Will you still play as them?
Yes, i like the weapons.
I know, that's why I asked the question.
I would. My favorite class in the game. Just don't mess with the weapons.
Yeah me too, I find the blurg to be the best weapon.
Yea, i like the se-44c/blurrg.
Didn't they nerf it a while back? The recent surge in officer players was due to the ion torpedo nerf and the hero battlepoint reduction in GA in my opinion. I'm sure you'll see responses on how people rake in battle points with other classes. There are more important things to do than adjust the officer, like building extraction maps.
Oh, and to answer your question, yes. I might change star cards, but certain maps or parts of maps are built for the officer. I use all 4 classes, but heavy and officer a bit more than the other two now that they are all at max level.
If they nerf the BP gain for it i will definitely still play Officer and use it. If they nerf the effectiveness of Presence i might stop using Officer.
Yes, I would still play the officer. However, I really hope that the limited time the devs have is not spent on nerfing, adjusting, or tweaking the basic troopers anymore. There is a long list of higher priority items that need to be addressed.
That's a good point. I was really only considering the bp reduction as a possibility. Yeah, if they do more than that, I may have to move on.
I don't play officer strictly for BP, so yes I would still play it.
It depends, for all I know they nerf the pistol into submission as well as officer's presence. Then the next class earning the most BP and getting played the most will be meta and soon complained about.
If anything they should take away the slower movement and no jump from the flash grenade. Why can't you jump and why can't I run while blind, it makes no sense.
Would still play, I main assault mostly, sometimes officer to fully upgrade my weapons. Yeah, there's increased bp gain, wouldn't cry over it cause it's gone. I don't cry about people getting heroes faster than me cause of it. Basically a lot of people should stop crying.... Damn, I just opened myself to some hellfire, didn't I?
The fact they couldn't realize Officer's BP gain was so disproportional to all other classes (with the only possible exception of the Heavy, and only when your team is making the Walkers/MTTs contantly vulnerable, so you can focus on only doing damage to them and getting a lot of Objective Score) for almost a year is laughable. From the PoV of someone who likes Math, or has had post school understanding of it, the Officer's BP flaw is so abusive, it's impossible not to quickly spot it and realize how seriously broken it is.
Officer's Presence is definetly what must change. A quick and useful solution is to cut Officer's Presence Gain at least by half, but I'd go as far as cutting it to 5 times lower. That would be a quick and poor fix, but a fix nonetheless.
However, Design-Wise the features of this game are a total mess, with several similar features in design not sharing similar associated mechanics (especially on score gain). So a more time consuming and better thought and worked system of gaining score should be remade for all abilities/features.
A few examples to what I just typed above: Yoda's and Finn's Heal don't give ANY score points, but Officer's Presence, which helps healing, gives a lot of points. Even Rey gets a lot of Kill Assists just by revealing enemies to team mates, but what about Boba or Finn when they do the same? Or Speeders and Armors? And there are also those Objective Areas which give you Objective Score when you stay on them, and there are those which don't give you any point, despite being effectively the same thing. Not to forget the Recharge Command, which instantly recharges abilities, but not all of them, which effectively makes some heroes much better in GA just because their skills can be instantly recharged by officers (I'm looking at you Bossk), while others can't.
I'll still use the officer as I'm extremely used to him, and I love the Blurrg, no matter how many nerfs it has had.
To expand on that, some capture zones reward score bonus everywhere on the map and some only reward points if you are within the boundaries of the objective.
I would simply rather they increase BP gain with other classes. Heavy was actually in a good spot and I could use them to get a hero just as fast. The Torpedo also cut down on the vehicles being too dominant (they served a purpose). Would have been nice if Assault and Specialist saw a BP buff somehow which would rival Officer and Heavy (when they had the torpedo). That's just my thought. I also think it's obvious that the purpose of Galactic Assault is to highlight the hero (otherwise why decrease BP's?); It only would make sense to increase BP gain so each class is on an even playing field.
But a nerf is fine too.
No, I'll go back to only using it on certain maps.
OP isn't even part of my ideal officer loadout lol.
I use Officer's Presence because I like being a Blurg-wielding medic. Even if I'm having a bad run, I can feel useful boosting my teammates' health. I don't even play GA much or go after heroes; I just like seeing the points rise so that I know the card is doing something. If they nerf it to the point where I don't feel like it's helping my team, or if they make it difficult to tell how helpful it is, I'll still use the Officer, but I'd use a different Star Card.
No class can play the objective and change the tide of a game better than the Officer. This class has a **** ton of valuable and clutchs abilities, suited to all kind of situations that can occur (and these star cards actually work, contrary to many of the others classes ). The game will only get better once the parasites stop playing this class for easy points and let it to actual team and intelligent players.
Lag and grenade spam parade should be fixed first.
It'll still be the go to class for easy BP gain. Because it's not officer's presence that's generating the points. It's recharge command.
They should nerf the BP gain of IBC and Recharge comand first.
Can we nerf the nerf brigade?
The devs should stop worrying about the balance issues with the standard troopers.
Instead build more maps. Create new game modes like capture the flag, command point capture, etc.
Add more Heros from Rogue one and the clone wars era.
Second that. Is it an issue maybe. But it's not broken per se. Bugs and development seem more more important.
Can someone remind me how BP functions again. They nerfed it too at one point I recall.
For the most part, the "balance" is fine. Stop nerfing and buffing stuff, and just give us more maps.
I don't play officer for the BP anymore. I don't even really like playing as a hero very much in GA, would rather be an enforcer or vehicle most of the time. I usually only choose officer when the situation calls for it. They are a versatile class. If a non - vehicle objective needs to be taken, I use the officer with a shield, grenade, and OP (hence the reason why levels like Death Star II have a TON of officers; Kamino may not because it's much bigger and open and lends itself at parts to specialists and heavies). If a choke point needs to be pushed through, same load out. If I need to assault an objective, disruption, recharge and grenade (I always feel dirty disrupting a room full of players twice in a row, but if I can get away with it, it's super effective).
I use different classes in different situations. The only class I'm not maxed out on yet is assault. Rather than nerf anything else, I'd like to see an effective buff for assault. I know the devs probably wouldn't want to do this now, but the disruption ability really ought to go from the officer to assault, because ATM, I can't think of one situation where assault is preferable to any one of the other classes, most notably the officer. For me, because of the disruption ability alone, officer makes a more effective assault class than assault does. THIS DOESN'T MEAN THAT DISRUPTION SHOULD BE NERFED. Just that putting it in the hands of assault would bring balance to the classes.
And to answer the original question, yes, I would definitely still play as officer if OP was nerfed. Doesn't mean I'm in favor of it, I personally think the classes are pretty much fine the way they are (except for assault, but see my post above on that). The officer is just so versatile that even without the BP, they can help swing games more than most other classes.
This is just laughable, its been nerfed already by quite an impressive margin. Any further and it'll be worthless. Let's not beat around the bush here: Most aren't using presence to heal their sorry teammates, thats secondary, It's being used primarily because it rewards team play with BPs. Take that incentive away and I and any other competent players are going to run Recharge Command and resourceful/BH. Then you'll whine and complain about that and try to get it nerfed too.
Too bad so sad, not everybody's enraptured with playing the loser troopers until phase III, if anything this sounds like a lobbying effort by bads who don't like taking a beating at the start of phase one because they fed too many kills to the enemy and they got a Hero. Sorry but that's superior skill, you can't passively sit on your rear end and get a Hero without killing anymore on an officer. 2x Score has been removed and OP point generation is now static. It takes roughly 11 kills to get a Hero, anybody good can do it in 2 mins or less, sorry that's how it is.
@F8RGE, Please, you did well with the BP reduction on Heroes, don't monkey it up now by going with the Mob hype and pile driving officer. If anything give the other 2 Classes BP builds if it's really that much of an issue.
I rarely have seen such a spiteful statement. The officer is a different play style than a heavy, specialist or assault and I guarantee you the second that the influx shifts the way you want. You'll regret how the gameplay changed.
For the record, I am not in favour of nerfing the officer any more than he has been.
Now that the Pandora's box has been opened again, they should nerf the Blurrg, the SE44C, the Flash Grenade, Improved Battle Command and Recharge Command.
Also, the Officer should not self-buff with the latter.
Let's make a big fuzz about the Officer, and never stop! Ever.
Op has already been reduced to the point it's a wasted slot, what next, to be left with everything so weak and useless it's not worth even playing the game any more?
Reduce the health to 125. Just makes them a little less survivable, not exactly a massive nerf and maybe not even necessary tbh.
Improved Battle Command: you get a base 25 health boost if you use it without affecting a friendly player, for every ally you buff you get an additional 25 health up to 100 (so if you spawn with a full squad and buff the other three players you get 100). The players you buff get the same amount of health as you. This encourages teamplay, and prevents Officers from using it to heal to full mid-gunfight. Maybe make the health last a little longer but also the cooldown longer. Doesn't give 100 on an assist, only 25/50.
Recharge Command: you have to affect at least one other player to get the instant recharge effect for yourself, if you don't catch anyone else with it you only get the increased recharge speed but not the instant recharge. Only gives assist score on ability kills/usage, as it currently gives score for kills they get with their blaster which was not affected.
Blast Command: only gives assist score on blaster kills.
Officer's Presence: make the radius quite a lot smaller, reduced to only a few metres wide. Maybe increase the regen rate though to balance this, just means that you have to get closer and thus put yourself at more risk to get the points but it's more helpful when you do.
Flash Grenade also needs to be changed, make it more like Leia's Flash Grenade. Maybe switch another card on one of the classes for an Airburst Graenade which works like the Flash but deals more damage (obviously doesn't blind/slow).
Weapons are fine, and the health nerf would make the Officer slightly less effective in CQC anyway I think as missing shots/bursts is more risky as you can't absorb as many hits.
These aren't really direct nerfs to the BP gain really, just things that I think will make it a little more of a challenge to play Officer as at the moment it is somewhat of an 'easy mode' class (in that you can get Battle Points passively with little to no risk to yourself and can almost double your health almost instantly, plus Flash Grenade (especially with Recharge) is undeniably overpowered).
I don't even use Presence on my BP cheesing build (Resourceful, Bounty hunter, IBC/Recharge command) sooo…..
If they removed (or severely reduced) the BP/score gain from Presence, I would return to maining the class (and would use Presence as well). They could also reduce the BP/score gain from the various commands as well, as far as I'm concerned.
I use OP and it does give a good boost to BP, especially if in a big group of people, but isn't that the point? Aren't you helping everyone's health regeneration? Also I have to say I am quite inspiring on the front line lol.
My typical build is OP, IBC and BH or Shield if needed to capture a point.
My fear is they will just nerf OP to the point where the star card is useless. What will that mean? Better get ready for more officer's using improved flash, recharge and disruptor because that's what I will be doing. I can guarantee that will be less fun for the opposing team.
Is earning Battle Points the point of the card, or is it to help your teammates to start their heal faster?
It is both, apparently. I'm just surprised that so many people think the card is worthless without great BP gain. The point of the card, from my point of view, is to help the team win.