<p>It really depends on what you mean by difference in pitch. Subjects can discriminate differences in frequency for very short tones, but it does not mean they are being perceived as pitch differences. The classic paper in this area is <a href="http://scitation.aip.org/content/asa/journal/jasa/54/3/10.1121/1.1913640" rel="nofollow noreferrer">Moore (1973)</a>:</p>

<p><img src="https://i.sstatic.net/KVxTw.png" alt="enter image description here"></p>

<p>As the duration is reduced from 200 ms to 6.25 ms, performance falls off, especially for low frequency tones. It is worth noting that creating extermely short sounds with narrow bandwidths is difficult. With a 12.5 ms duration, subjects can still discriminate between tones with frequencies of 250 Hz and 255.7 Hz (a Delta f of 5.7 Hz and a (Delta f)/f of 0.023).</p>

<p>C4 has a frequency of 261.63 Hz and C4# has a frequency of 277.18 Hz for a Delta f of 15.55 Hz and a (Delta f)/f of about 0.06. One would expect that you could discriminate C4 from C4# with durations substantially shorter than 12.5 ms</p>

<p>In regards to your "bonus question", when the stimulus consists of two tones, things get very complicated. Judgements like can you hear both tones are very different from can you hear the difference between a single tone and the pair of tones.</p>

CC BY-SA 3.0
2014-11-28T12:03:08.703Z
2014-11-28T12:03:08.703Z
StrongBad
<p>I used 5 ms long tone bursts in an experiment where people had to discriminate between a 1000 Hz and a 1200 Hz pure tone (or rather, click). They could generally do this very well, if I remember correctly accuracy was above 90%.  </p>

<p>I then had a different paradigm which was a bit more difficult in terms of the task, and I had to increase the tones to 20 ms for similar accuracy. So I would guess that 30 ms should be plenty, if your sound equipment is reasonably good. </p>

<p>My study participants were healthy young people (otherwise known as students) of normal hearing.</p>

CC BY-SA 3.0
2014-11-27T21:55:39.840Z
Difference between C4 and C#4 is only 15.55 Hz. Which is quite less than 200 Hz you were using.
Mitar
CC BY-SA 3.0
2014-11-28T00:11:28.233Z
Ah, that's quite a difference indeed.
Ana
CC BY-SA 3.0
2014-11-28T00:38:36.410Z
Can you maybe randomize your script, so that you don't know whether it's presenting two same or two different tones, and then try it on yourself? Although, in my experience I tend to do my tasks much better than others, because I get a lot of practice at tone discrimination while testing my scripts.
Ana
CC BY-SA 3.0
2014-11-28T01:24:15.807Z
Yes, I could test on myself, but I am more wondering if there is some research already done, which I could just cite.
Mitar
CC BY-SA 3.0
2014-11-27T20:35:44.573Z
2014-11-27T20:35:44.573Z
Ana
<p>The absolute minimum duration of tone bursts is limited by mathematical (physical) limitations and more importantly, your hardware. </p>

<p>Mathematically, the minimum duration will depend on the frequency, as one period is the minimum time necessary to mathematically define a particular frequency. For example, to complete one period of a 100 Hz tone, at least 10 ms is needed. For a 10 kHz tone 0.1 ms is enough.</p>

<p>Regarding the hardware limitations - presenting a short tone burst may result in <a href="http://jp.physoc.org/content/338/1/179.short" rel="nofollow">frequency splatter</a>. This phenomenon is hardware-dependent and even the most expensive speaker systems are subject to this effect. Basically it's the result of the generation of unwanted frequencies due to the onset and offset of the tone burst. The splatter can be reduced by using onset and offset ramps. Onset and offset ramps are used in order to gradually increase and decrease the power of the signal at the start and end of the tone burst, respectively. Exactly how long these ramps have to be depends on the hardware used. As a rule of thumb, onset and offset ramp times of 2 periods can be used with a plateau phase of at least 2 periods in-between. This adds up to a total of 6 periods. A 500 Hz tone burst, then, would need at least 6*2 ms = 12 ms. </p>

<p>At relatively high frequencies (say 1 kHz and above) this rule of thumb may not apply as periods become very short. At higher frequencies, therefore, the answer by @Strongbad will give a good indication of the lower duration limit. However, keep in mind that introducing onset and offset ramps is always a good idea, even at long stimuli (say 100 ms) since frequency splatter always contaminates the signal.      </p>

CC BY-SA 3.0
2014-11-28T13:42:32.180Z
I am pretty sure spectral splatter is not hardware-dependent, but arises because you are multiplying an infinite duration tone with a rectangular pulse. The bandwidth of the pulse increases as the duration of the pulse decreases. As for the rest of the mathematical arguments, it is not clear to me why you need multiple periods.
StrongBad
CC BY-SA 3.0
2014-11-28T13:45:53.017Z
The multiple periods are merely a rule of thumb (as indicated in the answer), as the question is practical in nature. It is not strictly necessary and definitely hardware dependent as indicated in my answer. The splatter is caused by the sudden jump in power as you indicate but is definitely hardware dependent. Acoustic experiments are often done with Bayer speakers that show excellent properties in this regard.
AliceD
CC BY-SA 3.0
2014-11-28T13:30:36.560Z
2014-11-28T13:35:40.610Z
2014-11-28T13:35:40.610Z
AliceD
<p>If I have two short audio signals, for example pure tone C4 and C#4, so half-tone difference, how short can they be that the human can hear the difference in pitch? Was there any blind-experiment/research with a good set of subjects done about this?</p>

<p>I was causally testing with a short script and it seems I am able to distinguish down to 30 ms long samples if I play one sample, then one second of pause, and another half tone higher sample.</p>

<p>I can also do it for shorter, but I am not sure anymore if I really hear it, or if I just imagine hearing the difference.</p>

<p>Bonus question: how short can it be if the signal consists of two tones. So of both C4 and C#4 at the same time. Can one hear that there are both C4 and C#4 in the signal if it is only 30 ms long?</p>

<experimental-psychology><hearing><psychoacoustics>
Which is the shortest duration for a pitch difference in audio signals to be perceived by the human auditory system?
Mitar
# Which is the shortest duration for a pitch difference in audio signals to be perceived by the human auditory system?

(Asked by: username_0 on 2014-11-27)

If I have two short audio signals, for example pure tone C4 and C#4, so half-tone difference, how short can they be that the human can hear the difference in pitch? Was there any blind-experiment/research with a good set of subjects done about this?

I was causally testing with a short script and it seems I am able to distinguish down to 30 ms long samples if I play one sample, then one second of pause, and another half tone higher sample.

I can also do it for shorter, but I am not sure anymore if I really hear it, or if I just imagine hearing the difference.

Bonus question: how short can it be if the signal consists of two tones. So of both C4 and C#4 at the same time. Can one hear that there are both C4 and C#4 in the signal if it is only 30 ms long?

**Tags:** experimental-psychology, hearing, psychoacoustics


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## 3 answers

### Answer by username_1 on 2014-11-28. Score: 5

It really depends on what you mean by difference in pitch. Subjects can discriminate differences in frequency for very short tones, but it does not mean they are being perceived as pitch differences. The classic paper in this area is [Moore (1973)](http://scitation.aip.org/content/asa/journal/jasa/54/3/10.1121/1.1913640):

![enter image description here](https://i.sstatic.net/KVxTw.png)

As the duration is reduced from 200 ms to 6.25 ms, performance falls off, especially for low frequency tones. It is worth noting that creating extermely short sounds with narrow bandwidths is difficult. With a 12.5 ms duration, subjects can still discriminate between tones with frequencies of 250 Hz and 255.7 Hz (a Delta f of 5.7 Hz and a (Delta f)/f of 0.023).

C4 has a frequency of 261.63 Hz and C4# has a frequency of 277.18 Hz for a Delta f of 15.55 Hz and a (Delta f)/f of about 0.06. One would expect that you could discriminate C4 from C4# with durations substantially shorter than 12.5 ms

In regards to your "bonus question", when the stimulus consists of two tones, things get very complicated. Judgements like can you hear both tones are very different from can you hear the difference between a single tone and the pair of tones.


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### Answer by username_2 on 2014-11-27. Score: 2

I used 5 ms long tone bursts in an experiment where people had to discriminate between a 1000 Hz and a 1200 Hz pure tone (or rather, click). They could generally do this very well, if I remember correctly accuracy was above 90%.

I then had a different paradigm which was a bit more difficult in terms of the task, and I had to increase the tones to 20 ms for similar accuracy. So I would guess that 30 ms should be plenty, if your sound equipment is reasonably good.

My study participants were healthy young people (otherwise known as students) of normal hearing.

> **Comments:**
> **username_0**: Difference between C4 and C#4 is only 15.55 Hz. Which is quite less than 200 Hz you were using.  
> **username_2**: Ah, that's quite a difference indeed.  
> **username_2**: Can you maybe randomize your script, so that you don't know whether it's presenting two same or two different tones, and then try it on yourself? Although, in my experience I tend to do my tasks much better than others, because I get a lot of practice at tone discrimination while testing my scripts.  
> **username_0**: Yes, I could test on myself, but I am more wondering if there is some research already done, which I could just cite.  

---

### Answer by username_3 on 2014-11-28. Score: 0

The absolute minimum duration of tone bursts is limited by mathematical (physical) limitations and more importantly, your hardware.

Mathematically, the minimum duration will depend on the frequency, as one period is the minimum time necessary to mathematically define a particular frequency. For example, to complete one period of a 100 Hz tone, at least 10 ms is needed. For a 10 kHz tone 0.1 ms is enough.

Regarding the hardware limitations - presenting a short tone burst may result in [frequency splatter](http://jp.physoc.org/content/338/1/179.short). This phenomenon is hardware-dependent and even the most expensive speaker systems are subject to this effect. Basically it's the result of the generation of unwanted frequencies due to the onset and offset of the tone burst. The splatter can be reduced by using onset and offset ramps. Onset and offset ramps are used in order to gradually increase and decrease the power of the signal at the start and end of the tone burst, respectively. Exactly how long these ramps have to be depends on the hardware used. As a rule of thumb, onset and offset ramp times of 2 periods can be used with a plateau phase of at least 2 periods in-between. This adds up to a total of 6 periods. A 500 Hz tone burst, then, would need at least 6\*2 ms = 12 ms.

At relatively high frequencies (say 1 kHz and above) this rule of thumb may not apply as periods become very short. At higher frequencies, therefore, the answer by @Strongbad will give a good indication of the lower duration limit. However, keep in mind that introducing onset and offset ramps is always a good idea, even at long stimuli (say 100 ms) since frequency splatter always contaminates the signal.

> **Comments:**
> **username_1**: I am pretty sure spectral splatter is not hardware-dependent, but arises because you are multiplying an infinite duration tone with a rectangular pulse. The bandwidth of the pulse increases as the duration of the pulse decreases. As for the rest of the mathematical arguments, it is not clear to me why you need multiple periods.  
> **username_3**: The multiple periods are merely a rule of thumb (as indicated in the answer), as the question is practical in nature. It is not strictly necessary and definitely hardware dependent as indicated in my answer. The splatter is caused by the sudden jump in power as you indicate but is definitely hardware dependent. Acoustic experiments are often done with Bayer speakers that show excellent properties in this regard.  

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