The base class for filters that provide gradient visual effects.
The amount of horizontal blur.
The amount of vertical blur.
The offset distance of the glow.
An Array of GradientEntry objects defining the fill patterns for the gradient fill.
Specifies whether the object has a knockout effect.
The number of times to apply the filter.
The strength of the imprint or spread.
The placement of the filter effect.
Propagates a change event when the filter has changed.
The angle, in degrees. Valid values are 0 to 360. The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If distance is set to 0, the effect is not offset from the object, and therefore the angle property has no effect.
The default value is 4.0.
BitmapFilterType.OUTER - Glow on the outer edge of the object.
BitmapFilterType.INNER - Glow on the inner edge of the object.
BitmapFilterType.FULL - Glow on top of the object.
The default value is BitmapFilterType.INNER.
colors:Array (default = null) — An array of RGB hexadecimal color values to use in the gradient. For example, red is 0xFF0000, blue is 0x0000FF, and so on.
alphas:Array (default = null) — An array of alpha transparency values for the corresponding colors in the colors array. Valid values for each element in the array are 0 to 1. For example, .25 sets a transparency value of 25%.
ratios:Array (default = null) — An array of color distribution ratios; valid values are 0 to 255.