<p>According to the Font of All Knowledge, <a href="https://en.wikipedia.org/wiki/Simlish" rel="nofollow noreferrer">Simlish</a> </p>

<blockquote>
  <p>worked best as a "language" made up of gibberish words that could not
  be translated, so that the dialogue's meanings would be left open to
  the imagination of the player.</p>
</blockquote>

<p>and that William Wright, the Sims creator, intended it to be that way.</p>

<p>Here's a good <a href="https://www.youtube.com/watch?v=FGsbeTV76YI" rel="nofollow noreferrer">Youtubeumentary</a> on the topic. The voice actors, the audio director, they aver that it's gibberish. Meaning or emotion without form: while some words and phrases may have acquired "meanings", it doesn't seem like they've actually acquired "translations". </p>

<p>For example, if an English speaker says <em>sulsul</em> means "hello" while a French speaker says it means "bon jour", that doesn't mean hello = good day. All three are greetings, and I think that's rather Wright's point: <em>sulsul</em> has acquired universal meaning without actually acquiring a specific translation.</p>

CC BY-SA 4.0
2020-05-13T08:23:14.400Z
2020-05-13T08:23:14.400Z
elemtilas
<p>I know that Simlish language is not fully created. It is just a list of words and sentences.
Where can I find the full list (official source)?</p>

<p><strong>P.S</strong> I wanna create this language as fully created conlang.</p>

<conlang-creation><resource-request>
Official resource on simlish language
# Official resource on simlish language

(Asked by: username_0 on 2020-05-09)

I know that Simlish language is not fully created. It is just a list of words and sentences.
Where can I find the full list (official source)?

**P.S** I wanna create this language as fully created conlang.

**Tags:** conlang-creation, resource-request


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## 1 answers

### Answer by username_1 on 2020-05-13. Score: 3 | Accepted answer

According to the Font of All Knowledge, [Simlish](https://en.wikipedia.org/wiki/Simlish)

> worked best as a "language" made up of gibberish words that could not
> be translated, so that the dialogue's meanings would be left open to
> the imagination of the player.

and that William Wright, the Sims creator, intended it to be that way.

Here's a good [Youtubeumentary](https://www.youtube.com/watch?v=FGsbeTV76YI) on the topic. The voice actors, the audio director, they aver that it's gibberish. Meaning or emotion without form: while some words and phrases may have acquired "meanings", it doesn't seem like they've actually acquired "translations".

For example, if an English speaker says *sulsul* means "hello" while a French speaker says it means "bon jour", that doesn't mean hello = good day. All three are greetings, and I think that's rather Wright's point: *sulsul* has acquired universal meaning without actually acquiring a specific translation.


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