Learner and user experience design (LX and UX, respectively) focus on designing digital learning in a human-centered manner so as to provide learners with experiences that intentionally propel them toward learning goals.
User Experience Research focuses on questions related to human-computer interaction and sociotechnical systems (e.g., is the digital technology usable or user-friendly). Specifically, UX and LX is discussed from the perspectives of usability & UX theory, phases and processes, methods, and best practices.
Learning Experience Design focuses on questions of 'how people learn' and how to support the learning process in digital environments or online settings. LX is not only concerned with the effectiveness of designed learning interventions, but also with the interconnected and interdependent relationship between the learner- (or the teacher-/instructor-) as-user, the designed technology, novel pedagogical techniques or instructional strategies, and the learning context.
By bringing the two fields together, the book contributes this new emerging field of combined UX/LX in the context of Learning Design and Technologies (Educational Technology).
This volume serves as a contribution to an emerging, transdisciplinary, and complex phenomenon that requires multiple literacies. The diversity and breadth of perspectives presented herein serve as a topographical sketch of the emerging focus area of LX and represent an opportunity to build upon this work in the future.
This edited volume is meant for readers who engage in the field of Educational Technology, digital environments for teaching and learning, digital learning or digital instructions, and instructional design & technologies. Join experts in the field to learn about the role of UX and LX design in the field of Learning Design & Technology (LDT).