<p>I need a 3D triangular sphere mesh with uniformly sampled vertices, say $V$, with a predefined adjacency. Is there a specific way to achieve that?</p>

CC BY-SA 3.0
2017-06-19T19:39:27.857Z
One way to generate a triangulated sphere is to use an isosphere: https://schneide.wordpress.com/2016/07/15/generating-an-icosphere-in-c/

What do you mean by pre-defined adjacency? What's the purpose?
RichieSams
CC BY-SA 3.0
2017-06-20T04:47:45.107Z
I need a 3D sphere consistent with a given 3D mesh in terms of the number of vertices and face-connectivity. The given mesh is genus 1, so I guess that is possible. I have looked into icosahedron division method but the issue is face-connectivity.
Zahir
<3d><computational-geometry><mesh>
3D sphere mesh with a predefined number of vertices and a given adjacency matrix of vertices
Zahir
# 3D sphere mesh with a predefined number of vertices and a given adjacency matrix of vertices

(Asked by: username_0 on 2017-06-19)

I need a 3D triangular sphere mesh with uniformly sampled vertices, say $V$, with a predefined adjacency. Is there a specific way to achieve that?

**Tags:** 3d, computational-geometry, mesh

> **Comments:**
> **username_1**: One way to generate a triangulated sphere is to use an isosphere: https://schneide.wordpress.com/2016/07/15/generating-an-icosphere-in-c/  What do you mean by pre-defined adjacency? What's the purpose?  
> **username_0**: I need a 3D sphere consistent with a given 3D mesh in terms of the number of vertices and face-connectivity. The given mesh is genus 1, so I guess that is possible. I have looked into icosahedron division method but the issue is face-connectivity.  

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## 0 answers

