Highly realistic, yet fast playing, FRONTLINES: KOREA 1950-53 puts you in command of infantry and armored forces, with all the capabilities and limitations that accompany command. Actions can incorporate anywhere from a company to a brigade on each side, along with supporting air and artillery units. Most scenarios can be completed within four to six hours.
Fast play Gulf War I miniatures rules covering all of the units in Desert Storm. Players can easily handle company, battalion, and larger units as the technical details are covered by the data cards and combat charts. All dimensions of modern warfare are covered, land, sea, and air in a seamless system. Models represent individual vehicles, aircraft, vessels, or fire teams/squads.
Mekong...Vietnam covers the war in Vietnam, with emphasis on riverine operations in the Mekong Delta. Simple, yet accurate rules allow you to command of infantry, armor, and amphibious units, with all the capabilities and limitations that accompany command. Actions can incorporate anywhere from a company to a brigade on each side, along with supporting air and artillery units. Most scenarios can be completed within four to six hours.
A simple, quick and realistic way to determine the effects of a hit that supports many game systems. Simply draw a card to determine the location, severity, and additional effects of a hit. Put the card back in the deck and re-shuffle to maintain historical hit location and severity probabilities. Deck includes 105 Casualty cards and simple instructions.
Visit the Frontlines: Frontlines: Korea, Mekong…Vietnam, and Sand, Oil, and Blood – regularly $55.00 if sold separately - $40.00 for the set! Fast moving combat on land, sea, and air with a realistic rule set that has stood the test of time.