<p>The most recent I can find is an <strong>Open Access</strong> paper from May this year:</p>
<p>Kim, D., &amp; Lee, J. (2021). Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020. <em>International Journal of Environmental Research and Public Health, 18</em>(14), 7275. <a href="https://doi.org/10.3390/ijerph18147275" rel="nofollow noreferrer">https://doi.org/10.3390/ijerph18147275</a></p>
<p>Other than that, there is:</p>
<p>Wegmann, E., &amp; Brand, M. (2020). Cognitive correlates in gaming disorder and social networks use disorder: A comparison. <em>Current Addiction Reports, 7</em>, 356-364. <a href="https://doi.org/10.1007/s40429-020-00314-y" rel="nofollow noreferrer">https://doi.org/10.1007/s40429-020-00314-y</a></p>

CC BY-SA 4.0
2021-10-15T14:19:08.570Z
2021-10-15T14:19:08.570Z
Chris Rogers
<p>I'm creating a game, and I would like to know what research I can consult to make it more "addicting".</p>

<p>The game is a casual one, like Candy Crush, Angry Birds, etc</p>

CC BY-SA 3.0
2014-05-24T15:46:18.120Z
I think it's an interesting question, I know there's been a lot of work done on it, I just don't have any references handy.
Chuck Sherrington
<motivation><addiction>
What does current research tell us about addictive behaviors in games?
Filipe Ferminiano
# What does current research tell us about addictive behaviors in games?

(Asked by: username_0 on 2014-05-24)

I'm creating a game, and I would like to know what research I can consult to make it more "addicting".

The game is a casual one, like Candy Crush, Angry Birds, etc

**Tags:** motivation, addiction

> **Comments:**
> **username_1**: I think it's an interesting question, I know there's been a lot of work done on it, I just don't have any references handy.  

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## 1 answers

### Answer by username_2 on 2021-10-15. Score: 0

The most recent I can find is an **Open Access** paper from May this year:

Kim, D., & Lee, J. (2021). Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020. *International Journal of Environmental Research and Public Health, 18*(14), 7275. <https://doi.org/10.3390/ijerph18147275>

Other than that, there is:

Wegmann, E., & Brand, M. (2020). Cognitive correlates in gaming disorder and social networks use disorder: A comparison. *Current Addiction Reports, 7*, 356-364. <https://doi.org/10.1007/s40429-020-00314-y>


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