http___macgateway.com_app-of-the-day_papers-please-review__lang_hr_1.xml
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Papers, Please, a cold war political thriller from American designer Lucas Pope, is an onerous wonder. Unlike most simulations, you are not a rich hot-shot, rather you are a modest, filthy pinion in an endless totalitarian machine, prepared to squash the expectations of evacuees. In exchange, you’ll receive a tiny salary that just might be enough to keep your family alive. As a border clerk for the nation of Arstotzka, it’ll be your job to observe the rules of the totalitarian regime while deciding whether to deny or allow passage through your gate. Congratulations — You’ve Been Selected You are a inhabitant of Arstotzka, a comrade express that has quite recently finished a six-year war with the neighboring Kolechia. At the beginning of the game, you learned that Arstotzka has selected you from a pool of hopeful workers to become a clerk at the immigration checkpoint between Arstotzka and the neighboring nation of Grestin. It’ll be your job to sit in a stall all day, check papers and decide whether people have the proper qualifications to enter the country. To succeed, you’ll need to master a set of rules that becomes a bit more complicated every day. You’ll receive a pittance each time you admit or deny someone correctly. Make mistakes, though, and fines will quickly begin piling up. Only the Surface As an immigration officer, you’ll face a number of difficult decisions throughout Papers, Please. Will you simply do your job to the best of your ability, or will you take advantage of potential opportunities to change the fate of your nation? Do you admit someone who doesn’t have the proper papers because he tosses a bribe your way or do you deny him, knowing that he could commit a devastating terrorist attack within Arstotzka’s borders? The moral decisions that you’ll make will often influence the outcome of Papers, Please in unexpected ways. Papers, Please has 17 endings in all. It’ll be difficult to unlock all of them without a walkthrough — especially since the game becomes so difficult after you’ve completed several days of work. You’ll need to check for forged passports, remain on the lookout for wanted criminals, conduct body scans to catch smugglers, catch discrepancies in entrance permits and more. You’ll also need to work quickly, since the payment you receive is never quite enough. Luckily, Papers, Please has a timeline that populates itself automatically while you play. When you make a decision at a crucial juncture, you create an alternate timeline leading to a specific ending — so you can always back up and see what would have changed if you’d done things differently. Game Interface Papers, Please began life as a PC game, but it really shines on the iOS platform. The game takes place from a first-person view, so your desk consumes the majority of the game’s interface. With all of the rules that you’ll need to follow to be successful, you’ll need to reference various manuals and newsletters constantly. To add to the challenge, there isn’t enough room on your desk to hold all of your paperwork in plain view — so you’ll need to shuffle things around. Moving paperwork by touching it adds greatly to the tactile sensation of playing Papers, Please. We find the game much more playable on iOS than on the PC. Papers, Please: Conclusion The plot of Papers, Please doesn’t exactly compete with a Tom Clancy novel. That being said, the story will hook you quickly if you enjoy the basic mechanic of examining papers and stamping approval or denial. Papers, Please presents you with a number of interesting moral dilemmas as you play, though, and you’ll probably want to replay at least a few scenes to find out how the story would have changed. Although the basic game mechanic of examining papers and stamping passports may not sound particularly exciting on the surface, it’s executed so perfectly on touch screens that Papers, Please is really an essential game for iOS device owners. The game mechanic is surprisingly engaging, and the story is interesting enough that you’ll want to stick around long enough to see at least a few endings.
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Listopada 20, 2016 novine, Molim, a cold war political thriller from American designer Lucas Pope, je težak čudo. Za razliku od većine simulacije, niste bogati hot-shot, a ti si skromna, prljavo pero u beskrajne totalitarnog stroja, prepared to squash the expectations of evacuees. U zamjenu, primit ćete maleni plaću koja samo može biti dovoljno da bi se obitelj na životu. As a border clerk for the nation of Arstotzka, to će biti vaš posao da poštuju pravila totalitarnog režima, a što odluči hoće li odbiti ili dopustiti prolaz kroz vrata. Čestitam — Izabrani ste Vi ste stanovnik Arstotzka, drug express koji je prilično nedavno završio šestogodišnji rat je sa susjednim Kolechia. Na početku igre, you learned that Arstotzka has selected you from a pool of hopeful workers to become a clerk at the immigration checkpoint between Arstotzka and the neighboring nation of Grestin. To će biti vaš posao da sjedi u staji cijeli dan, provjeriti papire i odlučiti da li ljudi imaju odgovarajuće kvalifikacije za ulazak u zemlju. Uspjeti, you’ll need to master a set of rules that becomes a bit more complicated every day. You’ll receive a pittance each time you admit or deny someone correctly. griješe, iako, a kazne će se brzo početi gomilaju. Samo na površini Kao imigracije časnik, ćete se suočiti niz teških odluka tijekom radova, Molim. Hoće li se jednostavno radi svoj posao na najbolji vaše sposobnosti, ili ćete iskoristiti potencijalne mogućnosti promijeniti sudbinu svog naroda? Da li priznati nekoga tko nema odgovarajuće papire, jer on baca mito svoj put ili ti ga uskratiti, znajući da bi mogao počiniti razorni teroristički napad u roku Arstotzka granica? Moralne odluke koje ćete napraviti često će utjecati na ishod radova, Molimo na neočekivane načine. novine, Molimo ima 17 nastavci u svim. To će biti teško za otključavanje svih njih, bez uputa — pogotovo jer igra postaje tako teško nakon što ste završili nekoliko dana rada. Morat ćete provjeriti krivotvorenih putovnica, ostaju u potrazi za traženim kriminalcima, provoditi tijela skeniranje uhvatiti krijumčara, uhvatiti razlike u ulaznim dozvolama i više. Također ćete morati raditi brzo, budući da je plaćanje primite nikada sasvim dovoljno. Srećom, novine, Molimo ima crtu vremena koja se popunjava automatski dok igrate. Kada donijeti odluku u ključnom trenutku, ste stvorili alternativni vremenski tijek koji vodi na određeno završetkom — tako da uvijek možete vratiti i vidjeti što bi se promijenilo ako bi učinio stvari drugačije. igra sučelje novine, Molimo počeo život kao PC igra, ali to stvarno sja na iOS platformi. Igra se odvija s ciljem prvom licu, tako da vaš stol troši većinu igre sučelja. Uz sva pravila koja morate slijediti da bi bili uspješni, ćete morati navesti razne priručnike i biltene stalno. Za dodavanje na izazov, nema dovoljno mjesta na stolu držati sve svoje papire na očigled — tako da ćete morati biti dvoličan stvari oko. Premještanje papire dodirom uvelike doprinosi taktilni osjećaj igraće radova, Molim. Nalazimo igra puno više igrati na iOS-u nego na PC-u. novine, Molim: Zaključak Radnja radova, Molimo ne baš natjecati s Tom Clancy roman. To se, rekao je, priča će vas spojiti brzo, ako uživate osnovne mehaničar razmatranja papire i žigosanje odobrenja ili odbijanja. novine, Molimo predstavlja s nizom zanimljivih moralnim dilemama kao što igrati, iako, i vjerojatno ćete željeti ponoviti barem nekoliko scena kako bi saznali kako priča ne bi promijenilo. Iako je osnovna igra mehaničar za ispitivanje radova i žigosanje putovnica možda ne zvuči osobito uzbudljivo na površini, to je izvršeno tako savršeno na zaslone osjetljive na dodir koji Radovi, Molimo stvarno bitan igra za iOS vlasnike uređaja. Igra mehaničar je iznenađujuće privlačan, a priča je dovoljno zanimljivo da ćete želite staviti oko dovoljno dugo da vidi barem nekoliko završetaka.