Lifeless Gods is a 176-page event ebook that includes eventualities that may be performed individually or associated jointly. within the first, the heroes are drawn into an epic quest to discover the secrets and techniques at the back of the go back of an notorious AD&D villain lengthy notwithstanding lifeless. within the moment, the town of Sigil threatens to blow up in a faction struggle for keep an eye on of an previous church and a mysterious strength lurking inside of it. lifeless Gods additionally encompasses a significant COMPENDIUM access for a brand-new fiend, full-color illustrations to convey scenes alive for gamers, and a poster sheet of maps for the Dungeon grasp. lifeless Gods builds on tale parts first explored within the PLANESCAPE event anthology the good Modron March, even though that product isn't really required to take advantage of this one.
A few are born with magic.
Matteo, un-magical counselor to the amazing of Halruaa, has committed his lifestyles to the reality -- till he reveals that he can have a hidden spark of magic in the end. Now, with just a highway waif for a better half, he's at the run from the mysterious Cabal. within the dismal Swamp of Akhlaur, Matteo will search his personal fact whereas combating a creature out of his nightmares.
But anything even worse is on his path: a constant persecutor of magic. The Magehound.
The definitive timeline of the Forgotten Realms(R) crusade. The Grand background of the geographical regions chronicles the wealthy heritage of the Forgotten nation-states crusade environment, offering a close timeline followed by means of essays from Elminster of Shadowdale and different Realmslore specialists. even though now not a video game complement, it serves as a convenient reference advisor for gamers and Dungeon Masters looking info on particular ancient occasions.
Even if you've been a Dungeon grasp (DM) sooner than and need to fine-tune your abilities or are looking to prepare and make the leap, this is often the publication for you. It can provide the fundamentals on working an exceptional video game, information for extra complicated dungeon studying, directions for growing adventures, and suggestions for development a crusade.
Anauroch: The Empire of colour is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten nation-states crusade surroundings. it could possibly even be simply performed as a stand-alone high-level event. as well as encounters, this booklet comprises exact resource fabric at the land of Anauroch, domestic of old Netherese ruins and the Empire of color.
677 DR Year of Fervent Glances Drow from the city of Karsoluthiyl (located beneath the Trackless Sea [–17600, 418] , west of the mouth of the River Chionthar) begin their first incursions against the Stout Folk of Melairbode [–750, 211]. –626 DR Year of Oaths Forsaken –674 DR Year of Dwarves Besieged –623 DR to –150 DR The archwizard Karsus [–696, –408] creates the floating enclave of Eileanar. The empires of Narfell and Raumathar warred throughout this period. Centuries of warfare culminated in a great decade-long conflagration (beginning in –160 DR) that consumed both empires and left all manner of summoned beings unchained upon the face of Faerûn.
1900 DR Third Age of Calimshan: Calimshan rules as far north as the Snowflake Mountains and is composed of four separate kingdoms within its empire: Calimshan (the original lands of Coramshan and the Calim Empire), Mir, Tethyr, and Iltkazar. –2103 DR A horde of orcs from the Spine of the World, led by giants and their ogre generals, crushes the human civilization of Illusk [–3000, –425] despite aid from Netherese arcanists led by Jeriah Chronos the Chronomancer [–2207, –2095]. — Citadel Felbarr is completed.
Cult history says that the Black Leopard and his followers are eternal and immortal, having advised the Nine Travelers [–1250] when they ruled the lands of Kara-Tur. This is the earliest written mention of the cult, noting that it had temples all along the Fenghsintzu River. Its major temple was at Durkon. –1428 DR Calimport falls with the death of Syl-Pasha Violir Cajaan IX, and beholders rule the ruined city of Calimport and its vassal empire. Q yraaptir the Bloodeye, a beholder-mage of frightening power, claims the Pasha's Throne.