From "City-State Diplomacy", and again to the "Community Patch Project" for Civilization V, what has driven and continues to drive its creation, alterations and promotion.
What can be found in the Kulin, Beothuk and Kimberley civilizations for the "Colonialist Legacies" civilization series for CivV, its future and connections to the Battle Royale.
The beginnings and most recent works of Civilization V modder "vicevirtuoso" are discussed with the man himself; then, the same -- plus what more is in store -- to add to the collection of "LeeS"' works (13m36s).
From "JFD" and "Pouakai" comes the "Mercenaries" modification for CivV, and what this can mean for present and even past works for the game.
Bringing out the wishlist for a Civilization VI for modding, beyond modding and back again.
The Wonder-fully extensive collection of Civilization V modification works by "Pouakai".
An affection for both the "Greatest Cities" and "Militia Defense mods by "FramedArchitect" for CivV (recorded for Episode 58).
The what, why and at times how of bringing back certain elements from Civ titles past to Civ titles present and possibly future (recorded for Episode 58).
Outlining mod collaborations for Civilization V past and present, and panelists' favourite civilizations released within the community this past year (38m47s).
In the deep of the "faerun" modification for Civilization V and its Brave New World expansion pack by "FramedArchitect".
Emergence, popualarity and revisions for the "Health & Plague" mod is followed by emergence of "Reforestation" and distate and outlook for "Global Warming" mods (30m05s) and the deceptively simple background for the "Move Capital mod, all all by "FramedArchitect" for CivV (36m07s).
Hopes and wishes for an increased interest in scenarios within, and as a representation otherwise of, Civilization V modding.
What inspires, encourages, makes and promotes the series of Canadian First Nations Modification (MOD) Packs by "Neirai".
The one step forward, and two steps back, that would be pay-for Civilization MODs.
From getting into Civilization V modding, present projects including the venerable "Events and Decisions" work and a look ahead into the near future, all about "Sukritact" from the man himself. In order of discussion, other efforts of his raised are the civilizations of Tibet, Tuscany, Sami, Gaul, Chinkook, Khmer and Burmese.
The panel tackles the ever present choice in civilization design: lead with research to place unique abilities or lead with unique abilities that is supported by research.
Examining two of the first fully modded 3D CivV leaderheads, Adolf Hitler for "The Empire of Germany" by "JFD" and Sir Henry Parkes for Australia by "TPangolin" as part of the 'Colonist Legacies' series; then, a general overview on what these works mark for the community (32m15s).
On a substantial update for the "Anno Domini mod by "Rob (R8XFT)" coming about and toward what is still to come.
Getting one's barb on through a constructive and critical examination of the 'Barbarian Invasion' event civilization releases for Civilization V: "The Gauls" by "sukritact", "The Germans" by "JFD" (10m46s), "The Thracians" by "Viregel" (21m58s) and "The Iberians" by "tarcisiocm" (26m58s).
Then, simple CivV game changes through some not-so-simple coding by "Leugi" in putting together the "BarbIE" MOD (34m17s).
On the shifting attitude towards, and outlook on, Civilization V modding throughout 2014 and then considerations of copyright of works by, and between, modders (05m26s).
On the effort and inspiration behind the "Communitas Enhanced Gameplay" MOD for Civilization V (recorded for Episode 48).
The results of the "2014 Listener Feedback Survey" for the show: few responses with big impressions.