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A large series of games Submachine now has 10 parts and belongs to the authorship of Mateusz Skutnik. Release of the game began in 2005, and sends players to the looped world. The plot develops from an outside person, and as if turns the gamer into an active character. Of the idea of Mateusz, the hero awakens in some unfamiliar place, completely not realizing how he ended up there. This is a classic scenario for cinema, but it also fits well as a game version, and you will not only be spectators, but active participants in the events. From a point of adventure will be the basement. He appears in the first part of the game Submachine, and later we'll see him again in the second and fourth series, but on the other side. Having woken up in a stone bag, the hero must find an outlet to go outside, and for this it is necessary to perform actions natural for such a genre: Moving in the perimeter, you do not pass the levels, and then the question of a constant increase in the degree of complexity does not go. You have several rooms that need to be carefully examined for available caches and useful artifacts. Some things are hidden, and they still have to be able to get to. In the first series of a certain storyline is not observed, but the found part of the diary becomes a starting point. When you complete all the tasks, you will go to the open space, and this will mean the end of the events. Continuation of the game Submachine sends the players to the base of the lighthouse, which also has to get out by launching a teleporter. The rooms became much larger, and you will have to wander thoroughly. Again it is necessary to solve puzzles and look in every corner to solve another mystery. For example, behind the masonry in the rooms of the lower storey of the lighthouse is a secret door to another room. After you open it, it will remain unlocked, and in the fifth part you will again pass through it to the room found, which undergoes certain changes will be half buried by the earth. In August 2006 Appeared the third part of the game cycle Submachine. The character is again in a gloomy room, and continues to move. His adventure increasingly begins to resemble the film"Cube", when each room constantly moved in space, many resembled the previous ones, but were filled with other traps. Getting up, down the floor below, passing through the side arches, you get into the twin rooms, but at the top you see a scoreboard that shows the coordinates, which helps to navigate. The starting room is 0-0, but if you pass to the right, and pass two rooms, and then go up one level, the scoreboard will show 2: 1. In the final two options are possible: But as the fourth version of Submashin's game was released a year later, the hero was rescued by Murtom, and woke up on the roof of the laboratory. New scouring through the territory begins, the solution of the next tasks, the search for answers. When all the trials are over, you are recognized as worthy to work in a secret laboratory. At the last minute of the game you have a choice of how to finish it, and for this you have to go to one of the doors. But there are many more adventures ahead, regardless of the step taken, and therefore it's time to master the plot.
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Bolshaya Submashina igra serije sada ima 10 komada, a autor Mateusz Skutnik. Akcija Problem je počeo u 2005, i šalje igrače u svijetu opsjednutom. Radnja se razvija na strani lica, a ako zavoja igrač u trenutnoj karaktera. Po ideja Mateus, junak budi u nekoj vrsti čudnom mjestu, ne znajući kako je to zavrsilo. Ovo je klasičan scenario za film, ali je izvrstan i kao live-akcija verziji, i nećete biti samo navijači, nego kao aktivni sudionici u događajima. Otpravnoy točka avantura će biti podrum. On se pojavljuje u prvom dijelu igre Submashina, a kasnije ćemo ga opet vidjeti u drugoj i četvrtoj seriji, ali s druge strane. Buđenja u zatvorskoj ćeliji, junak mora pronaći način da izađu, a to će morati učiniti stvari koje su prirodno za ovaj žanr: Peremeschayas obod, ne prođe razini, a potom govoriti o stalnom povećanju stupnja težine pitanja. Imate nekoliko prostorija koje treba pažljivo ispitati postojeće zalihe i korisne predmete. Neke stvari su skrivene, a oni još uvijek trebaju biti u mogućnosti doći. U prvoj seriji određenom pričom ne poštuje, ali pronašao dnevnik postaje polazna točka. Kad završi sve zadatke, ostaviti otvoren prostor, a to bi značilo i kraj događaja. Prodolzhenie Submashina igra šalje igrače u podnožju svjetionika, iz koje će također dobiti pokrenut teleport. Soba je bila mnogo veća, te su temeljito lutaju. Opet, potrebno je riješiti zagonetku i gledati u svaki kutak riješiti još jednu tajnu. Na primjer, za polaganje u prizemlju sobi svjetionika na tajna vrata u drugoj sobi. Kada ga otvorite, ona će ostati otključana, a peti dio vas opet prođe kroz njega u sobu je utvrdio da doživjeti promjene će biti pola-pokrivena zemljom. V kolovoz 2006 postojao je treći dio serije Submashina igara. Lik je opet u mračnoj sobi, a nastavlja se kretati. Njegova avantura počinje sve više i više nalikuju na film"Kocka", gdje svaka soba je stalno kreće u prostoru, mnogi su bili kao i prijašnji, ali su bile pune druge zamke. Podnimayas gore i dolje na katu ispod, koji prolazi kroz bočne lukova, možete pronaći sebe u dvokrevetnoj sobi, ali na vrhu ćete vidjeti zaslon koji prikazuje lokaciju koja pomaže za navigaciju. Početni boravak, 0: 0, ali ako idete na desno i proći dvije sobe, a zatim uspon na višu razinu, na semaforu će se pojaviti 2: 1. V Posljednje dvije opcije: No jer godinu dana kasnije došao četvrtu verziju igre Submashina junak je spasio Murtogom, i probudio se na krov laboratoriju. Počnite bacajući novi teritorij, sljedeći odluka Mozgalice, odgovara pretraživanja. Kada su svi testovi leđa, prepoznat ćete dostojan rad u tajnom laboratoriju. U posljednjim minutama utakmice imate izbor kako ga završiti, a za to se ide u jednu od vrata. No, tu je još puno avantura, bez obzira na korake napravio, pa je vrijeme da se razvije priču.