using System;
using System.Collections.Generic;
using System.Text;

namespace Pfim
{
    public enum D3D10ResourceDimension: uint
    {
        D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
        D3D10_RESOURCE_DIMENSION_BUFFER = 1,
        D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
        D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
        D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
    }
}
