I worked intermittently on this xB over a few years when I had the time. Surprisingly, this is my first vehicle that I created in 3D. I just never had the opportunity or need to create one, so I made it a point to change that. I chose my personal vehicle because I'm a fan of the xB, and I knew that I'd have access to perfect reference, haha. I've always had it in my mind to get my car painted with Afro Samurai designs on it once I had enough money, similar to what I've done here.
Note that this high-poly model was created entirely in 3DS Max, textures in Photoshop, and the renders were done in Keyshot.
Inspired by the Ghosts in Destiny, I created this model entirely in 3ds Max. I worked on it intermittently in 2017, coming back to it whenever I had the free time. I then brought it into Keyshot for the final renders in April 2018. Overall, I'm happy with how it turned out.
I entered an art contest in 2014 for one of my favorite games, Final Fantasy XIV. Created two characters from within the game, a goblin, who has a thorn in his paw, and Eos, a fairy who has healing powers and is attempting to remove the thorn.
This project was completed entirely in ZBrush in one week, rendered both in ZBrush and Keyshot above. It took me 41 hours to complete, which includes messing around with rendering. There's still some small tweaks/additions that I'd like to do here and there, but the deadline to submit for the contest was September 30th, so this is where I ended at. Larger images can be viewed on Flickr here.
ZBrush Video - "Eos Leeches"
Inspired by a small frog I came across in the Elder Scrolls Online Beta, I created this frog entirely in ZBrush in 2014. I then brought him into Keyshot for the final renders. Including rendering, it took me roughly 11 days to complete this guy, working in 1-3 hour spurts here and there. Really enjoyed this project.
Various renders of a human skull that I created entirely in ZBrush.
I created this creature for a small side project with a group of friends. This image was taken from ZBrush, where I did all of the modeling and texturing.
Multiple views of the creature I created in ZBrush.
As the project progressed, we decided to make my creature idea into a full-fledged Leviathan. This was the end result, shown here in ZBrush, where I did all of the modeling and texturing.
This is a mace asset I created during a two hour long speed test. The render you see if from ZBrush, where I did all of the modeling and texturing.
High poly images of an old shopping cart asset I created using ZBrush and 3DS Max.
A dirty mattress I created for a project. Renders are shown in ZBrush, 3DS Max, and the Unreal game engine.