IO Interactive has released Hitman 2 update version 1.05 for PS4, and patch 2.12 for PC and Xbox One. Here are the full patch notes for this update.
Hitman 2 update version 1.05 mainly contains bug fixes and improvements. There is new content in the form of Holiday Contracts and Rewards that offer exciting new outfits.
The download size of this new update is roughly 1 GB to 1.2 GB on PC, PS4, and Xbox One. The patch notes can be seen below.
We've fixed an issue that would cause the 'Discover Cuba' Challenge in the ICA Facility not to progress or unlock.
We've fixed a handful of issues that could be caused by saving/loading, specific to challenge completion and target status.
We've fixed an issue that could cause the aim assist 'snap' to be incrementally higher if a player uses it in quick succession after a kill.
We've fixed a rare issue that could cause players to receive 0 points on their final scoreboard. This was caused by performing very specific actions followed by a save/load cycle.
We've fixed a handful of prominent crashes on PS4, caused by various factors. Basically, this system software update improves system performance on PS4.
We've made a change to ensure that the 'Fast Target' option works consistently.
We've fixed an issue that caused Location Mastery trophies/achievements to remain locked after earning Mastery outside of main campaign missions. Players can now expect to unlock the achievement/trophy whenever they reach the max Mastery level.
We've fixed an issue where an emergency escape hatch on the bottom of the Miami helicopter would trigger if the exit cinematic was skipped, resulting in Agent 47 falling out and floating behind it.
We've fixed multiple issues with fonts, overlapping text and special characters in various localised languages. We've also introduced a new font for Russian and Japanese localisation.
We've removed the option to take cover against the mansion gate in Santa Fortuna, due to an issue that could result in 47 only able to shoot the door.
We've fixed an issue where saving and loading in Miami could cause the Global Innovation Race to end almost immediately. It was also confusing Diana a bit, so we had to fix it.
We've fixed an issue that caused the Kalmer-1 Tranquilizer gun to lose ammo when reloading a save game.
We've added a progress bar to the 'None Shall Pass' Challenge on Isle of Sgail.
We've fixed an issue where the audio cues for unlocking Performance XP would still trigger when players have toggled the 'HUD Score' to Off.
We've fixed an issue where Agent 47 could get away with murder by blending in as a painter in Mumbai. Now, guards will engage and open fire. He'll probably still get away with it.
The small icon in the bottom right-hand side of the screen that indicates whether you can save or not, is now toggled 'off' by default.
We've made a change to the objectives icons visible during the loading screen for Whittleton Creek, in order to describe the objectives fully.
We've fixed an issue that could make it impossible to exit a created Contract in Mumbai if the main exit (bus) was used.
We've fixed an issue where Agent 47 could insert an infinite number of coins into a vending machine by concealing a coin in the briefcase. We laughed at this one, but it's still been fixed.
We've fixed an issue that could cause some car alarms to trigger in Miami without any player interaction.
We've fixed an issue where unconscious targets could be placed into cupboards in some rare cases.
The Butler disguise was previously not required for the Chameleon challenge in Isle of Sgail. Now it is.
We've fixed an issue that could prevent the fireworks and confetti from triggering when Sierra walks on the podium.
We've fixed an visual issue in the main menu that would cause the 'Challenges Completed' number to break into two lines when players reached double figures.
We've fixed an issue where an apple would be considered as an illegal item in Whittleton Creek on Casual Difficulty Level.
We've fixed an issue that prevented eligible players from being awarded with the Terminus Suit for completing an Elusive Target with the Silent Assassin rating.
We've made some subtle changes to the communication when attempting to launch an Elusive Target that isn't live yet. The intention is to give more information to the player and have it feel less like an 'error' message.
We've fixed an issue where raising the temperature of the sauna in Hokkaido would insta-kill the NPC's in the sauna. Now, they'll leave the room, as expected.
We've fixed an issue on Xbox One that could cause shadows in Marrakesh to behave erratically near the APC turret controls.
Press the M key to go directly to map, do not pass Challenges, do not collect $200. You can also choose to bind it to another key in the Options menu.
We've added a new Graphics Option; Screenspace Shadows. Toggle on to give high quality shadow detail.
We've added a new Graphics Option; Reflection Quality. Toggle off, low, default or high to control the resolution of the rendered reflections in mirrors and floors.
We've added a new Graphics Option; Motion Blur. Toggle off, low, default or high to give a smoother look.
We've added a new Graphics Option; Dynamic Sharpening. This option counters effects caused by temporal anti-aliasing.
We've fixed an issue that could cause performance drops for players using NVIDIA cards with SLI enabled.
In the release notes for our previous update, we included a new option called "Simulation Quality." In this update, we've split this option into two; Graphical Simulation and Audio Simulation, allowing players to take advantage of the audio improvements but without affecting their GFX performance.
We've added support for Steam Trading Cards, including badges, profile backgrounds and emoticons.
Hitman 2 is out now for the PS4, Xbox One, and PC.