<p>Assuming that I have pose information for a human, is there any ways/tools to apply that pose to a 3D model?</p>

<p>Basically, given continous pose information say from a dancing person, I like to animate a 3D model with that pose, so performing exactly the same dance.</p>

<p>e.g. here the left pose is applied to a model to become right:</p>

<p><a href="https://i.sstatic.net/zYpztm.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/zYpztm.png" alt="enter image description here"></a>
<a href="https://i.sstatic.net/Rjt8m.gif" rel="nofollow noreferrer"><img src="https://i.sstatic.net/Rjt8m.gif" alt="enter image description here"></a></p>

CC BY-SA 4.0
2019-11-08T07:49:53.090Z
Use it on the bones of the model.
lightxbulb
CC BY-SA 4.0
2019-11-08T17:43:51.760Z
How can I do that? Samples/tools/free API.
angel_30
CC BY-SA 4.0
2019-11-08T17:50:31.243Z
I don't know about APIs, I usually code such things manually. But there certainly should be animation packages out there.
lightxbulb
CC BY-SA 4.0
2019-11-08T17:51:46.953Z
Wow is it that easy to do via code?! If you got anything, please share it.
angel_30
CC BY-SA 4.0
2019-11-08T17:58:03.170Z
You can find tutorials on it: https://veeenu.github.io/2014/05/09/implementing-skeletal-animation.html
lightxbulb
<3d><mesh><animation><model>
Apply a pose to a 3D model/mesh
angel_30
# Apply a pose to a 3D model/mesh

(Asked by: username_0 on 2019-11-08)

Assuming that I have pose information for a human, is there any ways/tools to apply that pose to a 3D model?

Basically, given continous pose information say from a dancing person, I like to animate a 3D model with that pose, so performing exactly the same dance.

e.g. here the left pose is applied to a model to become right:

[![enter image description here](https://i.sstatic.net/zYpztm.png)](https://i.sstatic.net/zYpztm.png)
[![enter image description here](https://i.sstatic.net/Rjt8m.gif)](https://i.sstatic.net/Rjt8m.gif)

**Tags:** 3d, mesh, animation, model

> **Comments:**
> **username_1**: Use it on the bones of the model.  
> **username_0**: How can I do that? Samples/tools/free API.  
> **username_1**: I don't know about APIs, I usually code such things manually. But there certainly should be animation packages out there.  
> **username_0**: Wow is it that easy to do via code?! If you got anything, please share it.  
> **username_1**: You can find tutorials on it: https://veeenu.github.io/2014/05/09/implementing-skeletal-animation.html  

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## 0 answers

