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<A NAME="_F_"><!-- --></A><H2>
<B>F</B></H2>
<DL>
<DT><A HREF="../object/thing/Divano.html#faiAlzare()"><B>faiAlzare()</B></A> - 
Method in class object.thing.<A HREF="../object/thing/Divano.html" title="class in object.thing">Divano</A>
<DD>&nbsp;
<DT><A HREF="../object/thing/Divano.html#faiSedere(object.actor.Actor)"><B>faiSedere(Actor)</B></A> - 
Method in class object.thing.<A HREF="../object/thing/Divano.html" title="class in object.thing">Divano</A>
<DD>&nbsp;
<DT><A HREF="../gui/MenuBar.html#file"><B>file</B></A> - 
Variable in class gui.<A HREF="../gui/MenuBar.html" title="class in gui">MenuBar</A>
<DD>&nbsp;
<DT><A HREF="../io/LoadStartingFile.html#fillFields(boolean)"><B>fillFields(boolean)</B></A> - 
Method in class io.<A HREF="../io/LoadStartingFile.html" title="class in io">LoadStartingFile</A>
<DD>Leggo dal file, riempio le liste con i campi, e chiudo lo scanner.
<DT><A HREF="../gui/TopPanel.html#fillFromContainer(object.thing.Container)"><B>fillFromContainer(Container)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo serve a riempire la comboBox partner partendo da un oggetto di tipo Container.
<DT><A HREF="../gui/TopPanel.html#fillFromHumanPlayer(object.actor.HumanPlayer)"><B>fillFromHumanPlayer(HumanPlayer)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo, prende un giocatore in input e riempie la comboBox inventario.
<DT><A HREF="../gui/TopPanel.html#fillFromLocation(object.location.Location)"><B>fillFromLocation(Location)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo legge la lista di locazioni e aggiunge man mano gli oggetti.
<DT><A HREF="../gui/TopPanel.html#fillFromObject(object.thing.Slavable, object.location.Location, object.actor.Actor)"><B>fillFromObject(Slavable&lt;?&gt;, Location, Actor)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo serve per riempire la comboBox partner partendo da un oggetti di tipo slavable.
<DT><A HREF="../gui/TopPanel.html#fillFromObject(object.thing.Master, object.location.Location, object.actor.Actor)"><B>fillFromObject(Master, Location, Actor)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo serve per riempire la ComboBox partner, partendo da un oggetto di tipo Master
<DT><A HREF="../gui/TopPanel.html#fillFromObject(object.thing.Utils, object.location.Location, object.actor.Actor)"><B>fillFromObject(Utils, Location, Actor)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo serve per riempire la comboBox partner partendo da un oggetto Utils.
<DT><A HREF="../gui/TopPanel.html#fillFromObject(object.thing.Chiave, object.location.Location, object.actor.Actor)"><B>fillFromObject(Chiave, Location, Actor)</B></A> - 
Method in class gui.<A HREF="../gui/TopPanel.html" title="class in gui">TopPanel</A>
<DD>Questo metodo riempie la comboBox partner partendo da un oggetto di tipo chiave.
<DT><A HREF="../io/CreateObjects.html#findActor(java.lang.String)"><B>findActor(String)</B></A> - 
Method in class io.<A HREF="../io/CreateObjects.html" title="class in io">CreateObjects</A>
<DD>&nbsp;
<DT><A HREF="../io/CreateObjects.html#findApertura(java.lang.String)"><B>findApertura(String)</B></A> - 
Method in class io.<A HREF="../io/CreateObjects.html" title="class in io">CreateObjects</A>
<DD>&nbsp;
<DT><A HREF="../io/CreateObjects.html#findLocation(java.lang.String)"><B>findLocation(String)</B></A> - 
Method in class io.<A HREF="../io/CreateObjects.html" title="class in io">CreateObjects</A>
<DD>&nbsp;
<DT><A HREF="../io/CreateObjects.html#findObject(java.lang.String)"><B>findObject(String)</B></A> - 
Method in class io.<A HREF="../io/CreateObjects.html" title="class in io">CreateObjects</A>
<DD>&nbsp;
<DT><A HREF="../object/thing/Finestra.html" title="class in object.thing"><B>Finestra</B></A> - Class in <A HREF="../object/thing/package-summary.html">object.thing</A><DD>Una finestra instanzia la classe astratta Through.<DT><A HREF="../object/thing/Finestra.html#Finestra(java.lang.String, java.lang.String, object.location.Location, object.location.Location)"><B>Finestra(String, String, Location, Location)</B></A> - 
Constructor for class object.thing.<A HREF="../object/thing/Finestra.html" title="class in object.thing">Finestra</A>
<DD>Costruita chiusa e sbloccata per default
<DT><A HREF="../gui/ButtonListener.html#frame"><B>frame</B></A> - 
Variable in class gui.<A HREF="../gui/ButtonListener.html" title="class in gui">ButtonListener</A>
<DD>&nbsp;
<DT><A HREF="../gui/ComboListener.html#frame"><B>frame</B></A> - 
Variable in class gui.<A HREF="../gui/ComboListener.html" title="class in gui">ComboListener</A>
<DD>&nbsp;
<DT><A HREF="../gui/Singleton.html#frame"><B>frame</B></A> - 
Static variable in class gui.<A HREF="../gui/Singleton.html" title="class in gui">Singleton</A>
<DD>&nbsp;
<DT><A HREF="../object/thing/Furniture.html" title="class in object.thing"><B>Furniture</B></A> - Class in <A HREF="../object/thing/package-summary.html">object.thing</A><DD>Questa classe è solo uno specchietto per le allodole, aiuta a dividere gli oggetti Thing in tre grandi gruppi.<DT><A HREF="../object/thing/Furniture.html#Furniture(java.lang.String, java.lang.String)"><B>Furniture(String, String)</B></A> - 
Constructor for class object.thing.<A HREF="../object/thing/Furniture.html" title="class in object.thing">Furniture</A>
<DD>Costruttore di default
</DL>
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