1. Open your level in TresEd.
2. Go to "Terrain->Select first terrain object" (This is the one who decide the palette the level uses).
4. Import any texture this object is using into Wally.
6. Open other terrain objects you are using into Wally.
7. Go "Colors->Load Palette..." and select the palette you saved.
8. Save the image and reimport it into your level (by using replacing mesh option in GeomAdd, it will give you the option to replace textures).
So you can add/modify dinosaur emotions like Anger, which 1.0 is the highest for. Also, remove any extra Act___ actions you don't need for a fight scene, and be sure stuff like "ActPursue" are in there. The T-Script Reference has a list of all dino actions (see both my and machf's signature).
thanks after all i figure it out that i can just copy the script of the two t rex from a level called it and i just changed their mesh look to make it look like.
Tres AI can be strange. You might try putting these raptors alone in their own level and testing their AI there until you get it working; this'll also help you see what the external factors your current level has are doing to the AI, as sometimes that can bog it down and make them less intelligent.
"int Team = X" is what you wanna use. Change the X to a number. Remember that changing a script on one raptor might change the script on all the instances of it. That is why the official levels have different raptor meshes (RaptorA, RaptorA119-00 etc) but using the base (RaptorA) as shared mesh and physics, but different scripting.
Those are for the raptors' physics boxes.