[CHAR] Hoseforn's Academy for Gifted Adventurers: Rebirth
GM ChaoticLaw
Join Status: Full
Hidden 10 mos ago → 10 mos ago Post by ChaoticLaw
ChaoticLaw
Rodrick Malentine [+]
Name: Rodrick Malentine
Race: Tiefling (A race of former humans whose ancestors were cursed, giving them a devilish appearance)
Appearance: Rodrick stands at roughly 6' tall with a medium and toned frame, and light red skin. His hair a deep, rich and he tends to keep it long, but this is more out of a hatred of dealing with a barber then out of any sense of fashion. His eyes are a golden yellow in color and he has semi large horns that stick out from his forehead. He goes back and forth between being clean shaven and having a short beard. His clothes are a hodgepodge of whatever is comfortable and offers a little bit of protection from the elements. Most of his clothes do tend to have small pockets or pouches sewn into them, as one can never have enough pockets. He tends to be smiling most of the time, whether he is actually happy or not.
Class: Bard/Swashbuckler (Rodrick uses a vibration in order to to strengthen his allies and himself, and to cause general mischief to his enemies. He is also skilled with a rapier and a dagger and tends to excel more in one on one combat.)
Personality: Rodrick is surprisingly quiet for a bard. He rarely is loud or boisterous unless it benefits a situation. He generally comes off as confident and outgoing. This is an act. Rodrick is, in general, terrified of most social interactions. He is secretly in a constant state of panic when he has to deal with others and he always feels as if he is going to say something stupid. In order to cope with this he has a tendency to stay on the more... intoxicated, side of life. He especially has difficulties around woman, even though he comes off as charming and polite.
Despite his social shortcoming Rodrick is quick to act in dangerous situations. He has a quick wit and a sharp tongue when needed, and he learns quickly. He has a great love for art and music and appreciates them in all of their forms.
In the past few years Rodrick has noticed a strange anger that seems to lie in the back of his mind. He's not sure what causes it, but there have been a few moments were he has become overwhelmingly enraged and blacks out. The anger feels alien to him, almost like its coming from something else. He has no memory of what happens when he black out, which worries him even more.
- Rodrick is a rather talented musician and singer. He seems to have a knack of being able to play any instrument he picks up.
- He is rather good with a rapier and a knife, and he has some natural talent with vibration magic.
- He is agile and quick.
- He is intelligent and a quick study when it comes to learning new things.
- He is a talented liar
- In moments of extreme anger or stress he gains an unnatural strength, and seems to feel almost no pain.
- Unbeknownst to Rodrick he is inflicted by a curse known as 'Mephestos' Mark.' It is this curse that causes him to blackout in moments of extreme stress or rage.
- He is terrified of embarrassing himself in front of others and lives in an almost constant state of mild panic.
- He relies on alcohol to dull his panic and negative emotions.
- He is a talented liar. Which means being open and honest with others is difficult.
- He is incapable of using incantations or runic magic. He is also incapable of making a pact with a spirit.
Biography: Rodrick's life has never been an easy one. His mother, Anabella was a tiefling who was a skilled performer. She was an extremely talented dancer and singer and could seemingly play any instrument she picked up. She taught Rodrick everything she knew about how to perform and schmooze. She was talented swordswoman as well and made sure that Rodrick knew how to defend himself. Rodrick and Anabella would travel from town to town, sometimes with other mistrals and sometimes by themselves. His mother's performances made them enough to get by, but never enough for them to settle down anywhere. It was far from easy, as life on the road is often hard and filled with dangers, but the two had each other and that was all that mattered to Rodrick.
As he grew older Rodrick became curious about his father, but Anabella would give him a sad smile and only say that he was a great warrior. She would never describe him or give Rodrick a name, which left Rodrick confused, but he would always drop it as he could see the pain in his mothers eyes. She would never even confirm if he was still alive or not. After a time Rodrick stopped asking about him, though his curiosity never truly faded.
As time passed Anabella became more and more ill. She tried to brush it off as nothing, but before to long she was no longer able to travel. Rodrick looked everywhere to try and find help. He visited every doctor and cleric he could reach, but none were able to do anything for her. When Rodrick was only 14 his mother passed away. She left him her lute and her ornate Rapier and what little money she had managed to save up.
Rodrick buried her under a small cherry tree and the north of Balmoria. He stayed near her grave for a few months after her passing, unsure of what to do with himself. He mostly just sat and played her lute wishing for some miracle that would return her to him. Time became a blur for a while.
But life must continue..... And Rodrick was not quite ready to give in completely to despair.
Eventually when he ran out of food and money Rodrick traveled to Balmoria and attempted to make a living there. It was difficult going, as there is little for love tieflings in Balmoria, and even less love for orphans. Somehow though he managed to get buy. He was forced to sell his mothers rapier at one point in order to buy, but refused to part with the lute for anything. Rodrick would often perform on street corners and in shady taverns for whatever he could get.
After over a year of struggling Rodrick finally started to make a slight name for himself. His talent at the lute was obvious and he had a deep rich singing voice that many found pleasant. He found a regular job at the Red Warden Inn, a small inn close to the merchant district of the city. They gave him a room and 2 meals a day, and allowed him to keep whatever tips he made for performing. It wasn't an extravagant life but it was pleasant enough.
Still life in Balmoria was never easy. Rodrick was attacked, robbed, and beaten half to death more then once during his time there. At one point he woke up covered in blood in an alleyway, a dead man laying nearby. Rodrick could remember nothing of what happened in the past day and fled the scene as quickly as he could. He learned to lie to get what he needed and to try and stay out of trouble as much as he could. His unhappiness grew as time passed. He started to miss the road, but was sure how to save enough money to get away from the city.
It was on his 19th birthday that something rather strange happened. Rodrick found a letter hidden among his few possessions. He had never seen the letter and was convinced that it had not been there before. What was even stranger, was that it was an acceptance letter to Hoseforn's Academy for Gifted Adventurers. Rodrick had never applied for to Hoseforns, or to any other academy for that matter, and was convinced it had to be some kind of scam or trap. But the longer he thought about it, the more the idea called to him. He was tired of Balmoria, tired of struggling just to survive. It was a chance, even if it was a small one.
And so Rodrick packed up his meager belongings and used almost all the money he had stashed away to buy passage with a caravan to Hoseforn's, the tiniest flame of hope burning his heart that he could find a better life for himself.
Sa'Hari [+]
Name: Sa'Hari
Race: Sirnaran Desert Shifter (Shifters are usually humans who have made a pact with a particularly power spirit or demi-god. In return for their worship, the humans are able to take on certain aspects of their revered creature. They cannot completely transform into another creature, like a were-beast would. The shifters of the Sirnaran desert worship Na'Has, the Great Serpant of The Sands
Appearance: Sa'Hari is 5'11" with dark, copper skin and a thin but well muscled body. His hair is remarkably long, reaching well past his waist and is charcoal black in color. His eyes are a smattering of yellow and gold and often hold a serious edge to them. He remains clean shaven at all times. Sa'hari almost always wears a white hood that wraps around his head and neck. When he is not in his uniform he wears a long white robe with no sleeves and dark cloth pants. It is not uncommon for him to have golden rings decorating his hands, ears, and arms. Sa'hari goes nowhere without his scimitar and often wears a unique bracer on his left arm that shoots a grappling hook when activated.
In Sa'hari's shifted form he looks much the same as before, but with large patches of golden scales that are hard is iron and tend to cover his arms, chest, back, and around his eyes. His nails become longer and tougher and take on a sharpened, claw like appearance. His pupils become slits, though they keep they same yellow gold color. His teeth sharpen slightly, though it is not overly noticeable, and his tongue becomes long and forked.
Class: Fang of Na'Has. (The warriors of the Sirnaran desert are masters of swift movements and deadly strikes. Their movements are alarmingly quick, as each step or swing flows effortlessly into the next. They have little to no long range magical abilities, but can close distances at an alarmingly rapid pace and have been known to strike a magic user down before they could finish casting their spell)
Personality: Sa'Hari is in a constant state of seriousness. He rarely smiles or laughs, and has little understanding of sarcasm. He has a scowl that his brother has said could "force brick to crumble from the pressure of it." He can speak the common tongue, but not well which generally leads to misunderstandings between Sa'Hari and those not of his tribe. Sa'Hari has a fierce code of honor that he follows without question, and is often surprised or angered when others don't follow the same code.
Despite his mistrust of many things, Sa'Hari is very courageous in the face of danger, refusing to back down just because a situation is difficult. He will work tirelessly to achieve his goals, whatever they may be, and can become captivated by a single task to the point of obsession. He is good at staying calm under pressure and seems to have a natural gift for finding an enemies weakness and exploiting it. His only real fear is that of large bodies of water. He has thus far refused to step foot on a ship of any kind and, while he can swim a little, he is far from good at it.
Deep down, Sa'Hari is rather lonely. He isn't sure exactly how someone goes about making friends, though he secretly wants them more then anything. When Sa'Hari does manage to connect with someone else he becomes unquestionably loyal to them, risking life or limb for them without hesitation.
- Sa'Hari is an exceptionally skilled swordsman, his fighting style is swift and difficult for most to predict. He is also skilled without a weapon, his fighting style blending well with hand to hand combat.
- He has a tactical mind and a gift for seeing an enemies weakness and exploiting it.
- Though he wears no armor, the scales he develops in his shifted form are hard as iron and can reflect a strike from most blades. He becomes stronger then average as well, though he tends to still rely on speed more then strength.
- Sa'Hari is determined, courageous and refuses to shy away from a task simply because it is difficult.
- He is loyal to his friends without question, and will not hesitate to kill any who bring them harm.
- His unique bracer gives him a great deal of maneuverability.
- He is far too serious and has little understanding of sarcasm.
- He has a difficult time understanding the common tongue, making it hard to connect with others.
- He is too rigid in his beliefs, and must actively work to understand those who think differently then himself.
- He has little to no magical abilities, and does not care to gain any.
- "will not hesitate to kill any who bring them harm" ← Could lead to trouble.
- He is terrified of large bodies of water and is a poor swimmer.
Biography: Sa'Hari belongs to a tribe of warriors known as the Faithful of Na'Has, a group of shifters who worship the great serpent that calls the Sirnaran Desert home. The tribe has little in the way of agriculture or or economic goods, but produces some of the most skilled and sought after mercenaries in the world.
The youngest son of the former chieftain Na'Haruu, and the priestess Ma'Nira, it was apparent at a very young age that Sa'Hari would make a great fighter. He rarely played with the other children, choosing to instead watch the warriors of the clan train and fight, and mimicking their movements when he thought no one was watching. He was a natural warrior, as quick and strong as others twice his age.
It is a tradition among the Sirnaran warriors that, when a chieftain becomes to old to fight, that he retires from the position so that a younger, more able bodied warrior could take their place. When Sa'Hari was 8, his father decided that he was growing too old, and stepped down as chieftain. In the tribe, a new leader could only be decided by a battle royal, where all those who thought themselves strong and wise enough to lead would fight until only one was left, Sa'Hari's half brother, Nih'Ras won, and was found to be a wise and powerful warrior, crowning him as the new chieftain.
Sa'Hari practically worshiped his older brother, wishing nothing more then to be like him. Nih'Ras was outgoing, intelligent, and above all else in Sa'hari's mind, a magnificent warrior. He strived to be like his brother, and trained nearly every day for 10 years in hopes that he could emulate him.
Nih'Ras loved his younger brother deeply, but believed that he was too serious. He saw a lack of understanding in Sa'Hari of how the world actually worked. He worried that when he reached adulthood, that the rest of Ealinata would be too alien for him, and that he would do something that would get him imprisoned or killed. He did his best to teach Sa'Hari to relax and to see perspectives that fell outside of his own, but his little brother was already too set in his way for Nih'Ras to reach. Realizing that he was not up to the task, the young chieftain reached out to a powerful warrior he had met while traveling as a mercenary; a warrior who happened to teach at Hoseforn's Academy for Gifted Adventurers.
At the age of majority, which is eighteen to the Sirnaran warriors, each child is tasked with a right of passage designed to ensure they are ready to become a mercenary for their people. Sa'Hari's task was 'simple', he would have to attend Hoseforn's Academy for Gifted Adventurers, and graduate, before he would be allowed to return to his village as a mercenary.
Sa'Hari complained and grumbled at the task, as many who are too young to understand the wisdom of their elders do, but finally agreed to it. He was sure that the academy would prove to be trouble for a warrior such as himself. Though he grew a little more concerned when he told Nih'Ras this, and his brother started to laugh uncontrollably.
Heartfillia
Hidden 10 mos ago → 9 mos ago Post by Tae
Lorelei Elakha [+]
Name: Lorelei Elakha
Race: Naga
Appearance: Lorelei has three separate forms she can take; a human form, a serpent form, and a hybrid form. Even in her human form she retains some of her serpentine features like her yellow eyes and a pair of fangs in place of her canines. Her skin has a light tan color to it that seems to be a cooler undertone. Her hair is a striking pure white that falls down past her hips and has a soft wave to it. She is rather lithe and toned, though she still has impressive curves. In her human form she stands at 5'7 and this is the form she often stays in as it's what she's most comfortable in. She also has many scars, though there are quite a few noticeable ones on her back.
In her serpent form, Lorelei is about 15' in length and is rather slender. She has the head of a horned viper and her scales are a striking golden green color. Her underbelly is black and speckled with gold. She has large fangs that produce a deadly venom. This is the form you are least likely to see her in.
In her hybrid form she becomes a mix of the two with her human form from the hips up and her serpent form from the hips down. There are patches of scales covering her skin that glisten in the light and she seems to grow claws that she can coat in her venom.
Class: Assassin Thief
~~~~~~~~~~~~~~~~~~~~~ Personality: Lorelei is very passionate about many things, and especially so with the people she loves. When she cares for someone, she cares for them deeply and has experienced enough loss in her life to never want to feel it again. Her passionate nature also often extends to her interests, including books, sweets, and music. Lorelei has often been called rude or even evil, but this is often just a defense mechanism. If one were to break past the walls she has up and grow close to her, they would soon find that she obviously loves her friends very much and would do anything to protect them.
Lorelei feels things both strongly and deeply. While she is often teasing, witty, and carefree when she is happy, Lorelei's most immediate reaction when angry or sad is to channel her darker emotions into a barely-contained rage or killing calm. This gets her into trouble more often than not. Often she will take rash actions and has a desire for vengeance when someone close to her is harmed or even killed.
Despite being an assassin, she is quite meticulous in managing her appearance. She has a fixation on finery and insists on wearing fashionable clothing. She can often be found spending her money on frivolous things and can be surprisingly girly.
Lorelei also has a strong moral compass. Though she often tries to suppress the memories of her tumultuous past, her experiences have shaped her into the woman she is, and that is a woman who does not tolerate injustices. She absolutely loathes slavery and unnecessary cruelty. People that partake in either of these, she will do anything necessary to make them pay for their actions.
Venom || As a Naga, Lorelei produces a deadly venom that she can inject into people through a bite. She also has the ability to coat her claws in the venom.
Stealth || She's rather quiet and does rather well at disappearing into the shadows or a crowd.
Singing and Piano || Surprisingly Lorelei is musically gifted having spent downtime learning how to play the piano and sing.
Multiple Weapon and Combat Training || In order to ensure she became one of the best assassins possible, the assassin's guild she was raised in trained her in all forms of combat and weaponry. She even spent a year in the deserts with a special order of assassins to learn from them. Her favorite weapon, however, is a simple dagger and throwing knives. She's also quite skilled with a bow.
Cunning || Is pretty good at talking her way out of situations. Also rather good at extracting information.
Agile || Pretty good with acrobatics.
Ambidextrous || There's a story here, but will she actually tell you the truth?
Poison Resistance || Due to the nature of living with venom within her body along with years of slowly building an immunity to different poisons, Lorelei has a pretty high tolerance for different poisons and venoms.
Strength || Lorelei is not about to get in an arm wrestling competition anytime soon. While definitely not weak, by any means, she also relies more on dexterity over strength.
Temper || She's often considered to have a short fuse and she can become very vindictive when angry. It often gets her in trouble.
Arrogant || She knows her strengths and she likes to flaunt them.
Books || She is an absolute sucker for books and can get lost in reading for hours, often staying up way too late or losing track of time.
Cold || Due to being a serpent she quite enjoys the warm weather. Put her in cold weather and she is going to whine and complain about it the whole time. Not to mention she's much more susceptible to the cold.
Bugs, Mice, and Rats || Don't judge, she has a mild fear of them and may scream at people to "Kill it! Kill it! Kill it!"
~~~~~~~~~~~~~~~~~~~~~ Biography: Lorelei grew up in an assassin's guild located within East Balmaria. Little is known of her life before the assassin's guild, who her parents are, or where she came from. She was only four years old when brought to Allisar Tormyer, leader of the Twilight Assassins. Initially set to be sold for profit, Allisar decided the feisty child might do well as an assassin. So he began training her and she soon became one of the best within the guild.
Life wasn't an easy one, playing a pawn in someone else's game. She often challenged Allisar and often it resulted in severe punishments. He continuously claimed to be a father figure to her, but as she grew older she realized how he treated her was twisted and she wanted out. He agreed to let her go free if she paid off all she had cost him over the years and she agreed. Never once did he think she would actually follow through with it. She made a name for herself, becoming known merely as the Veiled Phantom. Any outside of the assassins guild knew little of her true identity and soon enough she paid off her debt.
Allisar was not pleased by this, however, and he ended up setting her up. She was contracted for a job, but it was a trap. She was caught and sent to a mining prison in the north. She spent a year there before someone paid to free her and she found herself here at Hoseforn's Academy.
Juliet Mordred [+]
Name: Juliet Mordred
Race: Dhampir, also known as Daywalkers
Appearance: Juliet stands at 5'2 and has a rather slender build. She has pale skin with some freckles spattered across her cheeks and nose. Her eyes are an enchanting chartreuse green color that seem to be full of curiosity. She has long black hair that she often keeps braided and she likes to accessorize with different golden hair chains. She likes to wear a bedlah, typically in black with gold accents though she has been known to wear other colors on occasions. She also isn't fond of wearing shoes and is often seen without them on. She also sports fangs that she can use to bite someone and drink their blood, but often tries to resist this urge.
Class: Wizard especially skilled in Healing Magic
~~~~~~~~~~~~~~~~~~~~~ Personality: Bubbly, optimistic, and energetic, these are all words one could use to describe Juliet. She has a kind and caring nature to her and is always making friends wherever she goes. Sometimes she'll get to talking and ramble on and on, words flying out of her mouth at a mile a minute. This will especially happen if you start talking about a subject she's passionate about, like magic. Incredibly nerdy and adorable, she is the light in contrast to her brother's dark.
She does have a bit of a mischievous side to her, however, as she often likes to pull pranks on people especially if it'll cause someone to have a good giggle. She's also known to crack jokes and is always trying to bring a smile to people's faces. Despite being a spawn of a creature of the night, Juliet is a pure ray of sunshine.
Unfortunately she is plagued with nightmares and she will often be plagued by insomnia due to it. If she's gone a few days with little sleep she becomes quite the emotional wreck. She'll snap at people over the smallest things and it's not uncommon for her to just burst out in tears over seemingly nothing. When this happens, Juliet often needs a hot herbal drink made up for her that will knock her out. She'll either make it herself or Demetrius will make it for her if she's being stubborn about it.
Darkvision || Juliet can see in dim light within 60 ft of her as if it were bright light and in darkness as if it were dim light.
Necrotic Resistance || Any sort of necrotic damage doesn't damage her near as much as it would others.
Enhanced Senses || All five senses are enhanced.
Enhanced Speed || Juliet is quite a bit faster than the average person.
Vampiric Bite || Juliet can bite someone with her fangs and heal minor wounds from drinking blood.
Healing Magic || She is a student of magic and excels in healing magic.
~~~~~~~~~~~~~~~~~~~~~ Weaknesses:
Hunger for Blood || She is constantly plagued by a hunger for blood and, while it isn't necessary for her to feed on blood like it is for a regular vampire, the longer she goes without it the stronger the hunger grows.
No Weapon Training || Juliet has always relied on her brother for protection in fights and thus hasn't ever really picked up a weapon. It's something she knows she needs to work on.
Sunlight Sensitivity || While the sun won't cause her to burst into flames and die, it's still not completely comfortable for her to spend a lot of time in. She does it in order to live a normal life, however she is prone to burning from the sun a lot quicker than most.
Doesn't Wear Armor || She is your squishy mage.
Overly Optimistic || While being optimistic isn't always a bad thing, Juliet can be too optimistic. She will continuously try and find the good in people even after they've proved there is none.
Insomnia || She often suffers from insomnia and it can cause her to be overly emotional at times.
Biography: Born into slavery, Juliet's mind has blocked out a vast majority of the horrors her and her brother, Demetrius, faced in order to protect her. She remembers always playing with her brother and never realized he was constantly doing things to protect her from harm or provide a distraction from the atrocities done to their mother, Zaleria. She remembers the day they escaped and the fear in her mother's eyes as they ran and she was instructed to be silent. They ended up settling in a small town outside of Windleton and this was the first time she remembers all three of them being truly happy.
Unfortunately that happiness wasn't bound to last as their father found them when Juliet was 12. Zaleria had instructed her children to hide and Juliet hid in the small stables. Demetrius found her and they ran, beginning their life on the run. They'd pick up odd jobs here and there in order to survive and that's how Juliet stumbled across magic. An older woman that took them in for a time began teaching her what she knew of magic. She also ended up giving her a book of spells that Juliet studies every day. They eventually received a letter each inviting them to Hoseforn's and, when considering whether or not to go, they decided it was a good plan to hide from their father.
Heartfillia,
Hidden 10 mos ago → 10 mos ago Post by LuckyBlackCat
LuckyBlackCat Cats Will Rule The World
LuckyBlackCat
Cats Will Rule The World
Karya of Brackenglade [+]
Name: Karya of Brackenglade
Race: Wood nymph, a race of forest-dwelling beings descended from the fey.
Karya is tall and lanky, standing at 5'10". She has plenty of lean muscle from her archery training and living in the wilderness, and dresses in earthy-toned, practical clothing that often ends up torn around the edges. Her warm tan skin has a ridged texture similar to tree bark. Her sharp golden-brown eyes, and messy hair with vines and flowers woven into it, add to her wild look.
Class: Druid/Ranger
Personality: Confident and daring, Karya is as unwavering as one would expect of someone with characteristics of a sturdy tree. Once her mind is made up, it's near impossible to turn her from her goals. With her boundless energy and good cheer, she fills every moment she can with activity, whether exploring, woodcrafting, or training.
Said determination often leads her to push herself too hard, or get into situations over her head. As far as she's concerned, though, an adventurer needs high standards to be the best they can be - and she has a personal reason to want to excel. It isn't often that someone sees past her boisterous, tough facade, to the fears and regrets underneath. She has to be strong, after all. Strong enough to help others, a certain person in particular.
- Due to her bark-like skin, she's physically resilient.
- She has a strong affinity for plant magic.
- Skilled at crafting, particularly with wood. She carves her own bows and arrows.
- Proficient at archery, with a keen eye and good aim.
- Her knowledge of the wilderness helps in survival situations.
- Vulnerable to fire, and afraid of it - it's common for wood nymphs to be at least wary of fire, since it's a major weakness. Most use runestones for cooking and winter warmth.
- Fey ancestry gives her a weakness to cold iron, a type of iron that's forged at a lower temperature to protect its properties. While she's ok around regular iron and steel, she can't wear it as armour for a different reason - it goes against druidic principles.
- Not the best at hand-to-hand combat. She can use her crafting knife in a pinch, but lacks skill and experience with close range fighting.
- Very little knowledge of urban civilisation and life outside of the druid circle. As such, can come across as ill-mannered.
- Overconfident, and while she means well, she can act like a know-it-all on missions.
Biography: Born into a druidic circle deep in the woodland, Karya knew only the wilderness for most of her life. As such, she learned survival skills from a young age - crafting, hunting, defending herself and others. Since children in the village are raised communally, she grew up with many role models and mentors, yet the most influential person in her life was her older sister Xanthe.
Not only was Xanthe a formidable defender, hunting down monsters and other threats, her tracking expertise extended to searching for lost travellers. The Brackenglade tribe, despite being looked down on by some as primitive, overall had decent relations with nearby settlements due to not just their trades of enchanted woodcrafts, but their rangers' skill with search and rescue. Karya aspired to this calling, looking up to her sister as an example. In her youthful naivete, she thought no harm could possibly befall someone so skilled and strong...
Until Xanthe left for a mission one day, and never came back.
Not even the other trackers could find her. Karya herself tried a few times, nearly landing herself in trouble, having to be brought back to the village by other tribe members. Painfully aware of how futile these attempts were, she nonetheless refused to give up. If she had to take her training further than most, so be it.
Which was why she enrolled at the prestigious school she'd heard of via adventurers who'd travelled by. Hoseforn Academy. She hopes to eventually become an adventurer adept enough to find her sister, or at least find out what happened to her.
Tybert Palug [+]
Name: Tybert Palug
Race: Grimalkin
Tybert's most striking features (to non grimalkin anyway) are his cat ears and tail, glossy black like his hair. He has tan skin, and running from eye to jaw on either side of his face is a marking resembling a tabby stripe. His eyes are blue and slit-pupilled, and he has small fangs, as well as retractable claws. He stands at 5'11", with a lithe build suited for agility, and scars on his arms from his martial training.
Class: Fighter
Personality: Tybert is quiet, refined and finicky, to the point that he could be described as stuffy. He isn't the most approachable person, often wearing a frown and snarking under his breath. It's rare to see him smile, besided the occasional confident smirk, and even rarer to hear him laugh. His haughtiness drives him to be the best he can, so he spends much of his time studying or training.
Those who get past his grouchy exterior will find a much more affectionate side, and may even get him to be somewhat playful (emphasis on "may" and "somewhat"). He's extremely protective of his friends, and has a strong sense of justice in general, refusing to tolerate slavery or exploitation of any kind.
- His feline traits make him highly agile and flexible. He's good at jumping and climbing, and when falling, can land in such a way as to prevent or minimise injury.
- Skilled at fighting with swords and daggers, and with his claws in a pinch.
- Keen hearing, smell and night vision.
- He can turn into a cat, which is useful for stealth missions.
- If he got over his dislike of magic, he'd be pretty apt at it. Particularly motion magic because of his dexterity, and spells that temporarily enhance others' skills and functions.
- Since he relies on agility, he can't wear heavy armour.
- Despite having an aptitude for magic, he has a strong aversion to all but the most natural kinds. He distrusts magic users, and refuses to use it himself. If he has to use it as a last resort, his conflicting feelings about it often weaken the spell or make it go awry.
- Stuck up and snobbish, he won't admit to his mistakes or shortcomings easily, and is reluctant to take others' advice.
- Loud noises and strong unpleasant smells are overwhelming to his sharp senses.
- His cat transformations take 10-20 seconds depending how tired or injured he is, during which time he can't move and is vulnerable.
Biography: Growing up in a woodside grimalkin community, Tybert was a fair bit more free-spirited when he was younger. Taught from a young age to train as a fighter like his parents, he tended to defy the strict expectations put on him. Venturing outside of the town was how he met Trixie, a girl from Kako Village.
Trixie appeared to be human, and Kako Village was known for the crafting of magical items - two reasons to be wary. The grimalkin had a difficult history with human mages, the first of their kind having been created by them as familiars and bound into servitude. Many, including his community, outright rejected most forms of magic for this reason. Still, youthful curiosity won out over fear, and he developed a friendship with Trixie. A friendship that, sadly, wore away after an event drove him to take on the ideals of his family and community.
His father died in battle, and Tybert felt the need to follow in his footsteps. Not just this, but to be a good role model to his younger brother in their father's stead. Slowly, he drifted away from Trixie as the anti-magic prejudices of his family and his mentors got to him. Yet, likely thanks to her, his curiosity about it never completely disappeared. Since part of his training was to defend against magic, this involved learning a few things about how it worked, and he looked into it more than he should have.
One day, tragedy nearly struck again, as he learned his brother had been severely injured in a training accident. The medics were doing what they could, but the situation looked bleak. Visiting his bedside, Tybert knew there was only one thing he could do, even if it went against his principles. He wasn't going to lose anyone else. Making sure nobody would notice, Tybert focused and muttered the words for a healing spell. Considering his lack of experience, it took several tries for anything to happen - and by the time he managed to help his brother to any extent, the medics caught him.
He was promptly kicked out from his training, and his family made their utter disappointment clear. Even his brother, who'd been stabilised enough to pull through, admitted he'd rather have died with honour than live in shame. It seemed at first there was nowhere to go, but one person turned out willing to help - a certain old friend. Despite the distance that had grown between them, Trixie was willing to shelter him.
It was through her that he heard of the prestigious Hoseforn academy, and decided to go with her to regain his honour, as well as prove himself to his family. The only issue was it would inevitably be full of mages, but he'd show that even without casting a single spell, he could do better than any of them.
Hidden 10 mos ago Post by Omni5876
Omni5876
Member Seen 10 mos ago
Seen 10 mos ago
Arn Thurson [+]
Name: Arn Thurson of the Hammerstone Clan
Race: Mountain Dwarf
Age: 84 in human years a ripe 19 in dwarven
Appearance [+]
Such a pretty Face [+]
Arn in full Battle Armor [+]
Everyday Gambeson [+]
Formal Doublet [+]
Hair: Dark brown with sprinkles of red. He wears his hair in a half ponytail and it extends just past his shoulders. His beard is only a palm past his chin and sports a single braid.
Eyes: Hazel often piercing as he analyses everything. Except when he is performing his bedside functions of a healer.
Height: about 5 feet. this means he is taller than the average dwarf.
Weight: A nice round 215 lbs but not one oz of that is fat. He is very strong and muscular but not cut like humans.
Voice: a nice baritone and he does enjoy singing the ballads and shanties of his homeland.
Arn tends to wear the everyday gambeson which hides a mail shirt underneath. he always carries himself smartly and is rigidly. He is quiet but will speak out if anything needs to be said. Often he will voice his opinion in regards to tactics and such.
Class: Cleric
Personality: Arn is serious due to his military academy training. He often will quote his drill sergeant when he wants to make a point. He is very loyal to his kin and if he forms ties with others, he values them as family. He is often gruff as any dwarf but unlike most dwarves, he is not a hot head. This does not mean he is a push over and will not back down from a fight.
Strengths:[/hider [+]
Languages: Common and Dwarvish
Darkvision
poison resistance
Proficient with Battle Axe, Hand Axe, Warhammer, Thrown Hammer
Proficient with Mason Tools Stone cutting
Dwarven history and architecture
All Armors Shields
Simple and Martial Weapons
Proficient with Vehicles (land)
Spells: TBD
Weaknesses[/hider [+]
(What are you less than good at)
A bit prejudice towards Orcs, goblins, Kobolds, Drow and other such creatures.
Little respect for anyone who has not proven themselves in the battle field.
Very awkward around females
Is blunt with no filter.
Background [+]
Arn is the second son of Thur Hammerstone. He is from a small clan that followed Bruenor Battlehammer in the Battle of Keeper's Dale against a force of evil drow, orcs, goblins, and Kobolds. Their bravery and skill with the Warhammer earned them renown and an assured place of honor amongst the ranks of the Dwarven military. It was to this legacy that the young dwarf was born into.
MILITARY SERVICE:
From a young age, Arn began his studies in regards to military history and training with shield, spear and Warhammer. Military service was required of all young dwarves regardless of chosen profession to instill obedience and sound tactics should the Iron Keep ever come under attack as it had in its past. Usually, this service consisted of little more than community service with some being able to actually serve on security duty around the settlement of Ebonstein. Only a select few actually got selected as scouts and entered a military academy. One of the classes enabled them to venture out on patrol duty to clear the surrounding areas around Ebonstein of stray bands of goblins and other creatures. Arn easily gained entrance into this select group due to his natural martial skill and sound mind. From a young age he had listened to the stories and glories of past clan members at the knee of his father and heard of the exploits of his older brother in the Underdark regiment.
It was during one of these patrols that Arn faced the true essence of war and battle, survival. His small band of 6 cadets and 1 elder Sergeant patrolled the desolate places on the slopes of the mountains on the outskirts of Ebonstein. It was meant to be a routine patrol with no foreseeable signs of danger.
They had camped at the foot of the mountain and set up watches. Arn had woken up his relief, a nobleman's son who had been added to the group more out of political connections than actual combat prowess. The sleepy eyed lad grudgingly took his place on the ledge that overlooked the camp and that provided the best surveying position. Arn had a bad gut feeling but he decided to keep his business himself and headed off to bed.
Chaotic noises woke the young dwarf from his slumber. He poked his head out of his tent, almost losing it to a falling crude ax being swung by a snarling Orc. What followed next was a blur of chaos and adrenalin. Amidst grunts, clangs, and shrieks, Arn found himself facing down two Orcs. The lumbering brutes held their weapons ready and closed in for the kill. The battered and bloodied recruit looked about him, his comrades were either dead or dying. The Orcs had lost six of their own and the remaining two sported wounds themselves. The three of them knew that the victor would have to pay a dear price. With a lunge, Arn went on the offensive trying to catch the two orcs off balance. The deadly dance of battle progressed to the musical clang of weapons and grunts. In stroke of more luck than skill, Arn managed to get under the swing of one of the Orcs and brought the butt of his Warhammer up, effectively crushing the attackers wind pipe. The move however caused him to lose his footing and fall on his back. The remaining Orc did not lose his chance and flung himself onto the young dwarf, bone knife ready to plunge itself deep in the recruit's throat. The battle and his own wounds had worn the young dwarf to the point that only sheer will was keeping the point of the blade at bay. The snarling Orc used all his body weight and the blade slowly descended on its killing path. Suddenly, warm blood splashed onto Arn's face and the Orc went limp, a spear head sticking out of its mouth. With a gurgle of surprise the Orc died. Arn looked up to watch his Drill Sergeant falling to the ground. He had lost a leg and had pulled the very spear that had impaled him to use against the Orc . The young recruit made his way to the elder's side.
The veteran laid there and grunted to his pupil "Don't worry lad, I won't tell anyone you needed help against two little Orcs. Sorry it took me so long to come to you rescue but I think I have a good excuse" said the elder slowly tapping his bloody stump. "Well, I guess after all the excitement a good night's rest is in order. Night night…do..nt..let the …bed.bu…". His arm that was tapping on the young recruit's shoulder went limp and the veteran soldier exhaled his last. The relieving patrol found Arn unconscious on the floor next to his Sergeant, trails of bitter tears cutting a path through the blood and grime on his face.
His mind took longer to heal than his body. The blow he had received to his beliefs had been shattering. He had trained from a young age, came from a long line of warriors with distinguished legacy even his own older brother was sung on the ale houses. What good was all this if he could not protect and save. The fire in his eyes was gone, days, and weeks passed and the young dwarf had lost his purpose. That is when he met Hardal, a Cleric. He visited with the young dwarf, having seen this type of sickness before. Slowly Arn opened up, the calm and almost fatherly demeanor of the Cleric allowing for deep conversations and guidance. The Cleric knew first-hand about loss. He had lost his father, brothers, and even cousins to battle. "Warriors do not taint the deeds of those lost in battle with regret; instead, the aim is to honor them by surviving and protecting others. You were chosen to live on, do not live your life in self-pity. Let the fire of battle fuel you instead of letting it consume you."
A renewed sense of purpose dawned in Arn. He inquired as to how to become a Cleric. Hardal led him to the inner sanctum of the small altar to Stollara. A single warhammer was suspended over flames by magic. "When you are pure of purpose and you accept the nature of war and battle. When you take up arms in honor and respect. When you have searched inside your soul and find that flame burning within. Then you may come to this altar and hold the sword. If you are not called by Stollara to be her Cleric the sword will be cold to your hand. If she chooses you….you will know" said the Cleric with a smirk.
It took months of study, self-reflection and hours spent staring into the crackling fire surrounding the suspended warhammer. During one of those times when he would stare in a trance at the weapon, Arn could hear a voice in his being
Why what? Why did he want to become a Cleric? The question annoyed him. Wasn't it obvious? To protect, to heal, to bring some sort of balance to the chaos of war…
Because people die in war, because sometimes those who live did not deserve it and those who died should have lived….
At this point, rage welled up inside Arn and he yelled at the flames. "Because I should have died that day!!" He fell to his knees defeated, his head hanging and broken sobs escaped his lips. Two strong hands gently held his shoulders. "War is a part of life. Different creatures struggle in different ways. Our job is to guide, comfort and protect those in our care. We cannot prevent war, but we can join in the fray and hopefully that tips the scales. You are alive for a reason. Are you ready to join the fight again? Are you worthy to be the light in the shield and the hammer?"
The young dwarf slowly stood up. He was ready to join the fray. He was ready to take up the shield and the hammer. He was ready to protect. But mainly, he was ready to battle. He made his way towards the altar and the hanging warhammer. His hand reached towards the handle and his strong calloused fingers closed around it. A sudden searing pain surged through his body. He wanted to cry out but his mouth would not utter the sound. He felt as if his soul itself was ablaze. At the point when he felt he would pass out, a warmth spread throughout his body. A certain calm and new found awareness and in the midst of the pain there was clarity. Hardal tapped the new Cleric on the shoulder and Arn released his grip on the sword. He held the branded hand on both of his and spoke knowingly. "Some warriors bear their scars on their body, others on their soul. Be the balm to both." A dim glow emanated from the elder Cleric and the pain was gone. In its stead, a warhammer had been branded on the young dwarf left palm. He had been chosen to walk the path.
THE TEMPERING
After his initiation into the order, Arn was sent out to the world. This was called the Tempering. Just as a sword is plunged into the fire and the impurities hammered away, so must the Cleric. Refined by the fires of war and the blows of life, a Cleric will reach their ultimate calling. It was in this manner that he found himself at the steps of XXX. The young dwarf wondered what challenges awaited him in these halls.
Hidden 10 mos ago Post by Tae
Holli Lockheart [+]
Name: Holli
Race: Half-Elf
Appearance: Holli was not graced with the graceful height of her mother's people, standing at only 5'3. She was, however, graced with the slightly ethereal beauty of the elves and their lithe build. Her biggest complaint about herself is her rather large bust, something she finds often gets in the way and causes back pain. Her brown hair falls to the small of her back and has soft wavy curls to it. She has rather large, brown eyes that often make her look innocent. She has full lips and a button nose situated on her round face. Her ears come to a small, elegant point thanks to her mother, though they aren't as large as a full blooded elf.
When it comes to clothes, Holli likes to wear outfits that are easy to move in. This often consists of some form of crop top paired with either some shorts or pants. She always wears boots and a pair of gloves, either fingerless or regular black gloves.
Class: Barbarian
Personality: One word many people would use to describe Holli upon first meeting her would be lazy. She'd much rather be sleeping all day or just sitting and reading a book than doing anything else, but she also knows that's not feasible. She's pretty laid back about things and will often go with the flow of a group, but ask her to take charge and she'll complain about it the whole time doing it. Surprisingly, though, she does fairly well at leading when she does agree to it. She's highly intelligent and has a rather tactical mind. She just doesn't want to put in the effort to take charge.
Upon getting to know her further, one would discover that behind the resting bitch face is a fiercely loyal person. She loves her friends and will protect them if in danger. She can sometimes make witty remarks and will crack jokes on occasions, but does so with a pretty bored tone.
Strength || Holli is deceptively strong. Many would look at her, her lack of weapon, and her small stature and likely assume she was a magic wielder. She'll often use this to her advantage before punching the daylights out of someone.
Rage || One would look at the mellow, lazy girl and not realize that she could house such primal ferocity. She can channel her anger in a fight, becoming so focused that she barely notices damage being done to herself and increasing her own strength.
Fists and Kicks || Holli doesn't fight with a weapon, instead she uses punches and kicks to get the job done.
Danger Sense || She has the uncanny ability to sense when things aren't as they should be allowing her to have an edge when dodging away from danger.
Ancestral Guardians || Holli draws her strength from her ancestors. On occasion when she's fighting, especially when she goes into a rage, spectral warriors appear around her and fight with her. While not being able to do much physical harm to enemies, they serve well as a distraction and allow Holli to get the upper hand easier.
Constitution || Holli has a higher constitution than most and thus can take more hits.
Intelligent || Holli breaks the stigma of barbarians being big, dumb brutes. She is actually incredibly intelligent, a gift she comes by naturally. She actually has a rather tactical mind.
Recklessly Attacking || Sometimes she'll enter a blind rage and begin to attack recklessly, thus leaving herself open for easier attacks.
No Weapon Training || Holli hasn't trained with any weapon other than her own fists.
Lazy || She will find the laziest way out of a situation, even if that means convincing others to run or just running on her own to avoid a bothersome fight. She also tends to do most tasks half assed.
Not too Charming || Charm isn't her friend. Holli tends to be far too blunt for most people and often doesn't realize when she's offended someone.
No Magic Experience || While some would argue her use of spirits when fighting is a form of magic, Holli truly doesn't have much experience with magic. Her mother attempted to teach her, but Holli didn't retain much from those lessons.
No Ranged Abilities || If she can't get up in something's face she's pretty useless in a fight.
Biography: Holli was born the bastard daughter of a human noble and an elven servant in Balmoria. Her father is the son and heir of Duke Lockheart and her mother is an elven servant of theirs. Their relationship was never meant to flourish and Lord Bently Lockheartl only meant to have fun with the young elven maid, Rania Elcaryn. When he found out she was pregnant, he was furious and urged her to get rid of the baby. Rania, however, refused to do so and Lord Bently threatened to send her away. Thankfully it was Duke Lockheart who stepped in and insisted his son take responsibility for his actions. So Rania stayed on as a maid and Holli was born into the Lockheart family with Duke Lockheart accepting her as his granddaughter.
While she got little attention from her father, her mother and grandfather loved her dearly. Her mother taught her all she could of her elven heritage and her grandfather made sure she got the best education possible. Holli longed for her fathers affection, but she was never to have it. Raina wished for her daughter to learn the magic of the elves, but Holli had other interests. She often found herself out watching some of the guards train with her uncles. The Lockhearts were known to have a special fighting ability, calling upon their ancestors for strength and going into powerful rages. She begged her grandfather to let her train and soon she became the first female to train in the art.
Holli was unique, not just in being the only woman to train, but she also didn't use a weapon as the others did. She showed that she much preferred to use her bare hands. While she loved learning to fight, she didn't love the bullying she got from some of the men. It was this fact that caused her to lose quite a bit of joy in fighting. She had tried so hard to be the best she could, only to be made fun of. She tried hard to earn her fathers affection, yet got ignored. These were big factors in building the person she is today, the person who doesn't put full effort into anything because what's the point.
When she got her letter stating she was accepted into Hoseforn's Academy she almost rejected the invitation. It was from the urging of her mother and her grandfather that she finally decided to go.
Hidden 10 mos ago → 9 mos ago Post by XoXKieroBombXoX
XoXKieroBombXoX Entering my Redemption Arc
Member Seen 16 days ago
XoXKieroBombXoX
Entering my Redemption Arc
Balzani [+]
Cue the music [+]
Overall Appearance
Lepikari (Mothfolk)
Balzani is a small, humanoid who possesses many similarities to moths, hence the nickname of his kin, the Mothfolk. He comes in at a short 5'4" with a slender frame, which is coated in his thick hairs and furs. His fur is a dirty white color with multiple spots along his sides. His eyes are a rounded pitch black which round off two sides of his face. The neck and chest of Balzani are coated with a thick pelt of his soft, white hairs, and the rest of his body is covered in shorter hairs. The most dominant features are his moth-like similarities, that being his long antennae, extra set of arms, and silky wingspan. His face is often emotionless to humans, but he will usually try to communicate with his antennae.
Balzani can usually be caught carrying a heavy bag full of colorful bottles, herbs, and other gear for potion crafting. In class, combat, and other situations when clothing must be present, he wears a pair of silver goggles and brown leather gloves on each of his four hands. His wings will always be outside of his uniform. When not in uniform, he will not wear any clothing as none of his body is visible past fur.
Alternative Pictures [+]
Alchemist/Poisons Master
While not entirely shy, per say, Balzani struggles to communicate with his more advanced classmates and teachers. Back home, Balzani was frequently described as a happy-go-lucky kid who always "smiled" (or the moth equivalent of smiling), even in times of hardship. He is always kind, even to those who certainly could push him around, and is always soft spoken. Since he had left home for Hoseforn however, he had found himself feeling lonelier without his townsfolk and friends to keep him company. Moving to a new area was something the boy had never been through, so this often troubled Balzani.
Balzani is also an extremely curious soul as well, always accepting new information with an open heart in order to further gain an overall understanding of the world around him.
In the face of danger, Balzani is a bit of a coward. Possessing little to no knowledge in combat or defense, he will frequently flee or take to the sidelines to support his team. He is learning to use daggers and has become somewhat skilled at the craft of poisons, so there may later come a time he breaks out of his fearful shell in situations as such.
Possessing many characteristics and appearances to his insect counterparts, Balzani has many mannerisms and traits similar to a biological moth. Whenever something new is in his vicinity, he will often lightly try to brush the objects with his antennae to make sure it isn't going to eat or attack him. Despite living in a town where making trips to the lake for bathing is common, Balzani will frequently rub on his fur and antennae to get rid of any dirt or blemishes. Many of these are instinctual for him, so he will catch himself most times if not too excited.
Balzani does not know how to deal with anger, frustration, or other associated emotions, and rather than getting mad will silence himself and sort of pout. He is very reactive however to sorrow, guilt, and similar.
- Incredible intellect: Aside from his current knowledge in alchemy, Balzani possesses a high knowledge of the world and it's common entities.
- Intuitive: Whenever Balzani gets a gut feeling about something, his intuition is usually pretty right.
- Flight: Possessing a pair of large silken wings, Balzani is able to carry his weight off of the ground and fly for nearly hours at a time, although he does prefer walking on his two feet.
- Knowledge in poisons: Balzani specializes in the creation of his poisonous chemicals. Moth folk are naturally skilled in the creation of poisons, which Balzani has carried over to his study in alchemy.
- Knowledge in chemicals: Being the first of his kind to study magical items, accessories, and potions, Balzani is aiming to become one of the greatest alchemists.
- Swift: Having a small frame, wings, and thin legs, Balzani is an incredibly fast companion to have on a team.
- Weak: Balzani and his clan are both incredibly inept at fighting, and therefore are physically weak.
- Gross: He eats anything that's edible and don't watch him as he does it.
- Magically Lacking: While he is successful at brewery and magical concoctions, Balzani is unable to produce spells, incantations, or anything of the sort. He is able to learn as time goes on, but fails at it now.
- Hyper-energetic: Can be extremely hyper, especially at night time.
- Gullible: Is extremely susceptible to lying and can struggle with jokes without tone or context.
- Overly Curious: Often times can break personal bubbles because of his thirst for knowledge, a common example of this is he will gently rub his antennae on anything with an unknown origin to him, including people and objects. His tribe has tried to break this habit as it is consistent with most Moth-Folk.
- Socially Inadvertent: While he is an extremely social fellow, Balzani can often times miss social cues and can unconsciously annoy people.
Mad Scientist: Balzani will frequently perform "experiments" and try new potion concoctions that are doomed to explodefail due to his novice amount of information of alchemy and overzealous goal of becoming a great alchemist.
North of the all tree lived a settlement of a particularly rare race: The Lepikari. The Lepikari were a very domestic race, which only lived in their small, secluded village which was separated from the rest of humanity by a thick layer of fog and the threat of monsters living in the forest. They had lived nearly centuries underneath the noses of men, and just above the heads of the elves. That was until, one brave traveler decided they wished to pursue mankind, to live in the cities, and to become a diplomatic envoy for the Lepikari, nearly half a century ago.
That envoy was a woman by the name of Grensia Wind-Wood and is the chief Elder of their small settlement and more notably, the grandmother of the Young Alchemist: Balzani Wind-and-Song, son of Balzia Wind-Root, the son of Gensia, and brother to 7 siblings. The Lepikari are an incredibly pacifistic race, hoping to help other races meet tranquility with one another to make peace. They are incredibly devoid of how the world works, being raised in an isolated village for so many years, and Grensia is aware of this fact, however she still teaches it as an important lesson to value.
As their main deity of worship was the goddess of the moon, many of the Lepikari are skilled in magical properties relating to the moon, namely light, water, and plant magic, however, Balzani was raised to learn whichever branch of magic he wished, even if it was outside of their expertise. Balzani had heard many tales of potion-slinging mages and those who brew potions enhancing the strength of many great warriors. That's what he wanted to be. He wanted to become the best Alchemist in the world!
His tribe was quick to make the adjustments to get him early training. He began learning how to craft the many special varieties of poisons Lepikari excelled in as a stepping stone, as poison craft was the closest type of "alchemy" the village had. He learned all the recipes with many years of practice and began dedicating himself to the art, and was hailed as one of the earliest learners of poison-craft.
The Lepikari had grown outside of their comfort bubble and once every year, sent out a diplomatic envoy to gather new information about the world around them due to the grand efforts of Grensia those many years ago. A group of travelling mages, hermits, and monks were guided by other travelers to key locations in Ealinata. At the first sign of fall, the Lepikari travelled once again across the lands, taking the young alchemist with them on their grand quest for knowledge...
In one of the carriages midway through the travels sat a silent Balzani across from an old and near-sighted Granny Grensia. His curious eyes wavered to hers as he posed a question. "Gan-Gan, I need to ask of you... Why let me become a potions-master?... No one else in the village is allowed to leave with such special privileges, not even Brother-Balssi, and he wants to be a knight!" Her attention raised gently to his, her eyes dull with emotion, afraid to reveal the intent of her choice. Balzani's antennae bent peacefully at it's hinge, as he waited quietly for her to muster up courage to speak.
Grensia took her grandchild's face into her hands as she searched herself. Sighing, she spoke to the boy in a calm, yet sorrowful tone. "Your mother... She has been sick for many years..." Surprised by this revealing of information, Balzani was unable to speak as he now sat in shock. There was no appropriate reaction to this information in how it came, all the young Moth could do was sit in utter shock. "She has kept it from you and your brothers and sisters to protect your emotions... So she could be the mother you deserved." Balzani wouldn't cry, for one of the two in the carriage had to be strong, and his Grandmother was clearly disheveled, avoiding eye contact with her grandson and breaking at words now. Her daughter in law was as much of a child to her as son was.
"We have no clue what she is sick with and if there is even a cure out there in the world... But she asked me to do something the same day she told me she was ill." Her eyes now were slightly brighter as the carriage turned a corner, making head for the town they were soon to arrive in. A moment of silence passed. "What did she ask you Gan-Gan?" His eyes still had their youthful, curious stare in them.
"She asked me to guide you kiddos to your dreams and nothing more." Grensia would have smiled if she had a human mouth to do so, but rather she gently took her grandson into her arms as she pressed her forehead against his in a symbol of their loving familial bond, brushing her antennae against his head to assure him that everything would end up okay in the long run. Balzani believed her as he returned her embrace, speaking softly to his Grandmother. "Then I'll do my best to get my dreams, Gan-Gan", which brought joy to the aged lady.
After collecting many books and materials from dwarf, elf, and other common settlements, the caravan found themselves in a more secret location that none of the guide had known about. This was Kako village, a small settlement of human-likes who favored magical item creation. They brought very few enchanters and magical accessory masters, so they collected very few resources, but came home with a new assortment of knowledge. Balzani, however, met an alchemist close to his age named Trixie, who he exchanged formalities with.
Balzani met the girl and her father, who was smith of the village. The father had three other sons and many apprentices who worked under him. He allowed Balzani to study and work with Trixie. They'd have an exchange in names, knowledge, and quickly began their studies with each other. The moth was still relatively new to the subject, but demonstrated his skill in poison creation. Balzani prepared to leave many days after the meeting, finishing up his research. Many people were not accustomed to bug people, so he figured if they were to cross paths with one another in later years, he would be an easy to spot friend from the past.
A few hours after researchers, mages, and other Lepikari alike gained the last of the knowledge they sought, they collected their bearings once again to prepare for the long roads once again. Brandishing whatever information the town could give the townsfolk could give to the small moth boy, Balzai boarded the carriage his Grandma was being kept company in by one of the bodyguards they had hired, taking the burly, armored person's place across from his dear Granny.
It had been nearly a month and a half on the soil of foreign grounds when the Lepikari had finally returned home from their long expedition. Just in time too, their rations were beginning to run low. Balzari knew once he returned, he would have to tell his younger brothers and sisters what amazing things he had found to peak their youthful curiosity. His mind drifted to his mother, however, who he had recently learned was sick, and was somehow bearing the pain to resume her motherly role for them. Surely he was not supposed to be told what information his grandmother had given him, so he'd keep his emotions quiet for his mother's sake as he resumed his days as a learning youth.
After going into painstaking detail about his long journey to his beloved siblings, Balzani was more than ready to feed his thirst for alchemic knowledge. Walking from the cragged rock pathway which lead from the mouth of the town to the variety of tents, cottages, log cabins, and other abodes of the town, Balzani now entered the cottage his family were preparing supper in. Surprised to see his arrival, Balzani's father hugged his son despite the towering pile of books, seeds, and minerals. Embarrassed, the young moth closed his eyes tightly as his father ruffled his mane. "So? How was seeing the world? Was it like I told you?"
The young moth shook his head. "Things are changing father! There's so much out there you didn't tell me about! So many books!" He said lavishly as he presented the assortment of alchemy and magic books to his father. It sure was more books than existed in the household. It was official, Balzani was the nerd of the family. Happy for his son, Balzia rubbed the head of his son in a fatherly love as he dismissed to boy to geek out over his books, which were clearly more literate than any member of the family could read. As soon as he entered the room he shared with his sister and brother, he hopped into his bed and cracked open the text about Dwarven alchemy.
A few more months had passed and after reading his entire collection and testing some of his newly learned material, Balzani had discussed with the elders to allow him to go another trip, and with very little resistance, was given permission, however, this time Granny Grensia had promised to take him to a school of magic for those of mature age. Balzani was promised to be taken to Hoseforn Academy for a sort of tour to boost potential students interest in wanting to go. Without hesitation, Balzani agreed to go on the long trip once again, this time, for the promise of a proper education.
After exploring what was allowed of the academy tour, Balzani had decided to apply to the academy to gain a further education in alchemy. He was destined to arrive two years after his clans adventure for knowledge ended. This was it. He was finally on the path to making his dream and more importantly to him, making his sick mother proud!
Korr Alistar [+]
Everyone needs a good theme song! [+]
Korr is a tall, dark-skinned, sharpshooter who is the breathing definition of pirate. He stands at a staggering 6'4" and lives with a large muscular build with broad shoulder and a wide stance. He keeps his black hair at a short length and will always rather keep it unkempt. His eyes are a bright jade green and tilt in an almond shape. Over one of his eyes, he has a bright red scar he'd rather not talk about. His face is always cleanly shaven, but will sometimes get to 5 o'clock shadow lengths.
Being of pirate descent, Korr often wears expensive, luxurious earrings and often changes them out. Most commonly for his choice of clothing, he will pick clothes that are baggy and while he will never admit it, incredibly wrinkled. Most times he wears an open buttoned vest underneath a heavy jacket. Often he wears two holsters at his waist containing his flintlock pistols (when time proves right). He has a charming and iconic smile that reeks of smug attitude.
Korr is, often times referred to as a loud and outgoing boisterous man, which is a primary result of being born to pirate-hood, however, he is seen to show quiet tendencies in lonesome or with a single person. He is also shown to be quiet and respectful to those he considers superiors. He is very socially active and likes to pretend everyone is his friend, even if they aren't. He can be crude at times, often making the wrong decision or saying the wrong things. Korr is also known to be a partier, often attending social events and get togethers as often as possible.
Along with his social abilities, Korr is also incredibly sharp and cunning, able to transform situations with quick thinking. He is shown to have excellent skill in most ranged weapons, though being gifted his signature dual flintlocks, he specializes in firearms. He likes to compete with others, being of a stronger and taller stature. Games are also a big part of Korr's personality: if something isn't fun or challenging to him, he'll be more than likely to quit, and as a result will often enjoy subjects and lessons that are outside of his experience.
Recently he has noticed he is in possession of natural fire magic, though he is very inexperienced with his newfound gift. During his time at Hoseforn's, he hopes to hone his fire magic as a part of his combat routine, while also gaining further expertise with his ranged weaponry.
- Natural strength: Korr is naturally stronger and possesses more stamina than the average person.
- Egotistic: Is incredibly confident in his abilities, which helps him feel empowered.
- Social skills: Can talk to people for hours and can converse with others easily. Is also incredibly skilled in negotiation tactics.
- Cheap tactics: Will often make use of dirty handed maneuvers and cheap tricks to get the upper hand in difficult situations.
- Cunning: Is incredibly sharp-witted, though that does not directly equal intelligence.
- Pyromancy: Is able to conjure basic fire spells
- Deceitful: Korr will tend to use people for his personal benefit, most times without realizing it.
- Beginner pyromancer: Can ineffectively and sometimes dangerously create spells of fire.
- Bad Motives: A majority of Korr's actions have ulterior motives.
- Trauma: Korr has a lot of things he'd rather not talk about.
- Pirate: Or maybe a strength. Depends on how you see the pirates of Ealinata.
Supposedly born into a brotherhood of pirates, Korr has never known who his biological parents were. Ever since he had the mind to rub thoughts together in, he believed that his crew was a large family with their captain being the big man. Korr wish he had known the truth that he was abandoned at birth, given to a crew of pirates for some unknown reason, because after he became capable to think for himself, his entire life has been a living hell.
Not only was his captain, the tall orcish halfling he considered his father a complete asshole, but was also deliberately responsible for Korr's scar on his eye and everywhere else. There was no apology to be found and every time Korr thinks about it, he spirals into a manic episode that does not line with his personality, not to mention the sights he had seen on the sea and the horrific way the fellow "crewmates" he was forced to see as family members were nothing but cruel to him. His life was awful and he was forced to believe their way of life was the best just because they were free spirits. Korr certainly didn't feel free.
On his 15th birthday, he was gifted dual flintlocks embroidered in gold. It was clear they were stolen from some weapon-smith in the dwarven mountains, probably by the crew on one of their many pillages, however being raised as a brutish pirate for nearly 12 years had devoured him of any care, they were a gift and even if his "family" was awful, he cherished them. After his many years of training, most of the cruel treatment ceased and he suddenly began being seen as a "member of the crew" after proving his skills with the weapons he was gifted. Sure, he branched out and tried other ranged weapons, but always found himself sticking to his pistols than any bow or musket. It was no surprise he found himself at first mate by the time he turned 16, yet many of the crew still viewed him as a child.
A conspiracy.
Rumors passed through the seas that the Order of Magus threatened to eliminate the pirates of the sea one by one. Whether or not these claims were true was completely unknown to Korr, but it concerned the likes of him and the rest of the crew equally as much. Despite his lack of knowledge on the subject, however, he was still called to a meeting to discuss the well-being of the crew with this information in the air. Perks of being first mate... he guessed to himself. Just on the cusp of turning 18 none-the-less.
As the large ship was commandeered through the blue oceans of Ealinata, the meeting was already underway in the belly of the ship. As barrels gently rocked back and forth, Korr had caught himself in the middle of a dispute between his "underlings", their captain's patience thinning. "Well, what ideas do you have, orc-brain?" One of the elven members shouted at an orcish man who had recently proclaimed there had to be something they could do. "The entire magus order is filled with mages across the entire bloody continent and the only person in this crew who can do a lick of magic can only light a cigar!" The elf gestured to Korr, who sat silently picking at his teeth.
"Well, fer one, we could outnumber em-" The orc started before quickly getting interrupted again by the elf. "Who? Us? Our crew of 15 against an entire ARMY of magicians?"
The orc interjected again. "We could call one of er allies! We've met enuff people to surely have someone stand by us!" The elf sighed in irritation at the idea. "From who? Those who fall under the red flag? Those murderers would rather kill everyone, us included, just to get a pinch of a prize."
Back to the drawing board the Orc thought again for a moment. "What about the-" Again, the very crude mouth elf cut off the orc. "Listen to me closely Magnus, there is NOBODY who will help us. We are an outcast group of pirates who aren't even recognized by the Lords! How the hell are we gonna get the help, let alone attention of any other pirate out there who isn't in our circle!"
"Well, I'd like to hear you give some ideas, elf." Magnus growled at the significantly shorter pirate who immediately bit back "I've said it already, there is NOTHING we can do! If the Magus does plan to wipe us out, all we can do is stand our ground and hope they give up!"
"Like I'm gunna let some little puny magie punks take awah' mah freedom!" The orc disputed. "Gods, is all you damn orcs think about is your damn honor?" Crossing his arms, the elf tucked his hair behind his ear. The orc named Magnus, now upset, slammed his fist on the table. The captain turned his head towards the loud noise the crewmate had made. "I'm just about damn tired of yer damn mouth, elf." Magnus hissed at the nameless elf who puffed his chest as he stood at the table. "And what? Gonna go on a rampage like the ugly beast you are?"
Curling his lip, the orc unleashed a verbal whiplash at the bad mouthed elf who, in return shouted back at Magnus. The two quickly entered a standoff of violent shouting at one another. The captain, who had already grown impatient from the whole ordeal, tapped his foot, looking to the silent human crewmember who participated the meeting who simply shrugged.
Grumbling underneath his breath, the captain stood from his seat as his deep-brutish voice bellowed from his within his throat. "Enough!" All four of the meeting members went completely silent as each of them turned their heads to their shouting captain. As if they were all scared or in big trouble, they nervously watched as he approached both of the arguing nincompoops who slung insults at one another. He pointed to the man who was of his own kin first. "Magnus, Elari has a point. There is no way we can synchronize with the other flags. Our reputation has been shot." Elari snickered quietly to himself before the captain could turn. "Sorry, Captain Ornn." The orc said quietly. "And you!" Ornn's head whipped towards the laughing Elari who stopped laughing as soon as his attention was caught. "You keep your damn mouth shut before the Magus have a less important matter to worry about." The threat held so much malice, as Elari had been an escapee from a magical imprisonment. He never revealed why.
"Y-yes sir." He said simply as the captain sat back down in his seat, then gestured for the rest to sit down as well. Korr rubbed his eye as the situation deescalated and returned to business as usual in the meeting. They all sat silent for a moment before Magnus spoke again after clearing his throat. "Enyone else av' an idea?" Magnus spoke as Korr crossed his arms as they sat in silence in the room for a moment.
"Well, considering nobody here is able to rub two braincells together, I bring a proposition:" As Korr spoke, the attention of the crew turned to him. He stood from the rounded table, trying to uphold some form of a presence in the hold of the underbelly. "An infiltration." The smile on his face was cunning and sly, as he was the only one who held any part of an idea in the room. He stepped back to his chair, not yet seating himself as chit-chat about the idea bustled about the room.
"It ain't a bad idea..." Said Magnus under his breath. "Yes, while on the outside it sounds like an amazing idea, what exactly is your idea, first-mate Korr?" asked the elf Elari.
Korr shook his head at the elven pirate. "It's just Korr. Hm... Not entirely sure on that front, although, wouldn't it be easy to y'know..." He'd make a gesture to his throat, slicing his finger across, a message known widely. "Kill a magus and take their garbs and identity?..." He said, a slight tinge of concern lumped in his throat. Sure he was a pirate, but he always made it his priority to never kill another human being, but with the lively-hood of his crew at stake, it was all he could think of.
"That's a good plan boyo!" Captain Ornn slapped his first-mate's back merrily, surprised by the idea. "Except one minor thing." He raised a finger, than gestured Korr back to his chair. "What's that, Captain Ornn?" Korr asked, lowering himself into his seat.
"If we get more blood on our hands, that's only more reason for them to come after us." There was a moment of silence in the room. What the captain had said was one hundred percent true. There's no doubt they wouldn't notice a pirate in the garbs of a master magician, especially since the only person who could use a single lick of magic was a novice pyromancer. The room stilled with silence until Elari broke the mold. "Isn't there that magic school that takes novice adventurer's under their wing? I'm pretty sure the Magus recruits kids from that school." As he said this the room turned to him. The plan was smart, but that meant...
"Well. There's only one kid on this entire side of the ocean and he just so happens to know some magic." Elari further elaborated. He clicked his tongue at the young pirate. As his anxiety rose, so did his crew's expectations of him. He could say no, but with a chance of jeopardizing their lives. All eyes in the room were now dead set staring at him.
He didn't have a choice.
Swallowing the pain in his throat from the rising tension in the room, Korr nodded silently to the small gathering and was met with a swarm of praise and huzzahs alike. Ornn crossed the room to pat the boy on his back before speaking. "I knew bringing this bastard with our crew was a good idea! What'd I tell you Magnus? Now the boy's bout to make a living for us!"
Korr didn't particularly care about helping his crew, but what scared him the most was having to act normal around a bunch of landies. Didn't necessarily mean he had to pretend to not be a pirate, but this whole scheme would have to stay under wraps at all times.
Two years later, a bag of supplies, an acceptance letter, and two flintlock pistols were all the Korr took with him as the crew made a stop in a nearby town dropping him off. He was to fend for himself while also making headway to the school of Hoseforn Academy, where he would begin his "inside job" to dismantle the magus for the cause of the seas. For the two years he had prepared, he and his captain had gone over strict plans and guidelines of what he would do and for two years, he learned how to hide his emotions. There was no other way.
This was his mission and there was no room for mess-ups.
Hidden 10 mos ago Post by Theyra
Theyra
Atuln Skanl [+]
Name: Atuln Skanl
Race: Orc
Atuln [+]
Atuln stands at 6'2, green skin, pointed ears, two tusks protruding out of his mouth and somewhat muscular build due to doing heavy lifting in his tribe and traveling. Normally he wears robes and other clothing expecting of someone who lives in the desert when allowed. Atuln has several tattoos on his body. One on the right side of his body, on his head and on his face. Along with study cloth wrappings that he likes to wrap around his hands.
Class: Shaman/Mage
Personality: Atuln can be described as a somewhat introverted bookworm that while he enjoys his time alone studying, planning, and learning, and other things. He is capable of being social if required. Though it takes time for him to become friends with someone and once he has made a friend. He is loyal to his friends and is always around to help his friends if needed. Though if that that is broken then it is hard to regain his trust.
He tends to be someone that goes with the flow most of the time. Occasionally, speaking up when needed or going to do his own thing. Rarely getting angry and it takes a while of constant annoyance or malice to make him angry. However, insulting him based of being a brainless orc or bullying others gets under his skin fast.
One thing about him since being a shaman and making a contract with his great-grandfather. He has asked alot of questions about him and sometimes asking to convince his family to give up their quest to find the lost city of Kol. To which Bakel always replies that he must learn on his own and not to rely on him for help. Just for guidance here and there and it was his family's choice to try to finish what he started. For he did not make his family undertake such a task. Which Atuln has mixed feelings about but, ultimately somewhat respects.
Strengths: - Though he mainly fights with magic, orcs are naturally strong, or at least stronger than humans.
- Due to years of traveling around, Atuln has developed good stamina and can last longer than others.
- Despite some stereotypes of orcs being stupid, Atuln is quite intelligent.
- Since he grew up in a scholarly tribe, he is quite knowledgeable about cerian topics to a point like history, for example.
- He has basic survival skills and knows how to survive in a desert environment.
- Atuln can be Atuln and can spot things that others have missed.
Weaknesses: - Despite his natural strength, Atuln has little hand to hand or close combat experience.
- Atuln loves a good book and depending on the subject, he can lose track of time pretty easily.
- Despite what you would think, Atuln is a lightweight and can get drunk fast. So he tries not to drink if he can.
- Trust is something important to Atuln and once that trust is broken. Then it is hard to regain that trust.
Biography: Coming from the desert and from an oasis, Atuln and his tribe were always different from the other orc tribes. For unlike the other orc tribes that inhabit the continent, that tend to be warlike and favor martial skills. Atuln's tribe that while they can defend themselves, they have dedicated themselves to knowledge and the way of magic. This is thanks to the tribe's founder. Atuln's great grandfather, Bakel the Wise. A famous adventuring orc scholar who died before achieving his last quest. Finding the lost city of Kol, an ancient city said to be hidden somewhere in the desert of Ealinata. A task that as Bakel's descendant. Is charged with finding it.
Not to say the least, this task Atuln weighed heavily on him as he grew up. Helping his family with finding the lost city while raising him. While it did take him to some amazing locations, little progress was made in finding the city. Which made Atuln unsure if his family would ever find the lost city. He knows the tales and legends of Kol. An ancient city built somewhere in the desert that contains of sorts of treasure and riches. But, the reason for his great grandfather's desire to find it is the trove of supposedly lost knowledge that lies inside. Wealth and riches mean nothing to him but distractions to the true value of the city. That is what Bakel apparently said about finding the city when he was alive.
Still, Atuln started to have doubts about his family's quest and felt like he was going to waste his life trying to find a lost city. So he started to pray to his ancestors for guidance. One night after a particularly long trek from Southport to meet with some family friends. Did one of his ancestors speak to him while he was praying. It Bakel himself, and after talking with him. That Atuln not only agreed to a contract with him and gained the ability to use magic. But offered to help Atuln with finding his way. Becoming what his tribe called being a shaman.
So after traveling to Southport to visit some friends. Did Atuln hear of Hoseforn's Academy for Gifted Adventurers and thought that maybe attending the academy could help him find his way. Or at least help prepare for the future. So he applied and got accepted. Then after saying goodbye to his family. Atuln made his way to Hoseforn to see what the academy has in store for him.
Hidden 10 mos ago → 10 mos ago Post by StOpossum
StOpossum
Taari Tasjil [+]
Name: Taari Tasjil
Race: Wayafar
Appearance: Taari stands only at 5'7. Not tall, nor short. They have a more slender frame, and are typically draped in lavish robes when possible. They have tufts of wool-like fur around their ankles and wrists, as well as a curled set of ram-like horns. But this trait is shared between many Wayafar's men and women alike.
Class: Dancer - More akin to a bard, but also capable of fluid movements that work well for evasions and flowing sword strikes
Personality: Taari is enigmatic. They are wise beyond their years, and will provide insight into almost any situation, frequently in the form of a parable. Taari's words though are frequently brief. Words in the culture of the Wayafar have meaning, but their language is typically one which is accompanied by movement or facial expressions. As such, you would not be surprised to have your words met with only a mere nod and a smile.
Fear not though, as having had countless stories drilled in to them, Taari is an excellent listener. They will listen for hours on end if required of them and they will gladly provide comfort if needed.
But there is an emptiness within them. As if they are missing another piece of themselves, and use the countless stories they seek out as a means to fill it. Because of this, it is not uncommon to find Taari spacing out when not seeking tales, or practicing their craft.
-Near perfect recall
-Well trained Dancer
-Uses mystic arts to embolden allies and hinder foes
-Agile with near flawless footwork
-Surprisingly good tailor
-Physically weak
-Swordsmanship is fine, but heavily reliant on allies
-Longing. While not obviously apparent, some can use the emptiness of one's heart for their own gain
Biography: In the culture of the Wayafar, none is more revered than the "Aleaysh Lur" or Living Lore. Wayafar people do not keep many written script, mostly due to their language heavily utilizing body language and facial expressions. As such, tales told between the Wayafar are passed down orally. The Aleaysh Lur is the keeper of all the stories of their people, no matter how mundane, no matter when they came into myth.
The Aleaysh Lur is meant to not just tell these stories, but embody them. As such, they are raised as neither man nor woman. Or perhaps, they are raised as everything. There are many requirements to who can become an Aleaysh Lur, but it must be someone who can embody any character or any being. The current Aleaysh Lur was growing elderly, and no successor had yet to be found. So a search was made across the land, seeking all the new born children, as the stories must be taught as soon as only a few months.
As it turned out, two children met the criteria: twins. Taari and their sibling Tasha were both taken, to the pride and dismay of their parents. And so they were raised by the current Aleaysh Lur, who's name had long since been forgotten. The two were drilled and taught their stories, accompanied by intricate dances, where even the flick of a single finger altered the meaning of their words. Yet they shared everything together. But eventually, there was a need to pick only one successor. As to why Tasha was selected, Taari did not know. And so, they was given the chance to return to them home.
But that was no home for Taari any more. They instead figured that they would continue their purpose worldwide, and learn all the lore they can, acting as a translator and liaison to the world out side of the Wayafars. And that led them to a school, far different than what they were used to, but a new experience should never be spurned. Off to Hoseforn's.
Hidden 10 mos ago Post by Duoya
Edwin Cohen [+]
"You like my hat? Thanks! Baba wanted to give me one made of skin, but I thought this one matched my eyes better."
Edwin Cohen of the Sanguine Border, 1st of his Line.
(Prefers if you just call him Edwin)
Human(?)
18(?)
A young man that's on the shorter side, being about 5'4 and barely weighing in past 100 pounds. His eyes and ears seem to be especially large on his frame, and this combined with his lack of facial hair makes Edwin appear far younger than he really is. He has several tattoos, which look more like they were carved and burned into his skin than inked. Covered in many scars, but any real warrior would be able to tell that they were not earned in battle - they're all too clean.
Whenever he is not wearing the school uniform, he dons a ridiculous outfit that looks more in place at a circus than an adventuring school. His robe is lined with dozens of pockets for storing various materials and reagents, and the stupid hat constantly falls over his eyes. It will take quite a bit of convincing to get him to wear anything else though, since Edwin has worn clothes like this his entire life. Baba said it was all the rage for handsome young Magic-Users back when she was Edwin's age, but who knows how long ago that was...
His familiar is with him at all times, but since many students seem intimidated by the spider's size (and that it's a gross spider), Edwin typically keeps it hidden in his robes. He also carries a knife with him, but has no idea how to use it in an actual fight.
(Spirit Magic-Users known for their curses, potions, and consorting with demons. Similar to Warlocks, but don't tell them that or they'll get pissy.)
Edwin is incredibly optimistic and bubbly, a stark contrast to the dark nature of his magic. He asks questions eagerly in all of his classes, and while he may not try too hard in any physical exercises, he has such a love of learning that you'd question if he has done anything genuinely fun in his entire life.
Due to being raised in a very sheltered environment, Edwin has a limited understanding of the world around him. He may get terrified by a Hunter's dog, but then gush about how 'cute' the Giant Nether Worm that is chasing them is. Extremely attached to his familiar, who he calls 'Chamos' - it's a giant gross spider.
Edwin wants to have a good time, and believes that making other people smile is the best reward there is. He will usually spend his free time helping teachers or other students finish their tasks, and if he sees someone in distress, he will usually drop everything to make sure that they're okay.
Edwin is going to Hoseforn's less because he wishes to be an Adventurer, and more so because he wants to make friends. Because of this, he is one of the first students to quit when the going gets tough - his more supportive role was selected solely because 'This is the job where I don't get sweaty and icky, right?'
Upon graduating, he plans to simply return to the Witch Coven he was raised in. He is already inviting people to visit with him the next time the students have a break, and it would be wise for anyone that anyone who hears him out immediately turns him down.
-Has intimate knowledge of various Demons and Monsters, and an awareness of several curses, herbs, and magical theory.
-Can speak Infernal, the language of Demons. He can't say some things because he still only has a human mouth, but he can understand pretty much anything a Demon would want to tell him. And if you need to find Loopholes in a deal, he's your guy.
-Specializes in summoning, interacting, and containing demons. Due to how new he is to it, however, he only knows to bind and contain.
-Has bound a Demon as a familiar. It possesses a few abilities leftover from before it became a familiar, and is capable of communicating with Edwin from a mile or so telepathically.
-Very good at knitting, and makes lots of cute outfits for his familiar to wear.
-The number of non-demons that Edwin has talked to could probably be counted on a single hand. He struggles to understand more mundane problems and interact with humans, and as a result, is easy to trick or manipulate.
-Can't lie to save his life. While loopholes and omitting the truth are no problem for a Witch in training, Edwin has never directly lied before and has some pretty obvious tells.
-A Witch relies on their familiar to cast their spells, similar to how a Wizard must rely on their spellbook(s). Because of this, if Edwin's familiar is killed, he will be unable to cast any magic until he gets a replacement familiar - an insanely difficult task, considering his Coven isn't supporting him this time.
-Binding a demon as a familiar inherently weakens a person's resistance to Spirit Magic. When the Demon is not nearby, Edwin is especially vulnerable to Spirit Magic and Possession - and while the Demon is in its 'Greater' form, Edwin is left completely unconscious.
-Not a very high Mana pool for a Magic-User. Can only cast a dozen 'normal' spells at most before he's exhausted his reserves, with stronger spells reducing this number significantly. Whittling him down with large numbers of weak opponents is a sure-fire way to beat him.
Edwin Cohen was abandoned at a small hut in the Akeza Jungle when he was a baby, where he was discovered by a coven of Witches. Despite usually being known for their hostility towards humans, the Coven raised Edwin like he was one of their own... Though, they had later confessed that they initially planned to sacrifice his eternal soul to demons.
Well, live and let live!
Edwin had always been bright and cheerful during his youth, but while most children colored and played ball, Edwin was taught Infernal and played hide and seek with Imps (Massive sore losers, by the way...). Thanks to his influence, his Coven slowly grew less callous as he aged, and they began to genuinely care for his well-being.
Slowly, instead of acting as a glorified child slave, he became a genuine part of the Coven - and eventually, the Coven grew to be more akin to a family.
Edwin had asked about his birth parents before, but had never been given a definitive answer to their identity. Granny Xal'thaz claims that the Coven had no idea who his real parents were - but she did state that whoever they were, they were pretty stupid to leave someone as sweet as him. This always made Edwin feel nice, and he quickly stopped asking about his parents when she said this.
It was decided that on his 18th birthday (Close to it? Hard to tell, since the Coven didn't know when he was born) Edwin would be sent to live among other humans. Granny Xal'thaz had quite a steamy romance with a man known as Asmodius Hoseforn back in her youth - and after a quick bout of Sending spells, Edwin had found himself a new place to stay as he got acquainted with other people. Edwin cried for days as he traveled, the only thing keeping him from running home being the familiar that now accompanied him - Chamos.
After a few weeks of traveling and hitchhiking along the main road, Edwin finally arrived at Hoseforn's, just in time for the year to start.
Chamos [+]
"I'll wear the stupid hat if you brats stop trying to crush me."
Chasake no Kodoku
Chamos
In their original form, Chamos primarily took the form of a drider, half woman and half spider, whose beauty was only rivaled by its vileness. Due to its love of tricks and changing faces, however, few know if this is what its true appearance looks like - or even if it has any 'true form' in the first place. This is just the form it took most often.
In their weakened state, Chamos typically takes the form of a large spider, and buries themselves in Edwin's robes. It speaks in a feminine and tingling voice, reminiscent of a buzzing insect.
'Original' Form [+]
"You have no idea how much fun it was to transform back when I could do people. I'd turn into some 'fair maiden', and right when some brat comes to chat me up, I'd inject them with venom and watch them trip out. Absolutely hilarious."
"Ruins the meat, though."
(Servant to a Spirit Magic User. Some familiars are quite adept and well respected, but as a Witch's familiar, Chamos is now just a fragment of its former self.)
Cynical and suffering a serious superiority complex. Chamos thinks it is the smartest person (Being? ...Thing?) in the room at any time - but a lot of the time, it is right. Chamos is manipulative and cruel to those that get in its way, and nothing makes it happier than tricking someone else.
Under the cynicism, Chamos is suffering from a deep depression, a result of its fall from grace, slowly budding conscience, and years of boredom. Despite refusing to admit it, Edwin brings brightness to Chamos' life, and the demon feels very close to the boy after raising him for years. Well aware that, compared to most demons, it is receiving incredibly good treatment - even if it is a bit demeaning now and then.
One plus side to being a fraction of your original size - you can get drunk a lot easier. When 'off duty', Chamos spends their time in a tankard of mead.
-Capable of transforming into a variety of small insects, though none of them larger than a man's hand. Capable of turning into a near-human-sized form for brief periods, but this knocks Edwin unconscious.
-Very knowledgeable about a wide range of topics, from magic and history, to various languages from around the world. Can act like a mini-encyclopedia, even if most of its knowledge is outdated.
-Exceptional orator, would make quite the diplomat if not for the fact it's a FREAKING BUG!!!!
-Like most demons, Chamos is incredibly vulnerable to Holy Magic, especially that of Storalla.
-Despite knowing quite a bit about magic, cannot actually cast any of it after being turned into a familiar.
-Has collected many enemies over its long life - if any were to discover its status as a familiar, it would be quickly targetted.
Chasake no Kodoku was a demon that originated from the island of Inarikami, and became infamous for its deception and cruelty. The demon tricked, stole from, and killed the inhabitants of the island for decades, until a great Shrine Maiden fought it. The demon cast spell after spell, copied the appearance of the Shrine Maiden's family, and even attempted to bribe her with power and wealth. However, Chasake no Kodoku was eventually defeated and sealed within a great stone.
...Or, that's what most people believe happened. In reality, Chasake no Kodoku merely cast an illusion spell that made it appear to be trapped, and got the hell out of dodge. It left Inarikami and traveled Ealinata, learning of the other races and their histories. And as it learned more, and grew more powerful, Chasake no Kodoku only became more devious and cruel.
Chasake no Kodoku visited nearly everywhere in the continent in its decades of travel, from Iron Keep to South Port. Its trickery and skill in magic meant that few could identify the demon until it was already too late, and it seemed possible that no one would stop the insect...
At least, until it visited the Cohen Coven. In a drunken stupor, Chasake no Kodoku had accidentally wandered near the coven on its 6th tour around Ealinata, and triggered a Boundary spell that locked demons within. It was discovered shortly after and stored properly in the Coven's home, where it served them for 9 years as a servant. After nearly a decade of service, it would finally be given freedom!
...Well, not really. It still serves the family, but now it isn't restricted to a small house in the middle of the wilderness. And if it got lucky, it might be able to worm its way out of being a familiar, and get back to the high life.
Oh, you want to know why it's called Chamos now? Well, what kind of third-rate demon would be blabbing its True Name for the world to hear?!
And Edwin butchers it so badly, Chamos felt it may as well change it at this point.
Hidden 10 mos ago Post by Aerandir
Aerandir The old guy
Aerandir
The old guy
Finn Reinheart [+]
Finn Edward Reinheart
He is 5'6" despite having a tall father and equally tall mother didn't seem to to pass on to him. He has an olive skin tone with emerald green eyes, broad shoulders, muscular right arm and athletic body. He also has a Dwarven made, arm and leg prosthetic. (leg has similar designs) That functions exactly like a regular arm and hand, but he only has a sense of pressure that he can feel throughout it. the same goes with his leg. He also has massive scarring up the remaining part of his arm, across part of his chest and back. Then coming up his neck to his eye. He also has many nasty scars that are from knife wounds that litter the rest of his body.
He always carries his custom made long bow, which is a bit thicker than any other longbow, and slightly less of a bend. As if it is a staff that was turned into a bow. Which is essentially what it is. Enchanted to be as hard as steel, but remain as light as wood. It has a long thin rod that goes over the hand grip (as if it is a makeshift hand guard) But it is what he uses to hook to a loop over his right shoulder on the back of his dark brown bandolier. So he can easily put his bow away when not using or quickly arm himself. He decides to wear his quiver on his right hip instead of his back. And has leather bracers as seen in the picture. (no goggles)
If you could define Finn in one word, it would be determined, possibly the very definition of. He is always optimistic, despite any odds and never gives up. Seeing each new thing in his way as a challenge to make himself even stronger or better. Seeing the lesson in all things.
He is smart and observant, also kind and honorable. always looking to help others before himself. He believes fiercely in defending those who are in need, even if he has to stand alone. He doesn't care for money but for the experience in life and becoming stronger himself, often spending all his money on others after his needs are met.
He is always smiling and often, quite often. Has a mischievous side where he likes to prank anyone and everyone.
Archer/Rouge - Finn took on his fathers fighting style as using his bow as a quarterstaff. While he is adept at both, he still is learning. While he can fight head on, he tends to observe and find weaknesses in his opponent and use his surroundings to his advantage. Using his agility and nimbleness to use his surroundings as well.
-Archery: He doesn't always hit his target, but he's skilled to be close to be able to. He is very skilled at shooting quickly, able to hold three arrows in his draw hand at a time. (his father can hold five) and fire them fairly accurately within 3 seconds. (His goal is under a second)
-Quarterstaff: He is adept with using his bow as a quarterstaff, while he can block swords and clubs. He can only deflect axes otherwise his bow can be damaged.
-Magic: He mostly only uses basic elemental magic, but he can apply it to his arrows to throw off the enemy or use it to advantage.
-Observant: He uses his surroundings to his advantage, whether for moving around or using a pot of oil, water, hay, Etc. to use his basic magic on.
-Finn can be too reckless. He pushes himself way too hard too often, and has gotten hurt from training more than in actual fights. it's as if he is trying to make up for lost time.
-Even though he has had his prosthetics for four years, they are still a bit heavy. His shoulder and hips hurt badly after long days, the skin under them can get raw and even bloody. Again, he will push through the pain but often pays the price. If he's too hard on them they can break, they are strong but there is still many fine parts inside them. The magic inside can only do so much. He has broken both his prosthetics a few times. while he learned a little on how to maintain them and do minor fixes, he would have to go to a dwarven specialist.
-He wont be able to learn higher power magic. He cant wrap his head around it. He can chant silently in his head, but it takes a lot more concentration than it would others. He has already screwed this up a few times, injuring himself badly.
-He gets a little hot headed when he meets anyone who supports slavery or profits from it. He can be a bit brutal if it comes to blows. This has also spilt over to anyone who thinks humans are better than other races. He knows he and his family are some of the few who are not ok with it, and has to control himself a lot. This has come up much more when Selena came into his life.
-He hates bullies and will always start a fight with them. (Even if there are any teachers he will probably do this.)
-Gets Irate if called too small or weak. Will often make stupid decisions right after.
Born as the youngest of 5 to a pair of adventurers who were partners when they traveled. He was a surprise, being four years younger than the fourth brother. He was also born prematurely. Which often was a sure death for a baby. Making his parents distraught at the thought. But by some miracle, he did survive and grew up in a large town of Everton on the coast in between Hoseforn and Windlton. Far smaller than those two cities, it mostly uses the ocean to transport the large amount of food from the lands around it, being much quicker to do so than to travel by cart to either city .
He would grow up hearing stories of his parents' adventures, as well as his fathers more recent ones when his mother stayed home. Finn's personality was greatly molded by these stories and his fathers lessons. Knowing from a very young age, he too wanted to be just like his father.
Finn was always on the smaller side, despite his taller parents and siblings who seemed to be blessed with their height. Often being picked on by the other children of the town for being so small and not being able to keep up with the other kids. Often getting in fights because of this.
His father Fenros Reinheart was known as a hero in the world of adventurers and commonfolk. He would focus on protecting towns and citizens wherever he went, even against what seemed impossible odds. Also known for a unique fighting style not used by anyone else. A mixture of archery and staff fighting with a small amount of hand-to-hand combat.
Fenros, would train all his sons with his same style of fighting. His four older brothers became successful adventurers because of it. Fenros trained Finn as well, but it seemed he would put on kid gloves in comparison to his other brothers.
Finn noticed this, and wanted to prove to his father he wasn't weak, or afraid. But no matter what he said, it wouldn't change for years because Finn desperately wanted to be like his father and brothers, Finn would often get hurt badly because he pushed himself too hard. This worried his father and mother, so much that he wouldn't budge on his stance. That is, until after Finn almost died.
When Finn was thirteen, he had grown a lot stronger physically. Enough that he wasn't losing AS many fights anymore. He also was quick and agile, from the times he was ganged up on and had no choice but to run. He could move around the town quiet easily, climbing walls and jumping between roofs to get away. Only because of years of practice. Which made him confident.
He happened upon two men attempting to kidnap a ten year old boy and girl. Most likely to sell into slavery up north. As it was known to happen. Finn couldn't let this happen. Managing to get the drop on one of the men, Fin used a piece of garbage wood to crack him in the back of his head.
Quickly turning on the other guy who had a dagger. In the next few minutes, Finn managed to fight back, and give the man a few bruises, but nothing serious. Finn on the other hand received countless cuts and deep gashes, along with a black eye and bloody nose. Dizzy from all the punches the man gave him as well. But managed to keep the man away from the two kids, and kept getting back up. Making enough racket that other people were now starting to hear them.
The man finally had enough and decided to cut his losses and started a chant in his head for a fire blast. When he was just about ready he raised his hand, the fire gathering in his palm as he aimed towards the kids to get rid of the witnesses.
With the last of his strength, and no other choice. Finn rushed forward and grabbed the hand, using his other fist to hit the inside of the elbow to turn the hand away. The momentum and unexpected move worked, and knocked the man over. However the chant was completed...Finn had taken the brunt of it on his left side. But so did the man as they were both on the ground.
The pain was so unbearable, he passed out. Waking up almost a week later, he found out he had suffered massive burns obviously, but so bad on his forearm and leg they had to amputate both. Finn was crushed… his dreams to become a hero like his father was gone now.
What crushed him more, was he heard his father left the day after this happened. His mother wouldn't say why. But he knew. He was a disappointment… he couldn't protect himself from a thug. Nor could even become stronger if he wanted.
But that wasn't the case. His father returned a few days later, with a Dwarf in tow. One he met on his adventures a while back. This dwarf was skilled in making magical armored prosthetics that were so intricate and light that it felt like a real arm, mostly. Such prosthetics were typically super expensive, this dwarf being the expert in this. But it didn't matter to Fenros.
His parents explained to Finn how proud they were of him. When they had heard how hard he had fought, Fenros realized this was all his fault for not listening to Finn and training him as his brothers. Now, he would do everything in his power to make sure his son will have the best chance to become an adventurer.
The next couple years were hard after that, because Finn had to relearn how to walk with his new leg. Also regaining the fine motor skills in his left hand once again. But Finn never wavered, complained or pitied his situation.
A couple years after he fully recovered he was training with his eldest brother and father when they came upon a group of drunks surrounding a mysterious girl on the beach. His eldest brother recognized the men as a group of wanted criminals tied to kidnaping and murder. After explaining this, was when the girl began to yell and try to get away. Without hesitation it was Finn who raised his bow and fired the first shot.
Finn had heard myths of kitsune, as they were actually the closest to the island. Stories of how merciless they were kept any sailors away. mostly thought it was superstitions, and what it really was just dangerous waters, or just dangerous beasts. He never thought they were so beautiful.
After all that, and when Selena started living with them, Finn was the one who helped her the most with speaking. While his family did help a lot as well, and all of them learned a bit of kitsune as well. As he spent probably the most time with her, he is the most fluent in the family. though it is very much broken up he is sure, similar to how Selena speaks in their tongue. Selena will often turn to Finn if she doesn't understand, asking in her own language while using charades till he understands.
while Finn still aims for his original goal, he does hope and aim to help Selena in her dreams as well.
Hidden 10 mos ago Post by Heartfillia
Miss Foxy [+]
Selena (Mizuki) Vixen.
Selena is fairly short at 5'4". With long natural pink hair that goes past her waist and a large floofy pink tail with a white tip. She's in great shape with her daily training from the shrine, as well as recently from Mr. Reinheart.
Samurai/Moon Priestess Goddess
Selena kind and very quiet, being first and foremost extremely polite. However, once you actually come to get to know her, and she is more comfortable around you, you will see the childlike excitement and wonder, easily excited over little things. As one would as if they tried it for the first time. Once she makes a friend she will do everything to hold onto it, as she had few friends growing up, especially few that were her age.
-She has a great grasp on healing magic, as this was one of her main duties growing up.
-She is adept with a katana, another requirement of a priestess.
-she is able to turn into a fox, just like in the picture. However, she is only as big as a medium sized dog. (She will become bigger later on in life)
-The moon strengthens her magic, makes her healing spells stronger… and her fox form is bigger and stronger as well.
-She can communicate with animals.
-She has a far superior sense of smell, and hearing. She can see quite easily at night.
-She is Willing and eager to learn as much as she can.
-She is overly naive, does not understand how the real world works at all.
-She is quick to trust and fall for any sob story. With her being so kind, this has gotten her into serious trouble already.
-Her sense of smell and her hearing can be a curse as well. Loud noises hurt her ears/scare her super easily. Any overly strong smell can make her sick.
- So while she does have sword skills, she lacks experience of a real life or death fight.
-She is a very sensitive girl, not used to anyone ever EVER being truly mean to her.
-She has only learned the common tongue recently, so it can be hard to understand her. Often confusing words and embarrassing herself.
-Her magic is affected by how full the moon is, if there is no moon she has very little magic power.
Selena did not have a normal life, she was the eldest daughter of the Mizuki clan, a ruling clan over 10 others. She was destined to become the next leader. That is, until she was born. She was a Miracle, a Reincarnation of Oinari; Their Goddess that watched over them and protected them from the evil humans.
The reason they believed this, was because she had long pink ears. Now, Kitsune had very different sizes of ears, as well as different color of hair. However, the longer the ears a kitsune had, the closer they believed you were related to the Goddess Oinari. This is how the Mizuki clan became the leader over the other clans in the first place.
They were still long, though they were much shorter than what they used to be a hundred years ago. Besides that, baby kitsune ears were always small, but grew when they matured. However Selena's ears were already far larger than any child ever before, to the point where they looked more like bunny ears to non kitsune. Ornari was always depicted with such ears, and to top it off, her hair was pink, which none of the kitsune had seen for hundreds of years. Another sign she was the goddess reborn.
She was to be raised on a shrine hidden on top of the tallest mountain, closest to her 'real home', the moon. She was to be raised as a priestess of the moon, and prepare herself mentally and physically for the time she will regain her memories and lead her people to expand into the world once again.
While one would think it would be a life of luxury, it wasn't. She was a prisoner. She never had a chance to be a child...always training, always learning. She was friends with all the other priestesses in the shrine, but none were her age. She considered them all as her older sisters. But it was always a formality, they never grew truly close. Also she was never allowed to play with any children who did come to pay respects, as much as she wanted to.
She felt truly alone in the world. She could have anything she ever wanted, except leaving the shrine, or having friends. This only made her want to escape more and more. Upon hearing more about the outside world she longed to see it. Till finally she ran away just a few days after her 17th birthday.
Knowing she will never be able to blend in on the island they lived on, as everyone knew who she was right away, she did the most sensible thing...she took a small boat and sailed towards the mainland. Sailing was simple of course. Point the boat east and let the wind push her.
Clearly wasn't the brightest idea she had. As for her luck, she sailed into a storm. After what seemed like days clutching the edge of the boat, she was tipped over. Losing consciousness soon after.
She woke up on the beach, surrounded by a bunch of humans gawking at her. She didn't understand what they were saying. But their faces were red and they clearly stank of alcohol. Stories that her sisters used to scare her at night about humans popped into her mind. Frightened and confused, she scrambled to her feet and tried to run away. Only to be roughly grabbed.
She started yelling at them to let her go, prying at the hand that gripped her wrist like an iron shackle. Only for them to laugh, talking excitedly amongst themselves. They stopped suddenly when an arrow whistled and hit the man who held her arm in the shoulder. Once released she bolted down the beach.
She could hear yelling, and while some chased her, most of the others ran towards their new assailant. She heard movement to her left and looked, seeing a white haired boy about her age running towards her, bow drawn and firing. The arrow sailed behind her and into the man who was the closest chasing her.
He fired two more shots quickly at the last man who was chasing her, and yelled something. Causing the man to stop and block one of the arrows trained on him while the other missed. The boy ran past her, his eyes trained on the man. He put himself in the path of her attacker, and stood his ground, he had no arrows left, but instantly started fighting with his bow as if it were a staff. she finally got the feeling he was trying to help her. She stopped a bit away to catch her breath and to see what the heck was happening.She could see the other men who surrounded her fighting two new men who looked like the boy, and who seemed extremely skilled in combat.
Looking back to the boy, she could see he was quick and agile, easily out maneuvering the man and knocking him out with a blow to the head.
Long story short, she was saved by an adventurer and his two sons who lived nearby. Once the men were taken care of, and tied up. They offered her water, which after a bit of hesitation and finally realizing she was parched, she sniffed it… then drank it greedily once the cool liquid touched her lips.
The Adventurer crouched down in front of her after she finished drinking the water sack and began talking softly. Clearly asking her something. And with her confused look, understood she didn't understand what he was saying.
After a bit of charades she realized he was offering food and shelter, The idea of a bed was too good to pass up, and she decided to follow...carefully. It wasn't long before they reached their simple home, a beautiful woman with white hair came out to meet them, after speaking with the adventurer, she quickly turned to Selena and motioned for her to come inside, where she would be given a new set of clothes and cloak, to warm her up, and food.
This is how she met the Reinhearts, and was 'adopted' by them. Who spent the next year teaching her how to read and write and how to understand this new world, Especially Finn, who became her first real friend. She also found out the fastest way to see this world would be to become an adventurer. Finn, who was the boy who saved her, was becoming an adventurer himself. With help from Finn's father, she was able to get into the academy as well.
Hidden 10 mos ago Post by mantou
mantou The Fried Kind
mantou
The Fried Kind
Magical Chef Calea [+]
【𝓜𝓪𝓰𝓲𝓬𝓪𝓵 𝓒𝓱𝓮𝓯, 𝓒𝓪𝓵𝓮𝓪!】
NAME, AGE, RACE
Callea Fallard, 18 y/o, Human Female
CLASS & AFFILIATION
Magical Chef - Mage at the Magus Librarium
Energetic, Excitable, Eager, Naive, Talkative, Sentimental. A bundle of energy that almost always threatens to explode. All the adjectives you can use to describe a human that's been sheltered for too long under her parents' watch.
Calea was born the only child to an upper-class household comprised of a Council member of the Magus Librarium, and a traveling healer. They were endlessly busy and barely got to see much of their daughter, but loved her nonetheless.
Perhaps they might have loved her too much. Isolated within the confines safety of their manor estate, there was not much for a young Calea to do with her time. Reading books, meeting tutors, and going for jogs around the estate were her main pastimes, all of which contributed to her yearning for more out of her life. After many long years of a completely sheltered childhood, Calea had grown fond of the art of cooking. The activity was introduced to her one day when her caretaker could not make it to the manor at the very last minute. It was an opportunity she took to try something new for once in her life - a decision that led to her destiny forming right then and there as she took a bite out of her first homemade dish. Yes, it was crappy, but eventually, she got better. Much, much, much better. Calea's time and effort were lovingly poured into all the dishes she set out to make, recreate, and discover. Tasting food, combining different menus, and even creating her own recipes were the joys of her lonely homebody life. From local to foreign cuisines, and patisseries from near and far - all of them found a special place in her heart that only expanded after each new bite.
WHY HOSEFORN ACADEMY?
After enough begging, Calea's father, Benjamin Fallard, reached out to connections within the academy to give his daughter a chance to further her magical studies and increase her arcanic potential via formal education. Though he was fully aware of her culinary antics, he placed full faith in one of the most renowned students of the Magus Librarium-- Ixius Delthrane, to look after his daughter while stationed at the academy.
STRENGTHS [+]
❧ CULINARY MAGIC: Also known as Cooking Manipulation, Calea is able to pour her love and care into the food she makes. By combining her own mana with her dishes, she can easily transfer magical energy into the very molecules that make one's tastebuds dance. An intricate sort of arcanic food chemistry that has been achieved through only passion (and perhaps tunnel-vision). Those who eat her food will find that they not only provide energy and a great dining experience, but also positive buffs such as attack, stamina, and mana boosts.
❧ POTION-MAKING: Essentially drinks and concoctions imbued with magical properties. Calea enjoys the art of drink-making, otherwise known as Mixology, just as much as cooking. As such, she's grown quite familiar with it.
❧ MANA CONTROL: A concentration skill that naturally came along with imbuing mana into food. Calea is able to accurately regulate her mana, understanding how much to apply or remove from any given source.
WEAKNESSES [+]
❧ FOOD DILUTION: If Calea is particularly low on mana, the strength of the powers she imbues in her food will naturally weaken. The magic is essentially downgraded to accommodate for her lacking mana, making them less nutritious, filling, and tasty.
❧ MAGIC DESTABILIZATION: If Calea's mood is erratic, it can often alter the magical properties present in her food if she is not careful. Sometimes the effects may cause unexpected effects. Sometimes they can even backfire completely! Channeling mana into food is an intricate art-- one that ultimately requires strength in concentration and mental calm.
Hidden 10 mos ago Post by Inertia
Inertia Pretty Lackadaisical
Pretty Lackadaisical
Ixius Delthrane [+]
Ixius Delthrane
Ixius stands at a below average height of 5'9" for his age. He has loose and scraggly hair, like wild waves crashing into each other. The boy, in an attempt to not besmirch his guild's name, keeps his robes and uniform in pristine condition. Even the way he handles himself; his walk, posture, cadence, general demeanor, are all tailored to not give ill-repute to his fellow wizards. Aside from that, his most striking feature are his vibrant crimson eyes, threatening to pull you in.
Magus, a more scholarly form of a wizard
Ixius is what one could call sheltered. His guild had raised, trained and educated him in the Magus' Towers for most of his life. As such has a warped and overdeveloped sense of pride towards (any form of) magic and wizardry in general due to being exposed to magic for most of his life. He believes magic to be superior and a better form of warfare and combat compared to swordsmanship. "A magicians mere presence on the battlefield can dramatically shift tides of the war. With spells they are able to change the very earth itself and mold it as they see fit." Atleast... that's how Ixius views it.
Ixius has an arrogant streak about him and a 'look-down-your-nose' attitude towards non-magic users. It really doesn't take much for Ixius to piss off a random crowd with his words- his intonation and cadence doesn't help his case either. All of his arrogance stems from his love and absolute passion for magic and everything related to it. Ixius harbours great respect and reverence towards magic users who have honed their craft and could speak to them about magical theory and application endlessly.
He has a preference to being alone, the young mage can spend hours upon poring upon tomes to the point where he he forgets to feed himself. It's to the point where his own master and higher-ranking Magus urge him to spend more time outside, seeing his methods as unhealthy, especially for a growing kid.
Ixius doesn't give much respect to those who have taken upon other forms of combat, the boy doesn't have enough real world experience to know that other forms of combat are strong when used properly and with the right hands.
Ixius was taken into the Magus' Librarium during his youth for having exceptional aptitude and sense for magic. Not that he could even remember his parents or what they looked like. In his youth he absorbed magic theory like a sponge and eventually became enamored with the subject matter. Though explicitly forbidden to, he secretly practiced spells and theory which helped expand his mana reserves during his youth. He's spent nearly a decade of his life to simply reading and understanding magic theory before he was even allowed (officially) to cast a simple fireball spell. The senior magus were surprised at how fast he formed the fireball and noted that it had more power than usual for a magus his age.
Even for a Magus, Ixius would spend most of his time researching. His peers would leave him alone as he preferred studying and reading magic than going out to party and socialize. Many viewed this as anti-social behaviour but the boy would prove to be fine on the rare occasion that he did attend gatherings or parties; his peers even found him charismatic (if not arrogant) in the way he spoke, able to articulate and argue his points well.
Though the magus tried their best to teach instill a sense of balance regarding magic, even reiterating that magic is not an omnipotent force, he still developed warped sense of superiority regarding magic.
This came to a head a famous mercenary band that visited the Magus' Tower for a request. They were openly disregarded and even disrespected Ixius for using non-magic means to achieve their status. Tensions flared and egos bruised. Eventually, the mercenaries, having had enough, drew their weaponry and threatened the young man. Ixius, similarly, began silently concentrating a spell. The Librarium intervened in time, disarming the men of their weapon and dispelling the magic Ixius was casting.
Try as they might, the magus in the guild could not successfully rid the stigma that had taken root in the young man. Soon he would be sent to Hoseforn Academy; the Magus' hoped that the Academy could broaden the young Magus' narrow view of the world before his stigma could fester into something worse.
Strengths & Weaknesses
Studious: As one would expect from a Magus, Ixius is a learned individual. He has a working understanding of many different magical theories. He is also quick to learn anything that he takes a keen interest in.
Magic: Ixius has practiced magic well before he was truly allowed to do so. In turn he has developed a larger mana pool than average for his age. He is adept in incantation magicks, more-so than other magus or magicians his age. Ixius can also be considered a beginner in using rune magic, as he has taken interest in recent years.
Concentration: Ixius' concentration is said to be a talent. His concentration is near-unbreakable, even able to shirk off pain to continue casting spells. Secretly, he is able to cast spells chantless, but he has avoided informing others of this.
Magic sense: Ixius has a sensitive sense for magic, able to easily discern any magic used within his general vicinity. He is also able to sense scant traces of magic, long after the magic has been casted.
Stamina: "A studied mind requires a healthy body." A common mantra repeated to him by his master. While he much preferred spending his time studying and researching magic, the Librarium has essentially forced him to take care of his body. The Librarium valued self-care, as Magus upon Magus would sometimes bury themselves in research and destroy their body. As such, their exercise regimen was harsh. Ixius has a excellent stamina compared to normal magicians.
Physicality: While trained well by the Librarium to have good stamina, Ixius can be said to be notoriously below average or even bad in other forms of physicality. The boy has never taken much of an interest in other forms of physicality not enforced by the Librarium.
Weaponry Ixius essentially has zero experience with weaponry of any sort. Give him a blunt sword and he'd likely find a way to cut himself.
Arrogance with Magic: Ixius believes that magic is the most superior form of warfare and combat. It'd be an undertaking to shift his beliefs in this.
Spirit Magic: While having a working understanding of spirit magic and able to make a pact with spirits, Ixius is unable to use their magic as spirits are wont to avoiding Ixius. Partly due to his general attitude.
Alcohol: Actively avoids alcohol. Ixius is an extreme lightweight and can get drunk easily. Does not like how he is reported to act when drunk as he does not remember his drunken escapades.
Hidden 9 mos ago Post by princess
Demetrius Mordred [+]
Demetrius Mordred
Demetrius is tall at 6'2" with a lean muscular build. He comes off as quite intimidating despite the sharp, pretty face he has. He and his sister are known to be rather beautiful in looks. His skin is deathly pale and contrasts with his dark, short hair. With narrow and piercing chartreuse eyes, he seems to stare daggers into most he meets. He doesn't smile much and he has dark circles under his eyes more often than not. His clothing is usually dark as well and always practical.
Brooding and usually annoyed, Demetrius is a piece of work. He is often grumpy and on edge, but no one is able to quite get out the reason why. He does not seem to ever want to waste time as he is very impatient. Difficult to conversate with, he often gets irritated with pointless topics. His heavy-duty sarcasm and bad attitude toward others often scare people away and he has an issue with intimidating others(as well as secretly enjoying it).
However, there is one thing he does care about more than anything and that's his little sister Juliet. Demetrius softens around her and will often go to the ends of the earth to protect her and anyone else he does happen to grow to care for. He is overly protective and even clingy to those in his care as he is secretly afraid to lose them. He often nags Juliet and worries about her safety. Since she does not have parents to look after her, he feels he must be the one to do so. Demetrius is very serious with her and in general. Having to be independent from a young age, he is rather resourceful and cunning. Additionally, his determination can often be chilling.
♥ Darkvision - Demetrius can see dim lights as bright lights for up to 60 feet ahead of him. He is also able to register the darkness around him dimly.
♥ Necrotic Resistance - Dark magic does not affect him as much as others.
♥ Sharp fangs - Ability to utilize fangs as a weapon.
♥ Demetrius can drink blood to heal minor afflictions.
♥ Enhanced senses - His five senses are enhanced and he can sense creatures faster than usual.
♥ Enhanced strength - Stronger than average physical strength
♥ Slightly enhanced speed - His speed is greater than that of a human, but it is not as remarkable as his strength.
♥ Demetrius is skilled in dual-wielding swords.
♥ Demetrius is not the team player as he has issues sassing other people as well as being extremely judgmental.
♥ His temper
♥ He will put his sister first before others on his team without any guilt
♥ Sun sensitivity - It is irritating and uncomfortable to be in the sun
♥ Though he does not need blood to survive, the hunger always exists.
♥ He needs to sleep and eat as others do, as he is only half-vampire.
♥ He loves food as he often had to go long periods of time without it
♥ Struggles with trauma secretly
♥ Demetrius is afraid of being on boats or in water. He hates sharks.
♥ Claustrophobic
Demetrius was born into slavery along with his sister to a vampire coven. His mother, Zaleria, was a kind human who tried her best to protect her children in the harsh environment that they were in. However, she was often falling victim to no one other than their own father, who led the vampire coven. Their father, whose name Demetrius never even knew, was cruel and demanding of Zaleria to the point she struggled to even have time with her children. Juliet was the only friend he had. One day, Zaleria had enough. She took the two of them and managed to escape.
They moved into a small town outside of Windleton where she lived a modest life with her children for a few years. Her goal had been to stay low to avoid the vampires finding them again. However, these efforts were eventually in vain. The leader found them eventually and killed Zaleria in front of Demetrius. At this point, Demetrius was only fourteen, but he was enraged and fought back against the vampire. He was able to hold his own only a short time before he relented. Demetrius then made a run for it to grab his sister. The two were able to escape. However, everywhere the two of them went, the vampires seemed to follow. The two of them were thus forced into a nomadic lifestyle. They picked up odd jobs wherever they could, making a living wherever and however they could. Things were starting to seem grim in the last year as there seemed to be nowhere to run from their father. Fortunately enough, the two of them received letters to attend Hoseforn Academy, a place where they can finally find sanctuary.
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Kota Roubal [+]
Name: Kota (Jemusumisu) Roubal
Race: Kitsune
Appearance: Like many other of his kind, Kota hides his most prominent Kitsune features such as his canine teeth, large floppy ears, and long fluffy tail often leaving him with the appearance of a human. Upon his head is a tuft of white shaggy hair that falls a bout shoulder length with the hair on the back of his head being comparatively longer, touching the center of his back.
Kota stands at about 5'10 and weighs roughly 160 lbs, he sports and average build with definition in his muscles. At first glance it is easy to reduce that this person is a very active person. His eyes are that of a bright vibrant yellow, drawing comparisons of being similar to the light of a firefly.
Class: Mystic Spiritualist (Monk/Druid) - Through utilizing Spirit magic, the user is able to fuel and empower their spells and attacks through its the magical contract it has established. Mystic spiritualist are able to even take this a step further given the type of contract they establish, allowing for the user to undergo a partial transformation. Gaining the special abilities of its contracted spirit while also taking on its weaknesses as well.
Personality: Since a young age Kota has always been a rather curious individual, always eager to have new experiences and more importantly share them with others. Many would say he is a free spirited individual with a whole lot of personality. He is as friendly and charismatic as they come, making new friends and memories wherever he goes. In his eyes the more people the better.
When it comes to the people he cares about Kota will always have their back no matter what even, without hesitation he is ready to put his life on the line if needed.
Because of his life experiences Kota has developed a very all or nothing attitude. When faced with a opposition he refuses to backdown no matter who it is. He'd rather go down kicking then die quietly.
Social butterfly - Kota is capable of making friends with just about anyone or anything. Life is too short to not share experiences with other people.
Nimble footed - Kota is quick on his feet, capable of closing the distance on enemies rather efficiently.
Sharp senses- being of kitsune descent, Kota possesses enhanced hearing and smell.
Competitive - Kota is very competitive, when motivated he can become a rather scary individual with how obsessed he becomes.
Powerful will - Kota rarely ever back downs from anything, he will always rise up and take a stand for what he believes in no matter who the opposition may be.
Martial artist - Kota is proficient in hand to hand combat as well as using a sword. He enjoys using magic in tandem with martial arts to fight.
Soul bond - The spirit that Kota established a contract with is of evil origins, waiting for its opportunity to possess Kota again.
Sharp senses - Kota sharp senses can be used to overstimulate these Kitsune. Too loud a noise can stun him for short periods of time while a very strong pungent smell can make him nauseous.
Reckless - Kota can be a very reckless individual, often times biting off more than he can chew or even pissing of the wrong person.
Moon linked - Kota's magic is linked with the moon. When there is no moon Kota possesses little to no magical power.
Life of Kota [+]
Being of Kitsune descent, Kota spent a large portion of his life in seclusion from the outside world. Hiding from those who sought to use their mysterious power for their own selfish reasons. Kota's is of the Jemusumisu clan, known within their race for the silver hair and even more-so for their deep connection with magic.
Despite being part of the Jemusumisu clan, he did not reside within Koka Village like his brethren. Kota resides in a smaller colony spread far from Koka village known as Jotoki village. Kota has been an active individual all his life, always on the move in search of a new adventure. Sometimes it would end in success but most of the time in trouble resulting in a good scolding by his parents or others. Since Kota grew up an only child he would often times string along other kids to get involved in his shenanigans earning him the nickname "Ring leader."
Life in Jotoki village was peaceful, unlike Koka village they were completely isolated. Choosing to live in total peace, not wanting to involve themselves with other races even in the slightest. Though with their ignorance in believing they would be able to live then rest of their days out in peace resulted in the downfall of Jotoki village.
Being creatures of great power and mystery, there are those who wish to exploit this characteristic of Kitsune. Kota recalls this day with clear recollection as it still haunts him to this day. The hooded figures that came storming from the distance, followed by huge volleys of magic that struck Jotoki village, rattling its residents to the core. He watched as his fellow brethren died while others were tackled before being restrained with cuffs and nets alike. Alas their assaulters were prepared, taking advantage of the moon cycle in order to calculate their siege of the village and their residents.
Kota was infuriated and scared, tears streamed down his eyes while he grinded his teeth. Frustrated with the fact that he was defenseless while everything was being taken from him. Without the moon there was little hope, even though he still tried to fight back. Kota charged forward at a nearby enemy who had his back turn to him, latching onto the mans leg before sinking his canines deep into the limb. As the man screamed the young pup Kota only tightened his grip and bit down even harder, blood filled the boys mouth as hell took a chunk out flesh out of the man's leg. He then felt a heavy fist fall upon the back, effectively knocking the wind out of him and releasing the boys vice grip as he fell to the ground in pain. Shortly after Kota would feel himself being lifted up off the ground by his tail before being struck in the face, breaking the boys nose and sending him tumbling a couple of feet. He tried his best to get up but was unable to muster any strength, it was hard to breathe and his thoughts were cloudy as he struggled to get back on his feet. The last thing he recalled was a grimace forming on the mans face as he made his way over to Kota, the shadow of his frame slowly engulfing the pups body. As he saw the mans hand reach out for him the boy passed out.
After some time he came to in a coughing fit, no longer within Jotoki village. The room he was place in was dark, it was even slightly difficult to see the metal bars that confined him to his cage despite having improved senses. He felt like complete shit as his whole body ached and his nose was still broken, his face was caked with dried up blood and the skin on his black was bruised badly, purple and sensitive to the touch. Nonetheless the situation seemed rather hopeless as he was at the mercy of his captivator. He would then hear a familiar voice call out to him.
"Kota, your awake now huh. Your parents would be glad to know you made it."
It was difficult to make out who was speaking to him, he most likely would have been able to do so if his nose wasn't broken. But based on the fact that he understood the man he deduced it was another clan member. Even so it took a second for the boy to process what was being said to him. As Kota was about to respond he could hear 2 sets of footsteps approaching before the door opened. As the two figures stepped into the room, torches would illuminate the area revealing a masked man clad in leather armor walking with another man. Another man walked in also wearing a mask but he wore dark robe. Along the mans body were amulets and rings alike along with a belt full of pouches, Kota watched as he strolled up to his cage. He muttered something as a decrepit smile formed under his mouth, Kota's ear twitching as he the sound send a chill down his spine. Soon after the man would chant a spell aimed directly at Kota, upon contact with the magic the boys eyes would suddenly grow incredibly heavy eventually leading the boy to pass out.
When Kota came to once more he would find himself bonded to a table. Now face to face with the strange man from before except now his mask was of. His eery voice certainly matched his appearance but the creepiest thing about him was the lack of pupils. It was almost as though he had lacked a soul, for next couple of days Kota would go through numerous tests, all torturous and extremely painful.
After his tests was over for the day what seemed like what was the man's assistant would come and nurse the boy back to health. A young woman with curly brown hair, a slender frame and equally dark eyes to match. Her skin was something reminiscent of bronze as well. Strangely enough to Kota's surprise she was kind to the boy. She had managed to patch up his nose as well as nursing the wound on the boys back. They'd talk from time to time or at least try to but the language barrier proved difficult. Even so they still managed to enjoy each other's company while Kota was there.
Kota to this day still doesn't understand why she helped him escape, it all happened so suddenly. She had opened the door to where he had been being held captive and rushed him out shoving him into a dim room to hide. He tried eavesdropping on the conversation going on outside, attempting to pickup any change in tone but to no avail. The boy decided to examine where he had been rushed too. Upon turning to face the room he heard a strange voice coaxing him, the sound feeling very ominous.
"Your running out of time…he will soon find you out. This is your only chance." the voice was rather coarse, sending a chill down the Kitsune spine with how close it felt. The pup whipped his head around to be face to face with what seemed like a lamp, it produced a sickly blue color. "I can bestow power upon you…relinquish some blood upon the lamp. Kota was rather suspicious of this lamp but it was true he was running out of time. The pup sink his canines into his arm before dripping his blood over the strange lamp, clueless to the fact that he had initiated a blood bond with a demonic spirit.
The lamp shook aggressively before cracking open revealing a large shadowy figure. "Well done, you shall prove to be an excellent vessel." the figure said before fusing with the pup, effectively possessing him. Kota was confused but soon everything faded to black, his bright yellow pupils soon turning black as the demonic spirit had took over essentially.
Kota only recalls what happened that night in small pieces, when he had regained control there were strange catlike creatures pointing spears at him. They shouted at him speaking in a language he could not understand before tying the boy up and taking him in. His head was very foggy, his mana drained immensely despite it being a full moon. He had remembered the spirit possessing him, perhaps the full moon was able to keep the spirit from completely taking over?
Nonetheless he was delivered to what seemed to be a hermit on the outside of what the locals called Toisei village, composed of only Grimalkin. The hermit himself was a rather hardy, old grumpy Grimalkin whom Kota would come to know as Roubal. As he was placed in the man's care the boy broke down crying hysterically until he fell asleep, all the emotions he had felt over his past month of captivity rushing to him. The loss of his home, family, and friends all hitting him at once. Now that he had felt safe for the first time in a long time he was able to process what had happened.
Roubal was a grimalkin man whom was well acquainted with magic who ended up fostering the young boy. Understanding that he was a young child that has gone through a lot. Roubal would go on to equip Kota with tools necessary to survive in the outside world, combat training, basic education and literacy, a ring to restrict his spirits control, even an advanced understanding of magic . Though this was no walk in the park as Roubal was a strict teacher and disciplined the boy quiet often. Still the two managed to get along rather well.
When Kota reached the age of 18 Roubal handed the Kitsune a letter to Hoseforns, as Roubal saw it he was an adult now and it was time for him to carve his own path. The old guy was always spouting nonsense like that. Still, Hosforn's was a good place to expand his knowledge of the world and also discover more about the resident within his soul.