http___livro-ensino-medio.f1cf.com.br_arte_hr_art-107.html_1.xml
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Something interesting happens on the clips, there are videos that are extremely innovative and creative, even when performed with few resources and other totally poor even spending millions. For vídeosclipes the phrase filmmaker Glauber Rocha (1938-1981) "an idea in his head and a camera in hand" fits well. activity Look for a scene recorded novel or a movie. Group, decrease the sound recording and try to create sound effects for the scene, such as noise, rain, and other steps. You can also choose a song for the scene and create different lines for the characters. Present to the class for review and comment and then compare with the original. Only hear or see is not enough In 1876, just over one hundred years, the world was amazed when Alexander Graham Bell invented the telephone. Today cell phones not only transmit the human voice as well as photographs or moving images. We live in a world in which the multimedia features are increasingly present. Virtual reality games even simulate sounds, images and even sensations of touch. Each year, we invented new forms of reproduction of images and sounds, the TV's are connected to computers for ac-
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Nešto zanimljivo događa na isječke, postoje video zapisi koji su iznimno inovativni i kreativni, čak i kada je nastupao s nekoliko resursa i drugih potpuno loših i troše milijune. Za vídeosclipes frazu redatelj Glauber Rocha (1938-1981) "ideja u glavi i kameru u ruke" dobro uklapa. djelatnost Potražite scene snimljene roman ili film. Grupa, smanjiti snimanje zvuka i pokušati stvoriti zvučne efekte za scenu, poput buke, kiše i drugim koracima. Također možete odabrati pjesmu za scenu i stvoriti različite linije za znakova. Predstavite se u razredu za pregled i mišljenje, a zatim usporedite s izvornika. čuti ili vidjeti nije dovoljno Godine 1876, tek nešto više od sto godina, svijet je bio izvan sebe kada je Alexander Graham Bell izumio telefon. Danas mobiteli ne samo prenijeti ljudski glas, kao i fotografije ili pokretnih slika. Živimo u svijetu u kojem su multimedijalne mogućnosti su sve prisutne. Virtualna stvarnost igre, čak i simuliraju zvukove, slike, pa čak i osjeta opipa. Svake godine smo izmislili nove oblike reprodukciju slike i zvuka, TV-a su povezani s računalima za ac-