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This does not happen if the "given" was not symmetrical, or if it had been "unbalanced" by the inclusion of some heavier material in one of its vertices or faces. ACTIVITY Check: What is the sample space of the launch of a given non-addict? And the launch of two dice? What is the chance that the first event in a given release? And leaving the 6? Challenge: perform an experiment to observe these facts. Launching the "bone", which event is most likely to leave? Why? At one time, professional players and data cards sought people who were able to calculate what would be the best bets to make, or, in other words, wanted to know the probability of winning some games. Thus, some types of games have become the object of study, so they were organized manuals containing hypotheses, calculating expectations and forecasts, especially for data sets. A player known as Knight de Mere , was one of the people who, in 1650, Blaise Pascal sought to solve problems which had been encountered in their games of craps. ACTIVITY Let's think about the problem he faced. Playing with a pair of fair dice, how many bids are needed in order to have a chance of obtaining a favorable double-six, at least once? A favorable chance to the player should be greater than 50%. So, how many bids would be needed? Investigate, while playing two dice, the probability of the event out double six? And the probability of not leaving the double six? Compare the two previous questions. What you get with the sum of these results? Games have emerged in various cultures and there are many centuries. People have always played for one reason or another.
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To se ne događa ako se "dao" nije bio simetričan, ili ako je bio "neuravnotežen" i uključivanjem nekih težih materijala u jednom od njegovih vrhova ili lica. AKTIVNOST Provjerite: Što je uzorak prostor lansiranja određenom ne-ovisnik? I lansiranje dvije kocke? Koja je vjerojatnost da će prvi događaj u kojem izdanju? I ostavljajući 6? Izazov: izvesti eksperiment slijediti sve te činjenice. Pokretanje "kost", koji događaj je najvjerojatnije napustiti? Zašto? U jednom trenutku, profesionalni igrači i podaci kartice tražio ljude koji su u stanju izračunati što bi bilo najbolje oklade za napraviti, ili, drugim riječima, želio je znati vjerojatnost za pobjedu neke igre. Dakle, neke vrste igara su postali predmet istraživanja, tako da su organizirali priručnike koji sadrže hipoteze, računanje očekivanja i prognoze, pogotovo za skupova podataka. Igrač poznat kao vitez de Mere , bio je jedan od ljudi koji je, u 1650, Blaise Pascal nastojali riješiti probleme koji su s kojima se susreće u svojim igrama craps. AKTIVNOST Razmislimo o problemu kojim se suočio. Igranje s par kockica fer, koliko Ponude su potrebni kako bi se imati priliku dobivanja povoljna double-šest godina, barem jednom? povoljna prilika na uređaj bi trebao biti veći od 50%. Dakle, koliko će ponude biti potrebno? Istražiti, dok je igrao dvije kockice, vjerojatnost događaja iz kontre šest? A vjerojatnost da ne napuštaju dvostruko šest? Usporedite dva prethodna pitanja. Ono što se sa zbrojem tih rezultata? Igre su se pojavili u različitim kulturama, a tu su i mnogi stoljeća. Ljudi su oduvijek igrali za jednog ili drugog razloga.