<p>Is there any tool available for debugging GLSL shaders? </p>

<p>I have nvidia geForce 940m GPU which doesn't support Nvidia NSight and RenderDoc is great but it doesn't support GLSL shader debugging. I am using windows 10.</p>

CC BY-SA 3.0
2016-12-26T06:14:47.743Z
You might want to say what platform you're on, as that will likely change the answer.
user1118321
CC BY-SA 3.0
2016-12-26T08:04:31.393Z
There's a list on the OpenGL page... https://www.khronos.org/opengl/wiki/Debugging_Tools
russ
CC BY-SA 3.0
2016-12-26T08:06:14.427Z
Not sure about the quality of the various tools though, generally it's not up to the standard of the DirectX tools that ship with Visual Studio. I tried gDebugger on a project last year but it didn't work with compute shaders at all...
russ
CC BY-SA 3.0
2016-12-26T11:36:28.700Z
Questions about debugging GLSL are on topic. Questions like [this](http://computergraphics.stackexchange.com/questions/96/how-can-i-debug-glsl-shaders) and [this](http://computergraphics.stackexchange.com/questions/23/how-can-i-debug-what-is-being-rendered-to-a-frame-buffer-object-in-opengl) are fine. However, requests for off site resources (such as a debugging tool) are off topic here. You can ask for recommendations over on Software Recommendations but please read their [on topic](http://softwarerecs.stackexchange.com/help/on-topic) page first.
trichoplax is on Codidact now
<opengl><glsl><debugging>
GLSL shader debugging
videogamechef
# GLSL shader debugging

(Asked by: username_0 on 2016-12-26)

Is there any tool available for debugging GLSL shaders?

I have nvidia geForce 940m GPU which doesn't support Nvidia NSight and RenderDoc is great but it doesn't support GLSL shader debugging. I am using windows 10.

**Tags:** opengl, glsl, debugging

> **Comments:**
> **username_1**: You might want to say what platform you're on, as that will likely change the answer.  
> **username_2**: There's a list on the OpenGL page... https://www.khronos.org/opengl/wiki/Debugging_Tools  
> **username_2**: Not sure about the quality of the various tools though, generally it's not up to the standard of the DirectX tools that ship with Visual Studio. I tried gDebugger on a project last year but it didn't work with compute shaders at all...  
> **username_3**: Questions about debugging GLSL are on topic. Questions like [this](http://computergraphics.stackexchange.com/questions/96/how-can-i-debug-glsl-shaders) and [this](http://computergraphics.stackexchange.com/questions/23/how-can-i-debug-what-is-being-rendered-to-a-frame-buffer-object-in-opengl) are fine. However, requests for off site resources (such as a debugging tool) are off topic here. You can ask for recommendations over on Software Recommendations but please read their [on topic](http://softwarerecs.stackexchange.com/help/on-topic) page first.  

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