class PhysicsUtil {

	@Pure
	@Inline(value = "$9.getPhysicsEngine().motionNewtonLaw2D(($1), ($2), ($3), ($4), ($5), ($6), ($7), ($8))",
			imported = {PhysicsUtil.class})
	public static void motionNewtonLaw2D(
			Vector2D<?, ?> velocity,
			double minSpeed,
			double maxSpeed,
			Vector2D<?, ?> acceleration,
			double minAcceleration,
			double maxAcceleration,
			double dt,
			Vector2D<?, ?> result) {
		engine.motionNewtonLaw2D(velocity, minSpeed, maxSpeed, acceleration, minAcceleration, maxAcceleration, dt, result);
	}

	private  PhysicsUtil();

}