@Test
public void testBug1() {

	// The -2 below means we won't try to play the very last point, which would be suicide.
	short[] moves = new short[coords.getArea() * 2 - 2];
	// Addresses bug where playedMoves would overflow
	int i = 0;
	for (short p : coords.getAllPointsOnBoard()) {
		if (i < moves.length) {
			moves[i] = p;
			i++;
			moves[i] = p;
			i++;
		}
	}
	node.recordPlayout((float) 0.5, moves, 0, moves.length, new ShortSet(coords.getFirstPointBeyondBoard()));		
	// If no exception has been thrown, we're good.
}