<p>Can you please recommend some topic for research work related to mathematics in CG?
(Maybe something like "Affine transformations in CG") </p>

CC BY-SA 4.0
2020-03-22T16:30:18.143Z
The rendering equation.
lightxbulb
CC BY-SA 4.0
2020-03-27T07:42:30.253Z
This isnt such a bad question but needs some more focus. Just saying mathematics in computer graphics catches mostly all of the math i was taught in university, and school. CG is mathematical modeling after all.
joojaa
CC BY-SA 4.0
2020-03-28T20:50:17.743Z
Not sure if this fits here, but Straight Skeletons are a thing I'd like to research on.
Felipe Gutierrez
<3d><mathematics><vector-graphics><vectors><linear-algebra>
Mathematics in Computer Graphics
FlyMeToTheMoon
# Mathematics in Computer Graphics

(Asked by: username_0 on 2020-03-21)

Can you please recommend some topic for research work related to mathematics in CG?
(Maybe something like "Affine transformations in CG")

**Tags:** 3d, mathematics, vector-graphics, vectors, linear-algebra

> **Comments:**
> **username_1**: The rendering equation.  
> **username_2**: This isnt such a bad question but needs some more focus. Just saying mathematics in computer graphics catches mostly all of the math i was taught in university, and school. CG is mathematical modeling after all.  
> **username_3**: Not sure if this fits here, but Straight Skeletons are a thing I'd like to research on.  

---

## 0 answers

