Graphical Models - Editorial Board
Urban modeling and visualization, procedural modeling, inverse procedural modeling, radiometric compensation, 3D reconstruction, and camera design and calibration.
Shape modeling/editing, realtime rendering, structure from motion, video segmentation and camera-based interaction. Virtual reality. Camera tracking.
Paul Sabatier University, Toulouse, France Sketching, Point-based modeling. Splatting. Subdivision surfaces. Implicit modeling. Voxelization. CSG. Blending. Shadows.
CNC machining. Curve/surface modeling. Kinematic geometry. Numerical integration. Rationalization.
University of Bern, Bern, Switzerland Geometry Processing, Mesh Generation, Differential Geometry, Numerical Optimization
Mesh Optimization, Shape Deformation, Non-rigid Registration
Applied and computational topology and geometry. Solid modeling foundations. Topological and geometric data analysis. Metric and differential geometry. Statistical and probabilistic approaches in geometric inference, geometric approximation and geometry processing. Clustering. Segmentation. Matching.
Leila De Floriani
Triangle meshes. Data structures. Shape segmentation. Morse complexes. Non-manifold representations. Multi-resolution modeling. Terrains. Feature extraction.
Object recognition. Shape representation, segmentation, indexing, matching, and tracking. Image abstraction. Perceptual grouping.
surface processing: point clouds, denoising, meshing, scan merging and surface segmentation.
Xianfeng David Gu
Shape parameterization, registration, analysis. Splines. Conformal, discrete differential, and Riemannian geometry. Medical imaging: Brain colon.
Deformations. Physical and mesh-less simulation. Compression, streaming. Point-based modeling. GUP support. Registration. Medical apps.
Geometric Modeling, Geometry Processing, Computer Graphics
Geometry reconstruction, repair, analysis. Barycentric coordinates. Implicit surfaces. Fractals. Interaction techniques. Biomed applications.
Solid modeling. Topology. Boolean operations. Sweeps. Minkowski sums. Blending. Numeric accuracy. Computational Geometry.
M. Gopi Meenakshisundaram
Mesh stripification and compression. Surface sampling, approximation, reconstruction. Sketching. Boolean evaluation. Rendering splines.
Sensing and control of movements. Simulation of tendons and muscles. Contact and friction. Human eye. Rat/frog locomotion.
Computational Geometry. Geometric computing. Exact computations for low-degree curved objects. Invariant theory. Intersections of quadrics. Geometric predicates. 3D visibility. Line theory.
Mesh representation and compression. Shape optimization. Animation compression. Multilevel PDEs. Differential and discrete geometry. Implicit surfaces. Mesh parameterization. Remeshing. Noise removal.
Surface design and analysis. Curvature. Developable, minimal surfaces. Regular patterns. Offsets. Robust geometry processing. Laguerre surfaces. Collisions. Kinematic geometry. Application to architecture. Shape space. Registration. Feature recognition.
Physically-based modeling of curves, surfaces, and solids. Splines. FEM. PDE. Graphic interaction and Virtual environments.
Data structures. Nearest neighbor. Clustering, Web interface for medical diagnosis. Image similarity.
Geometry Processing. LOD. Silhouettes. Super-sampling. Mesh traversal. Realtime rendering. GPU. NPR of videos and animations.
CAGD, subdivision surfaces, barycentric coordinates, surface reconstruction, implicit modeling, surface deformation.
Geometric Modeling, Shape Analysis, Image Processing, Fabrications and 3D Printing, Visualization, Interactive Design, Sketch Based Design, Machine Learning
Constructive, generative, and parametric modeling. Topological and boundary representations. Tolerances and tolerant modeling. Physical modeling and simulations. Computational design and analysis.
FE Mesh generation. Geometric modeling. Computational geometry. Computer graphics. Factory robotics. Computer assisted surgery. Human body modeling and simulation.
Discrete and Computational Geometry, and its application to Molecular Biology and Geographic Information Systems (GIS).
Subdivision algorithms. 3D reconstruction. Meshes. G-Spline surfaces.
Shape analysis. Object recognition. Shape retrieval. Shape matching. 3D face modeling and recognition. Object and scene reconstruction.
Statistical/machine learning/computer vision approaches to geometry processing: Correspondence problems, shape matching, symmetry for shape analysis, inverse procedural modeling, processing of dynamic (animated) geometry, large scene processing and rendering.
Reconstruction from stereo, video, or silhouettes. 3D digitization. Optical triangulation. Mesh tracking, deformation, and analysis of evolution. 3D object retrieval, Shape description, matching, correspondence. Motion capture. Signal processing. Speech-driven face animation. Body motion analysis and synthesis. Music-driven dance analysis and choreography synthesis. Biometrics.
Monte Carlo Rendering, Image Search, Motion Planning, Nearest Neighbor Search, Large-scale Computation, Collision Detection
Tensor field visualization. Vector and tensor field design and processing. Non-photorealistic rendering. Computational geometry and topology. Surface parameterization. Remeshing. Shape analysis. Symmetry processing.
Geometric modeling: subdivision surfaces, variational modeling, manifold constructions, interactive and appearance based modeling, discretization of geometric quantities. Scientific computing: Fast multipole methods, numerical solution of integral equations, fluid and deformable membrane simulation, parallel algorithms and software tools.
Computational biology. Geometric modeling. Image processing. Computational geometry. Graphics. Compression. Mesh generation. Sci. Computing. Visualization.
Geometry processing. Volume and discrete representations. Computer-aided geometric design. Hierarchical data representations. Geometric algorithm. Interaction and virtual reality.
Algorithms, Representations, and Operators for Complex Models. Design of Mechanical Parts. Virtual Prototyping and Haptic. Rapid Prototyping. Layered Fabrication. Reverse Engineering and Data Fitting. Integrated Process Planning and Computer Aided Manufacturing.
Bianca Falcidieno, PhD
Shape modeling, analysis, segmentation, semantics, classification, similarity, matching, comparison, and retrieval. Computational topology. Reeb graphs. Multirsolution modeling. Feature-based modeling. Applications to CAD, gaming, biometrics, medicine, biology, culture.
Geometric computing and applications. Computer-Aided Design. Design system architectures. Geometric constraint. Robust geometric and symbolic computation.
Mesh simplification and compression, multi-resolution methods, geometric modeling, and large-data visualization.
Deformations. Haptic interaction. Physics-based simulation. Motion retargeting. Medical image segmentation. Animation of virtual humans, faces, hair, articulations. Clothes. Social robot behavior. Modeling memory processes and emotions.
Collision detection. Crowd simulation. GPU. Parallelization. Haptics. Motion and path planning. Sound. Rendering acceleration for massive models. Hair. Deformable models. Growth simulation. Simulation of articulated bodies. Multiresolution.
Robotics and Sensing, Dynamic Data-Driven Forecasting Systems, Computer-Aided Design, Computational Geometry, Visualization.
Solid modeling using CSG and B-reps. Compact representations, compression, multi-resolution processing of triangle meshes. Offsetting. Blending. Morphing. Topology. Morphology. In-betweening animations. Interactive deformations. Sweeps. Skinning. Subdivision of shapes and motions. Fluid simulations. Reconstruction. Segmentation. Feature sharpening. Smoothing. GPU rendering. Visibility.
Tracking high-speed motion. Viscoelastic solids. Vector fields. Mesh metamorphosis. Reconstruction from voxels. Remeshing.