In my personal preference order: Pocket Leviathans, Reforged, VAE.
32 Million Color mod is highly recommended though it usually comes inbuilt with mods with their own tweaks.
Can't vouch for any older mods working anymore.
Eventually Project Hiver (PH) would be included in that list but I'm very slow in setting anything in stone for that since it was always my personal project but has garnered some interest over the years for a stable release; something I'm working towards.
Hell, it was more a sad story about publishing than development.
Mr. Mecron, someday you should write a book and tell the whole story. Seriously! I'm sure it'd be a very interesting read and serve as an important case study in publisher/developer relations. I know I'd love to read it as I'm sick of hearing the details second hand. Regardless, the Kerb SOTS fanbase is still alive and well and can be seen in just about any "what 4x game do you recommend?" thread that pops up in forums or reddit where SOTS is almost always strongly recommended.
These speeds are kinda ludicrous, even without the double flock bonus. I don't have good enough point of reference to fine tune this, but isn't the point of changing this is to compensate for gravboat loss? I'd take new per ship bonus numbers and vanilla ship counts, that seems to work alright to give small fleets equivalent boost of speed. Big fleets still gonna be faster than ever, idk if Morrigi need this to be more competitive, since their and Liir ships seem to be made of paper, but Liir ftl also slows down a lot near plantes. Grav synergy in tech bonuses needs to be like 1.33 to bring it in line with Vanilla with these numbers.
I'm hoping once I can afford to upgrade my PC once again that I'll be more willing to deal with AI testing once again. I keep hearing some people getting turn times of like 5 seconds yet I've already got my SOTS2 install on a high-end M4 directly plugged into my motherboard where unless its pre-turn 50, I can easily wait upwards of 4\5 mins per turn.
I will reduce the default speed of the Morrigi and do some playtesting in person this time around with them. All I did was ensure the changes worked, didn't have time for actually playing a hands-on match with them past turn 50.
So anyone else experiencing insanely aggressive ai?
Its supposed to be aggressive since it now has the capability to maintain an offensive instead of losing momentum the moment it loses two\three fleets. The AI in SOTS1 acts the same way once its properly established.