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Tomb Raider Yamatai Concept Art – New Milestone By Dre on April 6, 2015 | 1 comment Tomb Raider has reached yet another milestone, having sold 8.5 million copies since it’s initial release in March of 2013. The game has been sold across 6 gaming platforms, consisting of Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, and Mac! This is an incredible record the game holds, currently being the highest sold title in the entire Tomb Raider franchise. RELATED: “Rise of The Tomb Raider” Launch Campaign Congratulations to the entire team who worked on the newest Tomb Raider iteration. It’s a perfect example of a reboot done right. In celebration of this incredible milestone, Crystal has released some new concept art from the last game’s development. Enjoy the gallery below! Tomb Raider Mac Version In The Works By Dre on September 11, 2013 | No comments yet Tomb Raider launched with an impressive 1 million copies sold within the first 48-hours of it’s initial release earlier this year, and it appears that a version for the game will be available on the mac platform very soon! Neither Crystal Dynamics or Square Enix has officially announced the game’s release date for the Mac, but an ESRB rating reports Feral Interactive Limited is publishing a version of Tomb Raider for the Macintosh, so the release window shouldn’t be too far away! Stay tuned for more details on the Mac OS X release. Update: A request for a confirmation statement was sent out to Feral Interactive, and they shared the following: “We are unable to share details of our future release schedule until a game is officially announced via our website. This means that we are unable to confirm or deny that Feral Interactive will be bringing this title to Mac.” It’s evident that they’re the ones who will be bringing this fantastic game to the Mac. We’ll just have to wait until they officially announce this title. Update: Feral Interactive & Crystal Dynamics just officially announced that Tomb Raider’s appearance on the mac will launch later this year! Crystal Dynamics released the following: “We’re excited to bring Tomb Raider to the Mac, and in doing so introduce a new audience to Lara Croft’s origin story,” said Darrell Gallagher, Head of Product Development and Studios at Square Enix. “This is one more step on the road to achieving everything we wanted with the game.” Pricing, system requirements, and Mac multiplayer details will be revealed closer to the release date. Connect with Feral Interactive via it’s social media sites: Tomb Raider Surpasses 4 Million Copies in Sales By Dre on August 30, 2013 | 12 comments The Tomb Raider reboot released for the PS3, Xbox 360 & PC earlier this year and has finally sold more than 4 million copies world wide. This makes this the fastest selling game in the Tomb Raider franchise, according to a statement released by Darrell Gallagher. Gallagher is the former studio head of the Tomb Raider development team at Crystal Dynamics and is now the head of product development and studios for Square Enix. Tomb Raider remains one of the biggest selling releases of 2013 in many major territories with more than 4 million units sold worldwide so far. However, a few months after Tomb Raider’s release, Square Enix announced that the game failed to reach predicted sales targets. Crystal Dynamics defended Tomb Raider‘s sales, stating the reboot had the “most successful launch” of any game this year in addition to setting a new record for the highest sales in the franchise’s history.
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David Gallagher, čelni čovjek razvoja proizvoda i studija u Square Enixu, potvrdio je informaciju da je Tomb Raider prodao više od 4 milijuna primjeraka od svog izlaska u ožujku ove godine. 'Sad smo u odličnoj poziciji gdje su odluke koje smo donijeli i spremnost koju smo pokazali kod prihvaćanja novog smjera igre rezultirali najbrže prodavanom igrom u povijesti franšize te najhvaljenijim naslovom koji je izašao iz našeg studija'. Osim Tomb Raidera, Gallagher je istaknuo Sleeping Dogs i Just Cause 2 kao uspješne igre studija. Sleeping Dogs je postao profitabilan za Square Enix, a obje igre mjesečno uživaju aktivan gaming community od pola milijuna igrača. Zanimljivo je da su obje igre, Tomb Raider i Sleeping Dogs, kao i Hitman: Absolution proglašene razočaranjima nakon što nisu uspjele ostvariti prenapuhane ciljeve Square Enixa. Nedugo nakon lansiranja igre u ožujku, studio je objavio da je Tomb Raider isporučen u 3.4 milijuna primjeraka, što je studio doživio kao neuspjeh jer igra nije prodala 5 do 6 milijuna kopija kako je Square Enix predviđao. Unatoč 'neuspjehu', novi nastavak Tomb Raidera već je u razvoju, kako je potvrđeno ranije ovog mjeseca.