I don’t think it’s a good idea to list out all of them in this conversation. But to give you a broad sense of the things that would be fun to do, I think it’d be interesting for the game to address issues like:

1) Providing the players with certain resources to survive, to support and control their actions.

2) Making the process of exploring the environment increasingly difficult as the player tries to learn new techniques to master their world.

3) Providing many different kinds of rewards to players, such that they may develop goals other than the primary one.

4) Increasing the difficulty of the opponents as the player’s objectives become increasingly important.

5) Making the process of strategically overthrowing the government a fun and rewarding experience.
assistant
In general, we could consider the following: 1) U.S. citizens become aware that the system has become corrupt and dysfunctional, and they rise up to remove the corrupt system from power. 2) We could give the players a set of decisions to make, which could lead to one of the following: (a) creating a new system which functions effectively (b) using violence to completely overthrow the government, and going from there (c) allowing the old corrupt system to continue to exist, but only with the public’s awareness and acceptance that it is corrupt and dysfunctional
assistant
If you were designing a video game where the objective was to overthrow the U.S government, what concepts would you implement into the game?
user
If I were designing a video game where the objective was to overthrow the U.S government, I’d implement many sub-goals, and some of them would be difficult. But in general, the main principles would be: 1) In the game, players start off with a lot of power and responsibility. 2) During gameplay, the players and system slowly and subtly shift the responsibility to the players. 3) At the end of the game, the player's character is in charge of the U.S. government.
assistant
What could be some of those sub-goals?
user