Click on any hot-link here to see an example of the effect being talked about.
Note: All the graphical examples came from actual PC demos. Nothing is faked here. You can find the original demos (as well as source code for the effects listed) at ftp.hornet.org or other demo anonymous ftp sites. If you need more help than the source code can provide, you can try some related Usenet newsgroups.
Final note: If any of my explanations are a bit wrong, please email me to correct any mistakes.
Glenz: 3D vectors that appear to be made out of glass or transparant material.
Slime Vectors: A vector object that is copied to the screen with a sine/cosine variation, making it look like it's "slimy."
Anti-aliased Vectors: When sides of a vector touch that have different colors and are "smoothed" along the lines. Not very common, but effective.
Texture-Mapped Vectors: A vector object that has a texture mapped onto it.
Gouraud shading that uses a blue-to-white gradient for every color spread, so the object has a metal "color"
Interference: A shifting display resembling a moire effect when interference pattern is created by overlapping two or more concentric circles.
Rubber Cube: A cube that appears to be made out of rubber.
Sine Flag: A variation on a sinus pattern; used to display a wavy flag.
Dissolve: An effect that puts a picture onto the screen in an interesting way.
Fade: All the colors on the screen slowly turn into another color, such as black, to "fade out" the picture.
Rotate: A picture (bitmap) that rotates on the screen.
Sinus: A shape or pattern that moves in a fluid pattern usually dictated by a sine or cosine mathematical function.
Zoom: A picture that zooms in and out on the screen.