http___www.kamremake.com_hr_2013_08__1.xml
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We have received a number of bugreports since release about mission 18 being impossible to win because AI would send swarms of soldiers to players base. We have checked the mission and indeed there’s a bug. I’ve just sent everyone who has reported the bug in past month a fixed script, if the fix will be accepted we will upload it to the public. Tech info for mapmakers: The bug appeared since prior to r4179 AI attacks would copy missing properties from previous attack, but after r4179 the attacks are initialized with zeroes each time. This means that in order to be working properly the attacks need to have all fields listed explicitly. The most affected field is the attack delay – it will be set to 0 instead of copying previous attack value. For a while we have discussed creating a blog to post articles about the development of the KaM Remake. Recently we followed through on this idea and created the blog, it can be viewed here: http://www.kamremake.com/devblog/ Articles will discuss technical aspects of the project and reflect on lessons that we have learnt through the development of the KaM Remake. We are preparing to release a major update to the KaM Remake. Improvements include dynamic scripting, massive map editor improvements, adjustable game speed in multiplayer and balance changes. Continue reading → We have added a new page to the website: Servers. It shows a live list of running KaM Remake servers and statistics from the past 24 hours. We plan to add more graphs and features to this page over the coming weeks. A huge thanks to Siegfried and N8Inc for helping with this! Continue reading → An update has been released to the dedicated server. This fixes a bug in the Linux dedicated server which was causing the log file to grow by many megabytes per hour. Please update your servers with the new version to fix this bug, but try to choose a time when there aren’t games being playing on your server so you don’t stop people’s games. Continue reading →
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Primili smo brojne bugreports od objavljivanja o misiji 18. bića nemoguće pobijediti, jer bi AI poslati rojevima vojnika na igrače baze. Provjerili smo misiju i doista postoji bug. Upravo sam poslao svima koji su izvijestili bug u posljednjih mjesec fiksni skriptu, ako se popraviti će se prihvatiti ćemo ga prenijeti javnosti. Tech info za kartografi: Bug se pojavio jer prije r4179 AI napada će kopirati nedostaju svojstva iz prethodnog napada, ali nakon r4179 su napadi inicijaliziran s nule svaki put. To znači da je, kako bi se ispravno radi napadi moraju imati sva polja navedene eksplicitno. Najviše pogođeni polje je napad kašnjenje - to će biti postavljena na 0, umjesto kopiranja prethodni napad vrijednosti.