Rumble studio
Rumble is an established studio with an entrepreneurial culture. Founded in 2011, we are on a mission to create the most engaging and fulfilling mobile game experiences on the planet.
Rumble developers are known for their exacting focus on quality gameplay, art and design. Our passion is to create experiences that surprise and delight our players.
Do you want to make an immediate impact and see your ideas brought to life? Click below to start your career at Rumble.
We create highly quality games for millions of people around the world.
Together we will leave our mark on the games industry.
Inside Our Studio
The Rumble studio environment fosters communication and collaboration. Located in the San Francisco Bay Area, Rumble provides a balance of engaging work and support for your life outside of the office.
Adam King
I originally joined Rumble in 2013 as a Senior Software Engineer. In addition to creating great games, the company is also focused on hiring great people and giving them opportunities to grow and contribute in new ways. While working with a passionate group of individuals on making great RPG games, I was able to continue developing my skills and eventually move my way up to the Executive Producer role. I think it is rare to find a place that is such a blend of passionate game makers who care deeply about giving our players the best experience possible and is also focused on growing the development team to reach their full potential.
It is hard to believe how far I have come and the progress of the company, and I am excited to see where we go from here.
Jeremy Forson
Director UI/UX
In 2011 I started working as a UI Designer for John Romero, Brenda Romero, and Tom Hall's Loot Drop, a social game studio. It has been a wild ride since! After Loot Drop I joined GREE to work on several mobile games and cut my teeth as a design leader. I started at Rumble Games in 2015 to take on the interface and experience architecture for Alliance. Working on Alliance has been the most rewarding experience of my professional career. I had the opportunity to start from nothing and build a great game with a great team.
Philip Chung
I joined Rumble Entertainment as an Associate Designer in 2015 after coming out of an internship from another studio of similar size. Despite the two studios sharing many similarities, I was surprised by the amount of opportunities that were readily available at Rumble. I was continuously challenged to tackle tasks in literally all areas of design even when I first started. There is always a great amount of trust everyone has for each other. In return, it creates opportunities to improve and develop skill sets with areas outside your comfort zone as long as you are willing to challenge yourself, and that is when you really start to grow. Rumble is an environment where people are constantly pushed to be adventurous and try to innovate in the genre. At the end of each day, it feels like everyone is continuously growing together.
Rumble vacancies
Lead Game Engineer
Rumble Games, USA