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- Català - Čeština - Dansk - Deutsch - Eesti - English - Español - Español, Latinoamerica - Eλλnvιkά - Français - Hrvatski - Italiano - Latviešu (Beta) - Lietuvių (Beta) - Magyar (Beta) - Nederlands - Nederlands, België (Vlaams) - Polski - Português - Português brasileiro - Română - Slovenčina - Suomi - Svenska (Beta) - Pycckий (Russian) - ykpaïHcbka (Ukrainian) - 中文 (Chinese) (Beta) Game's guide 1 Introduction Maxithlon is the first and only online game in which you lead an athletic club to glory trying to reach the highest club and individual results with your athletes. You have to manage the finances of your club and improve your athletes to allow them to reach the highest regional, national or international goals. But to do this, you will also have to take into account the technical limits of the athletes and to plan the season so that your athletes can fully achieve their potential. 1.1 Rules First of all, we want to remind you that news, the guide and the entire website is translated in different languages but the only official languages are English and Italian. In order to play Maxithlon you will need to follow some easy rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page. In order to play Maxithlon you will need to follow some easy rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page. - You are not allowed to manage any other team besides your own, it doesn't matter if the team is owned by your relatives or your friends. You cannot even give your login information to someone, every account is strictly personal. Lack of compliance with this rule will be punishable with a ban. - It is not allowed to aid other players in ways that may or may not involve money transfers. The most common scenarios under which this rule is applied is when, for example, someone overpays for a friend's athlete or there's a transfer between teams sharing an IP address. - You can only register your team in the country you live in or in the country you are born. - It is strictly forbidden to insult or to threaten other users and you may not use vulgar or blasphemous language. Uploading or discussing pornography or illegal activities is prohibited. This rules applies everywhere on the Maxithlon website including when you choose the name of your Club, Arena, Account, etc. - It is forbidden to take advantage of bugs and you are not allowed to publically accuse other users of improper actions. You should use the Contact us form for any remark. - If you were given a disciplinary measure you can only argue about that with the Staff using the appropriate forms. Explaining your case and discussing it publically it will only worsen your situation. All personal messages between you and the Staff is considered strictly confidential and you may not display it on or outside the Maxithlon website. - "Spam" is forbidden. "Spam" means: to write the same message more than once, to use bumping (answering yourself only to give more visibility to the thread), to write messages that are not on topic in that thread, to advertise athletes and meetings outside the Announcements page, to request somebody to pay for your Maxitrainer and to advertise any kind of real commercial activity or object. - It is forbidden to do any of the following when considering all of the materials and contents of Maxithlon: - to steal or to sabotage the contents of the website; - It's strictly forbidden to speak about politics and/or religion in any form (serious or not) and in every website's section. Our desire is to avoid all discussions based on these arguments that may lead off into verbal quarrels. - Together with these rules, in each specific Federation the International Federations rules also apply. - to come into possession of information not obtainable from the website; - to defraud in any way (ex: to try to find out another users' password). If you violate the rules more than once you will face disciplinary measures increasing to the point of being banned. As to every situation not explicitly ruled in this Policy, the Staff have the autonomy to use their discretion in order to preserve the fundamental values of Maxithlon. As to every situation not explicitly ruled in this Policy, the Staff have the autonomy to use their discretion in order to preserve the fundamental values of Maxithlon. 2 Your club To control all aspects of your Club you can use the links on the left menu and the icons at the top of the page (home, arena, leagues etc). These links will allow you to access the different sections to manage the various aspects of your Club. 2.1 Athletes Characteristics In the page "Athletes" you'll find a summary of the characteristics (skills) of your athletes: the skills are values between 0 and 20. The performance of an athlete in a specific field will be different from one speciality to another, according to the skills' value. The main characteristics of each athlete are: Strength, Stamina, Speed, Agility, Jump and Throw. In addition each athlete possesses 2 extra skills that are determined according to the speciality he'll be assigned to (specialization). Each athlete will have the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower. After choosing the speciality for an athlete he will receive these 2 additional skills with a random value that will be slightly influenced by his current Mood. The athlete's speciality can be chosen or modified only once every 10 weeks. Moreover, it won't be possible to change the speciality of athletes older than 25 years. The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by Care and Form. The Care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The Form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training the minimum value for it will be 11. Factors other than skills and Form that can determine the athlete's performances are experience, weight and height. In order to observe the improvements of every athlete, together with the race results (Performances), you can check the weekly tests that are made in every race of his speciality (for the tests' days, see Appendix). Your Club will only be able to have 60 elite athletes, if you pass this limit when Maxithlon checks it (depending on the events' calendar of every nation) the athletes with the lowest Mood levels will leave the Club until you get down to 60 again. The main characteristics of each athlete are: Strength, Stamina, Speed, Agility, Jump and Throw. In addition each athlete possesses 2 extra skills that are determined according to the speciality he'll be assigned to (specialization). Each athlete will have the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower. After choosing the speciality for an athlete he will receive these 2 additional skills with a random value that will be slightly influenced by his current Mood. The athlete's speciality can be chosen or modified only once every 10 weeks. Moreover, it won't be possible to change the speciality of athletes older than 25 years. The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by Care and Form. The Care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The Form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training the minimum value for it will be 11. Factors other than skills and Form that can determine the athlete's performances are experience, weight and height. In order to observe the improvements of every athlete, together with the race results (Performances), you can check the weekly tests that are made in every race of his speciality (for the tests' days, see Appendix). Your Club will only be able to have 60 elite athletes, if you pass this limit when Maxithlon checks it (depending on the events' calendar of every nation) the athletes with the lowest Mood levels will leave the Club until you get down to 60 again. Categories The athletes are divided into Juniors (14-17), Seniors (18-34) and Masters (over 35) according to their age. You'll have to pay a weekly wage to the Seniors and Masters athletes, but they can also receive individual sponsorship offers (contracts) depending on the number of fans for each athlete. The number of fans that follow an athlete will increase according to results achieved by the athlete in the various competitions; the higher prestige the event has the better it will affect the athlete's popularity, corresponding to a higher number of fans that will support him. The Junior athletes are also able to increase their fans but they are not able to receive sponsorship offers. Favorite event Senior and Master athletes can have a Favorite event. This will allow the athlete to have a small benefit when competing in that event. The favorite event is determined at every season change by looking at the number of races run during the previous 4 seasons. The one the athlete enters most with valid results and at least 10 times will be the favorite event for that season. Favorite event will be a race of the athlete's specialty, so a possible specialty change will implies the loose of the favorite event till the end of the season. Favorite event will be a race of the athlete's specialty, so a possible specialty change will implies the loose of the favorite event till the end of the season. 2.2 Youth squad The youth are the future of each Club. Every week it is possible to invest from 1.000 up to 20.000 to spot and to "hire" from 1 to 4 athletes whose characteristics will be randomly chosen and whose age will be between 14 and 17 years ("Look for young athletes"). The members of the youth squad won't be able to compete in any events and they can't be sold. The benefit from staying on the youth squad is a 50% faster training rate compared to athletes on the elite team and the Form of athletes on the youth squad does not change. The youth squad's athletes can be taken into the first squad by "promoting" them. Promotion is automatic at the end of the year the athlete turns 18. The youth squad has 5 available positions. If you pass this limit when Maxithlon checks it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 5. The youth squad has 5 available positions. If you pass this limit when Maxithlon checks it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 5. 2.3 Coaches and training Coaches are fundamental for the training and therefore for the improvement of your Club's athletes. Every Coach will have a speciality (Sprinter, Middle Distance Runner, ... ) and his own skills (strength, stamina, ... ): the higher the value of one of his skills, the better he will train that characteristic. Every Coach can provide a specialized training program dedicating a different training percentage to the various skills. The higher this percentage is, the better the training efficiency will be. The sum of all the percentages can not exceed 100. In order to make an athlete follow a specific training program, he will need to be associated with a Coach. The Coaches of a speciality will only be able to follow and train the athletes of that speciality. By clicking "Buy a Coach" on the Coaches page, you can hire a Coach-- but no more than one per week. During the hiring process you'll need to choose a speciality, the primary skill and, optionally, the secondary skill for the Coach and then the amount to pay him. The recruitment cost ranges from 10.000 to 50.000. The higher the cost of the Coach, the better the possibility to get a Coach with good training abilities; but remember that the weekly wage you will need to pay him will be proportional to his skills. The skills of each Coach will decrease with time. The maximum number of Coaches you can have in your Club is 10. By clicking "Buy a Coach" on the Coaches page, you can hire a Coach-- but no more than one per week. During the hiring process you'll need to choose a speciality, the primary skill and, optionally, the secondary skill for the Coach and then the amount to pay him. The recruitment cost ranges from 10.000 to 50.000. The higher the cost of the Coach, the better the possibility to get a Coach with good training abilities; but remember that the weekly wage you will need to pay him will be proportional to his skills. The skills of each Coach will decrease with time. The maximum number of Coaches you can have in your Club is 10. Training You will be able to view the training results each Thursday. In order to recieve any effect from training, during the week from one Thursday to the next Thursday an athlete will need to: - complete at least 1 race in one of his specialities; - not be injured; - be assigned to a Coach of his speciality. If an athlete changes speciality, he must also take part in a race of his new speciality, even if he had previously completed a race. If the athlete competed in one of his events in the week, during the training update his form will tend to increase. Without a competition each week, the athlete's form will decrease. An athlete can be sent to the training camp only once per season: this action is equal to taking part in an event of the athlete's specialty, so the athlete could receive the training (if he is assigned to a coach) without losing form just after a race. For some athletes this could be really expensive. - complete at least 1 race in one of his specialities; - not be injured; - be assigned to a Coach of his speciality. If an athlete changes speciality, he must also take part in a race of his new speciality, even if he had previously completed a race. If the athlete competed in one of his events in the week, during the training update his form will tend to increase. Without a competition each week, the athlete's form will decrease. An athlete can be sent to the training camp only once per season: this action is equal to taking part in an event of the athlete's specialty, so the athlete could receive the training (if he is assigned to a coach) without losing form just after a race. For some athletes this could be really expensive. Customized training In addition to the training program of each coach it is possible to create a customized training plan for each athlete. This option is configurable in the Training page from the Coaches section. Enabling the flag for customized training will allow the user to set individual training percentages that will be applied instead of the coach's generic ones. 2.4 Staff Your team will be able to hire support staff that can help to improve your team's reputation. Hiring or firing a staff member will cost you 1.000, and their weekly salary will be 500. Groundskeepers are in charge of the arena's upkeep which slows the decline in its' efficiency (and the repairs you will have to make). Public Relations personnel have the ability to affect the relations with your sponsors and will therefore cause a gradual increase of the Club's and individual's sponsors, up to 10%. Doctors are necessary in case you have injured athletes, and will permit those athletes to have a faster recover from the injury. The Dietician will allow you to place up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet will be visible each Thursday. Groundskeepers are in charge of the arena's upkeep which slows the decline in its' efficiency (and the repairs you will have to make). Public Relations personnel have the ability to affect the relations with your sponsors and will therefore cause a gradual increase of the Club's and individual's sponsors, up to 10%. Doctors are necessary in case you have injured athletes, and will permit those athletes to have a faster recover from the injury. The Dietician will allow you to place up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet will be visible each Thursday. 2.5 Arena Every club will need to manage its arena, which consists of running lanes, a press room, a dressing room, seating and a gym. An arena can have from 2 up to 8 lanes. The greater the number of lanes, the higher will be the number of athletes that may race in each heat. Due to the higher competition between the athletes, the final results may therefore be better. The press room allows the club to organize different levels of events depending on its size. The greater the size of the press room, the greater the prestige of events that can be organized. You will find the link between the press room size and the type of meet you can organize in the Events section. The dressing room determines the number of races you can hold for each event you organize. You can organize one event for every 3 square metres of dressing room (a 30 square meter dressing room allows you to host 10 events). The seating capacity determines the maximum number of spectators that can attend an event. The arena's gym influences the training efficiency that your athletes will get weekly. There is a limit of 100 square metres: you will have no extra benefit once you exceed this limit. Every sector has a specific price to upgrade: to add a new lane you will pay 50.000, for every press room's m2 10.000, for every dressing room's m2 10.000, for every gym's m2 20.000 and for every new seat in the arena's stands you will pay 100. In addition to these costs, you will also pay the fixed costs of renovations which are 50.000. If an arena will host an official event (excluding the National League competitions) it will not be possible to start an upgrade to the arena that will finish before the official event. An arena can have from 2 up to 8 lanes. The greater the number of lanes, the higher will be the number of athletes that may race in each heat. Due to the higher competition between the athletes, the final results may therefore be better. The press room allows the club to organize different levels of events depending on its size. The greater the size of the press room, the greater the prestige of events that can be organized. You will find the link between the press room size and the type of meet you can organize in the Events section. The dressing room determines the number of races you can hold for each event you organize. You can organize one event for every 3 square metres of dressing room (a 30 square meter dressing room allows you to host 10 events). The seating capacity determines the maximum number of spectators that can attend an event. The arena's gym influences the training efficiency that your athletes will get weekly. There is a limit of 100 square metres: you will have no extra benefit once you exceed this limit. Every sector has a specific price to upgrade: to add a new lane you will pay 50.000, for every press room's m2 10.000, for every dressing room's m2 10.000, for every gym's m2 20.000 and for every new seat in the arena's stands you will pay 100. In addition to these costs, you will also pay the fixed costs of renovations which are 50.000. If an arena will host an official event (excluding the National League competitions) it will not be possible to start an upgrade to the arena that will finish before the official event. Efficiency The Arena has to be kept in good repair. Its efficiency tends to decrease over time and with every time you host an event. In order to avoid the loss of some parts of the arena, the efficiency should never get lower than 80-85%. To recover the arena's efficiency use the appropriate function (Condition recovery), the cost of which depends on the size of the different parts of the arena. If the size of one or more parts of the arena are less then the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values. If the size of one or more parts of the arena are less then the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values. Ranking There exists a ranking of all of the arenas that calculates which is the "best" one. This ranking takes into consideration all the arena's components. 2.6 Economy The Club's economy is fundamental for its success. In the Finances area you'll be able to keep track of your weekly income and expenditures: from the sponsorships to the wages paid out and from the prizes won to the costs for the organizing an event. You can also take a look at the latest transactions made in order to keep better control over your bank balance. The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you'll not be able to participate in economic activities lsuch as buying athletes that would take your balance to an amount less than -150.000. The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you'll be removed from the game. The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you'll not be able to participate in economic activities lsuch as buying athletes that would take your balance to an amount less than -150.000. The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you'll be removed from the game. Sponsorship and Fidelity Factor The club's sponsorships are determined by: the level of the National League your Club plays in, the final position reached in the weekly NL meeting, the total number of your club's Fans and the Fidelity Factor. The Fidelity Factor links the club's sponsorships to the number of transfers made by the Club. Each transfer makes the Fidelity Factor decrease by a variable amount, while every week this parameter will naturally increase incrementally. Athletes bought of the same nationality as your club will have a reduced affect on fidelity factor loss. An athlete of the same nationality as your own club and under the age of 21 will have a 50% less decrease in fidelity factor than an athlete of the same nationality over the age of 21. When athletes younger than 21 are sold, that started with your club and that have never been traded, the Fidelity Factor decrease will be half as much as otherwise. In the weekly incomes there are also TV Incomes and the NL weekly prize. TV incomes are based on your league level and on the active levels' number in your country. NL weekly prize is based on your ranking in the NL competition of the week if you sent at least 24 athletes/relays with valid results except in the weeks without NL competitions where you will receive the highest value for your level. For more income details see the Appendix. The Fidelity Factor links the club's sponsorships to the number of transfers made by the Club. Each transfer makes the Fidelity Factor decrease by a variable amount, while every week this parameter will naturally increase incrementally. Athletes bought of the same nationality as your club will have a reduced affect on fidelity factor loss. An athlete of the same nationality as your own club and under the age of 21 will have a 50% less decrease in fidelity factor than an athlete of the same nationality over the age of 21. When athletes younger than 21 are sold, that started with your club and that have never been traded, the Fidelity Factor decrease will be half as much as otherwise. In the weekly incomes there are also TV Incomes and the NL weekly prize. TV incomes are based on your league level and on the active levels' number in your country. NL weekly prize is based on your ranking in the NL competition of the week if you sent at least 24 athletes/relays with valid results except in the weeks without NL competitions where you will receive the highest value for your level. For more income details see the Appendix. 3 Trade market Selling It is possible to put an athlete in the trade market directly from his/her page and decide the starting price of the auction. The athlete will be on the market for three days and during this time other clubs can make bids on your athlete. Entering an athlete on the market will cost you some money determined by the starting price of the auction: this cost will be charged even if the athlete remains unsold. The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery. The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery. Market research and athlete purchase On the Market page you can set the options to do a market research. From the results of the search you can bid for athletes you are interested in: remember that the minimum bid is 5% more of the current offer with a minimum of 1.000. If a bid is exceeded in the last three minutes of the auction, then bidding will be extended for an additional three minutes. If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set. If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set. Dismissal It is possible to fire an athlete at any time, directly from the page of the athlete. 4 Disciplines Each specialty (Sprint, Middle distance, Long distance, ...) is divided into a number of disciplines, in each of which the skills of your athlete will have different weights in determining performance. In the Skills and specialties section you can see what skills are most important for an athlete in placing in each discipline. The disciplines are: • Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles; • Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase; • Long distance: 5000 Meters, 10000 Meters, Marathon; • Race walk: 10Km, 20Km, 50Km; • Jump: High jump, Pole vault, Long jump, Triple jump; • Throw: Shot put, Discus, Hammer, Javelin. • Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles; • Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase; • Long distance: 5000 Meters, 10000 Meters, Marathon; • Race walk: 10Km, 20Km, 50Km; • Jump: High jump, Pole vault, Long jump, Triple jump; • Throw: Shot put, Discus, Hammer, Javelin. Skills and specialties The values of the various skills affect the performance of the athletes in each discipline in different ways. The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump. Strength is the skill that is most important to throwers, but sprinters also need this valuable skill. Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers. Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump. Jump is the main skill for Jumpers, and also helps hurdlers. The throw skill only helps throwers. For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help. The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump. Strength is the skill that is most important to throwers, but sprinters also need this valuable skill. Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers. Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump. Jump is the main skill for Jumpers, and also helps hurdlers. The throw skill only helps throwers. For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help. 4.1 Relays You can create 4x100 and 4x400 relay teams that can compete in team events (Meeting, National League and Club Championships). Each relay can consist of 4 athletes and a spare. An athlete may be part of only one relay. The performance of the relay depends only on the athletes' primary skills, as indicated in Events section, on harmony, experience and on condition. Harmony is an attribute of each relay team and has a value on a scale of 10 between E and A++: this attribute will increase during the weekly training provided the relay team competed in at least one event during the week obtaining a result or being disqualified by the judges, otherwise harmony will drop. The lower the harmony is, the higher the chance to receive a disqualification during the race. You can replace a member of the relay team every 30 days, the cost of this operation will be the reduction of the harmony by 25%. On the other hand it's possible to change the order of relay runners without any limitation and without penalties in harmony. Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses. Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training. Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses. Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training. 5 Competitions in which to participate Athletes of a club may be enrolled in all meets scheduled (you can check the list using the filters on the Competition page) that are eligible by your club (the fastest way is to check the option "Automatically exclude all events in which your team can not take part"). The meets are divided by level and by category: juniors, seniors and masters. Refer to Appendix to see the prizes you will win in official events. Refer to Appendix to see the prizes you will win in official events. National League The National League is a sort of championship between clubs of similar level. You can take part in the 8-event National League of your group and try to be promoted to higher groups. In the National League events you can enroll only one athlete per discipline and the ranking of the event is calculated by adding the points for the position of all the athletes of a club. Regional Club Championships You can enroll your team to the Regional Club Championships of your region (1 athlete per discipline). The first N clubs of this competition will be invited to the National Club Championships. N is the number of seats that are available to qualify, this number differs from region to region depending on the number of clubs registered in the region. Also the 20 clubs with the best scoring in Regional phase will be invited to National Club Championships. N is the number of seats that are available to qualify, this number differs from region to region depending on the number of clubs registered in the region. Also the 20 clubs with the best scoring in Regional phase will be invited to National Club Championships. Regional Individual Championships You can enroll your athletes (born in your own nation) to the Regional Individual Championships of your region (with a limit of two athletes per discipline). The first N athletes will be invited to the National Individual Championships. National Club Championships The clubs qualified through the Regional Club Championships will be entitled to enroll their athletes in the National Club Championships. The ranking of the championships will be based on the amount of points earned by each athlete's performance. Each club will be able to enroll just one athlete per discipline. The winner of the event will bear the title of National club champion. National Individual Championships The championships are open to the athletes who have qualified through the Regional Individual Championships (as explained above). In addition to these athletes, the best 3 athletes of the seasonal national ranking will be invited to this event. Qualifying through the ranking is also the only way to qualify a foreign athlete to the Championship of his/her nation. The athlete winning each discipline will be the national champion of that discipline. Champions Cup Every season, along with the Club Regional Championships, there are also the Champions Cup. The teams who win the Golden League and the Club National Championships may take part in the Champions Cup in the next season. The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs. All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season. The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs. All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season. World Championships The World Championships are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the first 50 athletes in the seasonal world ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the world champion of the discipline. Olympic Games The Olympic Games are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the first 20 athletes in the seasonal world ranking and the first athlete of the national ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the Olympic champion of that discipline. Continental Championships The Continental Championships are organized every 2 seasons and every athlete on Maxithlon can take part on these competitions. In this championship the first 30 athletes of the continental standings for every event can be enrolled without age limit. The invitation will be sent the Friday before the competitions. An athlete could be enrolled in only 2 events even if he is qualified for more than 2 races. The winner of every event will be the Continental Champion. World Junior Championships The Junior World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the first 30 athletes in the seasonal world ranking of juniors (14-17 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior world champion of that discipline. World Master Championships The Masters World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the first 30 athletes in the seasonal world ranking of masters (over 35 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the masters world champion of that discipline. Continental Junior Championships Continental Junior Championships will be organized every 2 seasons and every junior athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental junior(14-17) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior continental champion of that discipline. Continental Master Championships The Continental Master Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the first 25 athletes in the seasonal continental ranking of masters (over 35 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the master continental champion of that discipline. 5.1 How to organize a competition Meeting Every team can create 4 meets (1 master, 1 junior and 2 senior) each season (Competitions -> Create new competition). The number of events you can hold depends on your dressing room's dimension. The meet level is based on the press room. Meet levels are: Regional Meets (you don't need press room) National Meetings (at least 15 mq press room) Continental Meetings (at least 25 mq press room) International Meetings (at least 50 mq press room). When the meet level increases, the organizational costs increase too but the number of interested teams, ticket income and number of fans for the competition will also increase. The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix. The meet's organizer can create a competition with a ranking based on the athletes' placing or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking. In the options when you create a meet you can see the enrollment cost that the other teams have to pay to enroll athletes in your meeting. The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting. You can create a meeting that requires a minimum skill level for participation so that only athletes who have this minimum in the current season can take part in the competition. Finally, meetings can be created with team invitations which allows the organizer to invite which teams (up to 50) may compete in his meeting. Regional Meets (you don't need press room) National Meetings (at least 15 mq press room) Continental Meetings (at least 25 mq press room) International Meetings (at least 50 mq press room). When the meet level increases, the organizational costs increase too but the number of interested teams, ticket income and number of fans for the competition will also increase. The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix. The meet's organizer can create a competition with a ranking based on the athletes' placing or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking. In the options when you create a meet you can see the enrollment cost that the other teams have to pay to enroll athletes in your meeting. The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting. You can create a meeting that requires a minimum skill level for participation so that only athletes who have this minimum in the current season can take part in the competition. Finally, meetings can be created with team invitations which allows the organizer to invite which teams (up to 50) may compete in his meeting. Official Competitions and hosting bids Teams can also bid to host an Official Competition through the "Hosting bids" menu. You can propose your stadium as a candidate through the Hosting bid section in your Arena's page. Rules say you have to pay an amount based on the Competition’s importance and that your arena has to be compatible with the Competition's level (for example, if you want to organize a National Competition, you must have an enough press room). If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to propose his arena as a candidate again: 4 seasons if he hosts a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition. The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition. Rules say you have to pay an amount based on the Competition’s importance and that your arena has to be compatible with the Competition's level (for example, if you want to organize a National Competition, you must have an enough press room). If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to propose his arena as a candidate again: 4 seasons if he hosts a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition. The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition. 5.2 How to take part in a race The easiest way to enroll an athlete in a race is by using the Events page. In this page you can view all events in which the athletes of your club can take part by checking the checkbox "Automatically exclude all events in which your club may not take part". Choose the event you are interested in and click on it to enter that event's page. This page displays the disciplines available in the event. Clicking on the name of a particular discipline will show which athletes of your club can take part in that event. Those with bold writing are the athletes who specialized in that discipline. Next you can select the athletes that will compete in that discipline and enroll them. For some competitions a special page is available called "Global Enrollment" where you can enroll all the athletes on your team in the competition, one per event. Be careful: once enrolled, you can not change the enrollment of an athlete; although if you make a mistake you can change his "attitude" to "do not compete". Competitors' attitude The athletes can compete with different levels of attitude: normal, low and high. The "normal" attitude allows the athlete to have a good performance while keeping his/her form nearly stable, "low" attitude allows the athlete to increase his form over time but does not provide optimal performances. Finally, "high" attitude allows the athlete to achieve his best performance but causes a sharp drop in form. An athlete with low form can easily get injured. Standard lineup For National League events an option for automatically enrolling your athletes is available. In the "Standard lineup" section you can specify for each event which athlete is to be enrolled and his attitude. Checking the option "Use the lineup in the National League" will automatically enroll the saved Standard lineup unless you have already enrolled any athlete manually. Checking the option "Use the lineup in the National League" will automatically enroll the saved Standard lineup unless you have already enrolled any athlete manually. Event results An athlete may not finish an event because of various factors. At lower levels of form or morale, the athlete may not show up (absent), or may not start in a race or may be not classified in the jumping and throwing events. At slightly higher levels of form or morale the athlete could retire or be disqualified. Setting a low attitude for the athlete will make it more likely for him to finish the event than an athlete with high attitude. Whatever the result, except for disqualification, the athlete may get injured. The chance of getting injured increases by having taken part in too many races during the week. At lower levels of form or morale, the athlete may not show up (absent), or may not start in a race or may be not classified in the jumping and throwing events. At slightly higher levels of form or morale the athlete could retire or be disqualified. Setting a low attitude for the athlete will make it more likely for him to finish the event than an athlete with high attitude. Whatever the result, except for disqualification, the athlete may get injured. The chance of getting injured increases by having taken part in too many races during the week. 6 Rankings and records One of the most interesting aspect of Track and Field are the performances of athletes that achieve seasonal and all-time rankings of their performances. In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events. Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day). In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events. Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day). 7 The community Federations The Federations are the meeting points for all the Maxithlon users where they can discuss the game itself, obtain answers to Maxithlon-related questions, and also talk about everything else. To enter these pages you need to click on "Federations" on the left menu, choose one Federation from the list you see and click on "Subscribe". Now you're free to read and open new topics through the appropriate button. As in all other Communities where a polite relationship between the community members is required, it is necessary to abide by our federation rules in order to avoid the consequences. Announces You can use the "Announcements" section to advertise the sale of your athletes or the creation of your meetings. The Announcements feature allows you to run an advertising message every 3 days. The official language of this section is English in order to allow to all our users the ability to read the advertising messages. 8 The game staff The Staff is composed of members who volunteer their time in order to permit the regular development and progress of the game. Administrator The Administrator is the one that takes care of the software and of the programming part of Maxithlon. MaxiOperator and Operator The Operators are those users that ensure the regular carrying out of the game. These users have the task to prevent and solve instances of cheating in the game. They also have the ability to manage the users' reports. MaxiModerator and Moderator The Moderators are the users that moderate the various national and international boards of the Federations. They have the job of observing the users' behavior in the Federations ensuring that all behavior follows the game guidelines and rules. MaxiTranslator and Translator The Translators are users that deal with the translation of various parts of the game into the language of their competence. MaxiTutor The MaxiTutors are not officially part of the game Staff, but they are users that give their experience and their time to new users in their first few weeks of the game. 9 Bug reporting If you notice a bug in the game or see any error, please report it to the Maxithlon Staff (email: world@maxithlon.com) with a detailed description of the problem. We will analyze and solve the problem as soon as possible. It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate closing of your Club. You need to report the bug to the Operators, as said before: writing a detailed mail. It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate closing of your Club. You need to report the bug to the Operators, as said before: writing a detailed mail. Appendix Weekly test (based on server time): Prizes in the individual competitions by standing. They could change every first 2 weeks of the season: Prizes in the individual competitions by standing. They could change every first 2 weeks of the season: Competitions: TV incomes: Weekly prize NL: Dietician's weekly costs:
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- Català - Čeština - Dansk - Deutsch - Eesti - English - Español - Español, Latinoamerica - Eλλnvιkά - Français - Hrvatski - Italiano - Latviešu (Beta) - Lietuvių (Beta) - Magyar (Beta) - Nederlands - Nederlands, België (Vlaams) - Polski - Português - Português brasileiro - Română - Slovenčina - Suomi - Svenska (Beta) - Pycckий (Russian) - ykpaïHcbka (Ukrainian) - 中文 (Chinese) (Beta) Vodič za igru 1 Uvod Maxithlon je prva i jedina online igra u kojoj možete voditi svoj atletski klub do slave. Morate upravljati financijama vašeg kluba i trenirati vaše atletičare najbolje što možete da bi im omogućili najveće dosege u njihovim regionalnim, nacionalnim i internacionalnim ciljevima. Morate uzeti u obzir njihova fizička ograničenja i planirati sezonu na način da vaši atletičari na natjecanjima dostignu svoj maksimalni potencijal. Pravila Prije svega, želimo vas podsjetiti da su novosti, vodič za igru i cijela web stranica prevedeni na različitim jezicima ali jedini službeni jezici su engleski i talijanski. Da bi igrali Maxithlon morate sljediti neka jednostavna pravila ponašanja. Mi čvrsto vjerujemo da je stjecanje prednosti pomoću kršenja pravila protivno svim temeljnim vrijednostima kako u stvarnom životu tako i u internet igrama. Varanje će biti procesuirano i kažnjeno, ovisno o ozbiljnosti prijestupa, ili novčano ili izbacivanjem iz igre. Sljedeća lista predstavlja osnovna pravila naše igre i tražimo od vas da ih poštujete a isto tako ukoliko primjetite da drugi korisnici krše pravila da to prijavite operatorima preko stranice Contact us. Da bi igrali Maxithlon morate sljediti neka jednostavna pravila ponašanja. Mi čvrsto vjerujemo da je stjecanje prednosti pomoću kršenja pravila protivno svim temeljnim vrijednostima kako u stvarnom životu tako i u internet igrama. Varanje će biti procesuirano i kažnjeno, ovisno o ozbiljnosti prijestupa, ili novčano ili izbacivanjem iz igre. Sljedeća lista predstavlja osnovna pravila naše igre i tražimo od vas da ih poštujete a isto tako ukoliko primjetite da drugi korisnici krše pravila da to prijavite operatorima preko stranice Contact us. - Nedozvoljeno je upravljati drugim klubom osim vlastitim, bez obzira je li taj drugi klub vlasništvo vaše rodbine ili vaših prijatelja. Čak ne smijete dati nekome niti podatke za prijavu na vaš račun, jer je svaki račun strogo privatan. Nepoštivanje ovog pravila kažnjava se izbacivanjem iz igre. - Nedozvoljeno je pomagati drugim igračima na način da su u pomaganje uključeni novčani transferi. Najčešći scenarij pod kojim se ovo pravilo krši je kad npr. neko preplaćuje prijateljevog atletičara ili kad se transfer odvija između klubova koji dijele istu IP adresu. - Vaš klub možete registrirati samo u državi u kojoj živite ili u državi u kojoj ste rođeni. - Strogo je zabranjeno vrijeđanje i prijetnje prema drugim korisnicima a također ne smijete koristiti vulgarne ili bogohulne izraze. Zabranjeno je ažuriranje i razgovoranje o pornografiji ili ilegalnim radnjama. Ovo pravilo se primjenjuje svugdje na web stranici Maxithlona a to uključuje i odabir imena vašeg kluba, stadiona, računa itd. - Zabranjeno je stjecanje prednosti uz pomoć bugova i nije dozvoljeno javno optuživanje drugih korisnika zbog nepropisnih radnji. Za bilo kakvu primjedbu na druge korisnike koristite Contact us. - Ako vam je dodijeljena disciplinska mjera, o tome možete raspravljati samo sa osobljem koristeći prikladnu formu. Objašnjavanje i javno diskutiranje o vašem slučaju će samo pogoršati vašu situaciju. Sve privatne poruke između vas i osoblja su strogo povjerljive i ne smijete ih pokazivati na web stranici Maxithlona ni izvan nje. - Spamovi su zabranjeni. Pod spamom se podrazumijeva: pisanje iste poruke više od jednog puta, korištenje bumpinga (odgovaranje samom sebi samo da bi vaša tema na forumu bila posjećenija), pisanje poruka koje nemaju veze s temom na forumu, oglašavanje atletičara i mitinga izvan stranice Oglasi, zahtjevanje od nekog da vam plati uslugu Maxitrainera i oglašavanje bilo kakvih komercijalnih aktivnosti i objekata. - S obzirom na materijale i sadržaj Maxithlona zabranjena su sljedeća djela: - krasti ili sabotirati sadržaj web stranice; - Strogo je zabranjeno govoriti o politici i/ili religiji u bilo kojem obliku i u svim sekcijama web stranice. Naša želja je izbjeći sve diskusije, bazirane na ovim osnovama, koje mogu dovesti do verbalnih svađa. - Zajedno sa ovim pravilima, u svakom pojedinom Savezu se primjenjuju pravila Internacionalnog Saveza. - doći u posjed informacija koje se ne mogu dobiti na web stranici; - bilo kakvo iznuđivanje (npr. pokušaj otkrivanja lozinke drugih korisnika). Ako prekršite pravila više od jednom suočit ćete se s disciplinskim mjerama koje mogu dovesti do izbacivanja iz igre. Kako svaka situacija nije izričito određena sa ovim pravilima, osoblje igre ima autonomiju da koristi slobodnu procjenu u svrhu očuvanja temeljnih vrijednosti Maxithlona. Kako svaka situacija nije izričito određena sa ovim pravilima, osoblje igre ima autonomiju da koristi slobodnu procjenu u svrhu očuvanja temeljnih vrijednosti Maxithlona.