<p>The series uses CGI, notably a combination of 3d objects with 2d illustrations (more so in the Second season then in the first). This has been common practice in the industry for a while (both to improve quality and save on labor). Most production use cel shaders or rotoscoping the model to mask the disconnect between the two dimensions.</p>

<p>A notable examples with less distinctions in recent anime are Berserker from Fate/Zero: </p>

<p><a href="http://www.youtube.com/watch?v=T7OYPb3fTP0">http://www.youtube.com/watch?v=T7OYPb3fTP0</a></p>

<p>and the new Code Geass series: </p>

<p><a href="http://www.youtube.com/watch?v=QOYerOT_Wpc#t=48">http://www.youtube.com/watch?v=QOYerOT_Wpc#t=48</a></p>

CC BY-SA 3.0
2013-11-14T15:19:38.813Z
2013-11-14T15:19:38.813Z
кяαzєя
<p>I've been watching <em>Kingdom</em> and <em>Kingdom: Season 2</em> for a while now and I can't help but be a bit distracted by how differently it is animated compared to most anime these days.</p>

<p>Which animation style is used to achieve this more 3D-like feeling? And why did they pick this over the usual animation style?</p>

<p><img src="https://i.sstatic.net/XJAt4.jpg" alt="sample image from Kingdom"></p>

<anime-production><kingdom>
Which animation style is used in Kingdom?
# Which animation style is used in Kingdom?
Posted by: username_0 on 2013-11-14
I've been watching *Kingdom* and *Kingdom: Season 2* for a while now and I can't help but be a bit distracted by how differently it is animated compared to most anime these days.

Which animation style is used to achieve this more 3D-like feeling? And why did they pick this over the usual animation style?

![sample image from Kingdom](https://i.sstatic.net/XJAt4.jpg)
**Tags:** anime-production kingdom
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## 1 answers
### Answer by username_1 on 2013-11-14. Score: 5 | Accepted answer
The series uses CGI, notably a combination of 3d objects with 2d illustrations (more so in the Second season then in the first). This has been common practice in the industry for a while (both to improve quality and save on labor). Most production use cel shaders or rotoscoping the model to mask the disconnect between the two dimensions.

A notable examples with less distinctions in recent anime are Berserker from Fate/Zero:

<http://www.youtube.com/watch?v=T7OYPb3fTP0>

and the new Code Geass series:

<http://www.youtube.com/watch?v=QOYerOT_Wpc#t=48>
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