<p>Keep in mind that “cosy” is a subjective term.</p>

<p>I would describe the style as ‘<strong><a href="http://www.antiquehomestyle.com/styles/rustic.htm" rel="nofollow noreferrer">rustic</a></strong> ’.</p>

<p>I’d assume the cosiness you have in mind has to do with the lack of sharp edges; the soft warm colours of the furniture and walls; the scattered, dim soft and warm light; the wood (apart for the warm colour it keeps warmth in and does not resound as much as other materials); overall natural materials; all the little things scattered around, which seem to have been there for a while, probably generations. </p>

<p>Compare it with Modernist architecture (e.g. <a href="https://en.wikipedia.org/wiki/Modern_architecture#American_modernism_-_Frank_Lloyd_Wright,_Rudolph_Schindler,_Richard_Neutra_(1919%E2%80%931939)" rel="nofollow noreferrer">American modernism</a>).</p>

CC BY-SA 3.0
2018-04-04T08:01:51.587Z
Indeed, 'rustic' is what triggers quite a bit of useful information on Google, so I know now where I can continue reading. That's pretty interesting actually, since the translation of 'rustic' into my native language ('rustikal' in German) is also connoted with oftentimes crudely made and possibly even poor quality objects. This does not seem to apply here, but is the reason that I never expected to find anything useful by googling the English translation of this word.
Wanderer
CC BY-SA 3.0
2018-04-21T09:43:04.470Z
After some more reading on this topic, I think that the hobbit hole designers also could have been influenced by the ideas of the [Arts & Crafts Movement](https://en.wikipedia.org/wiki/Arts_and_Crafts_movement). 'Rustic' could be seen as one of its attributes, but the leading practitioners created quite some literature about what and why the want to do it this way. Thus, this seems to be a good source for further reading to understand the style better, and therefore I thought it is worth been added as a comment here.
Wanderer
CC BY-SA 3.0
2018-04-03T13:33:41.490Z
2018-04-03T13:33:41.490Z
user18849
<p>In addition to the elements mentioned in User18849's excellent answer, I think the simplicity of each element (in terms of usability and function) and obvious quality of everything, greatly contribute to the apparent coziness.</p>

<p>This hobbit hole is an unintimidating space where you don't have to worry about figuring out how to use anything, nor that you might accidentally break an element because it is flimsy or cheap. This is a space that can be lived in without effort or disproportionate carefulness. </p>

<p>Additionally, the walls, doors and even the windows seem thick and solid; which reinforces a sense of safety from the dangers outside</p>

CC BY-SA 3.0
2018-04-06T15:04:18.020Z
adding to the "lived in without effort or disproportionate carefulness," I think this is also seen in the colour treatment of the walls and floors. The colours are all mottled, instead of clean and pristiine. You don't have to worry about smudges on a counter or dirty fingerprints on the wall.
andraiamatrix
CC BY-SA 3.0
2018-04-04T13:39:56.540Z
2018-04-04T13:39:56.540Z
Henry Taylor
<p>I hope I chose the right SE site for this question and it is not too general, but I'm having a hard time to approach this question and I did not find any better place to ask.</p>

<p>I'm trying to identify what it is about the Hobbit Holes, as seen in Peter Jackson's films, that makes them look so extremely cosy, but I have almost no knowledge about interior design or design in general, and I'm struggling to identify the key concepts.</p>

<p>So far, I looked at a whole bunch of screenshots from the movies, like the two examples below, but I did not manage to extract the design concepts from them.</p>

<p><a href="https://i.sstatic.net/FxTEj.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/FxTEj.jpg" alt="enter image description here"></a>
<a href="https://i.sstatic.net/1Ttqd.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/1Ttqd.jpg" alt="enter image description here"></a></p>

<p>I also searched for concept art (which I were also willing to pay for) in the hope to get some more info from the designers (I was looking for John Howe, Alan Lee and Ted Nasmith, did I miss someone?), but the artbooks seem to feature mostly creatures and/or weapons.</p>

<p>Also Tolkien himself seems to know how to create a cosy-feeling description, but I can't tell what exactly makes this feel cosy either:</p>

<blockquote>
  <p>"It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. The door opened on to a tube-shaped hall like a tunnel: a very comfortable tunnel without smoke, with panelled walls and floors tiled and carpeted, provided with polished chairs, and lots and lots of pegs for hats and coats--the hobbit was fond of visitors. The tunnel wound on and on, going fairly but not quite straight into the side of the hill--The Hill, as all the people for many miles round called it--and many little round doors opened out of it, first on one side and then on another. No going upstairs for the hobbit: bedrooms, bathrooms, cellars, pantries (lots of these), wardrobes (he had whole rooms devoted to clothes), kitchens, dining-rooms, all were on the same floor, and indeed on the same passage. The best rooms were all on the lefthand side (going in), for these were the only ones to have windows, deep-set round windows looking over his garden and meadows beyond, sloping down to the river."</p>
</blockquote>

<p>Nonetheless, I would assume that people who know how to create such cosy interiors, have, besides the talent and intuition I lack, a bunch of concepts that are articulable and not a professional secret. I just don't manage to extract them from the pictures and descriptions, while there are other places, which are not Hobbit Holes, but are clearly built in the same style. I think those two below are from the Green Dragon Inn.</p>

<p><a href="https://i.sstatic.net/jPuea.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/jPuea.jpg" alt="enter image description here"></a>
<a href="https://i.sstatic.net/5WbdZ.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/5WbdZ.jpg" alt="enter image description here"></a></p>

<p>Sure, those places use a lot of wood, light and dark brown tones in general, have a cave-like shape, feature a lot of small details and ornamentations and so on. But this knowledge is not enough, at least for me, to imagine how I could adapt the style to create something on my own. And by creating I do not necessarily mean a physical creation, so far I would be satisfied, if I were able to look at a place and to have just an idea of how this place could look using this style.</p>

CC BY-SA 3.0
2018-04-03T13:19:19.983Z
What stands out to me most is the simplicity of each element (in terms of usability and function) combined with the obvious quality of everything.  A hobbit hole is an un-intimidating space where you don't have to worry about figuring out how to use anything, nor that you might accidentally break an element because it is flimsy or cheap.  This is a space that can be lived in without effort or disproportionate carefulness.   Finally, the walls, doors and even the windows seem thick and solid; which reinforces a sense of safety from the dangers outside.
Henry Taylor
CC BY-SA 3.0
2018-04-03T13:21:00.493Z
[Worldbuilding SE](https://worldbuilding.stackexchange.com/users/32410/ken-graham) may be a better fit for this question.
Ken Graham
CC BY-SA 3.0
2018-04-04T08:27:41.563Z
@HenryTaylor Your comment is amazing, because I feel that every single aspect you pointed out is truly important for me, while I did not manage myself to recognize those aspects from seeing the whole scenery. Would you mind to make this comment an answer? I accepted the answer from user18849 because 'rustic' seems to be the correct overall term, but I feel that you added some very, very important points about the overall appearance and shaping of things, that make the rustic style feel so cosy for me.
Wanderer
CC BY-SA 3.0
2018-04-04T13:42:04.547Z
@Wanderer, I'm happy to move my comment to the answer area, but please don't change your answer acceptance.  I'm just happy to help.
Henry Taylor
CC BY-SA 4.0
2019-01-08T20:16:00.297Z
Something not mentioned is the color tone of the place. All the colors and light are very warm in tone. There are only a few objects that have blue in them and they stand out as accents. That with all the surfaces being of natural materials makes it warm and inviting.
rebusB
<technique-identification><material-identification>
What makes the Hobbit Holes look so cosy?
Wanderer
# What makes the Hobbit Holes look so cosy?

(Asked by: username_0 on 2018-04-03)

I hope I chose the right SE site for this question and it is not too general, but I'm having a hard time to approach this question and I did not find any better place to ask.

I'm trying to identify what it is about the Hobbit Holes, as seen in Peter Jackson's films, that makes them look so extremely cosy, but I have almost no knowledge about interior design or design in general, and I'm struggling to identify the key concepts.

So far, I looked at a whole bunch of screenshots from the movies, like the two examples below, but I did not manage to extract the design concepts from them.

[![enter image description here](https://i.sstatic.net/FxTEj.jpg)](https://i.sstatic.net/FxTEj.jpg)
[![enter image description here](https://i.sstatic.net/1Ttqd.jpg)](https://i.sstatic.net/1Ttqd.jpg)

I also searched for concept art (which I were also willing to pay for) in the hope to get some more info from the designers (I was looking for John Howe, Alan Lee and Ted Nasmith, did I miss someone?), but the artbooks seem to feature mostly creatures and/or weapons.

Also Tolkien himself seems to know how to create a cosy-feeling description, but I can't tell what exactly makes this feel cosy either:

> "It had a perfectly round door like a porthole, painted green, with a shiny yellow brass knob in the exact middle. The door opened on to a tube-shaped hall like a tunnel: a very comfortable tunnel without smoke, with panelled walls and floors tiled and carpeted, provided with polished chairs, and lots and lots of pegs for hats and coats--the hobbit was fond of visitors. The tunnel wound on and on, going fairly but not quite straight into the side of the hill--The Hill, as all the people for many miles round called it--and many little round doors opened out of it, first on one side and then on another. No going upstairs for the hobbit: bedrooms, bathrooms, cellars, pantries (lots of these), wardrobes (he had whole rooms devoted to clothes), kitchens, dining-rooms, all were on the same floor, and indeed on the same passage. The best rooms were all on the lefthand side (going in), for these were the only ones to have windows, deep-set round windows looking over his garden and meadows beyond, sloping down to the river."

Nonetheless, I would assume that people who know how to create such cosy interiors, have, besides the talent and intuition I lack, a bunch of concepts that are articulable and not a professional secret. I just don't manage to extract them from the pictures and descriptions, while there are other places, which are not Hobbit Holes, but are clearly built in the same style. I think those two below are from the Green Dragon Inn.

[![enter image description here](https://i.sstatic.net/jPuea.jpg)](https://i.sstatic.net/jPuea.jpg)
[![enter image description here](https://i.sstatic.net/5WbdZ.jpg)](https://i.sstatic.net/5WbdZ.jpg)

Sure, those places use a lot of wood, light and dark brown tones in general, have a cave-like shape, feature a lot of small details and ornamentations and so on. But this knowledge is not enough, at least for me, to imagine how I could adapt the style to create something on my own. And by creating I do not necessarily mean a physical creation, so far I would be satisfied, if I were able to look at a place and to have just an idea of how this place could look using this style.

**Tags:** technique-identification, material-identification

> **Comments:**
> **username_1**: What stands out to me most is the simplicity of each element (in terms of usability and function) combined with the obvious quality of everything.  A hobbit hole is an un-intimidating space where you don't have to worry about figuring out how to use anything, nor that you might accidentally break an element because it is flimsy or cheap.  This is a space that can be lived in without effort or disproportionate carefulness.   Finally, the walls, doors and even the windows seem thick and solid; which reinforces a sense of safety from the dangers outside.  
> **username_2**: [Worldbuilding SE](https://worldbuilding.stackexchange.com/users/32410/ken-graham) may be a better fit for this question.  
> **username_0**: @HenryTaylor Your comment is amazing, because I feel that every single aspect you pointed out is truly important for me, while I did not manage myself to recognize those aspects from seeing the whole scenery. Would you mind to make this comment an answer? I accepted the answer from username_4 because 'rustic' seems to be the correct overall term, but I feel that you added some very, very important points about the overall appearance and shaping of things, that make the rustic style feel so cosy for me.  
> **username_1**: @username_0, I'm happy to move my comment to the answer area, but please don't change your answer acceptance.  I'm just happy to help.  
> **username_3**: Something not mentioned is the color tone of the place. All the colors and light are very warm in tone. There are only a few objects that have blue in them and they stand out as accents. That with all the surfaces being of natural materials makes it warm and inviting.  

---

## 2 answers

### Answer by username_4 on 2018-04-03. Score: 2 | Accepted answer

Keep in mind that “cosy” is a subjective term.

I would describe the style as ‘**[rustic](http://www.antiquehomestyle.com/styles/rustic.htm)** ’.

I’d assume the cosiness you have in mind has to do with the lack of sharp edges; the soft warm colours of the furniture and walls; the scattered, dim soft and warm light; the wood (apart for the warm colour it keeps warmth in and does not resound as much as other materials); overall natural materials; all the little things scattered around, which seem to have been there for a while, probably generations.

Compare it with Modernist architecture (e.g. [American modernism](https://en.wikipedia.org/wiki/Modern_architecture#American_modernism_-_Frank_Lloyd_Wright,_Rudolph_Schindler,_Richard_Neutra_(1919%E2%80%931939))).

> **Comments:**
> **username_0**: Indeed, 'rustic' is what triggers quite a bit of useful information on Google, so I know now where I can continue reading. That's pretty interesting actually, since the translation of 'rustic' into my native language ('rustikal' in German) is also connoted with oftentimes crudely made and possibly even poor quality objects. This does not seem to apply here, but is the reason that I never expected to find anything useful by googling the English translation of this word.  
> **username_0**: After some more reading on this topic, I think that the hobbit hole designers also could have been influenced by the ideas of the [Arts & Crafts Movement](https://en.wikipedia.org/wiki/Arts_and_Crafts_movement). 'Rustic' could be seen as one of its attributes, but the leading practitioners created quite some literature about what and why the want to do it this way. Thus, this seems to be a good source for further reading to understand the style better, and therefore I thought it is worth been added as a comment here.  

---

### Answer by username_1 on 2018-04-04. Score: 3

In addition to the elements mentioned in User18849's excellent answer, I think the simplicity of each element (in terms of usability and function) and obvious quality of everything, greatly contribute to the apparent coziness.

This hobbit hole is an unintimidating space where you don't have to worry about figuring out how to use anything, nor that you might accidentally break an element because it is flimsy or cheap. This is a space that can be lived in without effort or disproportionate carefulness.

Additionally, the walls, doors and even the windows seem thick and solid; which reinforces a sense of safety from the dangers outside

> **Comments:**
> **username_5**: adding to the "lived in without effort or disproportionate carefulness," I think this is also seen in the colour treatment of the walls and floors. The colours are all mottled, instead of clean and pristiine. You don't have to worry about smudges on a counter or dirty fingerprints on the wall.  

---

