<p>What is the best (most common) approach using SSAO with forward renderer for blended objects?</p>

CC BY-SA 4.0
2023-01-12T12:56:40.927Z
what do you mean by "Blended" objects? Do you mean transparency?
Thomas
CC BY-SA 4.0
2023-01-13T05:46:11.640Z
Where are you starting from? Do you already have a forward renderer with SSAO and are looking to extend it to work with transparency, or do you have a forward renderer with transparency that you’re looking to add SSAO to, or what?
Noah Witherspoon
CC BY-SA 4.0
2023-01-13T08:32:04.910Z
Yes, I mean translucency.
Stuart
CC BY-SA 4.0
2023-01-13T08:33:03.393Z
I have a deferred render for opaque objects, forward render for translucent objects. I use SSAO for opaque objects but I'm not sure what is the best way to use SSAO for blended objects.
Stuart
CC BY-SA 4.0
2023-01-17T01:57:35.693Z
Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking.
Community
<ssao>
Using SSAO For Blended Objects
Stuart
# Using SSAO For Blended Objects

(Asked by: username_0 on 2023-01-12)

What is the best (most common) approach using SSAO with forward renderer for blended objects?

**Tags:** ssao

> **Comments:**
> **username_1**: what do you mean by "Blended" objects? Do you mean transparency?  
> **username_2**: Where are you starting from? Do you already have a forward renderer with SSAO and are looking to extend it to work with transparency, or do you have a forward renderer with transparency that you’re looking to add SSAO to, or what?  
> **username_0**: Yes, I mean translucency.  
> **username_0**: I have a deferred render for opaque objects, forward render for translucent objects. I use SSAO for opaque objects but I'm not sure what is the best way to use SSAO for blended objects.  
> **username_3**: Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking.  

---

## 0 answers

