Input: [Name] Text Washington Monument Access [G.E.C.K. ID] MQ02WashPassword [Base ID] 00062186 [Related quest]

Output: Galaxy News Radio

Fallout 3 holodisks and notes - The Vault, the Fallout wiki - Fallout: New Vegas and more


Input: [Name] Sound We got the tech, now we need the doc. [G.E.C.K. ID] MS08Note3Medical [Base ID] 0005faef [Related quest]

Output: The Replicated Man

Fallout 3 holodisks and notes - The Vault, the Fallout wiki - Fallout: New Vegas and more


Input: [Name] Text Welcome to the Nuka-Cola Family! [G.E.C.K. ID] MS05NukaColaFactoryIDNote [Base ID] 000a8618 [Related quest]

Output: The Nuka-Cola Challenge

Fallout 3 holodisks and notes - The Vault, the Fallout wiki - Fallout: New Vegas and more


Input: [Name] Sound ZAX Destruct Sequence [G.E.C.K. ID] MQ09AutumnHolo01 [Base ID] 0001aa15 [Related quest]

Output: The American Dream

Fallout 3 holodisks and notes - The Vault, the Fallout wiki - Fallout: New Vegas and more


Input: [Code] P101 [Description]

Output: Credit to Non-resident (External) Rupee accounts maintained by Non-resident Indians in Indian Rupees


Input: [Code] P102 [Description]

Output: Payments to families of Non-resident Indians


Input: [Code] P103 [Description]

Output: Payments in favour of Insurance companies, Mutual Funds and the Post Master for premia / investments


Input: [Code] P104 [Description]

Output: Payments in favour of bankers for investments in shares, debentures


Input: [Code] P105 [Description]

Output: Payment to Coop. Housing Societies, Govt. Housing Schemes or Estate Developers for acquisition of residential flats in India in individual names subject to compliance of regulations thereof by the Non-resident Indians


Input: [Code] P106 [Description]

Output: Payments of tuition/ boarding, examination fee etc. to schools, colleges and other educational institutions


Input: [Code] P107 [Description]

Output: Payments to medical institutions and hospitals for medical treatment of NRIs / their dependents and nationals of Gulf Countries in India


Input: [Code] P108 [Description]

Output: Payments to hotels by nationals of Gulf countries / NRIs for their stay


Input: [Code] P109 [Description]

Output: Payments to travel agents for booking of passages of NRIs and their families residing in India towards their travel in India by domestic airlines / rail, etc.


Input: [Code] P110 [Description]

Output: Trade transactions


Input: [Code] A01 [Description]

Output: Lawful Permanent Resident of the United States

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A01A [Description]

Output: Legalization applicant granted temporary residence

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A02B [Description]

Output: A seasonal agricultural worker granted temporary residence

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A03 [Description]

Output: Admitted to the United States as a refugee

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A04 [Description]

Output: Paroled into the United States as a refugee

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A05 [Description]

Output: Application for asylum has been granted

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A06 [Description]

Output: A fiancé(e) of a United States citizen with K-1 nonimmigrant status; or the dependent of a fiancé(e) of a United States citizen with K-2 nonimmigrant status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A07 [Description]

Output: N-8 or N-9 nonimmigrant

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A08 [Description]

Output: A citizen of the Federated States of Micronesia or of the Marshall Islands

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A10 [Description]

Output: Granted a withholding of deportation

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A11 [Description]

Output: Granted extended voluntary departure by the AG as a member of a nationality group pursuant to a request of the Secretary of State

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A12 [Description]

Output: Granted Temporary Protected Status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A13 [Description]

Output: Granted voluntary departure status by the AG under the Family Unity Program

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A14 [Description]

Output: Granted Family Unity benefits under the Life Act Amendments

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A15 [Description]

Output: A V nonimmigrant

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A16 [Description]

Output: A T nonimmigrant (victim of a severe form of trafficking in persons)

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A17 [Description]

Output: Spouse of an E-1/E-2 Treaty Trader or Investor

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] A18 [Description]

Output: Spouse of an L-1 Intracompany Transferee

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C01 [Description]

Output: Dependent of an A-1 or A-2 government official

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C02 [Description]

Output: Dependent of an employee of the Coordination Council of North American Affairs in E-1 nonimmigrant status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C04 [Description]

Output: Dependent of a G-1, G-3, or G-4 nonimmigrant

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C05 [Description]

Output: Dependent spouse or minor child of an exchange visitor in J-2 status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C06 [Description]

Output: A vocational foreign student in M-1 status with optional practical training authorization

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C07 [Description]

Output: Dependent of an individual classified as NATO-1 through NATO-7

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C08 [Description]

Output: Pending applicant for asylum in the United States

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C09 [Description]

Output: Pending applicant for adjustment o status to lawful permanent resident status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C10 [Description]

Output: Pending applicant for suspension of deportation

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C11 [Description]

Output: Paroled into the United States for emergent reasons of for reasons in the public interest

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C12 [Description]

Output: Deportable but granted voluntary departure either prior to or after a hearing before an immigration judge

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C14 [Description]

Output: Granted deferred a action by INS as an act of administrative convenience to the government

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C16 [Description]

Output: Applicant for adjustment of status based on continuous residence in the United States since January 1, 1972

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C18 [Description]

Output: Final order of deportation pending

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C19 [Description]

Output: Applicant with prima facie eligibility for Temporary Protected Status

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C21 [Description]

Output: Principal S nonimmigrant or qualified dependent family member

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C03A C03B C03C [Description]

Output: A foreign student (F-1) with authorization for Optional Practical Training (OPT) directly related to the student’s area of study as follows: Pre-completion OPT Post-completion OPT STEM extension of post-completion OPT

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C032 [Description]

Output: A foreign student (F-1) with authorization for employment under the sponsorship of an international organization within the meaning of the International Organization Immunities Act

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C033 [Description]

Output: A foreign student (F-1) with authorization for 20 hours a week or full-time summer employment due to severe economic necessity

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C041 [Description]

Output: Dependent spouse or child of an officer or employee of an international organization (G-1 or G-4)

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C042 [Description]

Output: Dependent student of a G nonimmigrant

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C171 [Description]

Output: A B-1 nonimmigrant personal or domestic servant of a nonimmigrant employer in the United States

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C172 [Description]

Output: A B-1 nonimmigrant domestic servant of a United States citizen who is visiting the United Stats temporarily

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] C173 [Description]

Output: A B-1 nonimmigrant employed by a foreign airline

Foreign Nationals | Tax and International Operations | University of Pennsylvania


Input: [Code] 01 [Level] Higher [Description]

Output: Parked in a restricted street during prescribed hours

Street parking - enforcement and fines | Derby City Council


Input: [Code] 02 [Level] Higher [Description]

Output: Parked or loading/unloading in a restricted street where waiting and loading/unloading restrictions are in force

Street parking - enforcement and fines | Derby City Council


Input: [Code] 04 [Level] Lower [Description]

Output: Parked in a meter bay when penalty time is indicated

Street parking - enforcement and fines | Derby City Council


Input: [Code] 05 [Level] Lower [Description]

Output: Parked after the expiry of paid for time

Street parking - enforcement and fines | Derby City Council


Input: [Code] 06 [Level] Lower [Description]

Output: Parked without clearly displaying a valid pay and display ticket or voucher

Street parking - enforcement and fines | Derby City Council


Input: [Code] 07 [Level] Lower [Description]

Output: Parked with payment made to extend the stay beyond initial time

Street parking - enforcement and fines | Derby City Council


Input: [Code] 08 [Level] Lower [Description]

Output: Parked at an out-of-order meter during controlled hours

Street parking - enforcement and fines | Derby City Council


Input: [Code] 09 [Level] Lower [Description]

Output: Parked displaying multiple pay and display tickets where prohibited

Street parking - enforcement and fines | Derby City Council


Input: [Code] 10 [Level] Lower [Description]

Output: Parked without clearly displaying two**** valid pay and display tickets when required

Street parking - enforcement and fines | Derby City Council


Input: [Code] 11 [Level] Lower [Description]

Output: Parked without payment of the parking charge

Street parking - enforcement and fines | Derby City Council


Input: [Code] 12 [Level] Higher [Description]

Output: Parked in a residents' or shared use parking place or zone without clearly displaying either a permit or voucher or pay and display ticket issued for that place

Street parking - enforcement and fines | Derby City Council


Input: [Code] 14 [Level] Higher [Description]

Output: Parked in an electric vehicle’s charging place during restricted hours without charging

Street parking - enforcement and fines | Derby City Council


Input: [Code] 16 [Level] Higher [Description]

Output: Parked in a permit space without displaying a valid permit

Street parking - enforcement and fines | Derby City Council


Input: [Code] 18 [Level] Higher [Description]

Output: Using a vehicle in a parking place in connection with the sale or offering or exposing for sale of goods when prohibited

Street parking - enforcement and fines | Derby City Council


Input: [Code] 19 [Level] Lower [Description]

Output: Parked in a residents' or shared use parking place or zone displaying an invalid permit, an invalid voucher or an invalid pay and display ticket

Street parking - enforcement and fines | Derby City Council


Input: [Code] 20 [Level] Higher [Description]

Output: Parked in a loading gap marked by a yellow line

Street parking - enforcement and fines | Derby City Council


Input: [Code] 21 [Level] Higher [Description]

Output: Parked in a suspended bay/space or part of bay/space

Street parking - enforcement and fines | Derby City Council


Input: [Code] 22 [Level] Lower [Description]

Output: Re-parked in the same parking place or zone within one hour* of leaving

Street parking - enforcement and fines | Derby City Council


Input: [Code] 23 [Level] Higher [Description]

Output: Parked in a parking place or area not designated for that class of vehicle

Street parking - enforcement and fines | Derby City Council


Input: [Code] 24 [Level] Lower [Description]

Output: Not parked correctly within the markings of the bay or space

Street parking - enforcement and fines | Derby City Council


Input: [Code] 25 [Level] Higher [Description]

Output: Parked in a loading place during restricted hours without loading

Street parking - enforcement and fines | Derby City Council


Input: [Code] 26 [Level] Higher [Description]

Output: Parked in a special enforcement area more than 50cm from the edge of the carriageway and not within a designated parking place.

Street parking - enforcement and fines | Derby City Council


Input: [Code] 27 [Level] Higher [Description]

Output: Parked in a special enforcement area adjacent to a dropped footway

Street parking - enforcement and fines | Derby City Council


Input: [Code] 30 [Level] Lower [Description]

Output: Parked for longer than permitted

Street parking - enforcement and fines | Derby City Council


Input: [Code] 35 [Level] Lower [Description]

Output: Parked in a disc parking place without clearly displaying a valid disc

Street parking - enforcement and fines | Derby City Council


Input: [Code] 36 [Level] Lower [Description]

Output: Parked in a disc parking place for longer than permitted

Street parking - enforcement and fines | Derby City Council


Input: [Code] 40 [Level] Higher [Description]

Output: Parked in a designated disabled person's parking place without displaying a valid disabled person's badge in the prescribed manner

Street parking - enforcement and fines | Derby City Council


Input: [Code] 41 [Level] Higher [Description]

Output: Parked in a parking place designated for diplomatic vehicles

Street parking - enforcement and fines | Derby City Council


Input: [Code] 42 [Level] Higher [Description]

Output: Parked in a parking place designated for police vehicles

Street parking - enforcement and fines | Derby City Council


Input: [Code] 45 [Level] Higher [Description]

Output: Parked on a taxi rank

Street parking - enforcement and fines | Derby City Council


Input: [Code] 47 [Level] Higher [Description]

Output: Stopped on a restricted bus stop or stand

Street parking - enforcement and fines | Derby City Council


Input: [Code] 48 [Level] Higher [Description]

Output: Stopped in a restricted area outside a school when prohibited

Street parking - enforcement and fines | Derby City Council


Input: [Code] 49 [Level] Higher [Description]

Output: Parked wholly or partly on a cycle track or lane

Street parking - enforcement and fines | Derby City Council


Input: [Code] 55 [Level] Higher [Description]

Output: A commercial vehicle parked in a restricted street in contravention of an overnight waiting ban

Street parking - enforcement and fines | Derby City Council


Input: [Code] 56 [Level] Higher [Description]

Output: Parked in contravention of a commercial vehicle waiting restriction

Street parking - enforcement and fines | Derby City Council


Input: [Code] 57 [Level] Higher [Description]

Output: Parked in contravention of a coach ban

Street parking - enforcement and fines | Derby City Council


Input: [Code] 61 [Level] Higher [Description]

Output: A heavy commercial vehicle wholly or partly parked on a footway, verge or land between two carriageways

Street parking - enforcement and fines | Derby City Council


Input: [Code] 62 [Level] Higher [Description]

Output: Parked with one or more wheels on or over a footpath part of a road other than a carriageway

Street parking - enforcement and fines | Derby City Council


Input: [Code] 63 [Level] Lower [Description]

Output: Parked with engine running where prohibited

Street parking - enforcement and fines | Derby City Council


Input: [Code] 99 [Level] Higher [Description]

Output: Stopped on a pedestrian crossing and/or crossing area marked by zig-zags

Street parking - enforcement and fines | Derby City Council


Input: [Program] twinangle [Operating System] Solaris [Description]

Output: Grating angles on TWIN spectrograph


Input: [Program] coudeangle [Operating System] Solaris [Description]

Output: Grating angles on COUDE spectrograph


Input: [Program] ffl [Operating System] Solaris [Description]

Output: Flat Field Lamp with GUI


Input: [Program] flats [Operating System] Solaris [Description]

Output: Flat Field Lamp text mode (for scripts)


Input: [Program] ves [Operating System] Web [Description]

Output: Stars Visibility Program


Input: [Program] twiflat [Operating System] Web [Description]

Output: Twilight flat exposure prediction


Input: [Program] Paralactic Angle [Operating System] Web [Description]

Output: Paralactic Angle Calculation Page


Input: [Code] avcp [Defined in/by] NALu Video [Abstract]

Output: AVC parameter set stream link


Input: [Code] cdsc [Defined in/by] MPEG-4 [Abstract]

Output: this track describes the referenced track.


Input: [Code] dpnd [Defined in/by] MPEG-4 [Abstract]

Output: this track has an MPEG-4 dependency on the referenced track


Input: [Code] hind [Defined in/by] ISO [Abstract]

Output: Hint dependency


Input: [Code] hint [Defined in/by] ISO [Abstract]

Output: links hint track to original media track


Input: [Code] iloc [Defined in/by] ISO [Abstract]

Output: Item data location (item reference)


Input: [Code] ipir [Defined in/by] MPEG-4 [Abstract]

Output: this track contains IPI declarations for the referenced track


Input: [Code] lyra [Defined in/by] DTS [Abstract]

Output: Audio layer track dependency


Input: [Code] mpod [Defined in/by] MPEG-4 [Abstract]

Output: this track is an OD track which uses the referenced track as an included elementary stream track


Input: [Code] sbas [Defined in/by] NALu Video [Abstract]

Output: Scalable base


Input: [Code] scal [Defined in/by] NALu Video [Abstract]

Output: Scalable extraction


Input: [Code] swfr [Defined in/by] NALu Video [Abstract]

Output: AVC Switch from


Input: [Code] swto [Defined in/by] NALu Video [Abstract]

Output: AVC Switch to


Input: [Code] sync [Defined in/by] MPEG-4 [Abstract]

Output: this track uses the referenced track as its synchronization source.


Input: [Code] tmcd [Defined in/by] Apple [Abstract]

Output: Time code. Usually references a time code track.


Input: [Code] vdep [Defined in/by] ISO [Abstract]

Output: Auxiliary video depth


Input: [Code] vplx [Defined in/by] ISO [Abstract]

Output: Auxiliary video parallax


Input: [Code] 083.0 [Interpretation] When a member of the "Continuum" gives you a cold. (Trekies should know this.) [Description]

Output: Q fever


Input: [Code] 313.1 [Interpretation] Not depression, just someone having a bad day. [Description]

Output: Misery & unhappiness disorder


Input: [Code] 313.82 [Interpretation] Something a lot of chiropractors suffer from. [Description]

Output: Identity disorder


Input: [Code] 798.1 [Interpretation] No particular reason. Why this needs a code is beyond me. [Description]

Output: Instantaneous death


Input: [Code] 998.4 [Interpretation] They even have a code if they screw up and leave stuff in you during surgery. [Description]

Output: Foreign body accidentally left during a surgical procedure.


Input: [Code] V60 [Interpretation] They have a code for the disease called homeless. (Whats next a vaccine?) [Description]

Output: Lack of Housing


Input: [Code] V60.2 [Interpretation] Further described as economic problems. Hmmm, a code for those who actually have the disease of not having enough money. [Description]

Output: Inadequate material resources.


Input: [Code] V61.0 [Interpretation] But theres a different code if you only having marital problems - V61.1 [Description]

Output: Divorce


Input: [Code] V65.0 [Interpretation] Beware if youre health and take a sick friend to the doctor. While your in his office he has a code for you and may try to make a few bucks off of you. [Description]

Output: Healthy person accompanying sick person


Input: [Code] E801 [Interpretation] AKA Amtrak syndrome. I guess its a different code if the train accident doesnt involve another object. [Description]

Output: Railway accident involving collision with other object


Input: [Code] E843 [Interpretation] Like the injuries are the same if you fall in a plane as opposed to from one? [Description]

Output: Fall in, on, or from aircraft.


Input: [Code] E845 [Interpretation] An everyday occurrence, they really need a code for this one. [Description]

Output: Accidents involving spacecraft.


Input: [Code] E847 [Interpretation] It must be a different code if they are on rails. Somebody actually thought this up? [Description]

Output: Accidents involving cable cars not running on rails


Input: [Code] E883.1 [Interpretation] Happens all the time. [Description]

Output: Accidental fall into well


Input: [Code] E884.1 [Interpretation] As opposed to the injuries you may get if it was on purpose. [Description]

Output: Accidental fall from cliff.


Input: [Code] E965 [Interpretation] They have even gone so far as to elaborate. 0= handgun, .1= shotgun, .3= military rifle, .5= antipersonnel bomb [Description]

Output: Assault by firearms and explosives.


Input: [System B] Self [System A ("Solar")]

Output: Ego

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] Unconscious [System A ("Solar")]

Output: Conscious

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] Dream [System A ("Solar")]

Output: Waking

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] Dark [System A ("Solar")]

Output: Light

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] Female [System A ("Solar")]

Output: Male

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] subjective [System A ("Solar")]

Output: objective

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] personal [System A ("Solar")]

Output: impersonal

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] emotion, feeling [System A ("Solar")]

Output: thought, thinking

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] irrational [System A ("Solar")]

Output: rational

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] faith [System A ("Solar")]

Output: fact

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] belief [System A ("Solar")]

Output: proof

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] magic (`illogic') [System A ("Solar")]

Output: logic

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] Religion, art [System A ("Solar")]

Output: science

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] involvement [System A ("Solar")]

Output: detachment

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] sexual [System A ("Solar")]

Output: asexual

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [System B] left-wing politics (Labour, Communism) [System A ("Solar")]

Output: right-wing politics (Fascism)

Integral Theory (Integral Esotericisn - Part Four), Alan Kazlev


Input: [ID] S01 [Target group]

Output: Children born in a country who would otherwise be stateless


Input: [ID] S02 [Target group]

Output: Foundlings found in a country of unknown parentage


Input: [ID] S03 [Target group]

Output: Persons born to a citizen of a country (birth in that country)


Input: [ID] S04 [Target group]

Output: Persons born to a citizen of a country (birth abroad)


Input: [ID] S05 [Target group]

Output: Persons who are recognized refugees


Input: [ID] S06 [Target group]

Output: Stateless persons or persons with unclear citizenship who are not covered by any other mode of protection against statelessness


Input: [ID] S07 [Target group]

Output: Persons who voluntarily renounce the citizenship of their country


Input: [ID] S08 [Target group]

Output: Persons who reside outside the country of which they are a citizen


Input: [ID] S09 [Target group]

Output: Persons who render services to a foreign country


Input: [ID] S10 [Target group]

Output: Persons who render military service to a foreign country


Input: [ID] S11 [Target group]

Output: Persons who are disloyal to the country of which they are a citizen or whose conduct is seriously prejudicial to the vital interests of that country


Input: [ID] S12 [Target group]

Output: Persons who commit other (criminal) offences than those covered by S11


Input: [ID] S13 [Target group]

Output: Persons who have acquired citizenship by fraud


Input: [ID] S14 [Target group]

Output: Persons whose descent from a citizen is annulled or who are adopted by a citizen of another country


Input: [ID] S15 [Target group]

Output: Persons who change their civil status due to marriage with a citizen of another country or dissolution of a marriage with a person holding the same citizenship


Input: [ID] S16 [Target group]

Output: Persons whose spouse or registered partner loses citizenship of a country


Input: [ID] S17 [Target group]

Output: Children whose parents lose citizenship of a country


Input: [Code] SCR-1 [Description] Most Valuable Player [Code_2] SCR-16 [Description_3]

Output: Outstanding Defender


Input: [Code] SCR-2 [Description] Freshman Player of the Year [Code_2] SCR-17 [Description_3]

Output: Outstanding Midfielder


Input: [Code] SCR-3 [Description] Sophomore Player of the Year [Code_2] SCR-18 [Description_3]

Output: Best Shot-On-Goal Percentage


Input: [Code] SCR-4 [Description] Junior Player of the Year [Code_2] SCR-19 [Description_3]

Output: Most Dedicated Player


Input: [Code] SCR-5 [Description] Senior Player of the Year [Code_2] SCR-20 [Description_3]

Output: Scholar Athlete Award


Input: [Code] SCR-6 [Description] Coach�s Award (This is for a player) [Code_2] SCR-21 [Description_3]

Output: Surprise of the Year


Input: [Code] SCR-7 [Description] Most Improved Player Award [Code_2] SCR-22 [Description_3]

Output: Most Exciting Play (put opponent & date)


Input: [Code] SCR-8 [Description] Team Captain Award [Code_2] SCR-23 [Description_3]

Output: Assistant Coach Award


Input: [Code] SCR-9 [Description] Most Goals (Season) [Code_2] SCR-24 [Description_3]

Output: Nervous Player Award


Input: [Code] SCR-10 [Description] Most Goals (Game) [Code_2] SCR-25 [Description_3]

Output: Team Manager Award


Input: [Code] SCR-11 [Description] Most Assists (Season) [Code_2] SCR-26 [Description_3]

Output: Team Trainer Award


Input: [Code] SCR-12 [Description] Most Assists (Game) [Code_2] SCR-27 [Description_3]

Output: Other (you tell us)


Input: [Code] SCR-13 [Description] Most Saves (Season) [Code_2] SCR-28 [Description_3]

Output: Certificate of Participation


Input: [Code] SCR-14 [Description] Most Saves (Game) [Code_2] SCR-29 [Description_3]

Output: Team Roster Certificate (use separate form)


Input: [Type] A2 [Definition]

Output: Cable Gland for unarmoured cable with outer seal


Input: [Type] BW [Definition]

Output: Cable Gland for SWA cable without seal


Input: [Type] CW [Definition]

Output: Single Seal Cable Gland for SWA cable


Input: [Type] E1W [Definition]

Output: Double Seal Cable Gland for SWA cable


Input: [Type] CX [Definition]

Output: Single Seal Cable Gland for braided cable


Input: [Type] E1X [Definition]

Output: Double Seal Cable Gland for braided cable


Input: [Cheatcode] acpi=off [Example] acpi=off [Meaning]

Output: Disable ACPI


Input: [Cheatcode] nohotplug [Example] nohotplug [Meaning]

Output: Disable all hardware auto detection


Input: [Cheatcode] from= [Example] from=/slax7/ from=/Downloads/slax.iso [Meaning]

Output: Load Slax data from specified directory or even from an ISO file


Input: [Cheatcode] nosound [Example] nosound [Meaning]

Output: Mute sound on startup


Input: [Cheatcode] toram [Example] toram [Meaning]

Output: Activate Copy to RAM feature


Input: [Cheatcode] perch [Example] perch [Meaning]

Output: Activate Persistent Changes feature


Input: [Cheatcode] debug [Example] debug [Meaning]

Output: Enable Slax startup debugging


Input: [Tag] %ts [Tag_2] %in [Description_3] Input Interface num [Description]

Output: Start Time - first seen


Input: [Tag] %te [Tag_2] %out [Description_3] Output Interface num [Description]

Output: End Time - last seen


Input: [Tag] %td [Tag_2] %pkt [Description_3] Packets [Description]

Output: Duration


Input: [Tag] %pr [Tag_2] %byt [Description_3] Bytes [Description]

Output: Protocol


Input: [Tag] %sa [Tag_2] %fl [Description_3] Flows [Description]

Output: Source Address


Input: [Tag] %da [Tag_2] %pkt [Description_3] Packets [Description]

Output: Destination Address


Input: [Tag] %sap [Tag_2] %flg [Description_3] TCP Flags [Description]

Output: Source Address:Port


Input: [Tag] %dap [Tag_2] %tos [Description_3] Tos [Description]

Output: Destination Address:Port


Input: [Tag] %sp [Tag_2] %bps [Description_3] bps - bits per second [Description]

Output: Source Port


Input: [Tag] %dp [Tag_2] %pps [Description_3] pps - packets per second [Description]

Output: Destination Port


Input: [Tag] %sas [Tag_2] %bpp [Description_3] bps - Bytes per package [Description]

Output: Source AS


Input: [Tag] %das [Description]

Output: Destination AS


Input: [Div] 581 [Pld] xxx [Description]

Output: consonant doubling


Input: [Div] 595 [Pld] xxx [Description]

Output: problem with prefix containing hyphens


Input: [Div] 603 [Pld] xxx [Description]

Output: suffix is accepted in the middle of a word


Input: [Div] 613 [Pld] xxx [Description]

Output: speller does not accept 'Ga' tagged word as 2nd part


Input: [Div] 670 [Pld] xxx [Description]

Output: Hard hyphen replaced by soft hyphen. Regression? Check for v. 1.1


Input: [Div] 679 [Pld] xxx [Description]

Output: Discretionary/soft hyphen not respected - repaired, repaired code to be dropped


Input: [FINE] NT$1500 [OFFENSE]

Output: Driver or front seat passenger failing to fasten the seat belt while driving in the city.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$3000 [OFFENSE]

Output: Driver or front seat passenger failed to fasten the seat belt while driving on the expressway.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$500 [OFFENSE]

Output: Driver or passenger failing to wear a helmet while driving a scooter or motorcycle.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$1000 [OFFENSE]

Output: Dialing or Talking with handheld mobile phone while driving.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$600 [OFFENSE]

Output: Directly turning left through an intersection on a scooter.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$15,000 to NT$60,000 [OFFENSE]

Output: If the driver's B.A.C. (Breath Alcohol Concentration) level is over the regulated limit, the driver shall be immediately prohibited to drive and the driving license shall be suspended for 1 year and fined. In the event of an injury accident, the driving license shall be suspended for 2 years. In the event of serious injury or death, the driving license shall be revoked for life.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [FINE] NT$60,000 [OFFENSE]

Output: Refusal to take a BAC test will result in the driver being fined and having his or her drivers license revoked.

Taiwan High Speed Rail, Driving in Taiwan, Learn about Transportation Options, Rules of the Road, Fines


Input: [Code] 331601 [Nature] Troncal [Name]

Output: Medical and Surgical Clinic III

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331602 [Nature] Troncal [Name]

Output: Medical and Surgical Dermatology and Venerology

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331603 [Nature] Troncal [Name]

Output: Preventive Medicine and Public Health Systems

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331604 [Nature] Troncal [Name]

Output: Forensic Medicine and Toxicology. Deontology and Medical Legislation

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331605 [Nature] Troncal [Name]

Output: Medical and Surgical Pathology III

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331611 [Nature] Obrigatorio [Name]

Output: Pharmacotherapy

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Code] 331612 [Nature] Obrigatorio [Name]

Output: Radiology and Special Physical Medicine

Syllabus - Faculty of Medicine and Dentistry - USC


Input: [Opcode] JA [Condition] CF=0 & ZF=0 [Meaning]

Output: Jump if above

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JAE [Condition] CF=0 [Meaning]

Output: Jump if above or equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JB [Condition] CF=1 [Meaning]

Output: Jump if below

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JBE [Condition] CF=1 or ZF=1 [Meaning]

Output: Jump if below or equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JC [Condition] CF=1 [Meaning]

Output: Jump if carry

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JCXZ [Condition] register CX=0 [Meaning]

Output: Jump if CX=0

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JE [Condition] ZF=1 [Meaning]

Output: (is the same as JZ) Jump if equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JG [Condition] ZF=0 & SF=OF [Meaning]

Output: Jump if greater (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JGE [Condition] SF=OF [Meaning]

Output: Jump if greater or equal (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JL [Condition] SF!=OF [Meaning]

Output: Jump if less (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JLE [Condition] ZF=1 or SF!=OF [Meaning]

Output: Jump if less or equal (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JMP [Condition] - [Meaning]

Output: Unconditional Jump

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNA [Condition] CF=1 or ZF=1 [Meaning]

Output: Jump if not above

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNAE [Condition] CF=1 [Meaning]

Output: Jump if not above or equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNB [Condition] CF=0 [Meaning]

Output: Jump if not below

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNBE [Condition] CF=1 & ZF=0 [Meaning]

Output: Jump if not below or equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNC [Condition] CF=0 [Meaning]

Output: Jump if not carry

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNE [Condition] ZF=0 [Meaning]

Output: Jump if not equal

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNG [Condition] ZF=1 or SF!=OF [Meaning]

Output: Jump if not greater (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNGE [Condition] SF!=OF [Meaning]

Output: Jump if not greater or equal (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNL [Condition] SF=OF [Meaning]

Output: Jump if not less (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNLE [Condition] ZF=0 & SF=OF [Meaning]

Output: Jump if not less or equal (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNO [Condition] OF=0 [Meaning]

Output: Jump if not overflow (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNP [Condition] PF=0 [Meaning]

Output: Jump if no parity

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNS [Condition] SF=0 [Meaning]

Output: Jump if not signed (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JNZ [Condition] ZF=0 [Meaning]

Output: Jump if not zero

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JO [Condition] OF=1 [Meaning]

Output: Jump if overflow (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JP [Condition] PF=1 [Meaning]

Output: Jump if parity

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JPE [Condition] PF=1 [Meaning]

Output: Jump if parity even

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JPO [Condition] PF=0 [Meaning]

Output: Jump if parity odd

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JS [Condition] SF=1 [Meaning]

Output: Jump if signed (signed)

Cheat Happens Basic Trainer Maker Tutorial


Input: [Opcode] JZ [Condition] ZF=1 [Meaning]

Output: Jump if zero

Cheat Happens Basic Trainer Maker Tutorial


Input: [Type] I [HS Code] 901831 [Description]

Output: disposable syringe and needle

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Type] I [HS Code] 844590 [Description]

Output: polypropylene yarn making machine

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Type] I [HS Code] 844700 [Description]

Output: knitting machine

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Type] I [HS Code] 845630 [Description]

Output: electric discharge grinding machine

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Type] I [HS Code] 844120 [Description]

Output: cement bag making machine

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Type] I [HS Code] 841920 [Description]

Output: E. O. Gas sterilizer

Disposable Medical Items Manufacturing Machines - Jee Sung Corporation/Jee Sung Engineering


Input: [Tag] #Below100 [Phrase] Officer Safety Alert [Definition]

Output: An initiative to lower the Line of Duty Deaths to below 100 per year.


Input: [Tag] #BodyCam [Phrase] Body Camera [Definition]

Output: Indicates the use of a Body Camera by a police officer


Input: [Tag] #BOLO [Phrase] Be on the Look Out [Definition]

Output: Used to alert the public and other law enforcement personnel of people or vehicles that are wanted, missing, etc.


Input: [Tag] #ColdCase [Phrase] Cold Case [Definition]

Output: Used to develop leads in a cold case.


Input: [Tag] #CRIME [Phrase] Information on a crime [Definition]

Output: Could be used in conjunction with #BOLO, or as information about an arrest, etc.


Input: [Tag] #CrimePhoto [Phrase] Crime Photograph [Definition]

Output: A photograph released for the purpose of aiding an investigation.


Input: [Tag] #CrimeSketch [Phrase] Crime Sketch [Definition]

Output: A sketch of a suspect released for purpose of aiding an investigation.


Input: [Tag] #CrimeVid [Phrase] Crime Video [Definition]

Output: Video of a crime released for purposes of aiding an investigation.


Input: [Tag] #HiTechCJ [Phrase] Hi Tech Criminal Justice [Definition]

Output: Daily updates on Criminal Justice Issues.


Input: [Tag] #LEO [Phrase] Law Enforcement Organization [Definition]

Output: Information about the activities of a law enforcement organization, alternatively, LEO is Law Enforcement Officer


Input: [Tag] #MISCONDUCT [Phrase] Misconduct [Definition]

Output: Used in conjunction with law enforcement scandal or misconduct.


Input: [Tag] #Pursuit [Phrase] Pursuit [Definition]

Output: Indicates a a vehicle pursuit by law enforcement officers


Input: [Tag] #REWARD [Phrase] Reward [Definition]

Output: Used when a reward is offered.


Input: [Tag] #SMILECon [Phrase] SMILE Conference [Definition]

Output: Information about the Social Media, Internet and Law Enforcement Conference.


Input: [Tag] #UOF [Phrase] Use of Force [Definition]

Output: Used to describe situation where less-lethal force was used


Input: [System] Computer Core [Function] Organizes Systems and information 55,000 [Typical Location]

Output: Varies

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Sensor Array [Function] Scans Space 50,000 [Typical Location]

Output: All over the ship

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Life Support [Function] Provides Atmosphere 82,000 [Typical Location]

Output: All over the ship

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Power Core [Function] Provides Power to ship 50,000 [Typical Location]

Output: Main Engineering

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Kentic Shields [Function] Protects from micro meteroids 75,000 [Typical Location]

Output: Emitters on the Hull

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Sublight Drive [Function] Allows to move at sublight speeds 60,000 [Typical Location]

Output: Aft Section

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [System] Jump Drive [Function] Allows FTL 50,000 [Typical Location]

Output: Engineering

USS Sanctuary | USS Sanctuary | Obsidian Portal


Input: [Code] P10 [Description]

Output: Set or clear departmental counter


Input: [Code] P11 [Description]

Output: Display individual departmental counts


Input: [Code] P13 [Description]

Output: Clear departmental counters


Input: [Code] P14 [Description]

Output: Enter, clear or change department numbers


Input: [Code] P16 [Description]

Output: Change max. number of copies that can be run


Input: [Code] P18 [Description]

Output: Sends alarm if the wrong department number is tried three times in a row


Input: [Code] P19 [Description]

Output: Change code number


Input: [Code] P20 [Description]

Output: Adjust auto exposure


Input: [Code] P21 [Description]

Output: Adjust automautic shufoff


Input: [Code] P22 [Description]

Output: Adjust manual exposure


Input: [Code] P23 [Description]

Output: Adjust auto clear time


Input: [Code] P24 [Description]

Output: Set up fixed magnification settings


Input: [Code] P25 [Description]

Output: Set maximum number of copies or of sets


Input: [Code] P26 [Description]

Output: Binding margin


Input: [Code] P27 [Description]

Output: Border erase setting


Input: [Code] P28 [Description]

Output: Defaults at power on


Input: [Code] P29 [Description]

Output: Display various counts


Input: [Code] P30 [Description]

Output: Auto repeat on or off


Input: [Code] P45 [Description]

Output: Message display time


Input: [Code] P70 [Description]

Output: Auto paper select on or off


Input: [Code] P71 [Description]

Output: Auto cassette select on or off


Input: [Code] P72 [Description]

Output: Maximum copies in duplex


Input: [Code] P73 [Description]

Output: Copy condition in rewrite


Input: [Code] P74 [Description]

Output: Duplex limit when problems with duplex unit


Input: [Code] P75 [Description]

Output: Prevent auto duplex


Input: [Code] P76 [Description]

Output: Prevent stapling


Input: [Code] P77 [Description]

Output: Prevent cover use


Input: [Code] P90 [Description]

Output: List programs


Input: [Modifier] ABT [FO] Yes [GEDCOM] Yes [Notes]

Output: About


Input: [Modifier] BEF [FO] Yes [GEDCOM] Yes [Notes]

Output: Before


Input: [Modifier] AFT [FO] Yes [GEDCOM] Yes [Notes]

Output: After


Input: [Modifier] BET [FO] Yes [GEDCOM] Yes [Notes]

Output: A single date that is between the dates given which are separated with the keyword AND.


Input: [Modifier] FRM [FO] Yes [GEDCOM] Yes [Notes]

Output: A period that begins on the date


Input: [Modifier] TO [FO] Yes [GEDCOM] Yes [Notes]

Output: A period that ends on the date. FO does not understand this keyword except in a FRM statement.


Input: [Modifier] EST [FO] No [GEDCOM] Yes [Notes]

Output: An estimate that is based on an algorithm (similar to ABT but without any supporting documentation)


Input: [Modifier] BC [FO] Yes [GEDCOM] No [Notes]

Output: Before Christ


Input: [Code] 1 [Meaning]

Output: no local player model on ingame event


Input: [Code] 2 [Meaning]

Output: no local player on ingame event


Input: [Code] 3 [Meaning]

Output: server downloads disabled


Input: [Code] 4 [Meaning]

Output: no local player model on player-list packet


Input: [Code] 5 [Meaning]

Output: no local player on player-list packet


Input: [Code] 6 [Meaning]

Output: invalid custom data length on entity-add packet


Input: [Code] 7 [Meaning]

Output: invalid bitstream data on entity-add packet


Input: [Code] 8 [Meaning]

Output: system entity on entity-add packet


Input: [Code] 9 [Meaning]

Output: failed to create object on entity-add packet


Input: [Code] 10 [Meaning]

Output: failed to create pickup on entity-add packet


Input: [Code] 11 [Meaning]

Output: failed to create vehicle on entity-add packet


Input: [Code] 12 [Meaning]

Output: invalid team-name length on entity-add packet


Input: [Code] 13 [Meaning]

Output: invalid lua-event name length in lua-event packet


Input: [Code] 14 [Meaning]

Output: invalid resource name length in resource-start packet


Input: [Code] H [Private/CMV] CMV [Description - Endorsements]

Output: Hazardous Materials

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] N [Private/CMV] CMV [Description - Endorsements]

Output: Tank Vehicle

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] O [Private/CMV] CMV [Description - Endorsements]

Output: Other

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] P [Private/CMV] CMV [Description - Endorsements]

Output: Passenger, All Commercial Motor Vehicles (CMV)

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] Q [Private/CMV] CMV [Description - Endorsements]

Output: Passenger, B and C CMV Only

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] R [Private/CMV] CMV [Description - Endorsements]

Output: Passenger, C CMV Only

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] T [Private/CMV] CMV [Description - Endorsements]

Output: Double/Triple Trailers

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] X [Private/CMV] CMV [Description - Endorsements]

Output: Tank and Hazmat

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] M [Private/CMV] Private and CMV [Description - Endorsements]

Output: Motorcycle

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] S [Private/CMV] CMV [Description - Endorsements]

Output: School Bus

Delaware Division of Motor Vehicles - Driver Services


Input: [Code] Z [Private/CMV] Private and CMV [Description - Endorsements]

Output: Taxicab

Delaware Division of Motor Vehicles - Driver Services


Input: [Tag] ggabstract [Description] Abstract designs [Use]

Output: Limit to two abstract images per shop


Input: [Tag] ggadult [Description] Adult designs (Not suitable for kids) [Use]

Output: Limit to two adult images per shop


Input: [Tag] ggart [Description] Art Designs [Use]

Output: Limit to two art images per shop


Input: [Tag] ggattitude [Description] Designs with attitude [Use]

Output: Limit to two attitude images per shop


Input: [Tag] ggauto [Description] Automotive & Motoring Designs [Use]

Output: Limit to two automotive images per shop


Input: [Tag] ggbugs [Description] Dragonflies, Ladybugs, & other insect designs [Use]

Output: Limit to two bug images per shop


Input: [Tag] ggcat [Description] Cat designs [Use]

Output: Limit to two cat images per shop


Input: [Tag] ggdigital [Description] Digital art designs [Use]

Output: Limit to two attitude images per shop


Input: [Tag] ggdog [Description] Dog designs [Use]

Output: Limit to two dog images per shop


Input: [Tag] ggfantasy [Description] Fantasy Designs [Use]

Output: Limit to two fantasy images per shop


Input: [Tag] ggfirefighter [Description] Firefighter Designs [Use]

Output: Limit to two firefighter images per shop


Input: [Tag] ggfloral Imagekind Printfection [Description] Floral Designs [Use]

Output: Limit to two floral images per shop


Input: [Tag] ggfood [Description] Food, Kitchen, Cooking Designs [Use]

Output: Limit to two food, kitchen, cooking images per shop


Input: [Tag] ggfuzzyanimals [Description] Fuzzy animal (other than Dogs & Cats) Designs [Use]

Output: Limit to two fuzzy animal images per shop


Input: [Tag] gggeek [Description] Geek Designs [Use]

Output: Limit to two geek images per shop


Input: [Tag] ggholiday [Description] Holidays [Use]

Output: Limit to two images per holiday, per shop


Input: [Tag] gghorses [Description] Horse & Equestrian Designs [Use]

Output: Limit to two horse images per shop


Input: [Tag] gghumor [Description] Humor Designs [Use]

Output: Limit to two humor images per shop


Input: [Tag] gglandscape [Description] Landscape Designs [Use]

Output: Limit to two landscape images per shop


Input: [Tag] ggmilitary [Description] Military and Armed Forces Designs [Use]

Output: Limit to two military images per shop


Input: [Tag] ggkidart [Description] Art designs done by kids [Use]

Output: Limit to two attitude images per shop


Input: [Tag] ggkids Imagekind Printfection [Description] Kids designs (specifically for kids, no adult designs) [Use]

Output: Limit to two kids images per shop


Input: [Tag] ggnewest [Description] Newest Designs [Use]

Output: Limit to two new images per shop


Input: [Tag] ggpet [Description] Pet designs [Use]

Output: Limit to two pet images per shop


Input: [Tag] ggphoto Imagekind Printfection [Description] Photographs [Use]

Output: Limit to two photo images per shop


Input: [Tag] ggpolice [Description] Police & Law enforcement Designs [Use]

Output: Limit to two police images per shop


Input: [Tag] ggpolitical [Description] Political designs [Use]

Output: Limit to two political images per shop


Input: [Tag] ggpop [Description] Popular Designs [Use]

Output: Limit to two popular images per shop


Input: [Tag] ggreading [Description] Reading Designs [Use]

Output: Limit to two reading images per shop


Input: [Tag] ggsciencefiction [Description] Science Fiction Designs [Use]

Output: Limit to two science fiction images per shop


Input: [Tag] ggsilly [Description] Silly Designs [Use]

Output: Limit to two humor images per shop


Input: [Tag] ggsnarky [Description] Snarky designs [Use]

Output: Limit to two snarky images per shop


Input: [Tag] ggsports [Description] Sports designs [Use]

Output: Limit to two sports images per shop


Input: [Tag] ggsquare [Description] Art designs and photos with a square aspect ratio ( Height and Width are equal ) [Use]

Output: Limit to square aspect ratio images only. No limit on number of images to use it on.


Input: [Tag] ggteacher [Description] Teacher or Education Designs [Use]

Output: Limit to two teacher images per shop


Input: [Tag] ggwatercolor [Description] Watercolor Designs [Use]

Output: Limit to two watercolor images per shop


Input: [Tag] ggwildlife [Description] Wildlife designs [Use]

Output: Limit to two sports images per shop


Input: [Tag] ggwolf [Description] Wolf designs [Use]

Output: Limit to two sports images per shop


Input: [ID] BP1004 [Test Type] required [Enabled] true [Entry Type]

Output: requestMessage


Input: [ID] BP1006 [Test Type] required [Enabled] true [Entry Type]

Output: requestMessage


Input: [ID] BP1116 [Test Type] required [Enabled] true [Entry Type]

Output: requestMessage


Input: [ID] BP1001 [Test Type] recommended [Enabled] true [Entry Type]

Output: anyMessage


Input: [ID] BP1002 [Test Type] required [Enabled] true [Entry Type]

Output: anyMessage


Input: [ID] BP1010 [Test Type] required [Enabled] true [Entry Type]

Output: responseMessage


Input: [ID] BP1101 [Test Type] recommended [Enabled] true [Entry Type]

Output: responseMessage


Input: [ID] BP1103 [Test Type] recommended [Enabled] true [Entry Type]

Output: responseMessage


Input: [ID] BP4103 [Test Type] informational [Enabled] true [Entry Type]

Output: anyMessage


Input: [ID] BP4104 [Test Type] informational [Enabled] true [Entry Type]

Output: anyMessage


Input: [ID] BP4105 [Test Type] informational [Enabled] true [Entry Type]

Output: anyMessage


Input: [ID] BP4106 [Test Type] informational [Enabled] true [Entry Type]

Output: responseMessage


Input: [ID] BP4107 [Test Type] informational [Enabled] true [Entry Type]

Output: requestMessage


Input: [ID] BP1998 [Test Type] driverTestable [Enabled] false [Entry Type]

Output: anyMessage


Input: [ID] BP1999 [Test Type] notTestable [Enabled] false [Entry Type]

Output: anyMessage


Input: [Code] 5M2181 [Old Code] EASSX [Title]

Output: Applied Social Studies


Input: [Old Code] ECAXX [Title]

Output: Community Arts


Input: [Code] 5M2786 [Old Code] DCHCC [Title]

Output: Community Care


Input: [Code] 5M3050 [Old Code] ECDXX [Title]

Output: Community Development


Input: [Code] 5M4468 [Old Code] DCHSX [Title]

Output: Community Health Services


Input: [Code] 5M2154 [Old Code] ECHSX [Title]

Output: Cultural and Heritage Studies


Input: [Code] 5M2009 [Old Code] DCHSC [Title]

Output: Early Childhood Care and Education


Input: [Code] 6M2007 [Old Code] DCXXX [Title]

Output: Early Childhood Care and Education


Input: [Code] 5M3635 [Old Code] EETXX [Title]

Output: Education and Training


Input: [Code] 5M3114 [Old Code] ELAXX/NFC001 [Title]

Output: General Studies


Input: [Code] 6M4978 [Old Code] BSMSX [Title]

Output: Health Service Supervisory Management Skills


Input: [Code] 5M4339 [Old Code] DHSXX [Title]

Output: Healthcare Support


Input: [Code] 6M2263 [Title]

Output: Inclusive Education and Training


Input: [Code] 6M3115 [Title]

Output: Information, Advice and Advocacy


Input: [Code] 5M1761 [Title]

Output: Intellectual Disability Practice


Input: [Code] 5M4349 [Old Code] DCHSN [Title]

Output: Nursing Studies


Input: [Old Code] DSACX [Title]

Output: School Age Childcare


Input: [Code] 5M5146 [Old Code] DSRXX [Title]

Output: Sport and Recreation


Input: [Code] 5M4732 [Old Code] EYXXX [Title]

Output: Youth Work


Input: [Object Code] BIN_LID [Notes]

Output: A bin lid, only player can knock it, cars and peds will get stuck.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BOXES [Notes]

Output: A cardboard box, gets damaged if you walk/drive over it.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CONE [Notes]

Output: A simple cone… can be knocked over by player or cars.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] RUBBISH [Notes]

Output: A pile of rubbish, will scatter on impact by player or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CRATE [Notes]

Output: A wooden crate smashable by either on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] FOOTY [Notes]

Output: A football. Can be kicked on foot or in car. Run backwards over it for a big kick.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HARDBOX [Notes]

Output: A harder box that can only be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] NEWSDIS [Notes]

Output: Unsure, resembles a grey item in a red box that can be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] OILDRUM [Notes]

Output: A silver oil drum that can be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TYRE [Notes]

Output: A car tyre. Can be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HYDRANT_LID [Notes]

Output: The lid from a red fire hydrant, can be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BENCH [Notes]

Output: A green bench, only pushable by car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PACKAGE [Notes]

Output: A brown tied up package, pushable on car or on foot

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] ROADBLOCK [Notes]

Output: Red and white barricade used in roadblocks. Only knockable by cars.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BOLLARD [Notes]

Output: A concrete bollard used to stop cars from driving into certain areas. Can be jumped over.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BLASTER [Notes]

Output: A small green and brown cylinder that can be pushed on foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] ANIMATING_OIL [Notes]

Output: An animation of an oil slick.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] OIL [Notes]

Output: An oil slick

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MINE [Notes]

Output: A blue mine identical to one dropped by cars.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HYDRANT [Notes]

Output: A red fire hydrant, cannot be knocked over but can be jumped.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HYDRANT_UNLID [Notes]

Output: A red fire hydrant without the lid, cannot be knocked over, but can be jumped.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TOWER [Notes]

Output: An invisible object. Used with the map editor when the slope is set to 61 (thin tower).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] EXPLODE_MEDIUM [Notes]

Output: Game crashes.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SMALL_ARROW [Notes]

Output: A white arrow. Can be driven and walked over.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BLOOD_SPARK [Notes]

Output: A fast blood splash. Looks like an exploding "X" made from blood.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PARTICLE_SYSTEM [Notes]

Output: Unsure, cannot see anything, nothing to walk or drive over.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] FIREJET [Notes]

Output: The water cannon hose from a fire truck.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SMALL_BROWN_SKID [Notes]

Output: A tiny circle of a brown skid mark (used on grass).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SMALL_GREY_SKID [Notes]

Output: A tiny circle of a grey skid mark (used on roads).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SMALL_RED_SKID [Notes]

Output: A tiny circle of a red skid mark (supposed to be used as blood, but probably never used).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MEDIUM_GREY_SKID [Notes]

Output: A larger version of the small skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MEDIUM_RED_SKID [Notes]

Output: A larger version of the small skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CAR_CROSSING [Notes]

Output: Same function as a traffic light, they stop a few blocks before it and is invisible.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CAR_STOP [Notes]

Output: Doesn’t actually stop cars. Identical to the BUSH though.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SMALL_WHITE_SKID [Notes]

Output: A tiny white skid mark. Dissapears extremely quickly.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MEDIUM_WHITE_SKID [Notes]

Output: A larger version of the small skid. Dissapears extremely quickly.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BIG_WHITE_SKID [Notes]

Output: A larger version of the medium skid. Dissapears extremely quickly.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] ROCKET [Notes]

Output: An instant firing rocket from a rocket launcher.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BUS_STOP_MARKER [Notes]

Output: Unsure. Attempted on road and on pavement, no bus appeared.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CAR_SHOP [Notes]

Output: A normal car shop that can change colour.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BUSY_CAR_SHOP [Notes]

Output: Similar to a car shop, except that it changes the plates instead of colour.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MOLOTOV_MOVING [Notes]

Output: An instantly detonating molotov cocktail.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HUGE_RED_SKID [Notes]

Output: A larger version of the big red skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HUGE_WHITE_SKID [Notes]

Output: A larger version of the white skid, dissapears very quickly.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HUGE_BROWN_SKID [Notes]

Output: A larger version of the big brown skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] HUGE_GREY_SKID [Notes]

Output: A larger version of the big grey skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TANKTOP [Notes]

Output: The turret from a tank, cars and players walk underneath it.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] ANTENNA [Notes]

Output: The dish from a TV van.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] ANIMATING_RUBBISH [Notes]

Output: Animated rubbish as if it was hit.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] DEAD_RUBBISH [Notes]

Output: Rubbish on floor, as if been hit.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MOVING_CONE [Notes]

Output: An animated cone as if it was hit.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MOVING_BIN [Notes]

Output: A non-moving solid bin, cannot be knocked over by foot or car.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] MOVING_BIN_LID [Notes]

Output: Same as BIN_LID, but can be moved by peds.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PHONE [Notes]

Output: A normal blue phone, used for information.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PHONE_DEAD [Notes]

Output: Looks identical to an non-ringing phone, no graphical difference.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PHONE_RINGING [Notes]

Output: A ringing phone with audio, cannot answer.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] RED_PHONE [Notes]

Output: A red phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] RED_PHONE_RINGING [Notes]

Output: A ringing red phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] YELLOW_PHONE [Notes]

Output: A yellow phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] YELLOW_PHONE_RINGING [Notes]

Output: A ringing yellow phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] GREEN_PHONE [Notes]

Output: A green phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] GREEN_PHONE_RINGING [Notes]

Output: A ringing green phone (gang zone only).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BRIEFCASE [Notes]

Output: A small red briefcase inside a blue circle.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SHOT [Notes]

Output: The splash damage from a shotgun, appears a little ahead of where it is placed.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] FLAMING_BULLET [Notes]

Output: Unsure, nothing appears, but guessing related to fire truck/flamethrower fire jet?

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] FIRE [Notes]

Output: A constant fire, similar to when you burn peds, has burning sound as well.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] WATER_BULLET [Notes]

Output: Unsure, nothing appears, but guessing related to fire truck water hose?

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BOMB [Notes]

Output: A large bomb made from 3 sticks of dynamite with a clock. Can be walked/driven over.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BIG_BROWN_SKID [Notes]

Output: A larger version of the brown medium brown skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BIG_GREY_SKID [Notes]

Output: A larger version of the grey medium skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BIG_RED_SKID [Notes]

Output: A larger version of the red medium skid.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BULLET [Notes]

Output: A single machine gunbullet that fires in the direction set for the object.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TRAFFIC_LIGHT [Notes]

Output: The light from a traffic light, only appears as red.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] RED_FOOTPRINTS [Notes]

Output: Fixed, small size footprints in red (blood?).

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BLOOD [Notes]

Output: A GTA1 looking blood stain. Can walk/drive over but cannot make skid marks, not even the red skid marks.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] CROSSING [Notes]

Output: Unsure, possibly pedestrian crossing?

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SPARK [Notes]

Output: Fast and light blue. looks like an exploding "X" like the BLOOD_SPARK.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] PISTOL_BULLET [Notes]

Output: A simple pistol bullet. Gunshot sound, fires in straight line.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BONUS_TOKEN [Notes]

Output: Small GTA 2 tokens. Collecting these in the main levels unlocks the bonus levels.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TASER_BULLET [Notes]

Output: The bullet fired from a taser, but with no sound and no electrical arc.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] SOUND_INSTANT [Notes]

Output: Nothing shows up or no sound is played. Is only used for SOUND objects.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] INVISIBLE_TARGET [Notes]

Output: Nothing appears, but is used when you want a character to, for example, shoot at a wall.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] POWERGEN [Notes]

Output: A massive yellow power generator that can be destroyed.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] POWERGEN_DEAD [Notes]

Output: A destroyed version of POWERGEN.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] INVISIBLE_DESTRUCTIBLE [Notes]

Output: Similar to a POWERGEN, but invisible.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] GENLITE [Notes]

Output: The little green light thats on a POWERGEN. Can be walked/driven over.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] INVISIBLE_DEAD [Notes]

Output: A destroyed version of INVISIBLE_DESTRUCTIBLE, although there is no wreckage left behind.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] TUNNEL_BLOCKER [Notes]

Output: Used to block cars and others from entering train tunnels, although trains pass through this with no problem.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] REMOTE [Notes]

Output: A remote control icon. Has to be linked with code to remote control something.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BIN [Notes]

Output: A grey bin that cannot be knocked by players or cars.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Object Code] BUSH [Notes]

Output: A green plant in an orange pot.

Objects in GTA 2 Mission Scripts - Project Cerbera


Input: [Tag:] hurricanekatrina [Technorati code:] hurricanekatrina [For:]

Output: anything related to the hurricane


Input: [Tag:] children [Technorati code:] children [For:]

Output: lost and found kids (use with peoplefinder — see below); other news about children


Input: [Tag:] donation [Technorati code:] donation [For:]

Output: for an offer of or story about financial assistance, food, or other support (not shelter)


Input: [Tag:] hero [Technorati code:] hero [For:]

Output: people who survived; people who are making a difference


Input: [Tag:] housing [Technorati code:] housing [For:]

Output: seeking or offering housing


Input: [Tag:] inspiration [Technorati code:] inspiration [For:]

Output: good wishes, encouragement and uplifting news


Input: [Tag:] job [Technorati code:] job [For:]

Output: work available or work needed


Input: [Tag:] neworleans [Technorati code:] neworleans [For:]

Output: related to the city. (note: no space in the city’s name)


Input: [Tag:] peoplefinder+found [Technorati code:] peoplefinder found [For:]

Output: news of people who are missing (use two tags: peoplefinder + found)


Input: [Tag:] peoplefinder+lost [Technorati code:] peoplefinder lost [For:]

Output: news of people who have been found (use two tags: peoplefinder + found)


Input: [Tag:] pets+found [Technorati code:] pets found [For:]

Output: news of pets who have been found (use two tags: pets + found)


Input: [Tag:] pets+lost [Technorati code:] pets lost [For:]

Output: lost or found pets


Input: [Tag:] politics [Technorati code:] politics [For:]

Output: issues around disaster preparedness and recovery


Input: [Tag:] rebuilding [Technorati code:] rebuilding [For:]

Output: efforts to rebuild the communities devastated by Katrina


Input: [Tag:] rescue [Technorati code:] rescue [For:]

Output: related to immediate rescue of survivors


Input: [Tag:] volunteer [Technorati code:] volunteer [For:]

Output: if there is a way you can help personally, or a reference to someone who is volunteering, use this tag


Input: [Tag:] wanted [Technorati code:] wanted [For:]

Output: use this along with another tag like "job" or "housing" to indicate that you are looking for help


Input: [Tag:] available [Technorati code:] available [For:]

Output: use this along with another tag like "job" or "housing" to indicate that you are offering help


Input: [Code] BCON [Status] no change [Title]

Output: Inputs to construction industries

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BNEW [Status] no change [Title]

Output: New construction

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BRS1 [Status] recoded to BRES [Title]

Output: Single-unit residential

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BRSM [Status] discontinued [Title]

Output: Multi-unit residential

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BBLD [Status] discontinued [Title]

Output: Non-residential buildings

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BHWY [Status] discontinued [Title]

Output: Highway and street construction

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BHVY [Status] discontinued [Title]

Output: Other heavy construction

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BMRP [Status] no change [Title]

Output: Maintenance and repair construction

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BMNR [Status] no change [Title]

Output: Nonresidential

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Code] BMRS [Status] no change [Title]

Output: Residential

PPI Updates the Publication Structure for Material and Supply Inputs to Construction Industries

Previous Table 9 Publication Structure


Input: [Type] A1 [Category] Amplifier [Description] Transimpedence amplifier-inverting FET input, dc coupled [What would you like to do?]

Output: Add to Order View Datasheet Make Enquiry Login to add to favourites


Input: [Type] A1H [Category] Amplifier [Description] A1 pcb mounted in a pmt housing [What would you like to do?]

Output: Add to Order Make Enquiry Login to add to favourites


Input: [Type] AD1 [Category] Amplifier [Description] Amplifier discriminator-Fixed threshold, ECL output [What would you like to do?]

Output: Add to Order View Datasheet Make Enquiry Login to add to favourites


Input: [Type] AD1H [Category] Amplifier [Description] AD1 pcb mounted in a pmt housing [What would you like to do?]

Output: Add to Order Make Enquiry Login to add to favourites


Input: [Type] AD2 [Category] Amplifier [Description] Amplifier discriminator-Variable threshold, ECL output [What would you like to do?]

Output: Add to Order View Datasheet Make Enquiry Login to add to favourites


Input: [Type] AD2H [Category] Amplifier [Description] AD2 pcb mounted in a pmt housing [What would you like to do?]

Output: Add to Order Make Enquiry Login to add to favourites


Input: [Type] AD3 [Category] Amplifier [Description] Amplifier discriminator-fast, variable threshold, ECL output [What would you like to do?]

Output: Add to Order View Datasheet Make Enquiry Login to add to favourites


Input: [Type] AD3H [Category] Amplifier [Description] AD3 pcb mounted in a pmt housing [What would you like to do?]

Output: Add to Order Make Enquiry Login to add to favourites


Input: [Type] AD6 [Category] Amplifier [Description] Replaced by AD8 [What would you like to do?]

Output: Add to Order Make Enquiry Login to add to favourites


Input: [Type] AD7 [Category] Amplifier [Description] Amplifier discriminator-Variable threshold, PCB mount, TTL output [What would you like to do?]

Output: Add to Order View Datasheet Make Enquiry Login to add to favourites


Input: [Code] A10300A [Level] AAS [Title]

Output: Pre-Associate Degree Nursing


Input: [Code] A10300D [Level] AAS [Title]

Output: Pre-Dental Assisting


Input: [Code] A10300H [Level] AAS [Title]

Output: Pre-Dental Hygiene


Input: [Code] A10300L [Level] AAS [Title]

Output: Pre-Licensed Practice Nursing


Input: [Code] A10300O [Level] AAS [Title]

Output: Pre-Occupational Therapy


Input: [Code] A10300M [Level] AAS [Title]

Output: Pre-Pharmacy Technology


Input: [Code] A10300Q [Level] AAS [Title]

Output: Pre-Pharmacy Technology (2nd year students only)


Input: [Code] A10300P [Level] AAS [Title]

Output: Pre-Phlebotomy


Input: [Code] A10300R [Level] AAS [Title]

Output: Pre-Radiography


Input: [Code] A10300RIBN [Level] AAS [Title]

Output: Pre-RIBN (Regionally Increasing Baccalaureate Nurses)


Input: [Code] A10300G [Level] AAS [Title]

Output: Pre-Sonography


Input: [Code] A10300S [Level] AAS [Title]

Output: Pre-Surgical Technology


Input: [Prefix] MIN 5005 [Course]

Output: Intro to Graduate Studies


Input: [Prefix] MIN 5010 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5011 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5012 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5013 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5014 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5015 [Course]

Output: Spiritual Formation of the Leader


Input: [Prefix] MIN 5020 [Course]

Output: Thinking Theologically about the Beloved Community


Input: [Prefix] MIN 5025 [Course]

Output: Methods and Principles of Biblical Interpretation


Input: [Prefix] MIN 5030 [Course]

Output: Communicating the Gospel in a Post-Christian Context


Input: [Prefix] MIN 5035 [Course]

Output: Christian Ethics and the Christian Leader


Input: [Prefix] MIN 5040 [Course]

Output: The Story of Christian Spirituality and Spiritual Formation


Input: [Prefix] MIN 5045 [Course]

Output: Change, Conflict and Peacemaking


Input: [Prefix] MIN 5050 [Course]

Output: Contemporary Models for Missional Community


Input: [Prefix] MIN 5055 [Course]

Output: Finding and Shaping the Story: Project Proposal and Framing


Input: [Prefix] MIN 5060 [Course]

Output: Non-profit Administration: Resources, People, Finance


Input: [Prefix] MIN 5090 [Course]

Output: Living the Story: Leadership in Action


Input: [Prefix] MIN 5095 [Course]

Output: Telling and Celebrating the Story


Input: [Code] TR [Descriptor]

Output: Truant

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] TD [Descriptor]

Output: Tardy

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] AD [Descriptor]

Output: Administrator

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] IL [Descriptor]

Output: Illness – Excused

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] EX [Descriptor]

Output: Expelled

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] PA [Descriptor]

Output: Parent Excused

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] IS [Descriptor]

Output: In School Suspension

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] AP [Descriptor]

Output: Alternative Placement

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] H1 [Descriptor]

Output: H1N1 Symptoms

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] TS [Descriptor]

Output: Transition

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] SA [Descriptor]

Output: School Activity

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] SS [Descriptor]

Output: Student Services

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Code] SU [Descriptor]

Output: Suspended

LPS Technology Training | LPS Pinnacle Internet Viewer (PIV) Information Page


Input: [Quick Code] \WWW [Long Code] CHOJIN [Effect]

Output: Invincible & Unlimited Ammo

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \GTL [Long Code] GOTO [Effect]

Output: Warp menu

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \REL [Long Code] REEN [Effect]

Output: Re-enter Current level

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \GOO [Long Code] GOOBERS [Effect]

Output: Re-start game

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \ECL [Long Code] GOARCH [Effect]

Output: Skips to next level

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \L8R [Long Code] GOGATES [Effect]

Output: Quits program

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \FUN [Long Code] ---- [Effect]

Output: Rotation fun. While it's paused, move your mouse!

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Quick Code] \EKG [Long Code] ---- [Effect]

Output: Extreme Gib Mode. Worse than Ludicrous Gibs.

Rise of the Triad (ROTT) (Cheat Codes) - TACKtech Corp.


Input: [Code] Appointment [Description]

Output: Medical / dental / other


Input: [Code] Athletic Event [Description]

Output: Sanctioned athletic event; non-curricular


Input: [Code] Bus [Description]

Output: Official transportation delay / problem


Input: [Code] College Visit [Description]

Output: Visit post-secondary local


Input: [Code] Emergency Condition [Description]

Output: Natural or manmade disaster


Input: [Code] Family Ill / Death [Description]

Output: Not result of student’s personal illness


Input: [Code] Family Circumstance [Description]

Output: Coordinated with administration


Input: [Code] No Reason [Description]

Output: None provided by parent or sponsor


Input: [Code] Religious Holiday [Description]

Output: Official religious holiday


Input: [Code] Student Illness [Description]

Output: Due to student’s personal illness


Input: [Code] Study / Field Trip [Description]

Output: Sanctioned curricular event; non-athletic


Input: [Code] Suspended (In Sch) [Description]

Output: Disciplinary action; non-typical school location


Input: [Code] Suspended (Out Sch) [Description]

Output: Disciplinary action; off school grounds


Input: [Class Number] ECEn 191

Output: New Student Seminar


Input: [Class Number] ECEn 199R

Output: Academic Internship


Input: [Class Number] ECEn 220

Output: Fundamentals of Digital Systems


Input: [Class Number] ECEn 240

Output: Circuit Analysis and Laboratory


Input: [Class Number] ECEn 301

Output: Elements of Electrical Engineering


Input: [Class Number] ECEn 320

Output: Digital System Design


Input: [Class Number] ECEn 330

Output: Introduction to Embedded System Programming


Input: [Class Number] ECEn 340

Output: Electronic Circuit Design 1


Input: [Class Number] ECEn 360

Output: Electromagnetic Fields and Waves


Input: [Class Number] ECEn 362

Output: Transmission Line Fundamentals


Input: [Class Number] ECEn 370

Output: Probability Theory


Input: [Class Number] ECEn 380

Output: Signals and Systems


Input: [Class Number] ECEn 390 [Class Syllabus] Class Syllabus

Output: Junior Team Design Project


Input: [Class Number] ECEn 391

Output: Junior Seminar


Input: [Class Number] ECEn 424

Output: Computer Systems


Input: [Class Number] ECEn 425

Output: Real-Time Operating Systems


Input: [Class Number] ECEn 427

Output: Embedded Systems


Input: [Class Number] ECEn 443

Output: Communication and Power Circuits


Input: [Class Number] ECEn 445

Output: Introduction to Mixed-Signal VLSI


Input: [Class Number] ECEn 450

Output: Introduction to Semiconductor Devices


Input: [Class Number] ECEn 451

Output: Introduction to Digital VLSI Circuits


Input: [Class Number] ECEn 452

Output: Experiments in Integrated Circuit Development


Input: [Class Number] ECEn 462

Output: Electromagnetic Radiation and Propagation (Block 1)


Input: [Class Number] ECEn 464

Output: Wireless Communication Circuits (Block 2)


Input: [Class Number] ECEn 466

Output: Introduction to Optical Engineering (Block 2)


Input: [Class Number] ECEn 483

Output: Design of Control Systems


Input: [Class Number] ECEn 485

Output: Introduction to Digital Communication Theory


Input: [Class Number] ECEn 487

Output: Introduction to Discrete-Time Signal Processing


Input: [Class Number] ECEn 490

Output: Team Design Project (Senior)


Input: [Class Number] ECEn 493R

Output: Special Topics in Electrical and Computer Engineering


Input: [Class Number] ECEn 521

Output: Introduction to Algorithm Design


Input: [Class Number] ECEn 522R

Output: Special Topics in Computer Systems


Input: [Class Number] ECEn 541

Output: Active and Passive Filter Design


Input: [Class Number] ECEn 542R

Output: Special Topics in Electronics


Input: [Class Number] ECEn 543

Output: CMOS Amplifier Design


Input: [Class Number] ECEn 548

Output: Analog CMOS Circuit Design


Input: [Class Number] ECEn 549

Output: VLSI Communication Circuit Design


Input: [Class Number] ECEn 550

Output: Microelectromechanical Systems


Input: [Class Number] ECEn 555

Output: Optoelectronic Devices


Input: [Class Number] ECEn 560

Output: Electromagnetic Wave Theory


Input: [Class Number] ECEn 562

Output: Optical Communication Components and Systems


Input: [Class Number] ECEn 563

Output: Applied Computational Electromagnetics


Input: [Class Number] ECEn 564

Output: Radar and Communication Systems


Input: [Class Number] ECEn 568

Output: Microwave Remote Sensing


Input: [Class Number] ECEn 620

Output: Advanced Digital Systems


Input: [Class Number] ECEn 621

Output: Computer Arithmetic


Input: [Class Number] ECEn 625

Output: Compilation Strategies for High-Performance Systems


Input: [Class Number] ECEn 626

Output: Computer Internetworking


Input: [Class Number] ECEn 627

Output: Advanced Embedded Systems


Input: [Class Number] ECEn 628

Output: Advanced Computer Architecture


Input: [Class Number] ECEn 629

Output: Reconfigurable Computing Systems


Input: [Class Number] ECEn 631

Output: Robotic Vision


Input: [Class Number] ECEn 648

Output: Advanced Mixed-Signal Circuit Design


Input: [Class Number] ECEn 661

Output: Advanced Optical Engineering


Input: [Class Number] ECEn 662R

Output: Special Topics in Electromagnetics


Input: [Class Number] ECEn 665

Output: Antennas and Propagation for Wireless Communication


Input: [Class Number] ECEn 670

Output: Stochastic Processes


Input: [Class Number] ECEn 671

Output: Mathematics of Signals and Systems


Input: [Class Number] ECEn 672

Output: Detection and Estimation Theory


Input: [Class Number] ECEn 673-Me En 633

Output: Digital Control Systems


Input: [Class Number] ECEn 674-MeEn 634

Output: Flight Dynamics and Control


Input: [Class Number] ECEn 678

Output: Digital Image Processing


Input: [Class Number] ECEn 682R

Output: Medical Imaging & Image Reconstruction


Input: [Class Number] ECEn 692

Output: Professional Writing for ECEn


Input: [Class Number] ECEn 699R

Output: Master’s Thesis


Input: [Class Number] ECEn 770

Output: Information Theory


Input: [Class Number] ECEn 773-Me En 733

Output: Linear System Theory


Input: [Class Number] ECEn 774-Me En 734

Output: Nonlinear System Theory


Input: [Class Number] ECEn 775

Output: Error-Control Coding


Input: [Class Number] ECEn 776

Output: Advanced Digital and Wireless Communications


Input: [Class Number] ECEn 777

Output: Digital Signal Processing


Input: [Class Number] ECEn 799R

Output: Doctoral Dissertation


Input: [Name (FROM)] Red adirondack [Code] e_deco_bbq_chair_adirondack [Code_3] e_building_spinningwheel_l1 [Building name (TO)]

Output: Spinning wheel

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Mister Scraps [Code] e_deco_scarecrow_generic [Code_3] e_building_watertrough_3 [Building name (TO)]

Output: Water trough

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Scrubby Shrub [Code] e_deco_shrub_round [Code_3] e_building_well_l11 [Building name (TO)]

Output: Well

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Scrubby Shrub [Code] e_deco_shrub_round [Code_3] e_building_silo_l1 [Building name (TO)]

Output: Silo

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Scrubby Shrub [Code] e_deco_shrub_round [Code_3] e_building_furnace [Building name (TO)]

Output: Furnace

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Salt lick [Code] e_deco_saltlick_generic [Code_3] e_building_dairystation [Building name (TO)]

Output: Dairy station

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Wagon wheel [Code] e_deco_wagonwheel_planted [Code_3] e_building_chickencoop_l1 [Building name (TO)]

Output: Chicken coop

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Milk jug [Code] e_deco_milkjug_generic [Code_3] e_building_goatshed_l1 [Building name (TO)]

Output: Goat shed

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Red adirondack [Code] e_deco_bbq_chair_adirondack [Code_3] e_building_fertilizerbin_l1 [Building name (TO)]

Output: Fertilizer bin

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Old Wooden Fence [Code] e_deco_fence_dilapidated [Code_3] e_building_sheepshack_l1 [Building name (TO)]

Output: Sheep shack

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pioneer Wagon wheel [Code] e_deco_wagonwheel_planted [Code_3] e_building_grove_long_std [Building name (TO)]

Output: Long grove

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Old Milk Jug [Code] e_deco_milkjug_generic [Code_3] e_building_pig_tree_l1 [Building name (TO)]

Output: Mushroom shed

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Scrubby Shrub [Code] e_deco_shrub_round [Code_3] e_building_kiln_l1 [Building name (TO)]

Output: Crafting Kiln

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Patchwork quilt [Code] e_deco_quilt_generic [Code_3] e_building_pigoutput [Building name (TO)]

Output: Mud Wallow

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pink flamingo [Code] e_deco_pinkflamingo_generic [Code_3] e_building_butterfly_basket [Building name (TO)]

Output: Butterfly house

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Chopping block [Code] e_deco_axeinstump_generic [Code_3] e_building_wandering_deer [Building name (TO)]

Output: Wandering deer

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Wine bottle spread [Code] e_deco_winebottles_stacked [Code_3] e_building_rabbitwarren_l1 [Building name (TO)]

Output: Rabbit warren

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pink flamingo [Code] e_deco_pinkflamingo_generic [Code_3] e_building_bakesaletable_l1 [Building name (TO)]

Output: Bake Sale Table

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Sky Blossom Kite [Code] e_deco_animated_kite_flying_yellow [Code_3] e_building_bakesaletablepremium_l1 [Building name (TO)]

Output: Super Bake Sale Table

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Antique Butter Churn [Code] e_deco_butterchurn_wood [Code_3] e_building_nesting_tree [Building name (TO)]

Output: Nesting tree

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Verdant Breath Kite [Code] e_deco_animated_kite_flying_green [Code_3] e_building_gate_wandering_buffalo [Building name (TO)]

Output: Buffalo Gate

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Oak Footbridge [Code] e_deco_footbridge_wood [Code_3] e_building_chili_stand [Building name (TO)]

Output: Chili stand

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Country Lampost [Code] e_deco_animated_lamppost [Code_3] e_building_cowstorage_l1 [Building name (TO)]

Output: Cow shed

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Old wooden fence [Code] e_deco_fence_dilapidated [Code_3] e_building_horse_tree_l1 [Building name (TO)]

Output: Horse shed

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Wine Bottle spread [Code] e_deco_winebottles_stacked [Code_3] e_building_nursery_goat_l1 [Building name (TO)]

Output: Nursery Goat

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pine crate [Code] e_deco_crates_wooden [Code_3] e_building_pigpen_l1 [Building name (TO)]

Output: Pig pen

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pine crate [Code] e_deco_crates_wooden [Code_3] e_building_manger_l2 [Building name (TO)]

Output: Deluxe shady trough

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pile of Logs [Code] e_deco_woodpile_log [Code_3] e_building_toolshed [Building name (TO)]

Output: Tools shed

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Pioneer Wagon wheel [Code] e_deco_wagonwheel_planted [Code_3] e_building_sprinkler_coin [Building name (TO)]

Output: Sprinkler

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Name (FROM)] Chopping Block [Code] e_deco_axeinstump_generic [Code_3] e_building_input_feathers [Building name (TO)]

Output: Duck Observatory

FarmVille 2 - Buildings, Ingredients, Resources, Building materials, bird seed [trainer-codes]


Input: [Code] BFD [Points] 22 [Description]

Output: Black flag disqualification under rule 30.3

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] DNC [Points] Varies [Description]

Output: Did not come to the starting area

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] DNF [Points] Varies [Description]

Output: Started but did not finish

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] DNS [Points] Varies [Description]

Output: Came to the start area but did not start

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] DSQ [Points] 22 [Description]

Output: Disqualification

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] OCS [Points] Varies [Description]

Output: On course side at start or broke rule 30.1

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] RAF [Points] 22 [Description]

Output: Retired after finishing

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] S10 [Points] Varies [Description]

Output: Check in / check out penalty 1st time

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] S20 [Points] Varies [Description]

Output: Check in / check out penalty 2nd time

Sailwave results for 2013 CORK International at 29er 2013


Input: [Code] SP10 [Description]

Output: Exceeding goods vehicle speed limits


Input: [Code] SP20 [Description]

Output: Exceeding speed limit for type of vehicle (excluding goods or passenger vehicles)


Input: [Code] SP30 [Description]

Output: Exceeding statutory speed limit on a public road


Input: [Code] SP40 [Description]

Output: Exceeding passenger vehicle speed limit


Input: [Code] SP50 [Description]

Output: Exceeding speed limit on a motorway


Input: [Code] SP60 [Description]

Output: Undefined speed limit offence


Input: [Type] JC-120 [Details]

Output: The sound of a Roland JC-120

What types of amp simulators a... :: DR-880 :: FAQ :: Support :: Roland


Input: [Type] WARM CLEAN [Details]

Output: A mellow, clean sound

What types of amp simulators a... :: DR-880 :: FAQ :: Support :: Roland


Input: [Type] CLEAN TWIN [Details]

Output: Models a Fender Twin Reverb

What types of amp simulators a... :: DR-880 :: FAQ :: Support :: Roland


Input: [Type] TWEED [Details]

Output: Models a Fender Bassman 4 x 10” Combo

What types of amp simulators a... :: DR-880 :: FAQ :: Support :: Roland


Input: [Type] CRUNCH [Details]

Output: Crunch sound with a naturalsounding distortion

What types of amp simulators a... :: DR-880 :: FAQ :: Support :: Roland