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Archive for the ‘Flash animation tutorials’ Category flash animation tutorials effects The lesson is designed using flash software which is a premium software for web animation. For a creative person, sky is the limit when he uses flash. The software provides lots of option for drawing and filling the colors to create the static object and then add life to it using animation techniques. Its amazing to fill yje life in otherwise still object and move it across the stage. The reusability of flash symbols make the animation light like a feather. Try to use these tips and tricks as a guideline and explore the world of creativity. You need to draw scenery for this project. You may get some idea with Sunset project in corel DRAW about drawing scenery. Create a new file of 160 X 160 Pixels. Make five layers. Name each layer by double clicking on it. Select the respective layers and draw the artwork. Draw the ship Convert it into symbol. Create its reflection. Change the color of the reflection. Group both the ships. Using Radial Gradient, draw the wave effect and place it in the middle of the lake. Reduce the size of the wave and fade it to invisible. Select Tree, Mountains and Sky_Water layers and add 80 frames to it. Select Ship layer. Drag the ship towards the left for the first frame and towards right at 40. Create Motion Tween. Select Waves layer. Add keyframe at 25, 60. Scale it to zoom at 60. Make it visible using Alpha. Create Motion Tween. Add keyframe at 80 and make the wave invisible again using Alpha. Create Motion Tween. Save the file. Flash animation tutorials symbols make the animation light like a feather. Try to use these tips and tricks as a guideline and explore the world of creativity. More flash animation tutorials explosion Flash animation tutorials comes equipped with a set of powerful filters that, in the right hands, can add excitement and an animated punch to your Flash work. In the wrong hands they can make your work look cheap and amateurish. The temptation for designers is to become filter-happy, adding them anywhere and everywhere. A subtle approach is always best and in this tutorial you’ll learn how to use filters to create animated Flash neon-style graphics. We’ll then add some code to make them user-initiated. Finally, we’ll use a very simple masking technique to create an effective site opener. More flash animation tutorials ebooks Quick way to produce pageflip using CS4 and jpeg images. Uses for internet and e-mail distribution (pdf). Flash animation tutorials go to the Properties panel and click on the Size button. In the dialog box that appears, enter a Width value of 250 pixels and a Height value of 100 pixels. Now select a background color for the movie. Any color other than white is fine. More flash animation tutorials drawing Adobe Flash CS4 offers several drawing tools for creating cool characters and designs. Each tool differs from the others and yields different stylistic results. Some tools create larger file sizes while other tools result in smaller files. As you become more familiar with these tools, you’ll learn to choose the best tool to achieve the artistic style you want while adhereing to any file size requirements you may have. It’s a tradeoff to balance between file size and download times and playback performance. In this section, I take a look at each of the drawing tools in Flash and discuss the pros and cons of each. Flash animation tutorials teach you drawing with the Brush tool is the same as drawing with shapes. It’s the tool that feels the most natural when used due to the support of pressure sensitivity and tilt features More flash tutorials animation and drawing Flash animation tutorial will explain to you how to use tools and make a tutorial easy way to learn and create. In this tutorial we use Adobe Flash to make interesting animation effect without using ActionScript. Some Flash animation may use only a few lines of simple More flash animation tutorials dvd This Tutorial shows you how to make your own start/stop button for an animated sequence. This tells the flash movie that when the play button is released. Flash animation tutorial will explain to you how to use tools and make a tutorial easy way to learn and create. In this tutorial we use Adobe Flash to make interesting animation effect without using ActionScript. Some Flash animation may use only a few lines of simple More flash animation tutorials backgrounds This is just a small tutorial on exporting digitally painted backgrounds from Photoshop and animating them slightly to make the picture come “alive”. Easy and cool tutorial for animating background. Flash animation tutorial will explain to you how to use tools and make a tutorial easy way to learn and create. In this tutorial we use Adobe Flash to make interesting animation effect without using ActionScript. Some Flash animation may use only a few lines of simple. flash animation tutorials buttons One of the most effective ways of adding interactivity to your flash website or interface is to have animated button rollovers, also known as “complex buttons”. A complex button has the same up, over and down state that your standard “simple button” would have, but allows you to join the different states with animation. createObject(‘swf’,’/images/tutorials/design/flash/jf3/complexebuttontut.swf’,’width’,’170?,’height’,’51?,’scale’,’exactfit’,’quality’,’best’,’allowScriptAccess’,’sameDomain’,’bgcolor’,’#006666?); There are a few different ways to achieve this same effect within Flash. I’m going to show you my personal favorite. I prefer this technique because it allows the flexibility of having one animation from the “up” to the “over” state and a different animation going backwards from the “over” to “up” state if you wish. STEP 1: Prepare Flash Document First, I’m going to set up my Flash document. The button that I created in Photoshop will require a 170 x 50 stage, and I will set my frame rate to 30 frames per second. STEP 2: Create Movie Clip Container Next, we are going to create a movie clip that will contain the assembly of our button. Go to Insert > New Symbol… (Ctl+F8) to create the container clip. In the Create New Symbol dialog, select Movie Clip and give it the name “mc_aboutContainer”. I am assuming this button will be my “About” link, hence the name. STEP 3: Create Button Rename Layer 1, “BG”, as it will contain our button graphic. Now, in the first frame of the BG layer, either create a background for your button or Import one you’ve already made in Photoshop. This should be just the background of the button, no text. If you plan on animating anything about this background (color, transparency, etc.) you should convert it to a movie clip as well. To convert your button background to a movie clip, select it and hit F8 or Modify > Convert to Symbol. Select movie clip, and name it “mc_aboutButton”. STEP 4: Create Button Label Next, we will create the text that will be on our button. Create a new layer and name it “Label”. In the first frame of this new layer use the Text tool to add text to your button. Mine will say ABOUT since this is the link to my “about us” page. If you plan on animating the text (I do), convert it to a Movie clip by selecting the newly-created text and hitting F8 (Modify > Convert to Symbol), select Movie Clip and name it “mc_about”. STEP 5: Set Up Frame Labels Now we are going to set up a layer that contains frame labels. You can use these labels as cue points and to give direction to the play head. Create a new layer and name it “Frame Labels” . In the 2nd frame insert a blank keyframe (Insert > Timeline > Blank Keyframe or right-click on the frame itself and select Insert Blank Keyframe). With the blank keyframe in frame 2 selected, go to the Properties Inspector window and where it says FRAME enter “s1″ in the box. Do the same thing in frame 11, but name this one “s2″. You should now see these frame labels displayed in your Timeline window. Now select frame 20, right-click and select Insert Frame. I am planning on having a 20-frame animation and this will signify the end of it. So “s1″ should extend from frame 2 to frame 10 and “s2″ should be from frame 11 to 20, as shown below. STEP 6: Actions Layer Create a new layer above your Frame Labels layer and name it “Actions”. In the first frame, open the script window (F9) and add a stop; stop(); or (ESC+S+T). Now add another stop function to frame 10. The Actions layer layout and the Frame Labels layer layout should look like this: STEP 7: Create a Hit Area Now we will need to create a hit area for the button which will also contain the scripting that will make our button animation work. Create a new layer, name it “Hit Area”. Select the first frame of this new layer, then select your Rectangle Tool from the tool bar and draw out a rectangle over the top of the button. This represents the clickable area of the button. Select frame 20 of the HIT AREA layer, right-click and choose Insert Frame to extend the hit area out to frame 20, the duration of our animation. Select the rectangle, hit F8 (Modify > Convert to Symbol) to convert it to a Symbol. In the dialog that appears, select Button and name it “btn_aboutHitArea”. Now double-click your hit area button to enter its Editing Mode. Drag the keyframe that is under the “UP” label to under the “HIT” label, thus defining the hit area. (Note: This is also the place you would add sounds to the Up, Over, Down or Hit states by adding blank keyframes and attaching the sounds to them; however, this process is not covered in this tutorial.) STEP 8: Scripting Now we will add script to our button. With nothing else selected on the Stage, click the hit area of the button one time to select it. Hit F9 to open the Script window and place the following code: on (rollOver, dragOver) { gotoAndPlay("s1"); on (rollOut, dragOut) { gotoAndPlay("s2"); on (release) { getURL("index.php") This tells the play head that when the hit area is rolled over – go to frame label “s1″ and play. When the mouse is taken away, (rollout) – go to frame label “s2″ and play. When the button is hit on (release) – proceed to index.php. This example assumes that the button will be controlling a web page navigation. If you were using this button to control the play head inside of a .FLA doc, you would replace the getURL with a gotoAndPlay (frame number or label), or whatever your desired function for clicking the button would be. STEP 9: Animating Now that our button is assembled and coded properly, we must create the animation for the rollover and rollout effects. Hide the hit area that is covering the button so you can work on the other elements freely. Hold Alt + click-and-drag the first frame of your button’s background layer to frame 10, so that it lines up beneath the 2nd stop in the Actions layer. We are going to make the button appear to change colors when it is rolled over. When the button is rolled over, the play head will play this first animation (“s1″) and the play head will stop on frame 10 because of the stop function we placed in the actions layer. It will remain there until the button is either rolled out or clicked. Hence, Frame 10 would then be considered your “Up” state. To change the color of the button, I selected the button background in frame 10, went down to TINT in the properties inspector, and changed it to a darker color. Now, go back to frame 1 of the button’s background layer and hold Alt + click-and-drag a copy of frame 1 to frame 20. This will give the effect of the button changing to a darker color on rollover and then returning back to its original color on rollout. Right-click on the first frame and select Create Motion Tween. This will now make it fade between the colors. Do the same on frame 10: select it, right-click, and select Create Motion Tween. If you choose to do so, you may apply the same sort of effect to the button’s text. I changed the color of my text and the position for the “Up” state, as shown in the diagram below. This diagram also illustrates the frame layout you should have so far. You have now successfully created a functional “complex” button and if you wanted, you could leave it at this step. I will take it just a bit further to illustrate why I prefer this technique over others. The reason is that this technique gives you the ability to have 2 separate animations for rollover and roll out. STEP 10: Going Further: Adding an Additional Design Element Create a new layer and name it “Star”. On the 10th frame or your “up state” of this new layer, right-click and choose Insert Blank Keyframe. Select the PolyStar Tool from the tool bar (shares the same spot as the Rectangle Tool) and hit the Options button in the Properties Inspector window. In the Tool Settings dialog that appears, set Style to star, Number of Sides to 5, and Star Point Size to 0.50. Drag out the star on your button and position it how you would like it to appear when the button is in its “up” state. With the newly-created star selected, hit F8 to open the Convert to Symbol window. You may give the star a name of whatever you’d like. It is important to convert it to a movie clip so that you can apply effects to it. Now hold down Alt + click-and-drag a copy of frame 10 to frame 1. Manipulate the star in someway so that it looks different in frame 1 than in frame 10. I lowered the opacity on mine and shrunk it so it will appear to have the effect of “popping up” when the button is rolled over. Now, hold Alt + click-and-drag a copy of frame 1 to frame 20. Right-click frame 1 and choose Create Motion Tween. Now go to frame 10, create a Motion Tween, go down the Properties Inspector and this time, set Rotate to CCW (counter clockwise) and set the Times to 3. This will give the effect of the star fading in and getting bigger on rollover. Then on rollout, the star will rotate and disappear. Being able to have 2 separate animations on roll over and rollout adds an extra bit of customization that is nice to include and is very useful at times. Flash animation tutorial will explain to you how to use tools and make a tutorial easy way to learn and create. In this tutorial we use Adobe Flash to make interesting animation effect without using ActionScript. Some Flash animation may use only a few lines of simple. Flash animation tutorials actionscript Use Actionscript 3.0 in Flash to script your animation frame rates to put the animation speeds under the control of the viewer. test_txt.text = “FPS = “+stage.frameRate; flash animation tutorials advance For the latest information about animation in Adobe Flash, The Girl was one of those easy-to-create characters. She came together almost like magic. From the original paper sketch to the final vector drawing. Girl character because she uses nearly every animation technique that Flash has to offer. Flash animation tutorial will explain to you how to use tools and make a tutorial easy way to learn and create. In this tutorial we use Adobe Flash to make interesting animation effect without using ActionScript. Some Flash animation may use only a few lines of simple.
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Flash animacija tutoriali tipke Jedan od najučinkovitijih načina dodavanjem interaktivnost na vaše web stranice ili bljesak sučelje je imati animirane gumb prevrtanje, također poznat kao "složene tipke". Kompleksu gumb ima istu gore, i dolje preko države da vaš standard "jednostavno gumb" će imati, ali vam omogućava da se uključe u različite države s animacijom. Postoji nekoliko različitih načina da se to postigne isti učinak u Flash-u. Ja ću vam pokazati moj osobni favorit. Volim ovu tehniku jer omogućava fleksibilnost imaju jednu animaciju od "gore" za "preko" države i različite animacije ide unatrag od "preko" da "gore" države, ako želite. KORAK 1: Pripremiti Flash dokumenata Prvo, ja ću postaviti moj Flash dokument. Gumb koji sam napravio u Photoshopu zahtijevat će 170 x 50 stupnja, a ja ću postaviti moj frame rate do 30 sličica u sekundi. KORAK 2: Napravite Movie Clip kontejnera Zatim ćemo stvoriti filmski isječak koji će sadržavati sklop naše gumb. Idi na Umetni> Nova Simbol na ... CTL + F8) za stvaranje kontejner isječak. U dijaloškom okviru Stvori novi simbol, odaberite isječak i dati mu ime "mc_aboutContainer". Ja sam uz pretpostavku ovaj gumb će biti moj "O" link, otuda i ime. KORAK 3: Stvaranje gumba Preimenuj Layer 1 "BG", jer će sadržavati naša gumb slike. Sada, u prvom okviru BG sloja, bilo stvoriti podlogu za svoj gumb Import jedan ili ste već napravio u Photoshopu. To bi trebao biti samo pozadinu gumba, bez teksta. Ako namjeravate na animiranje ništa o toj pozadini (boja, transparentnost, itd.) trebali pretvoriti ga u filmu isječak kao dobro. Za pretvorbu gumb pozadinu na movie clip, odaberite ga i pritisnite tipku F8 ili Promijeni> Pretvori u simbol. Odaberite film isječak, a ime je "mc_aboutButton". KORAK 4: Napravite Button Label Zatim ćemo stvoriti tekst koji će biti na našoj gumb. Napravite novi layer i imenujte ga "LABEL". U prvom okviru tog novog sloja koristiti alat Tekst za dodavanje teksta na gumb. Rudnik će reći O jer je link na moj "o nama" stranici. Ako namjeravate na animiranje teksta (ja), pretvoriti ga u Movie clip odabirom novostvorenih tekst i pritisnete tipku F8 (Izmijeni> Convert to simbol), odaberite isječak i imenovati ga "mc_about". KORAK: Postavljanje Frame naljepnice Sada ćemo postaviti sloj koji sadrži okvir naljepnice. Možete koristiti ove oznake kao tak bodova i dati smjer u igri glavom. Napravite novi layer i imenujte ga "okvira Oznake". U okviru 2. Umetnite prazni (kljucni okvir Umetni> Kronologija> Blank kljucni okvir ili desnom tipkom miša na okvir sama i odaberite Umetni Blank kljucni okvir). Uz prazne glavni okvir u okviru 2 odabran, otići u prozor Svojstva inspektora i gdje se kaže FRAME unesite "s1" u kutiji. Učiniti istu stvar u okviru 11, ali ovaj naziv "s2". Sada bi trebali vidjeti ove okvira oznake prikazane u prozoru Timeline. Sada odaberite okvir 20, desnom tipkom miša i odaberite Umetni okvir. Ja sam na planiranje ima 20-frame animacije i to će značiti kraj njega. Dakle, "s1" treba proširiti iz kadra 2 do 10 i uokviriti "s2" bi trebao biti iz kadra od 11 do 20, kao što je prikazano u nastavku. KORAK 6: Akcije Layer Napravite novi layer iznad okvira naljepnice sloj i navesti ga "Akcije". U prvom okviru, otvorite skriptu prozor (F9) i dodati zaustavljanje, stop(); ili (ESC + S + T). Sada dodajte još Stop funkcija kadriranja 10. Izgled Akcije sloj i sloj okvir Oznake raspored bi trebao izgledati ovako: KORAK 7: Stvaranje Hit Područje Sada ćemo morati stvoriti pogodio područje za gumb koji će sadržavati skripte koji će naš rad gumb animacija. Napravite novi layer, naziv je "Hit Područje". Odaberite prvi kadar ovaj novi sloj, a zatim odaberite alat Pravokutnik s alatnoj traci i izvući pravokutnik na vrhu gumb. To predstavlja kliknuti područje gumba. Odaberite okvir 20 sloja HIT područje, desnom tipkom miša i odaberite Umetni okvir za produženje pogodio područje se da okvir 20, trajanje našeg animacije. Odaberite pravokutnik, pogodak F8 (Izmijeni> Convert to simbol) kako bi ga pretvorili u simbol. U dijaloškom okviru koji se pojavi odaberite gumb i navesti ga "btn_aboutHitArea". Sada dvaput kliknite gumb područja hit unijeti svoje načinu uređivanja. Povucite kljucni okvir koji je pod oznakom "gore" za pod oznakom "pogoditi", čime se definira hit područje. (Napomena:. To je mjesto na koje bi dodali na zvukove, prekomjerno, Dolje ili Hit stanja dodavanjem praznih keyframes i pridaje im zvukove, međutim, taj proces nije obuhvaćeno u ovom tutorial) KORAK 8: Scripting Sada ćemo dodati skriptu u našu gumb. S ništa drugo odabrali na pozornici, kliknite hit područje gumba jednom trenutku ga odabrali. Pritisnite F9 kako biste otvorili prozor Script i stavite sljedeći kod: on (rollOver, dragOver) { gotoAndPlay("s1"); on (rollOut, dragOut) { gotoAndPlay("s2"); on (release) { getURL("index.php") To govori za reprodukciju glavu da kada hit područje prevrnuo - Idite na okvir Oznaka "s1" i igrati. Kad miš je oduzeta, (Primjena) - ići na okvir oznaku "s2" i igru. Kada je gumb je hit na (release) - prijeđite na index.php. Ovaj primjer pretpostavlja da će se gumb za kontrolu navigaciju web stranicu. Ako ste koristeći ovaj gumb za kontrolu reprodukcije glavu unutar jednog. FLA doc, ti bi zamijeniti getUrl s gotoAndPlay (okvir broj ili oznaka), ili što god željeni funkcija klikom na gumb će biti. KORAK 9: Animiranje Sada kada je naša gumb sastavlja se i kodirani ispravno, mi moramo stvoriti animaciju za rollover i unaprjeđenje učinaka. Skrivanje hit područje koje pokriva gumb tako da možete raditi na drugim elementima slobodno. Držite Alt + klik-i-povucite prvi kadar svoj gumb u pozadini sloj u okviru 10., tako da se linije do ispod 2. stajališta u Akcije sloja. Mi ćemo napraviti gumb pojaviti se mijenjati boje kada se prevrnuo. Kada je gumb je prevrnuo, glava igra će igrati ovu prvu animaciju ("S1") i igra glava će se zaustaviti na 10 okvira zbog Stop funkcija smo smješteni u sloju radnje. To će ostati tamo dok tipka ili je izbacila ili kliknuti. Dakle, Frame 10 onda bi se smatrati vaše stanje "gore". Da biste promijenili boju gumb, sam odabire gumb pozadine u kadru 10, siđe preljev u svojstva inspektora, i to promijeniti na tamnije boje. Sada, idite natrag u okviru 1 gumba pozadini sloj i držite tipku Alt + klik-i-povucite kopiju okviru 1 okvir 20. To će dati učinak gumb mijenja u tamnije boje na rollover, a zatim vraća natrag u svoj prvobitni boji na rollout. Desnom tipkom miša kliknite na prvi okvir i odaberite Create Motion Tween. Ovo je sada, učinit će to nestati između boja. Isto učinite i na okvir 10: odaberite ga, pritisnite desnu tipku miša, a zatim odaberite Create Motion Tween. Ako se odlučite za to, možete se prijaviti istu vrstu učinka na gumb u tekstu. Sam promijenio boju mog teksta i položaj za "gore" države, kao što je prikazano na slici ispod. Ovaj dijagram također ilustrira izgled okvira trebali ste do sada. Sada ste uspješno stvorili funkcionalno "složeni" gumb i ako ste željeli, možete ga ostaviti u ovom koraku. Ja ću ga uzeti samo malo dalje kako bi ilustrirali zašto volim ovu tehniku nad drugima. Razlog tome je što ova tehnika vam daje mogućnost da imaju 2 odvojena animacije za rollover i razvaljajte. Korak 10: ide dalje: Dodavanje Dodatni element dizajna Napravite novi layer i imenujte ga "zvijezda". Na 10. okvira ili vaše "do stanja" te novi sloj, desnom tipkom miša i odaberite Umetni Blank kljucni okvir. Odaberite PolyStar alat od alatnoj traci (dionice na istom mjestu kao Pravokutnik alat) i pritisnite gumb Mogućnosti u prozoru Svojstva inspektora. U dijaloškom okviru Postavke alata koji se pojavi, postavite Stil na zvijezde, broj strane na 5, a točkom Veličina za 0,50. Povucite se u zvijezdu na vašem gumb i postavite ga kako želite da se pojavi kada je gumb u "gore" države. Uz Novonastali zvijezda odabrana, pritisnite F8 za otvaranje Pretvori u Simbol prozoru. Vi svibanj dati zvijezdu na ime što god želite. Važno je da ga pretvoriti u film isječak tako da možete primijeniti efekte na njega. Sada držite pritisnutu tipku Alt + klik-i-povucite kopiju okvira 10 do okviru 1. Manipulirati zvijezdu nekako tako da izgleda drugačije u okviru 1 nego u okviru 10. Sam je spustio na moje neprozirnosti i smanjio tako da će izgledati kao da imaju učinak "iskakanje gore", kada je gumb prevrnuo. Sada, držite Alt + klik-i-povucite kopiju okvira 1 kadriranja 20. Desnom tipkom miša pritisnite okvir 1 i odabrati Create Motion Tween. Sada idite na okvir 10, stvaranje Motion Tween, silaze Svojstva inspektor i ovaj put, postavite Rotate to CCW (kontra smjeru kazaljke na satu) i postaviti do 3 puta. To će dati efekt zvijezda blijedi u i uzimajući veći na rollover. Tada se na rollout, zvijezda će rotirati i nestati. Biti u mogućnosti da imaju 2 odvojena animacije na prevrtanja i izvedbenih dodaje dodatni bit prilagodbu kako je lijepo da su i vrlo koristan s vremena na vrijeme. Flash animacija tutorial će vam objasniti kako koristiti alate i napraviti tutorial jednostavan način naučiti i create.In ovaj tutorial ćemo koristiti Adobe Flash napraviti zanimljiv animacijski efekt bez korištenja ActionScript. Neki Flash animacija može koristiti samo nekoliko redaka jednostavno.