/*
shottower
Copyright (C) 2022 RÃ©my Boulanouar

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
/*
 * Shottower
 *
 * Shottower is the open source version of Shotstack which is a video, image and audio editing service that allows for the automated generation of videos, images and audio using JSON and a RESTful API.  You arrange and configure an edit and POST it to the API which will render your media and provide a file  location when complete.  For more details visit [shottower](https://github.com/DblK/shottower) or checkout our [getting started](https://shotstack.io/docs/guide/) documentation.  There are two main API's, one for editing and generating assets (Edit API) and one for managing hosted assets (Serve API).  The Edit API base URL is: <b>http://0.0.0.0:4000/{version}</b>  The Serve API base URL is: <b>http://0.0.0.0:4000/serve/{version}</b>
 *
 * API version: stage
 * Generated by: OpenAPI Generator (https://openapi-generator.tech)
 */

package openapi

import (
	"reflect"
)

// Response return a ImplResponse struct filled
func Response(code int, body interface{}) ImplResponse {
	return ImplResponse{
		Code: code,
		Body: body,
	}
}

// IsZeroValue checks if the val is the zero-ed value.
func IsZeroValue(val interface{}) bool {
	return val == nil || reflect.DeepEqual(val, reflect.Zero(reflect.TypeOf(val)).Interface())
}

// AssertRecurseInterfaceRequired recursively checks each struct in a slice against the callback.
// This method traverse nested slices in a pre order fashion.
func AssertRecurseInterfaceRequired(obj interface{}, callback func(interface{}) error) error {
	return AssertRecurseValueRequired(reflect.ValueOf(obj), callback)
}

// AssertRecurseValueRequired checks each struct in the nested slice against the callback.
// This method traverse nested slices in a pre order fashion.
func AssertRecurseValueRequired(value reflect.Value, callback func(interface{}) error) error {
	switch value.Kind() { // nolint:exhaustive
	// If it is a struct we check using callback
	case reflect.Struct:
		if err := callback(value.Interface()); err != nil {
			return err
		}

	// If it is a slice we continue recursion
	case reflect.Slice:
		for i := 0; i < value.Len(); i++ {
			if err := AssertRecurseValueRequired(value.Index(i), callback); err != nil {
				return err
			}
		}
	}
	return nil
}
