Today we updated Dealer's Life with a lot of new content for our Alpha Testers.
First step of visually implementing all the items in the game: now some items have their real aspect instead of our temporary placeholder.
Added more weight to the Competence skill: now a low Competence player may not be able to evaluate an item, depending on its rarity.
Added player progression and level up with the possibility to buy increments for chosen skill. Those prices are set low for testing purposes.
Added player skill screen in the notebook.
Added a save game message at the end of the day.
Added a confirmation message when buying an employee or a new shop.
Bug fixing and graphic enhancements.
← 3, 2, 1… Alpha!