// Package types implements all the types used by the FriendsWiiU protocol
package types

import (
	"fmt"
	"strings"

	"github.com/PretendoNetwork/nex-go/v2/types"
)

// GameKey is a type within the FriendsWiiU protocol
type GameKey struct {
	types.Structure
	*types.Data
	TitleID      *types.PrimitiveU64
	TitleVersion *types.PrimitiveU16
}

// WriteTo writes the GameKey to the given writable
func (gk *GameKey) WriteTo(writable types.Writable) {
	gk.Data.WriteTo(writable)

	contentWritable := writable.CopyNew()

	gk.TitleID.WriteTo(contentWritable)
	gk.TitleVersion.WriteTo(contentWritable)

	content := contentWritable.Bytes()

	gk.WriteHeaderTo(writable, uint32(len(content)))

	writable.Write(content)
}

// ExtractFrom extracts the GameKey from the given readable
func (gk *GameKey) ExtractFrom(readable types.Readable) error {
	var err error

	err = gk.Data.ExtractFrom(readable)
	if err != nil {
		return fmt.Errorf("Failed to extract GameKey.Data. %s", err.Error())
	}

	err = gk.ExtractHeaderFrom(readable)
	if err != nil {
		return fmt.Errorf("Failed to extract GameKey header. %s", err.Error())
	}

	err = gk.TitleID.ExtractFrom(readable)
	if err != nil {
		return fmt.Errorf("Failed to extract GameKey.TitleID. %s", err.Error())
	}

	err = gk.TitleVersion.ExtractFrom(readable)
	if err != nil {
		return fmt.Errorf("Failed to extract GameKey.TitleVersion. %s", err.Error())
	}

	return nil
}

// Copy returns a new copied instance of GameKey
func (gk *GameKey) Copy() types.RVType {
	copied := NewGameKey()

	copied.StructureVersion = gk.StructureVersion
	copied.Data = gk.Data.Copy().(*types.Data)
	copied.TitleID = gk.TitleID.Copy().(*types.PrimitiveU64)
	copied.TitleVersion = gk.TitleVersion.Copy().(*types.PrimitiveU16)

	return copied
}

// Equals checks if the given GameKey contains the same data as the current GameKey
func (gk *GameKey) Equals(o types.RVType) bool {
	if _, ok := o.(*GameKey); !ok {
		return false
	}

	other := o.(*GameKey)

	if gk.StructureVersion != other.StructureVersion {
		return false
	}

	if !gk.Data.Equals(other.Data) {
		return false
	}

	if !gk.TitleID.Equals(other.TitleID) {
		return false
	}

	return gk.TitleVersion.Equals(other.TitleVersion)
}

// String returns the string representation of the GameKey
func (gk *GameKey) String() string {
	return gk.FormatToString(0)
}

// FormatToString pretty-prints the GameKey using the provided indentation level
func (gk *GameKey) FormatToString(indentationLevel int) string {
	indentationValues := strings.Repeat("\t", indentationLevel+1)
	indentationEnd := strings.Repeat("\t", indentationLevel)

	var b strings.Builder

	b.WriteString("GameKey{\n")
	b.WriteString(fmt.Sprintf("%sData (parent): %s,\n", indentationValues, gk.Data.FormatToString(indentationLevel+1)))
	b.WriteString(fmt.Sprintf("%sTitleID: %s,\n", indentationValues, gk.TitleID))
	b.WriteString(fmt.Sprintf("%sTitleVersion: %s,\n", indentationValues, gk.TitleVersion))
	b.WriteString(fmt.Sprintf("%s}", indentationEnd))

	return b.String()
}

// NewGameKey returns a new GameKey
func NewGameKey() *GameKey {
	gk := &GameKey{
		Data:         types.NewData(),
		TitleID:      types.NewPrimitiveU64(0),
		TitleVersion: types.NewPrimitiveU16(0),
	}

	return gk
}
