WIImote + blender = ?
Ok, before you guys leave this thread thinking this would be insanely stupid way to control blender, listen to this.
But this doesn't have to just be a fun way, it could potentially be an easier way also. For instance, if we were to have it so that in sculpt mode holding the b trigger would grab the mesh, we could move have the wiimote move forwards and backwards to control the mesh in and out. No more complex key strokes! yay!
This could also be used in 3d view to zoom in and out, to pan, etc.
What do you guys think? the possibilites are endless aren't they?
Think SDL would need to support that Wii controller before it would work with blender.
Yes, but what are your thoughts on it?
I love the idea of blender using alternate devices.
For a while there I was using Wings 3D, and my joystick+Joymouse software .
It was great on my wifes laptop, I could lean back and relax while I made models.
I bet that Wii thing would be pretty fun.