<p>The short answer is to use a UI extension like DearIMGUI, wxWidgets, or QT.</p>
<p>I have pondered the question too, so much so that I'm partaking in the following.  So instead, using conversion types from GLUT (instead of using a wrapper).  I am plugging my extra time outside of development in to making a GLFW dependent extension, in the form of a <code>.dll</code>, and <code>.h</code> file, which allows you to create UI's, text input/output (though GLFW already supports this part (if you appropriately read documents)), image texture loader, and a separated loader for 3d models/animations.  Trying to assist in making development easier for GLFW users. 1 plugin to substitute all the additional plugins.</p>

CC BY-SA 4.0
2022-12-09T01:06:32.107Z
2023-02-06T17:41:51.967Z
2023-02-06T17:41:51.967Z
Kadavis
<p>Is this possible with GLFW? AFAIK you can't use GLFW to create a child window per se, so the question probably boils down on how to turn a GLFW created, opengl enabled window into a child window and assign the parent window.</p>

<opengl>
GLFW: create embeddable opengl child window and set parent on Mac?
user1050755
# GLFW: create embeddable opengl child window and set parent on Mac?

(Asked by: username_0 on 2022-04-14)

Is this possible with GLFW? AFAIK you can't use GLFW to create a child window per se, so the question probably boils down on how to turn a GLFW created, opengl enabled window into a child window and assign the parent window.

**Tags:** opengl


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## 1 answers

### Answer by username_1 on 2022-12-09. Score: 1

The short answer is to use a UI extension like DearIMGUI, wxWidgets, or QT.

I have pondered the question too, so much so that I'm partaking in the following. So instead, using conversion types from GLUT (instead of using a wrapper). I am plugging my extra time outside of development in to making a GLFW dependent extension, in the form of a `.dll`, and `.h` file, which allows you to create UI's, text input/output (though GLFW already supports this part (if you appropriately read documents)), image texture loader, and a separated loader for 3d models/animations. Trying to assist in making development easier for GLFW users. 1 plugin to substitute all the additional plugins.


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