I've never worked with the OE much, and definitely not with Mudflap's converter. Does the OE add anything in the warnings.log or warnings1.log when it crashs? IIRC the Attribute Editor logs its output on what did and didn't load, so it may help you there.
Also, I'll split this off into another topic as it has nothing to do with the original.
 Another quick thought. If EBP files are Relic Chunky files then my IChunkyViewer will be able to open them if they're valid. If they're not Chunky files then it won't open them at all and if they're invalid then it might give a useful message.
error log: ObjectEditor.exe caused a Breakpoint in module ObjectEditor.exe at 001b:00635f1c.
Error occurred at 8/16/2007 12:05:18.
That looks like the actual crash details. They're only really useful if you have the source code for the application.
Are there not details of what it was doing just before it crashed in another log file, or earlier in the log file?
Well yes, but does it not log in another warnings.log file that the application was opened, that it was opening file X and that it was performing operations A, B then C? The AE logs some bits like that, as does the game, and it's useful to see what caused the problem where.
As I said, though, I've not used the OE so I don't have a clue what it does or how it operates.
You can try, but my general experience is that FileFront will have no clue at all. I used to visit the forums for several months to try to help people out, but gave up after the majority of them wanted spoon feeding everything.
Your best bet would be asking mudflap himself if he's had similar problems, checking the file with a Chunky Viewer - either mine, which should show trailing data or give a "corrupted file" message, or Relic's, which will just freeze and hang if the file is even remotely invalid.
well how long does it take to set an file up on skinhiveworldterra?