<p>Quake subdivision rasterization comes to mind. <a href="https://www.bluesnews.com/abrash/chap69.shtml" rel="nofollow noreferrer">https://www.bluesnews.com/abrash/chap69.shtml</a> , under ”An idea that did work”.</p>

CC BY-SA 4.0
2019-06-30T06:50:00.183Z
2019-06-30T06:50:00.183Z
hotmultimedia
<p>One rasterization method I like is Haar wavelet rasterization:</p>

<p><a href="http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf" rel="nofollow noreferrer">http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf</a></p>

<p>It can render polygons and Bezier curve shape and good for different resolution. I not see this algorithm in computer graphics books.</p>

CC BY-SA 4.0
2019-05-28T02:11:38.067Z
2019-05-28T02:11:38.067Z
Châu
<p>I spent quite some time looking for books on rasterization of vector graphics and related challenges. The best I found is "Raster Tragedy in Low Resolution",which is old and focused on fonts. There are assorted papers on new renderer here and there, but nothing comprehensive.</p>

<p>Is ththere something good I missed? </p>

CC BY-SA 4.0
2019-05-21T10:14:28.640Z
What are "advanced/special" rasterization algorithms? How are they different from the normal kind of rasterization?
Dan Hulme
CC BY-SA 4.0
2019-05-21T10:39:10.867Z
The ones specialized for correcting or playing around limitations of displays (anti aliasing measures, various small shape/position adjustments to avoid strat pixel defects and so on)
permeakra
CC BY-SA 4.0
2019-05-22T02:39:08.510Z
Requests for books, papers, etc. are considered off-topic here. If you have a specific question about the topic, feel free to ask that, though.
user1118321
CC BY-SA 4.0
2019-05-22T08:48:36.557Z
*"The ones specialized for correcting or playing around limitations of display"* Do you mean just like font-hinting tricks, or are you interested in filtering/reconstruction/coping with Nyquist limits/human visual systems?
Simon F
CC BY-SA 4.0
2019-05-22T09:30:06.513Z
@Simon_f mostly the second
permeakra
CC BY-SA 4.0
2019-05-22T15:58:20.103Z
In that case, perhaps Andrew Glassner's "Principles of Digital Image Synthesis" *might* be useful. You may want to borrow from a library, though, as it comes in two large volumes and I have a feeling that the 1st volume might be the more relevant for this. Unfortunately, my copy "walked off" some time ago and I've not seen it since, so I can't check. :-(
Simon F
<vector-graphics><rasterizer>
Any good sources on advaced/special rasterization algorithms and techniques and theory behind them?
permeakra
# Any good sources on advaced/special rasterization algorithms and techniques and theory behind them?

(Asked by: username_0 on 2019-05-21)

I spent quite some time looking for books on rasterization of vector graphics and related challenges. The best I found is "Raster Tragedy in Low Resolution",which is old and focused on fonts. There are assorted papers on new renderer here and there, but nothing comprehensive.

Is ththere something good I missed?

**Tags:** vector-graphics, rasterizer

> **Comments:**
> **username_1**: What are "advanced/special" rasterization algorithms? How are they different from the normal kind of rasterization?  
> **username_0**: The ones specialized for correcting or playing around limitations of displays (anti aliasing measures, various small shape/position adjustments to avoid strat pixel defects and so on)  
> **username_2**: Requests for books, papers, etc. are considered off-topic here. If you have a specific question about the topic, feel free to ask that, though.  
> **username_3**: *"The ones specialized for correcting or playing around limitations of display"* Do you mean just like font-hinting tricks, or are you interested in filtering/reconstruction/coping with Nyquist limits/human visual systems?  
> **username_0**: @Simon_f mostly the second  
> **username_3**: In that case, perhaps Andrew Glassner's "Principles of Digital Image Synthesis" *might* be useful. You may want to borrow from a library, though, as it comes in two large volumes and I have a feeling that the 1st volume might be the more relevant for this. Unfortunately, my copy "walked off" some time ago and I've not seen it since, so I can't check. :-(  

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## 2 answers

### Answer by username_4 on 2019-06-30. Score: 1

Quake subdivision rasterization comes to mind. <https://www.bluesnews.com/abrash/chap69.shtml> , under ”An idea that did work”.


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### Answer by username_5 on 2019-05-28. Score: 1

One rasterization method I like is Haar wavelet rasterization:

<http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf>

It can render polygons and Bezier curve shape and good for different resolution. I not see this algorithm in computer graphics books.


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