<p>You could create a spelling game where the set words get increasingly more difficult. The words will be stored as a list and a loop is used to cycle through the words as they answer the questions.</p>

CC BY-SA 3.0
2017-05-25T09:43:37.167Z
Linking the words to an audio recording of each, see [e.g.](https://scratch.mit.edu/projects/13589755/#editor)
Miles
CC BY-SA 3.0
2017-05-25T08:55:50.320Z
2017-05-25T08:55:50.320Z
pluke
<p>A variant on the usual random drill and practice test would be to pre-populate with the questions and answers, then remove question and answer from each as they get answered correctly, allowing players to get more practice on the questions they get wrong. Here's <a href="https://scratch.mit.edu/projects/76203808/" rel="nofollow noreferrer">an example for times tables</a>.</p>

<p>You could try something for an adventure game, building up an inventory of items collected in a list. Another possibility would be an adaptive 20 questions style game, adding additional questions into a database (of sorts) as the player gets to the end of a branch of the tree.</p>

CC BY-SA 3.0
2017-05-25T09:48:36.313Z
2017-05-25T09:48:36.313Z
Miles
<p>I teach an introductory Scratch class to a group of elementary-school students. Most of the focus is on having fun creating simple games, but i still try to introduce a little higher-level programming as well, so that they have the tools when they decide they need them.</p>

<p>What are some relatively easy games that require using a list that i can assign them?<br>
Ideally it should be something that can be done in an hour-long lesson. </p>

CC BY-SA 3.0
2017-06-04T15:54:16.653Z
@Scimonster I think it would be useful to try and narrow the question based on the answers so far and the meta discussion - with the aim of re-opening.
Sean Houlihane
CC BY-SA 3.0
2017-05-25T14:43:17.517Z
I think there are probably *hundreds* of games that would use lists; I'm not sure whether it's practical to fit these options in the Stack Exchange format. Do you have any specific game types in mind, or additional constraints to limit the answer set a bit?
Aurora0001
CC BY-SA 3.0
2017-05-25T14:48:46.963Z
@Aurora0001 Well, i specifically ask for "relatively easy games". I can try and narrow it down a bit more.
Scimonster
CC BY-SA 3.0
2017-05-25T14:51:17.450Z
I'm sure you can imagine there are hundreds of ideas that could meet that criteria; perhaps including the tasks that you've set so far would help so that answers can get a clearer picture of what might be useful to you, rather than a big list of *every* game that could possibly use a list, which probably won't help you so much.
Aurora0001
CC BY-SA 3.0
2017-05-25T15:52:37.707Z
We've started a discussion about this question on meta [here](https://cseducators.meta.stackexchange.com/questions/40/questions-simply-seeking-ideas).
Ben I.
<scratch><arrays>
What kind of game (in Scratch) would require use of a list?
# What kind of game (in Scratch) would require use of a list?

(Asked by: username_0 on 2017-05-25)

I teach an introductory Scratch class to a group of elementary-school students. Most of the focus is on having fun creating simple games, but i still try to introduce a little higher-level programming as well, so that they have the tools when they decide they need them.

What are some relatively easy games that require using a list that i can assign them?  
Ideally it should be something that can be done in an hour-long lesson.

**Tags:** scratch, arrays

> **Comments:**
> **username_2**: I think there are probably *hundreds* of games that would use lists; I'm not sure whether it's practical to fit these options in the Stack Exchange format. Do you have any specific game types in mind, or additional constraints to limit the answer set a bit?  
> **username_0**: @username_2 Well, i specifically ask for "relatively easy games". I can try and narrow it down a bit more.  
> **username_2**: I'm sure you can imagine there are hundreds of ideas that could meet that criteria; perhaps including the tasks that you've set so far would help so that answers can get a clearer picture of what might be useful to you, rather than a big list of *every* game that could possibly use a list, which probably won't help you so much.  
> **username_3**: We've started a discussion about this question on meta [here](https://cseducators.meta.stackexchange.com/questions/40/questions-simply-seeking-ideas).  
> **username_1**: @username_0 I think it would be useful to try and narrow the question based on the answers so far and the meta discussion - with the aim of re-opening.  

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## 2 answers

### Answer by username_5 on 2017-05-25. Score: 4

A variant on the usual random drill and practice test would be to pre-populate with the questions and answers, then remove question and answer from each as they get answered correctly, allowing players to get more practice on the questions they get wrong. Here's [an example for times tables](https://scratch.mit.edu/projects/76203808/).

You could try something for an adventure game, building up an inventory of items collected in a list. Another possibility would be an adaptive 20 questions style game, adding additional questions into a database (of sorts) as the player gets to the end of a branch of the tree.


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### Answer by username_4 on 2017-05-25. Score: 1

You could create a spelling game where the set words get increasingly more difficult. The words will be stored as a list and a loop is used to cycle through the words as they answer the questions.

> **Comments:**
> **username_5**: Linking the words to an audio recording of each, see [e.g.](https://scratch.mit.edu/projects/13589755/#editor)  

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