfer links have not created. Fixed. Game T4.4 Delusion Patch 12.2 AEU #1877 Bugfixes - TRAIVBXXIV-447: Rally Point: Send Troops: Not possible to send troops between accountīs villages at all. Fixed. Game T4.4 Delusion Patch 16 AEU #1881 Bugfixes - TRAIVBXXIV-403: Ancient Cities: Artefact: More than one active "account wide" artefact could be activated. Fixed. - TRAIVBXXIV-447: Rally Point: Send Troops: It was not possible to send troops between accountīs villages at all. Fixed. - TRAIVBXXIV-165: Quest & Tutorial: Tips: Tips reappear even if you switch off the tips. Fixed. - TRAIVBXXIV-423: Map: Some Ancient Cities were not correctly placed on the map. Fixed. Features - TRAIVBXXIV-366: Ancient Cities: If a player that holds an ancient city deletes himself, then this city will not be deleted. It will change its state back to a regular ancient city. - TRAIVBXXIV-402: Ancient Cities: Tooltips/Naming: Removed the "village" label from the ancient cities. - TRAIVBXXIV-426: Ancient Cities: Treasury: The layout from the treasury has been changed so that all available artefact powers are listed. - TRAIVBXXIV-462: Ancient Cities: Artefact of the Fool: This artefact will only change its scope&value when a player chooses "artefact power" or if the ancient city gets conquered by another player. - TRAIVBXXIV-415: Map: Resourcefields: Added a village graphic where the village is the desert. - TRAIVBXXIV-440: Map: Crop fields/Bonus oases: The distribution of this fields on the map has been recalibrated so its a little more spread equally. - TRAIVBXXIV-455: Hero: Adventures: Missing language variable %%adventure.sea(en)%% has been added. - TRAIVBXXIV-461: Alliance: Leaving: It is only possible to leave an alliance if this player has no artefact powers activated. If an alliance member (with the rights for this) kicks another player out of the alliance, then this will happen with a 24 hours countdown. In that time the "kicked" player cant activate any artefact powers. - TRAIVBXXIV-471: Ancient Cities: Supporting Troops from a player that are being sent to an Ancient City will be sent back as soon as they arrive. (This is basicly the same logic that functions for "regular" natar villages on a normal server.) - TRAIVBXXIV-381: Replaced some graphics. - TRAIVBXXIV-427/TRAIVBXXIV-428/TRAIVBXXIV-432/TRAIVBXXIV-460/TRAIVBXXIV-431: Remote Artefacts This is a new feature, which is why i put some tasks and their description together. If a member of your alliance has an ancient city with a artfact active, then you can share this function to your village/account as long as the holder of the ancient city has the artefact power active. You do this by clicking in your treasury in a village that is not a ancient city. Here you can see all active artefacts from you alliance and you can choose one. Your treasury needs to be at the level that is required for that specific artefact. Otherwise you wont be able to activate it. Using this feature will cost 10 gold. Game T4.4 Delusion Patch 18 AEU #1883 Bugfixes - TRAIVBXXIV-475: Hero: Oasis: The hero gets lost when he tries to raid an oases while being equipped with cages. Fixed. - TRAIVBXXIV-485: Hero: Adventure: Report: The image in adventure reports were missing for desert and water adventures. Fixed. - TRAIVBXXIV-492: Map: Ancient Cities: When update from a release older than patch 18, there were some issues with the recognition of the ancient cities. Fixed. - TRAIVBXXIV-493: Remote Artefact: Players were able to use the "activate" button even though their treasury was not high enough for this artefact. Features - TRAIVBXXIV-487: Ancient Cities: Added own graphics for dorf2.php and the map images. - TRAIVBXXIV-477: Trade Office: We raised the bonus that is provided by the trade office for each tribe. - TRAIVBXXIV-478: Tournament Square: We raised the bonus that is provided by the tournament square. - TRAIVBXXIV-483: Alliance: Kicking a player: A alliance leader now has the possibillity to abort the countdown from a player that he wanted to kick from the alliance. Head Multihunter The following changes/bug fixes are scheduled to be implemented on us5 on Tuesday, July 22, with a short downtime: Game T4.4 Delusion Patch 21 AEU #1888 Bugfixes - TRAIVBXXIV-479: aEU: Map: Low Bandwith: Desert Tiles did not exist in the low-res mode. Fixed. - TRAIVBXXIV-481: aEU: Map: Low Bandwith: Water Tiles did not exist in the low-res mode. Fixed. - TRAIVBXXIV-482: aEU: Remote/Artifacts: Alliance: Kicked player: If a player without an artefact has been removed from the alliance, then this happened instant. Now every member has a 24 hour countdown before he gets kicked. - TRAIVBXXIV-490: aEU: Treasury: Numeration of artefacts in treasury popup is wrong. Fixed. - TRAIVBXXIV-486: aEU: Treasury: When logged in with Low Bandwidth treasury popup showed the new graphics. Now they are not shown anymore. - TRAIVBXXIV-499: aEU: GameEnd: System Message: Some Sysmessage language variables were not working. Fixed. - TRAIVBXXIV-501: Village: Main Building: Demolish: Villages didn't get deleted when being demolished completely. Fixed. - TRAIVBXXIV-508: aEU: Alliance: When a player is being kicked he could activate ancient city powers. Fixed. - TRAIVBXXIV-512: aEU: Treasury: The listing of the unique artefacts were wrong. Now all unique artefact will always be shown at the end of the numeration. - TRAIVBXXIV-520: aEU: Treasury: Management tab is not displayed correctly in non-ancient cities. Fixed. - TRAIVBXXIV-526: aEU: Alliance: Kicktimer: If reloading a page with the kick timer, it multiplies and gives a new 24 hours kicktimer Fixed. Features - TRAIVBXXIV-478: aEU: Village: Tournament square: The bonus provided by the tournament square has been doubled. - TRAIVBXXIV-504: aEU: Ancient cities: They received some extra graphics to improve usability. - TRAIVBXXIV-506: aEU: Alliance: Kicktimer: If a player has the kicktimer active, he can manually instant-leave the alliance so he is able to use his artefact again. Otherwise it would be possible to block this player. Game T4.4 Delusion Patch 21.4 AEU #1901 Bugfixes - TRAIVBXXIV-553: aEU: Ancient cities: Artefact of the fool villages had a wrong troop mapping. - TRAIVBXXIV-544: aEU: Ancient cities: Wrong mapping for units and artefacts for some villages and artefacts. Last edited by HMH Carrie; 07-23-2014 at 08:39 PM. Posting Permissions - You may not post new threads - You may not post replies - You may not post attachments - You may not edit your posts Forum Rules
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Community Manager Travian drevna Europa - lista izmjena Izmjene Umjesto standardne Travian karte imamo novu kartu koja prikazuje Europu sa dijelovima sjeverne Afrike i Bliskog istoka. Više neće biti svjetskih čuda. Možete pobijediti samo sakupljajući pobjedničke bodove sa Vašim savezom. Savez sa najviše pobjedničkih bodova pobjeđuje. Bonusi koje donose ured za trgovinu i viteška arena su duplirani. Drevni gradovi i artefakti Biti će 87 drevnih gradova koji će biti raspoređeni po karti od samog početka. U drevnim gradovima se nalaze artefakti. Ovoga puta se artefakti ne pojavljuju u središnjem dijelu igre! Drevne gradove će braniti Rimljani, Gali ili Teutonci. Međutim, oni neće imati vještačku inteligenciju tako da neće unapređivati resursna polja, građevine ili obučavati vojsku. Iako, od samog početka igre drevne gradove će čuvati određeni broj vojnika. Drevni gradovi mogu biti osvojeni ali ne mogu biti uništeni. Glavni drevni grad Rimljana, Gala i Teutonaca ne može biti napadnut ni osvojen. Artefakti se ne mogu prebaciti iz drevnog grada u neko drugo selo i drevni grad ne može biti proglašen za glavni grad nekog igrača. Ukoliko igrač posjeduje više od jednog drevnog grada postoje određena pravila: Najviše tri artefakta mogu biti aktivna, od kojih samo JEDAN može biti veliki ili posebni. To znači da možete imati aktivna tri mala artefakta ili dva mala i jedan veliki/posebni artefakt. Ako igrač posjeduje dva artefakta istog tipa onda će samo jedan od njih imati učinak ako su oba aktivirana u riznici. Obratite pažnju da posebni artefakti nisu uvijek artefakti koji djeluju na cijeli račun (npr. posebni ludi artefakt). Artefakt nema učinak ukoliko ste izabrali da dobijate pobjedničke bodove ili niste kliknuli na dugme za izbor (prazan hod artefakta). Svaki učinak traje 24 sata (prikazuje se odbrojavanje) i vlasnik drevnog grada odlučuje želi li koristiti moći artefakta ili će praviti pobjedničke bodove. U riznici drevnog grada postoje dva dugmeta jedno je za proizvodnju pobjedničkih bodova, a drugo za korištenje učinka artefakta. Nema opcije za „daljinsko“ aktiviranje tuđeg artefakta ali učinak artefakta može biti „kopiran“ u sela drugih članova saveza, to će biti poslije objašnjeno. Ukoliko drugi igrač osvoji Vaš drevni grad dok je učinak aktivan on će se trenutno završiti bez obzira da li je učinak bio na cijeli račun ili samo na drevno selo. Prilikom borbe u drevnim gradovima nema moralnog bonusa. Savezi i „kopiranje“ učinka artefakta Ukoliko ste u savezu u kojem i drugi igrači posjeduju drevne gradove postoji još jedno složeno pravilo: Možete aktivirati tj. „kopirati“ učinak artefakta iz drevnog grada Vašeg suigrača. Da biste uradili ovo potrebno je kliknuti na odgovarajuće dugme koje će biti prikazano u rizici „običnog“ sela, što znači bilo koje selo osim drevnog grada. To znači da osim moći iz drevnog grada koji posjedujete možete uzeti i moći iz sela drugih igrača koji su dio Vašeg saveza. Potrebno je da riznica bude na odgovarajućoj razini kako biste mogli koristiti učinke: Preduvjeti: - Riznica razina 10: možete koristiti učinke malih drevnih gradova koji pripadaju članovima Vašeg saveza. - Riznica stepen 20: možete koristiti učinke velikih ili posebnih drevnih gradova koji pripadaju članovima Vašeg saveza. Možete vidjeti sve drevne gradove (i učinke) u riznici. Efekti drugih članova saveza mogu se koristiti samo ako je vlasnik tog drevnog grada aktivirao korištenje moći. Ukoliko je artefakt u stanju „mirovanja“ (igrač nije napravio izbor) ili je izabrana proizvodnja pobjedničkih bodova ostali članovi saveza ne mogu koristiti moći artefakta u svojim naseljima. Igrač koji aktivira moći tuđeg artefakta mora biti svjestan da će to trajati samo onoliko koliko je preostalo u prikazanom brojaču ili čak i kraće ako netko drugi osvoji to drevno selo. Bez obzira na oblast djelovanja artefakta u drevnom selu kada taj učinak aktivira neki drugi član saveza on će se uvijek odnositi samo na selo iz kojeg ste aktivirali tu opciju. Ako je učinak aktiviran u jednom selu, u svim ostalim će opcija za aktivaciju biti deaktivirana. Nema "krađe" učinka artefakta od drugih članova saveza: svaki član saveza može uzeti učinak artefakta za svoje selo sve dok imaju riznicu odgovarajuće razine. Može se dogoditi da npr. 10 članova saveza koriste isti učinak. Nema ograničenja u tom pogledu. Članovi saveza Brisanje računa: Ukoliko odlučite obrisati račun ne možete aktivirati drevne moći ili proizvoditi pobjedničke bodove za savez, ali možete koristiti moći artefakta Vaših suigrača. Igrač napušta savez: Ukoliko želite napustiti savez možete to učiniti samo ako ne koristite drevne moći (Vaše ili Vaših suigrača). Drugim riječima: Ako imate aktivirane drevne moći ne možete napustiti savez. Izbacivanje igrača iz saveza: Ako vođa saveza (onaj koji ima odgovarajuće opcije) želi izbaciti nekog igrača iz saveza on neće biti izbačen istog trenutka (kao što je do sada bilo) već će igrač biti izbačen 24 sata poslije. Važno: prilikom izbacivanja SVAKOG igrača potrebno je pričekati 24 sata bez obzira da li su moći drevnog grada aktivirane ili ne. Kada vođa saveza aktivira proces „izbacivanja igrača“, igrač koji će uskoro biti izbačen iz saveza ne može aktivirati svoje ni tuđe artefakte. Efekti koji su već aktivni će ostati aktivni do završetka odbrojavanja. Ukoliko igrač koji će uskoro biti izbačen želi aktivirati moći u svom drevnom gradu (prije nego što se proces izbacivanja završi) mora prvo sam napustiti savez. "Artefakt lude" i specijalni uvjeti Artefakt lude mijenja svoje moći i oblast djelovanja. Ovo se događa prilikom osvajanja drevnog grada od strane DRUGOG igrača ili kada se period od 24 sata nakon izbora korištenja moći artefakta ili proizvodnje pobjedničkih bodova završi. Drugim riječima: Učinak se mijenja u isto vrijeme kada igrač koji posjeduje taj drevni grad može ponovo da napravi izbor između korišćenja moći i proizvodnje pobjedničkih bodova. Community Manager Pravila Postanja - You may not post new threads - You may not post replies - You may not post attachments - You may not edit your posts Forum Rules