<p>The style is indeed usually referred to as '<a href="https://en.wikipedia.org/wiki/Low_poly" rel="nofollow noreferrer">low-poly</a>', but to nuance the accepted answer a little, '<em>low poly design</em>' refers to a specific type of 3D modeling in which it is <em>the expressive goal</em> of the modeler/artist to create models with a low polygon count (i.e. with as few possible triangular faces).<br />
It became more popular ever since more possibilities for small game companies to produce games became available. Since smaller companies have less resources to spend on the creation of advanced 3D models, they often revert to using low-poly models: they are created more rapidly, and they need less powerful 3D engines to render them - which also makes them more suitable for mobile games, for example.<br />
That is not to say those 3D models cannot be a form of expression, or that they're easily created, since more information has to be communicated through less detail.</p>
<p>The low-poly style has immense popularity, and games like Minecraft famously make use of (a different but nonetheless) low-poly style.</p>
<p><strong>So, while 'low-poly <em>design</em>' is an intentional variant of the style you're looking for, there are other ways to achieve a 'low-poly style'.</strong></p>
<ul>
<li><p>One can '<em><strong>decimate</strong></em>' (reduce the vertex/polygon count on, <a href="https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/decimate.html" rel="nofollow noreferrer">like in Blender</a>) existing models (including <a href="https://en.wikipedia.org/wiki/Photogrammetry" rel="nofollow noreferrer">photogrammetric</a> models) to create a similar look. While the look (depending on the method used) may not be aesthetically optimized (unequal distribution of polygons, strange displacements, &amp;c.), it can easily and quickly be used on any model (import -&gt; modify), including (pre)posed ones, and this is likely the technique used for the second of your example pictures, the lion/cheetah/jaguar, as it doesn't seem to have a symmetrical design (meaning it was likely a high-poly model in this specific pose before it was converted to a low-poly one).</p>
</li>
<li><p>For 2D images there are <strong>polygonization filters</strong> (like the <a href="https://en.wikipedia.org/wiki/Delaunay_triangulation" rel="nofollow noreferrer">Delaunay triangulation</a>) that will give a similar appearance (like these <a href="https://www.ecosia.org/images?q=triangulation%20vector%20portrait" rel="nofollow noreferrer">vector portraits</a>).</p>
</li>
</ul>
<p>To get back to your question, the &quot;creation technique&quot; <em>could</em> indeed be low-poly design, but this cannot really be concluded from your examples alone.</p>
<p>To find similar results, 'low-poly'; 'low polygon' - or even simply 'polygon'; 'polygonization'; 'delaunay';</p>
<p>You can also try your hand at <strong>creating similar images yourself</strong>, using software like <a href="http://dmesh.thedofl.com/" rel="nofollow noreferrer">DMesh</a>, <a href="http://www.polygenapp.com/" rel="nofollow noreferrer">Polygen</a>, or <a href="https://halftonepro.com/polygons" rel="nofollow noreferrer">HalftonePro Polygons</a>.</p>
<hr />
<p>The artist <a href="https://quayola.com/" rel="nofollow noreferrer">Davide Quayola</a> has created polygonized artworks based on traditional mediums, such as painting:</p>
<p><a href="https://i.sstatic.net/gGkxk.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/gGkxk.jpg" alt="Davide Quayola - Iconographies series" /></a><br />
<sup>Davide Quayola - <em>Iconographies</em> series (<a href="https://www.dw.com/de/der-digitale-dekonstrukteur-davide-quayola/av-19126026" rel="nofollow noreferrer">source</a>)</sup></p>
<p>And sculpture:</p>
<p><a href="https://i.sstatic.net/LhzdI.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/LhzdI.jpg" alt="Davide Quayola - Laocoön" /></a><br />
<sup>Davide Quayola - <em>Laocoön</em> (<a href="https://www.factum-arte.com/pag/784/Laocoon-Sculpture" rel="nofollow noreferrer">source</a>)</sup></p>
<p>And the artist Matthew Day Jackson has used it in some of his works:</p>
<p><a href="https://i.sstatic.net/xCZr5.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/xCZr5.jpg" alt="Matthew Day Jackson - The Way We Were" /></a><br />
<sup>Matthew Day Jackson - <em>The Way We Were</em> (<a href="https://www.flickr.com/photos/de_buurman/6824292283/" rel="nofollow noreferrer">source</a>, photo by Ed Jansen)</sup></p>

CC BY-SA 4.0
2020-08-08T09:43:40.237Z
2020-08-08T09:43:40.237Z
Joachim
<p>This is a relatively new trend in graphical design which is known as <em>low poly design</em> or <em>low polygon design</em>. If you google &quot;low poly design&quot; you'll find plenty of tutorials on how to produce such pictures by yourself (e.g. <a href="http://www.digitalartsonline.co.uk/tutorials/adobe-illustrator/create-low-poly-portrait-photoshop-illustrator/#6" rel="nofollow noreferrer">this one</a>). In (very) short, you take a picture, triangulate it and generates the polygons out of your the induced mesh. Clearly, this is all done by computer. (Somewhat this remembers me of the painting style named <a href="https://en.wikipedia.org/wiki/Cubism" rel="nofollow noreferrer">cubism</a>.)</p>

CC BY-SA 4.0
2016-06-10T22:06:00.750Z
2020-08-07T20:22:53.897Z
2020-08-07T20:22:53.897Z
Surb
<p>What is the name of this art?<br>
What key words could I google to find similar results?</p>

<p>(Photos credit: The Mesh app on the Apple store )</p>

<p><a href="https://i.sstatic.net/IndtUm.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/IndtUm.jpg" alt="Still from &quot;The Mesh&quot;"></a> <a href="https://i.sstatic.net/UlKlpm.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/UlKlpm.jpg" alt="Still from &quot;The Mesh&quot;"></a></p>

CC BY-SA 3.0
2016-06-10T16:17:39.100Z
While we don't generally answer questions about digital art, I think that (since this is an identify-style question), it seems that it should be OK here despite our general decision not to address questions relating to digital arts.
Catija
<technique-identification><style-identification>
What is the name of this 3D object creation technique?
Sulaiman Alessa
# What is the name of this 3D object creation technique?

(Asked by: username_0 on 2016-06-10)

What is the name of this art?  
What key words could I google to find similar results?

(Photos credit: The Mesh app on the Apple store )

[![Still from ](https://i.sstatic.net/IndtUm.jpg)](https://i.sstatic.net/IndtUm.jpg) [![Still from ](https://i.sstatic.net/UlKlpm.jpg)](https://i.sstatic.net/UlKlpm.jpg)

**Tags:** technique-identification, style-identification

> **Comments:**
> **username_1**: While we don't generally answer questions about digital art, I think that (since this is an identify-style question), it seems that it should be OK here despite our general decision not to address questions relating to digital arts.  

---

## 2 answers

### Answer by username_3 on 2016-06-10. Score: 9 | Accepted answer

This is a relatively new trend in graphical design which is known as *low poly design* or *low polygon design*. If you google "low poly design" you'll find plenty of tutorials on how to produce such pictures by yourself (e.g. [this one](http://www.digitalartsonline.co.uk/tutorials/adobe-illustrator/create-low-poly-portrait-photoshop-illustrator/#6)). In (very) short, you take a picture, triangulate it and generates the polygons out of your the induced mesh. Clearly, this is all done by computer. (Somewhat this remembers me of the painting style named [cubism](https://en.wikipedia.org/wiki/Cubism).)


---

### Answer by username_2 on 2020-08-08. Score: 3

The style is indeed usually referred to as '[low-poly](https://en.wikipedia.org/wiki/Low_poly)', but to nuance the accepted answer a little, '*low poly design*' refers to a specific type of 3D modeling in which it is *the expressive goal* of the modeler/artist to create models with a low polygon count (i.e. with as few possible triangular faces).  
It became more popular ever since more possibilities for small game companies to produce games became available. Since smaller companies have less resources to spend on the creation of advanced 3D models, they often revert to using low-poly models: they are created more rapidly, and they need less powerful 3D engines to render them - which also makes them more suitable for mobile games, for example.  
That is not to say those 3D models cannot be a form of expression, or that they're easily created, since more information has to be communicated through less detail.

The low-poly style has immense popularity, and games like Minecraft famously make use of (a different but nonetheless) low-poly style.

**So, while 'low-poly *design*' is an intentional variant of the style you're looking for, there are other ways to achieve a 'low-poly style'.**

* One can '***decimate***' (reduce the vertex/polygon count on, [like in Blender](https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/decimate.html)) existing models (including [photogrammetric](https://en.wikipedia.org/wiki/Photogrammetry) models) to create a similar look. While the look (depending on the method used) may not be aesthetically optimized (unequal distribution of polygons, strange displacements, &c.), it can easily and quickly be used on any model (import -> modify), including (pre)posed ones, and this is likely the technique used for the second of your example pictures, the lion/cheetah/jaguar, as it doesn't seem to have a symmetrical design (meaning it was likely a high-poly model in this specific pose before it was converted to a low-poly one).
* For 2D images there are **polygonization filters** (like the [Delaunay triangulation](https://en.wikipedia.org/wiki/Delaunay_triangulation)) that will give a similar appearance (like these [vector portraits](https://www.ecosia.org/images?q=triangulation%20vector%20portrait)).

To get back to your question, the "creation technique" *could* indeed be low-poly design, but this cannot really be concluded from your examples alone.

To find similar results, 'low-poly'; 'low polygon' - or even simply 'polygon'; 'polygonization'; 'delaunay';

You can also try your hand at **creating similar images yourself**, using software like [DMesh](http://dmesh.thedofl.com/), [Polygen](http://www.polygenapp.com/), or [HalftonePro Polygons](https://halftonepro.com/polygons).

---

The artist [Davide Quayola](https://quayola.com/) has created polygonized artworks based on traditional mediums, such as painting:

[![Davide Quayola - Iconographies series](https://i.sstatic.net/gGkxk.jpg)](https://i.sstatic.net/gGkxk.jpg)  
Davide Quayola - *Iconographies* series ([source](https://www.dw.com/de/der-digitale-dekonstrukteur-davide-quayola/av-19126026))

And sculpture:

[![Davide Quayola - Laocoön](https://i.sstatic.net/LhzdI.jpg)](https://i.sstatic.net/LhzdI.jpg)  
Davide Quayola - *Laocoön* ([source](https://www.factum-arte.com/pag/784/Laocoon-Sculpture))

And the artist Matthew Day Jackson has used it in some of his works:

[![Matthew Day Jackson - The Way We Were](https://i.sstatic.net/xCZr5.jpg)](https://i.sstatic.net/xCZr5.jpg)  
Matthew Day Jackson - *The Way We Were* ([source](https://www.flickr.com/photos/de_buurman/6824292283/), photo by Ed Jansen)


---

