http___www.kontejner.org_hr_projekti_device_art-festival_1.xml
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Curatorial concept behind the Device_art festival is based on re-thinking of our relations with technology, and the relations between technology and art. The festival critically interprets and contextualizes the conditions of production, reception and communication of device art(works), questioning at the same time the nature of the traditional concepts of intersecting art and technology. The presented artworks are at the borderlines of device hacking and gadget culture, of artistic practices and product design, and they include a wide variety of themes and formats - from conceptual provocations and innovative interfaces, to utilitarian products, toys and prototypes. The festival has been initiated in order to explore, map and stimulate the local artistic scene, direct it towards the art and technology practices and interconnect it with international device art tendencies. That is why our first Device_art festival in 2004 was dedicated to the regional scene. Afterwards we started to collaborate with international organizations and institutions which then presented their local scenes in Zagreb, while each festival edition also traveled to each of the partner country. Along with our regular partners from Slovenia, Device_art has until today connected the Croatian scene with California (2006), Japan (2009/2010), Czech republic (2012/2013) and Canada (2015/2016), and has also been presented as a part of the Ars Electronica festival in 2014. According to the renown art theoretician Miško Šuvaković, the hybrid scientific/artistic approach typical for device art comes from the ludic conceptualization of the mechanotronic technologies, instruments, machines and technosystems. The content of the artwork is the device itself: the artist uses technological constructions and procedures and, at the same time, apropriates the device, placing its function in the filed of everyday life and play through humor, cynicism, irony or affectation. Device art therefore always outgrows function, purpose and usefulness of the device, critically questioning the very notion of technology and utility, as well as playfulness and fun. Conceptually the festival refers to this type of relations between usefulness as the key aspect of the device and its playful character. But Device_art is at the same time whimsical, responsive and interactive festival. The presented artworks emphasize communication and seductively play with our perception and senses, offering often many layers of meaning which are able to rise interest among the expert audiences as well as our youngest visitors. That is why Device_art festival is considered our most popular project.
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Kustoski koncept iza Device_art festivala temelji se na promišljanju našeg odnosa s tehnologijom, i odnosa između tehnologije i umjetnosti. Devica_art zato kritički interpretira i kontekstualizira uvjete produkcije, recepcije i komunikacije umjetnosti naprava te preispituje uvriježene koncepte prožimanja umjetnosti i tehnologije. Umjetnički radovi kojima se festival bavi na razmeđi su između hakiranja naprava i gadget kulture, između umjetnosti i produkt dizajna, a obuhvaćaju široki spektar tema i formata - od konceptualnih provokacija i inovativnih sučelja, do utilitarističkih proizvoda, igračaka i prototipova. Festival je pokrenut kako bi istražio, mapirao i potaknuo lokalnu umjetničku scenu da reagira na temu umjetnosti i tehnologije te kako bi se ona povezala s međunarodnom "device art" scenom. Iz tog razloga je prvo izdanje festivala 2004. godine bilo posvećeno regionalnoj umjetnosti naprava. Nakon toga usljedile su suradnje s međunarodnim organizacijama i institucijama koje su u Zagrebu predstavljale svoju lokalnu scenu, uz gostovanje projekta kod svakog partnera. Uz stalne partnere iz Slovenije, do sada je Device_art na taj način povezao Hrvatsku i Kaliforniju (2006.), Japan (2009./2010.), Češku (2012./2013.) i Kanadu (2015./2016.), a predstavio se i u sklopu festivala Ars Electronica 2014. godine. Prema istaknutom teoretičaru umjetnosti Mišku Šuvakoviću, hibridan znanstveno-umjetnički pristup koji karakterizira umjetnost naprava proizlazi iz ludičkog promišljanja mehatroničkih tehnologija, instrumenata, mašina, tehnosistema. Sadržaj umjetničkog rada pritom je sama naprava: umjetnik koristi tehnološke konstrukcije i procedure, ali istovremeno, kroz aproprijaciju naprave u službi svakodnevnice ili igre, pomiče njezinu funkciju u područje humora, cinizma, ironije ili afektiranja. Umjetnost naprava tako uvijek nadilazi ili zaobilazi funkciju, svrhu i korisnost naprave, dovodeći na taj način kritički u pitanje samo poimanje tehnologije i korisnosti, ali i zabave i igre. Konceptualno se Device_art oslanja na takav odnos između korisnosti kao osnovnog atributa naprave i njezinog zaigranog karaktera. No, Device_art je istovremeno zaigran, responzivan i interaktivan projekt. Radovi koji se predstavljaju naglašeno su komunikativni i na privlačan se način poigravaju našom percepcijom i osjetilima. Često imaju i višestruke, složene značenjske razine kojima mogu zainteresirati stručnu publiku, kao i privući pažnju naših najmlađih posjetitelja. Device_art zato Kontejner voli zvati svojim najpopularnijim projektom.