<p>In your case you would test every point to see if it lies inside your camera frustum, this is basically a set of point-vs-plane tests. This is not a fast way to do do things but the simplest to understand and implement. </p>

CC BY-SA 3.0
2016-07-20T07:32:16.313Z
2016-07-20T07:32:16.313Z
PaulHK
<p>I have a 3d surface mesh.</p>

<p>Say the camera is located in some points and I want to get the visible points from the 3d surface mesh from the camera view.</p>

<p>I believe this kind of process would be done before 3d rendering in graphics. </p>

<p>I want to know how it generally works and fast, simple algorithm for the problem. It would be better, if there is some matlab function library to do this task.</p>

<p>Note that 3d rendering is not my purpose... I just want to get the visible point set from the 3d surface mesh.</p>

CC BY-SA 3.0
2016-07-20T10:13:01.630Z
Its called frustum culling. You can accelerate this with spatial querries like bspor occtrees for example.
joojaa
<3d><computational-geometry><mesh>
get partial view points from 3d surface mesh
taeyoon
# get partial view points from 3d surface mesh

(Asked by: username_0 on 2016-07-20)

I have a 3d surface mesh.

Say the camera is located in some points and I want to get the visible points from the 3d surface mesh from the camera view.

I believe this kind of process would be done before 3d rendering in graphics.

I want to know how it generally works and fast, simple algorithm for the problem. It would be better, if there is some matlab function library to do this task.

Note that 3d rendering is not my purpose... I just want to get the visible point set from the 3d surface mesh.

**Tags:** 3d, computational-geometry, mesh

> **Comments:**
> **username_1**: Its called frustum culling. You can accelerate this with spatial querries like bspor occtrees for example.  

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## 1 answers

### Answer by username_2 on 2016-07-20. Score: 1

In your case you would test every point to see if it lies inside your camera frustum, this is basically a set of point-vs-plane tests. This is not a fast way to do do things but the simplest to understand and implement.


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