class PhysicsUtil {

	@Pure
	@Inline(value = "$8.getPhysicsEngine().motionNewtonLaw1D(($1), ($2), ($3), ($4), ($5), ($6), ($7))",
			imported = {PhysicsUtil.class})
	public static double motionNewtonLaw1D(
			double velocity,
			double minSpeed,
			double maxSpeed,
			double acceleration,
			double minAcceleration,
			double maxAcceleration,
			double dt) {
		return engine.motionNewtonLaw1D(velocity, minSpeed, maxSpeed, acceleration, minAcceleration, maxAcceleration, dt);
	}

	private  PhysicsUtil();

}