class FastMath {

    public static Vector3f sphericalToCartesian(Vector3f sphereCoords,
            Vector3f store) {
        if (store == null) {
            store = new Vector3f();
        }
        store.y = sphereCoords.x * FastMath.sin(sphereCoords.z);
        float a = sphereCoords.x * FastMath.cos(sphereCoords.z);
        store.x = a * FastMath.cos(sphereCoords.y);
        store.z = a * FastMath.sin(sphereCoords.y);

        return store;
    }

    private  FastMath();

}