If this skill test is successful during an attack, automatically evade the attacked enemy.
This is a FANTASTIC multiplayer card. An incredibly powerful tool that gives you an exclusive type of action compression useful mostly in a very particular circumstance.
The scene that I am referring to is the big moment where you engage the big-boss. The fat big bad with a health pool dependent on player count, a guy too large for a single investigator to take on unaided or just some moderately large monster that you happen to run into.
A, do what you want to be doing (killing this enemy).
B, save the evade action to ensure that this boss doesn't just kill you.
All of this is compressed, in a single action, that is probably easy for you to strength buff and max out since you're the designated boss-killer. Oh and you get a +1 on the attack attempt too.
I think I've now mentioned all that this card has to offer, compress an evade action into your attack action to lay down the hurt on a major scenario threat. It's better in multiplayer than single-player due to the significantly increased health pools, this card effectively buy's you the breathing room you need to, without pause, work on that massive health pool.
Hey, why don't we have a pipe or a pipe wrench as a weapon?
It MIGHT be worth taking this in Yorrick. Throwing a punch to dodge a boss for a round and finish them off later can be really good.
It also lets you fight an enemy engaged with an ally so that they can be evaded.
But lets be realistic, it isn't really doing a ton for you right this second.
Some people bring up the Waylay combo, but I don't see it right now. If you are waylaying them after you need high evade as well as high fight.
Not hot on this one right now due to its really narrow application as a way to tie up a boss or threat for a round. Hopefully it plays well with the inevitable pipe or pipe wrench weapon for theme.