If anybody has any good ideas for solitaire scenarios that would be most appreciated. I'm imagining situations where it might be kind of boring to be one side or the other (by boring, I mean limited opportunities for clever tactics). So for instance, the player would be holding out against an undead swarm, or overwhelming some dudes in a fortified prepared position. I think the challenge for repeated plays would be to see how small a force you can still complete the objective with (pardon my dangling participle). Was thinking I might enter a few of my own, but I'm really busy right now getting my next book ready for publishing and I have no idea when I could get to this, but if somebody could come up with a scenario and I could take a writing break and smash some heads that would be awesome!
Needs some time for the exercise.
There was one battle that came out of our campaign in Round 9 that was just so set up for a solitaire scenario that I started to write it up.
It was "Ancient Feud", the Lizards against the High Elves.
There is also an alternate set up for the Lizards, based on what the player had done incorrectly, but still very interesting.
The HE is the active player and the player has just a very limited way to win and it's got to be bold.
There is an Umenzi vs 3 x T Rex solo scenario in one of the Harbinger Magazine issues - it can be downloaded online.
Zinos et al. I was assuming the solitaire rules available on the downsloads from this sight to be in play, basically the AI assumes all melee units on C and missile on R and no cards, as the opponent is assumed to be uninspired, the board is clear terrain and the victory is total elimination. The trick is to see how small a force you can use to defeat said opponent.
I was thinking of a different twist to the solitaire scenario. You start with a 2000 point army and the enemy army is only 1500 points and cannot use command actions or special abilities. They will all be set to close with no modifiers except for ranged units, which will fire at the nearest available target. So you have a huge advantage against these suckers. You line them up and start the battle. Odds are that you are going to beat the snot out of the enemy force, but every 5 turns or so an exact duplicate of that enemy army will march on to the field and you must deal with them in addition to any survivors from the first batch. 5 turns later another duplicate army materializes and so on until all of your guys are dead. Tally the points of the destroyed enemy units. While you cannot "win" this battle, I'd bet it would be fun to hack the hell out of the enemy units until you fall.
This is a really interesting twist. Good Job! Where did you get the idea?
Along those lines I'm developing some scenarios. One is a wood-elf sacred grove defense. The other one is kind of a mirror image dealy where the player is the attacker and he attacks a superior force until he overcomes it. Maybe a Balls Deep variant where the defender is on auto-pilot and the attacker sees how long it takes him to get in Balls Deep.
You're killing me here Mike!