Q: What's the simplest way to add a local image to a xamarin iOS app? This page explains the preferred way of adding a local image to a xamarin forms iOS app (an image catalog).
I infer that there is... another way. A simpler way? My image is just a placeholder for some dynamic content I'll add later. What's the simplest brain-dead way of putting a local image in a xamarin iOS project?

A: You can always still just add images directly to the Resources folder. You just need to add an image for each resolution/scale factor to it. For example, if you added an image to Resources MyImage@2x.png and MyImage@3x.png it will pick the appropriate image based on the scale factor and the device's screen size.
However, on iOS, any of your app icon/launch screen images should definitely be handled by creating an asset catalog.
