<p>WebGL doesn't even currently support geometry shaders, so to directly answer the question: 100% of all users.</p>

CC BY-SA 3.0
2016-02-04T09:29:22.403Z
2016-02-04T09:29:22.403Z
Qix - MONICA WAS MISTREATED
<p>Geometry shaders appear to have been introduced in 3.2, which makes me wonder how common 3.2-enabled cards are, including support for Geometry shaders within WebGL contexts.</p>

<p>Will I be cutting out a large portion of viewers by requiring the use of a geometry shader?</p>

CC BY-SA 3.0
2016-02-04T05:57:24.597Z
Awh shoot, just realized [Geometry shaders aren't supported in WebGL](http://stackoverflow.com/questions/8641119/webgl-geometry-shader-equivalent). :|
Qix - MONICA WAS MISTREATED
CC BY-SA 3.0
2016-02-04T08:26:01.440Z
Why not make that your answer. Then this question is not as purposeless as it seems. (or delete offcourse)
joojaa
CC BY-SA 3.0
2016-02-04T09:29:33.060Z
@joojaa done and done :)
Qix - MONICA WAS MISTREATED
<webgl><geometry-shader><compatibility>
How much should I rely on Geometry shaders in WebGL?
Qix - MONICA WAS MISTREATED
# How much should I rely on Geometry shaders in WebGL?

(Asked by: username_0 on 2016-02-04)

Geometry shaders appear to have been introduced in 3.2, which makes me wonder how common 3.2-enabled cards are, including support for Geometry shaders within WebGL contexts.

Will I be cutting out a large portion of viewers by requiring the use of a geometry shader?

**Tags:** webgl, geometry-shader, compatibility

> **Comments:**
> **username_0**: Awh shoot, just realized [Geometry shaders aren't supported in WebGL](http://stackoverflow.com/questions/8641119/webgl-geometry-shader-equivalent). :|  
> **username_1**: Why not make that your answer. Then this question is not as purposeless as it seems. (or delete offcourse)  
> **username_0**: @username_1 done and done :)  

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## 1 answers

### Answer by username_0 on 2016-02-04. Score: 9 | Accepted answer

WebGL doesn't even currently support geometry shaders, so to directly answer the question: 100% of all users.


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