class ColorUtils {

    @ColorInt
    public static int XYZToColor(@FloatRange(from = 0f, to = XYZ_WHITE_REFERENCE_X) double x,
            @FloatRange(from = 0f, to = XYZ_WHITE_REFERENCE_Y) double y,
            @FloatRange(from = 0f, to = XYZ_WHITE_REFERENCE_Z) double z) {
        double r = (x * 3.2406 + y * -1.5372 + z * -0.4986) / 100;
        double g = (x * -0.9689 + y * 1.8758 + z * 0.0415) / 100;
        double b = (x * 0.0557 + y * -0.2040 + z * 1.0570) / 100;

        r = r > 0.0031308 ? 1.055 * Math.pow(r, 1 / 2.4) - 0.055 : 12.92 * r;
        g = g > 0.0031308 ? 1.055 * Math.pow(g, 1 / 2.4) - 0.055 : 12.92 * g;
        b = b > 0.0031308 ? 1.055 * Math.pow(b, 1 / 2.4) - 0.055 : 12.92 * b;

        return Color.rgb(
                constrain((int) Math.round(r * 255), 0, 255),
                constrain((int) Math.round(g * 255), 0, 255),
                constrain((int) Math.round(b * 255), 0, 255));
    }

    private  ColorUtils();

}