Art Assets from Ember, an open world RPG released on PC and IOS. I was the lead artist on this project. Assets were built using Maya and Photoshop. Zbrush was also used for the statues. Texture atlases were used for assets throughout each environment's area. I brought these assets into Quixel 3do for some PBR set-up.
These are from the Pinnacle environment. I was responsible for the concept/design, modeling, uvs and texturing (except for the textures for the banners, rocks and ground plane).
These are from the City of Light environment. I was responsible for the concept/design, modeling, uvs and texturing (except for foliage textures).
These are from the Radiance environment. I was responsible for the concept/design, modeling, uvs and texturing (except for textures for foliage and ground plane).