Hi! I have GM'd games for my friends and family. I am currently trying to find a good free game system. If you are interested in playing, please post which free game system you would like to play.
I prefer diceless Freestyle, where the GM creates a custom setting for each game, without the burden and restrictions of rulebooks.
It allows the GM to weave a much more detailed atmosphere, but requires more roleplaying skill than what is found in most players.
Welcome to the forums, Nilesenator. And good luck getting a game going.
hello nilesenator , did you say free game system, where can I get such a thing Im just learning D&D etc...?
I would love to get a game! do you have a floating licence, so I can try out battlegrounds?
Marksimms wrote: hello nilesenator , did you say free game system, where can I get such a thing Im just learning D&D etc...?
Omnidon wrote: I prefer diceless Freestyle, where the GM creates a custom setting for each game, without the burden and restrictions of rulebooks.
I never understood such a thing. Why would rulebooks, which only provide logical limits in the physical realm, prevent a GM from creating as detailed an atmosphere as he/she wanted?
There are certainly advantages to using detailed rulesets. Among other things, they make it easier to play with a large group and easier for players to learn the system without the GM present. They also can save a lot of time if everyone has already learned the system during past games.
Players who are familiar with the ruleset from other games will often become uncomfortable if the GM tries to tweak the system. It is easier to have the players adjust to something completely new than it is to break their old habits.
Similarly, you are at the mercy of the ruleset creator. You have to either tolerate their updates (or lack there-of) or run the risk of becoming obsolete in the community.
Using the premade setting that usually accompanies a ruleset limits the GM's flexibility since he will have to step very carefully not to contradict something that has already been established. Also, making a setting, just like crafting your own PCs, is a lot of fun and demonstrates creativity.
Bringing new ideas to the table for each game keeps things fresh, mysterious, and unexpected. Fantasy is all about the unknown. It ruins the mystique if the players already know much more about the world than their characters. Also, it encourages power-gaming (even if only subconsciously) since every system has its loopholes.