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Photorealistic Production Renderer to be Honored for Advancing the Use of Fully Ray-Traced Rendering in Episodic Television LOS ANGELES – October 12, 2021 – Today, Chaos announces that V-Ray has won an Engineering Emmy for ushering in new levels of photorealistic visual effects in episodic productions. The award honors technical developments that are “so innovative in nature that they materially affect the production, recording, transmission, or reception of television.” The award will be presented by the Television Academy Engineering Committee live at their annual event on October 21. Used on hundreds of shows since 2003, including hits like Game of Thrones, Stranger Things and Star Trek: Discovery, V-Ray ensures a seamless blend of real and virtual elements on screen through the use of physically based rendering and adaptive ray tracing. Optimized to handle large production scenes, V-Ray is used to render digital environments, digidoubles, creatures, vehicles and more in a highly efficient way, helping it take hold at prestigious studios like Digital Domain, Zoic Studios, Scanline VFX, FuseFX, Mackevision and more. “We are very honored by this award, and are happy to have played even a small part in helping artists achieve their visions. It feels like every year we see something new and exciting happening in episodics, which gives our team the inspiration we need to push the software even more,” said Vlado Koylazov, CTO and co-founder of Chaos. “I am thankful for all the studios that have made V-Ray a part of their pipeline, and all the developers who work hard behind the scenes to make it even better. There’s more to come.” V-Ray Users Weigh In: “We use V-Ray every day to achieve the highest quality render output and iterate quickly on a very compressed delivery schedule,” said Matt Smith, digital effects supervisor at Digital Domain. “As we continue to bring film-quality VFX to episodics, V-Ray has become especially important to shows like Wandavision, where it helped us create over 300 shots for the season finale’s Witch and Vision battle scenes. Congratulations to Chaos, this is well deserved!” “V-Ray has been at the core of Zoic's CG render pipeline for the past 14 years, producing close to 75 million rendered frames for 1,893 episodes, for all the major studios including Disney, Netflix and Amazon,” said Saker Klippsten, CTO at Zoic Studios. “The support from Chaos is also first class. They’re always there to help implement new features and fixes to meet our needs, allowing us to focus on the creative and solve other pipeline issues.” About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaos.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Over 60 3D Experts Set to Cover Archviz, VFX, Animation and Gaming for 24 Hours LOS ANGELES – September 2, 2021 – Today, Chaos announced that ‘24 Hours of Chaos,’ its annual community livestream, is returning September 9-10 with over 60 new virtual talks from 3D artists and designers around the globe. Beginning at 18:00 (GMT+1) in Western Europe, every two hours viewers can connect with a different set of artists from nearly every continent. Twelve shows will be broadcast live, totaling 24 hours of presentations streamed for free on YouTube, Twitch and Facebook. Created in partnership with SiNi and Autodesk, 24 Hours of Chaos will feature in-depth presentations, behind-the-scenes demonstrations, discussions, quizzes, and giveaways with CG innovators, giving audiences a chance to discover new talent, analyze global trends and learn techniques they can start putting into practice right away. The speakers have been drawn widely from the architecture, design, visual effects and gaming worlds to show the full breadth of 3D visualization. While many talks have ties to Chaos workflows, the event also seeks to highlight other inspiring voices from around the 3D world, including Exceptional Minds, who run a non-profit academy and post-production studio for autistic artists. The current speaker list includes: VFX/Animation: Weta Workshop, Framestore, FuseFX, a52, Realtime, Vetor Zero, Anymotion Studio, Miralumo, Chocolate Tribe, Triggerfish Animation, Made by Radio, Colorbleed, Hai Five Animasjon AS, Manhole VR, Goodbye Kansas Studios Architecture: The Boundary, SHoP Architects, Okdraw, Beauty and the Bit, Edge Dimension, FQuattro, Renderinc, Lab Visualización, ArmyOne, 4pixos Academy, SHL Asia, Trace Image, ArchiRenders, Warren and Mahoney, Hoyne Gaming: Playside Studios, Virtually Human, IO Interactive Educators: Net-Info, Harbin Institute of Technology, CommonPoint., Watch Me Animate, School-ing While the event is live, everything will be archived so viewers can easily catch up on any shows they missed. Live viewers, however, will also have the opportunity to win free licenses and swag. For more information or to see the full list of community partners, please visit: the 24 Hours of Chaos website. Livestream Links: About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Fully Customizable Light Baking for Enhanced Realism and Speed; Post Processing Now Available LOS ANGELES – August 12, 2021 – Today, Chaos releases V-Ray 5 for Unreal, a new update to its production rendering plugin designed to import V-Ray scenes, bake lighting and render ray-traced images and animation in Unreal Engine. Now, the V-Ray 5 feature set is accessible to architects and designers, including the most flexible light baking toolset currently available for Unreal Engine 4. “V-Ray for Unreal has become really popular with artists who need the highest quality light baking for their real-time virtual production and advanced visualization projects,” said Phillip Miller, vice president of product management at Chaos. “V-Ray 5 for Unreal makes that process even easier, opening up custom control over those bakes, while simultaneously cutting render times whenever they leverage network rendering or Chaos Cloud.” Light Baking: More Speed, More Control V-Ray 5 offers a new level of control over light baking, augmenting production presets with the ability to completely customize the rendering settings. Users can now fine tune global illumination, sampling and noise levels, so they're always optimized for the project at hand. Unreal artists can also render high-quality lightmaps much faster by distributing their rendering across multiple machines and/or utilizing all available CPUs and NVIDIA GPU hardware. A direct link to Chaos Cloud has also been established for easy on-demand rendering and the creation of up to 100 lightmaps at once. Post Processing, Built In With new access to V-Ray 5’s top features, artists can now take advantage of the redesigned Frame Buffer with post-processing controls built-in. Designers can now make color corrections, combine render elements and add finishing touches without the use of a third-party image editing application, making it even easier to get the perfect look straight from the renderer. Other New Features Include: Coat Layer – A new Coat layer has been added to the V-Ray Material for more realistic representations of reflective coatings like coated metal and lacquered wood. Improved Pivot Points – When you import objects into V-Ray for Unreal, their pivot points will now remain unchanged. Selective Export to V-Ray Scene – Artists can now select a group of objects in their UE scene and export them as a V-Ray scene file and transfer assets to other V-Ray applications. Intel Open Image Denoise – For users without an NVIDIA graphics card, the Intel Open Image Denoise can use your CPU(s) to reduce noise during interactive rendering. Blue Noise Sampling – Delivers cleaner images with the same amount of samples, which is especially useful when rendering motion blur and depth of field effects. Initial Out-of-Core Support – V-Ray 5 adds initial support for the rendering of large scenes that exceed GPU memory. To see the full V-Ray 5 feature set, please visit the V-Ray 5 for Unreal product page. Pricing and Availability V-Ray 5 for Unreal is available now. Licensing is available at $219 (annually) or $80 (monthly). It can also be accessed as part of the V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. A student-based V-Ray Collection is also available for $149/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com New Physical Material with 35 Presets, an Upgraded Sky Model and Average Performance Boosts of 15% Now Available for Artists and Designers PRAGUE, Czech Republic – July 21, 2021 – Today, Chaos Czech releases Corona Renderer 7 for 3ds Max, an update designed to enhance the realism of 3D scenes and boost render speeds across the board. From photoreal fabrics to expansive sky effects, Corona Renderer 7 makes it easier for artists to stand out. With 35 new presets for glass, metal and fabric, the new Physical Material makes it simple to set up hyper-realistic scenes in minutes. Though intuitive for beginners, the Physical Material also comes with multiple features for deeper control, including Sheen parameters for creating photoreal fabrics like velvet, and Clearcoat, which allows users to add lacquer to objects like cars without making them look plastic. To maintain compatibility with preexisting scenes, the previous Corona Material will still be available as a legacy option. In Corona Renderer 7, the Sky Model sees its biggest expansion yet. Artists can now accurately depict a digital sun and weather from any cliff or skyscraper using the new Altitude Parameter, which leverages real-world data to calculate what the sky will look like from any height. Meanwhile, the new Volume Effect improves the look of large-scale scenes by blending distant objects like mountains more naturally with the atmosphere. This effect is not only easier to control than a Global Volume material, it renders faster too. Faster rendering isn’t just limited to the Volume Effect. Corona Renderer 7 users will also enjoy faster render times, which can be as fast as 50% on scenes heavily using newly optimized features like better transparency processing and faster denoising. This boost even extends to data/scene opening, as files will now open quicker due to the background loading of Corona Bitmaps and Proxies. Other New Features Include: ● Glass Material Improvements – Create frosted glass that renders quickly with refractions on thin glass in the Physical Material. ● Industry-Standard Defaults – Automatically apply Roughness and IOR as material defaults for greater compatibility with industry standards, or switch to Glossiness and Specular when desired. ● More Control Over Metals – Control metals materials more intuitively using the default Edge Color parameter, or use Complex IOR for physically correct scenes. To try Corona Renderer 7 for 3ds Max now, please visit the Chaos Czech website. Pricing/Availability Corona Renderer 7 is available now for 3ds Max 2014-2022 (64-bit). Pricing is subscription-based, with monthly rates set at $28.50 and yearly rates at $330. A free 45-day commercial trial is also available at: https://corona-renderer.com/download. About Chaos Czech Chaos Czech are the creators of Corona Renderer, a high-performance photorealistic rendering engine. Chaos Czech is a leader in architectural visualization software, where it offers a simple, yet powerful approach for professional artists. Chaos Czech continues to bring this approach to its development of new tools and technologies for architectural visualization, VFX and broadcast. Chaos Czech, a Chaos Group company, are headquartered in Prague. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos Czech Tom Grimes, grimes@corona-renderer.com https://corona-renderer.com/ Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Production Renderers Gain Initial USD Support in Maya and Beta Hydra Support in Houdini LOS ANGELES – July 7, 2021 – Today, Chaos introduces initial Universal Scene Description (USD) support for V-Ray 5 for Maya and V-Ray 5 for Houdini, tying two powerhouse production renderers to one of the fastest growing file formats in visual effects. Artists will now have a non-destructive way to collaborate and assemble their scenes, making it easier to store and move scene data between different applications. Initially developed by Pixar, the USD format is designed to hold the most common types of scene data – geometry, shaders, lights, rigs, hair, etc. – so artists have an easy way to share and dynamically update assets without workarounds or compromises. As the pipelines have grown more complex, the need for a universal format has become even more pronounced. Today, Chaos will begin providing V-Ray support to USD, giving artists more flexibility today, and in the years to come, as the technology continues to develop. The initial Maya implementation will support several key asset exchanges, including static/animated meshes, V-Ray materials, subdivisions, displacement and more. V-Ray 5 for Houdini will also mark the beta launch of V-Ray for Solaris, which helps artists work natively in SideFX’s USD-based shot layout and look dev tool via a V-Ray Hydra delegate. “Having V-Ray run within Solaris streamlines our layout, lighting and look dev process into one unified workflow, helping artists get real-time feedback on lighting changes, right in the Houdini viewport,” said Dan Englesson, pipeline technical director at Goodbye Kansas Studios. “Because the V-Ray Hydra delegate is snappy, we can interactively change things on the fly without having to restart the renderer. We can navigate fully textured, lit scenes, making more informed artistic choices than we could before. The ease of navigating around a scene or just seeing live changes is amazing. “USD is truly the file format of the future. Having V-Ray support USD with their Hydra delegate not only future-proofs V-Ray for us, but our whole pipeline as well. To be able to reuse assets made in V-Ray and port them over to USD makes the bar for going over to USD so much lower.” Other Top Features Include: Maya 2022 Support – Native support for Maya 2022 features, including MayaUSD. V-Ray Material Library – Choose from a library of over 500 high-quality materials with 4K textures that can be used on any project. Masks in the V-Ray Frame Buffer – Use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app. Fog Transparency Color – Perfect for underwater scenes, artists can now easily tint the transparency color of their volumetric environment fog. Improved Translucent Materials – New translucency controls and built-in volumetric random walk subsurface scattering have been added to the V-Ray Material, making it easier to render realistic skin, plastic, and wax. A thin-walled refraction option has been added, as well, to help render translucency on single-sided objects like a soap bubble or a sheet of paper. Improved GPU Rendering – Light Cache global illumination is now GPU-accelerated for faster rendering and consistency. Out-of-core rendering also supports all features of V-Ray GPU to help with large scenes that exceed the memory limits of a user’s GPU. Intel Open Image Denoise – Excellent for interactive rendering, the addition of Intel Open Image Denoise will clean up noise fast and run on any machine. Artist-Friendly Caustics – Simulate how light interacts with reflective and refractive surfaces for a new level of realism. Fast Rendering of Cutouts (Maya only) – V-Ray can convert opacity-mapped cutouts of objects like tree leaves into geometry for much faster rendering. Viewport Improvements – The Coat and Sheen layers of the V-Ray Material are now visible in the viewport. An initial representation of the VRayLayeredTex is visible in viewport as well. V-Ray Scene Material Importer – Importing materials from .vrscene files has been vastly improved. Imported shading networks will also include more native Maya nodes, and the graph has been optimized. Additive Dome Lights – Render a scene once with multiple dome light environments, then use the V-Ray Light Mixer to create custom lighting combinations. Simplified Texture Baking (Houdini only) – Texture baking now supports packed geometry. Phoenix Foam Shader (Houdini only) – Render whitewater effects faster with the help of the Phoenix foam shader. Perfect for effects like bubbles, splashes and foam. For more information on V-Ray 5 USD support, please visit the Chaos blog. Pricing and Availability V-Ray 5 for Maya, update 1 and V-Ray 5 for Houdini, update 1 are available now. Licensing is available at $470 (annually) and $80 (monthly). Both products are also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Full Spectrum of Visualization, from Real-Time to Photoreal Rendering, Now Available in Revit LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for Revit, bringing an intuitive mix of real-time and photorealistic rendering to the BIM workflow. With a real-time view into their daily Revit work, users can design with immediate feedback, before moving on to full photorealism with V-Ray’s final renderer. To help in all cases, V-Ray 5 for Revit also launches with Chaos Cosmos, a powerful new 3D content library tailored to the needs of architecture. “No one wants to start and stop when it comes to visualization; architects need constant access to push ideas to their full potential,” said Phillip Miller, VP of product management at Chaos. “With V-Ray 5 for Revit, that creative process can finally be unbroken. When changes are made, they’ll be reflected right away, giving architects an always-on view into how each idea is shaping up. This is a complete visualization solution from start to finish. And for many, it’s going to feel like a whole new world.” Real-Time Visualization with V-Ray Vision V-Ray Vision is an always-on viewer that updates in real-time, offering a high-quality representation of a Revit model as architects work. Encouraging fast, fluid design visualization throughout a project, V-Ray Vision helps users work through new ideas and client feedback from start to finish. Easy Entourage With over 650 free models and HDRIs to choose from, Chaos Cosmos reduces the process of populating environments to a few simple clicks. The highly curated library addresses the most common use cases found in architecture, including furniture, trees, cars, and people, for easy visualizations. Cosmos assets are automatically organized/categorized into native Revit families and categories. While a lightweight representation is shown in the viewport for faster feedback, the fully detailed object is always available at render time. Now, architects can add context and realism to a project, whether they are exploring designs in real-time or preparing them for the big reveal. Beyond Rendering The redesigned V-Ray Frame Buffer (VFB) now includes some of V-Ray 5’s most user-friendly features, making it easy to bring a personal touch to any rendering. With Light Mix, users can interactively change the color and brightness of any light without rendering again, creating multiple lighting scenarios from a single render. Image adjustments like exposure control, color balance and color corrections can also be added, replacing the need for external image editing tools. For extra control, render layers can be combined using the Layer Compositor to create more nuanced designs, or even saved as presets for later use. Other New Features in V-Ray 5 for Revit Include: For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for Revit is available now. A perpetual license is priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for Revit is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Mask Support Now Available in V-Ray Frame Buffer, Opening Up Pixel-Perfect Refinements Without Re-Rendering LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for 3ds Max, Update 1, expanding the feature set to include support for masking, new Progressive Caustics, improved translucent materials and more. Artists and designers can now do more from a single render, extending the most comprehensive visualization toolset on the market. Better Compositing With added support for masks in the V-Ray Frame Buffer, users can now fine-tune their rendered images with pixel-perfect selections. All of V-Ray’s masking render elements including Cryptomatte, MultiMatte, Wirecolor and Object/Material/Render IDs are supported, helping artists quickly finalize an image without moving to another app. Additive Dome Lights can now be rendered at the same time to help simulate multiple lighting scenarios. Direct support in Light Mix makes it easier than ever to fine-tune the results. Free Content, Improved Materials Chaos Cosmos, a new, render-ready 3D content collection, is now included within V-Ray 5 for 3ds Max. Perfect for interior and exterior architectural visualizations, the library includes hundreds of free high-quality 3D models and HDRI skies that can be easily inserted into any scene using V-Ray or cosmos.chaos.com. New translucency methods have been added to the V-Ray Material. With built-in SSS and volumetric modes, it is easier than ever for artists to create realistic translucent materials such as plastic, wax and skin. A new material override option has been added as well, helping artists preserve a scene’s original opacity, bump, refraction and self-illumination for more creative control. Convenience also extends to the Autodesk Physical Material, which is now auto-translated to V-Ray materials without the need for additional conversions. Other Top Features Include: For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for 3ds Max, Update 1 is free and available now for anyone with a V-Ray 5 license. Perpetual licenses are priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for 3ds Max is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Chaos Cosmos Offers Fast Path to Photorealism with Over 650 Drag-and-Drop Assets; Quickly Stage Visuals with High-Quality Content LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) launches Chaos Cosmos, a new 3D content system that reduces the process of staging interiors and environments to a few clicks. Highly curated, the library launches with over 650 free models and HDRIs that will address the most common use cases found in architecture and design, including furniture, trees, cars and people. Architects and designers can now test ideas more freely as they cycle between real-time visualization and photorealistic rendering. “Unlike other content, Cosmos assets are designed to work across the Chaos ecosystem, giving users a central way to add context and realism to any 3D visualization,” said Phillip Miller, VP of product management at Chaos. “For years, we’ve been working to connect our tools so visualization feels accessible at every stage of the design process. Now, that same interconnected system has render-ready assets on tap, making it even easier to bring rich details to a project, whether you’re working through initial concepts or finalizing the big reveal.” Cosmos assets can be found online or via a new button within V-Ray 5 for Revit, 3ds Max, SketchUp and Rhino. They are also optimized for Chaos’ real-time tools including Chaos Vantage and V-Ray Vision, so users can quickly assess scenes with high-quality entourage. Because of these optimizations, the assets naturally adapt to any tool they are in, increasing viewport speed without the need for setup. The initial batch of essential assets will always be free and were created with the help of industry-leading content creators like: Chaos Cosmos will continue to grow, incorporating a mix of Chaos and partner-driven assets to give architects and designers everything they need to quickly shape a design. Cosmos support is also planned for other V-Ray integrations, to be announced in the coming months. To browse the library, please visit: https://cosmos.chaos.com/. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com. Press Contacts: Chaos David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects. LOS ANGELES, Calif. – December 10, 2020 – Today, Chaos Group releases V-Ray 5 for Cinema 4D, a massive upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into any production workflow, saving artists countless hours with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to 7x faster. “C4D users finally have access to the full V-Ray experience,” said Phillip Miller, vice president of product management at Chaos Group. “This is a complete modernization of the product that will allow us to update it at the same pace as our other V-Ray integrations. No more waiting!” Beyond Rendering With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly in the new V-Ray Frame Buffer (VFB) without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes. For the first time, a new Layer Compositor will allow artists to composite their renders directly in the VFB. Users can now combine and grade render passes, set blending modes and adjust colors without using a separate application. Scene Intelligence To remove unnecessary set-up time from the creative equation, V-Ray 5 for Cinema 4D comes with automatic scene analysis tools that will help artists produce faster, cleaner renders with no extra effort. Cleaner, more accurate environment lighting can now be produced up to 7x faster with the Adaptive Dome Light (ADL). Point-and-shoot-style timesavers like Automatic Exposure and Automatic White Balance are now part of the V-Ray Physical Camera, so achieving the perfect render will be as easy as taking a snapshot. AI denoising has also been added to offer noise-free updates at interactive speeds, providing instant insights into lighting adjustments. Faster GPU Rendering The same V-Ray GPU architecture that made it two times faster in V-Ray Next is now delivered to C4D users. Artists can now take full advantage of their hardware, rendering on GPUs, CPUs or a combination of both. With full support for NVIDIA RTX cards, V-Ray 5 for Cinema 4D is primed for rapid boosts, helping artists hit the highest heights of production rendering. Other New Features in V-Ray 5 for Cinema 4D Include: For a full feature tour, please visit the V-Ray 5 for Cinema 4D product page. Pricing and Availability V-Ray 5 for Cinema 4D is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-R23. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com. Press Contacts: Chaos Group David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Fastest Path to Real-Time Helps Users Explore Massive Scenes in Seconds; Free for a Limited Time LOS ANGELES, Calif. – December 2, 2020 – Today, Chaos Group releases Chaos Vantage, a new application that allows users to instantly explore their 3D scenes in a fully ray traced, real-time environment. Unlike traditional real-time methods, the import process is simple – no geometry to optimize, UVs to unwrap, or lighting to bake. Users simply drag-and-drop a V-Ray scene, or live link from Autodesk 3ds Max, to bring it into real-time. Architects and designers can now interact with their designs in the simplest and most realistic way possible. “Vantage removes the hurdles that used to hold people back, introducing a ‘real-time anytime’ workflow that lets designers and artists use real-time as freely as they use 3D,” said Phillip Miller, VP of product management at Chaos Group. “As real-time begins to live comfortably within every stage of the design process, it will make a huge impact on how people get their work done, from client meetings and over-the-shoulder reviews to the way they art direct various iterations. This will change everything.” Vantage, formerly known as Project Lavina, is designed for massive scenes and can handle billions of polygons without any loss in detail or significant decrease in speed. Vantage automatically reads V-Ray’s physically based lights and materials to produce photorealistic results with 100% ray tracing, even on complex scenes. Vantage is currently averaging 24-30fps on a consumer-grade NVIDIA RTX card at HD resolution, with additional speed boosts available using two GPUs. Vantage can open scene files from any recent V-Ray integration and also live links with V-Ray for 3ds Max, giving users the ability to see every camera, model and lighting adjustment in Vantage as they create. This turns Vantage into a fully ray-traced viewport that allows artists to make their creative decisions with higher fidelity than ever before. Vantage also includes an Animation Editor that can create, edit and render animated sequences for presentations or previsualization purposes, using a simple transition-based method. With cameras set in Vantage as markers, designers can direct the editor through the various milestones, manipulating transition times and moves at will. An onboard tool keeps track of all new cameras/poses during this process, ensuring scene consistency across a production. Other Features Include: “For too long, the production process has been getting in the way of the design. With Vantage, you can manipulate scenes right in front of your clients. There’s no more waiting or ‘let me get back to you,’ which completely changes the dynamic of a meeting and the way you collaborate together,” said Carlos Cristerna, principal and RadLab director at Neoscape. “Our work is focused on large-scale developments and international competitions with some of the biggest architecture and development companies. When you are working at that level, anything that helps get people on the same page is extremely powerful. Vantage does that faster than anything I’ve ever seen. It’s truly the way of the future, there’s no going back.” “Building Utopia” Contest: To celebrate the release of Chaos Vantage, Chaos Group has partnered with Lenovo, NVIDIA, KitBash3D and CGarchitect to launch the “Building Utopia” real-time rendering challenge. Running until January 25, 2021, the contest will focus on real-time animation using Vantage and a free futuristic 3D city model provided by KitBash3D. Prizes include a Lenovo ThinkPad with an NVIDIA RTX 5000 professional GPU, an NVIDIA RTX 8000 professional GPU, and more. Registrations are now open on CGarchitect, with the winners to be revealed on March 26. Pricing and Availability Chaos Vantage is available now and is compatible with all V-Ray Next and V-Ray 5 integrations. A one-year license is free until June 2, 2021, after which it will cost $389 annually. Vantage is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. Vantage uses DXR ray tracing and currently requires an NVIDIA RTX series GPU. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com. Press Contacts: Chaos Group David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com Live Real-Time Visualization Provides Immediate Feedback, Speeding Up Design Iterations Before the Final Render LOS ANGELES, Calif. – November 19, 2020 – Today, Chaos Group released V-Ray 5 for Rhino, a powerful new update that brings real-time rendering into Rhino and Grasshopper. Designers can now use visualization in every part of the design process, from initial concepts to final renders, all within V-Ray for Rhino. Real-Time Visualization with V-Ray Vision V-Ray Vision is a live scene viewer that updates in real-time, allowing Rhino and Grasshopper users to build models, apply materials and set up lights and cameras with immediate feedback. Encouraging fast, fluid design visualization throughout a project, V-Ray Vision helps users work through new ideas and client feedback from start to finish, with the ability to quickly snapshot images or output animation at any time. Automatic Scene Lighting With the new Light Gen tool, a variety of lighting options are generated automatically and displayed as a series of thumbnails, making it easier to find the best look and mood for a scene. Light Gen produces dozens of physically based lighting variations for each project using the Sun and Sky system and a wealth of included HDRI images. Beyond Rendering The redesigned V-Ray Frame Buffer (VFB) now includes some of V-Ray 5’s most user-friendly features, making it easy to apply finishing touches to any rendering. With Light Mix, users can interactively change the color and brightness of any light without rendering again, creating multiple lighting scenarios from a single render. Image adjustments like exposure control, color balance and color corrections can also be added, replacing the need for external image editing tools. For extra control, render layers can be combined using the Layer Compositor to create more nuanced looks, which can be saved as presets for later use. Other New Features in V-Ray 5 Include: For a full feature tour, please visit the V-Ray 5 for Rhino product page. Pricing and Availability V-Ray 5 for Rhino is available and compatible with Rhino 6-7. A perpetual license is priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for Rhino is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com. Press Contacts: Chaos Group David Tracy, david.tracy@chaosgroup.com www.chaosgroup.com Liaison Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com www.liaisonpr.com
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V-Ray, 3B grafik uygulamaları için Chaos Group Ltd. tarafından geliştirilmiş, günümüzde üretim için söz konusu en yüksek kalitedeki render araçlarından biridir. V-Ray'in en yaygın kullanıldığı alan mimari görselleştirmelerdir. Fiziksel tabanlı işleme ve simülasyon yazılımı V-Ray, günlük olarak dünyanın en önde gelen tasarım stüdyoları, mimari firmalar, reklam ajansları ve görsel efekt şirketleri tarafından kullanılır. V-Ray başta Autodesk 3ds Max olmak üzere Autodesk VIZ, Autodesk Maya, Autodesk Revit, Rhinoceros, Maxon Cinema 4D, Sketchup, Softimage XSI ve Caligari trueSpace gibi çok sayıda 3D grafik uygulamasına destek verir. Ürünler: Chaos Group Hakkında 1997 yılında 3B tasarım ve animasyon hizmetleri vermek üzere Bulgaristan'da kurulan Chaos Group'un üyeleri bu alanda 5 yıl kadar çalıştıktan sonra görselleştirme projeleri için yeni bir render motoruna gereksinim duymuşlar ve Chaos Group'un ana programcıları Vladimir Koylazov ve Peter Mitev V-Ray üzerinde çalışmaya başlamışlardır. V-Ray, 3ds Max ile iyi bir bütünlük sağlamış ve piyasaya sürülmesinin ardından kısa sürede yaygın hale gelmiştir Bugün, şirketin araştırma ve geliştirmeleri; bulut oluşturma, malzeme tarama ve sanal gerçekliğin geleceği şekillendiriyo