<p>How are objects moved smoothly from point A to point B given  matrix transformations that describe next position? </p>

CC BY-SA 3.0
2015-10-31T17:48:22.650Z
[Skeletal Animation](https://en.wikipedia.org/wiki/Skeletal_animation)
glampert
CC BY-SA 3.0
2015-11-01T08:50:02.107Z
I assume the question is really how are transformation matrices interpolated. http://stackoverflow.com/questions/3093455/3d-geometry-how-to-interpolate-a-matrix
Rotem
CC BY-SA 3.0
2015-11-01T22:06:49.970Z
Or have a look at screw theory.
tom
CC BY-SA 3.0
2015-11-03T08:56:22.190Z
Welcome to Computer Graphics SE! I think there's a good and interesting question there, but currently it's not clear what exactly is being asked. Please consider editing some more detail into your question and also show what you've tried/found out yourself.
Martin Ender
<transformations><animation>
How is smooth animation accomplished?
alessandro308
# How is smooth animation accomplished?

(Asked by: username_0 on 2015-10-31)

How are objects moved smoothly from point A to point B given matrix transformations that describe next position?

**Tags:** transformations, animation

> **Comments:**
> **username_1**: [Skeletal Animation](https://en.wikipedia.org/wiki/Skeletal_animation)  
> **username_2**: I assume the question is really how are transformation matrices interpolated. http://stackoverflow.com/questions/3093455/3d-geometry-how-to-interpolate-a-matrix  
> **username_3**: Or have a look at screw theory.  
> **username_4**: Welcome to Computer Graphics SE! I think there's a good and interesting question there, but currently it's not clear what exactly is being asked. Please consider editing some more detail into your question and also show what you've tried/found out yourself.  

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