<p>&quot;Relief Texture Mapping&quot; is comparable to &quot;Parallax Occlusion Mapping&quot; (POM). POM is common in rendering systems/games and more popular then the &quot;Relief Texture Mapping&quot; technique mostly because it is easier to implement, has better documentation, and tends to perform better. I have an old relief mapping shader for GLSL that I could post if you are interested. But I suggest looking into Parallax Mapping instead.</p>
<p>Relief Texture Mapping usually produces better results and has a lot of extensions. But POM has the edge on efficiency and produces &quot;good enough&quot; results.</p>

CC BY-SA 4.0
2022-12-02T22:06:43.500Z
2022-12-02T22:06:43.500Z
pmw1234
<p>I've been researching for some time now the Relief Texture Mapping (<a href="https://www.inf.ufrgs.br/%7Eoliveira/RTM.html" rel="nofollow noreferrer">https://www.inf.ufrgs.br/~oliveira/RTM.html</a>), and I'm trying to identify implementations of this technique and its improvements in the industry (mainly game engines and rendering softwares) but I can't find anything about it.</p>
<p>Do the usual methodologies have a better cost benefit? What is this based on? Are there difficulties in implementing this technique such as lack of a tool or optimizations?</p>

<texture><mapping>
Is Relief Mapping techniques being used these days?
Leonardo Holtz de Oliveira
# Is Relief Mapping techniques being used these days?

(Asked by: username_0 on 2022-12-02)

I've been researching for some time now the Relief Texture Mapping ([https://www.inf.ufrgs.br/~username_0/RTM.html](https://www.inf.ufrgs.br/%7Eoliveira/RTM.html)), and I'm trying to identify implementations of this technique and its improvements in the industry (mainly game engines and rendering softwares) but I can't find anything about it.

Do the usual methodologies have a better cost benefit? What is this based on? Are there difficulties in implementing this technique such as lack of a tool or optimizations?

**Tags:** texture, mapping


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## 1 answers

### Answer by username_1 on 2022-12-02. Score: 3

"Relief Texture Mapping" is comparable to "Parallax Occlusion Mapping" (POM). POM is common in rendering systems/games and more popular then the "Relief Texture Mapping" technique mostly because it is easier to implement, has better documentation, and tends to perform better. I have an old relief mapping shader for GLSL that I could post if you are interested. But I suggest looking into Parallax Mapping instead.

Relief Texture Mapping usually produces better results and has a lot of extensions. But POM has the edge on efficiency and produces "good enough" results.


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