If you want to see what features are implemented for which game executables, you can take a look into Documentation.xlsx, which was made using Microsoft Excel.
- WIN_X86, GTA SA 1.0 HOODLUM, 32-bit DFF/TXD IDs introduced. It took me more over 2 months of work.
- WIN_X86, GTA SA 1.0 compact/HOODLUM, (WEAPON LIMITS, Melee type loader) had a bug, which got fixed.
- WIN_X86, GTA SA 1.0 compact/HOODLUM, the limit (OTHER LIMITS -> Collision size) was never executed. There was no code to run it.
- WIN_X86, GTA SA 1.0 compact/HOODLUM, (IMG LIMITS -> Enable handling of IMGLIST keyword) implemented, define a list of IMG archives like in GTA IV.
- WIN_X86, GTA SA, 'Count of killable model IDs' in the previous version required the ID limits to be enabled, which was very wrong.
- 'Plane speed limit disabled' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- 'Water quads and triangles list triangles' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- WIN_X86, GTA IV, (OTHER LIMITS -> Vehicle colors) was missing the CVehicleModelInfo::ms_policeScannerPrefixTable and CVehicleModelInfo__ms_policeScannerColourTable, which wasn't reallocated.