"... Abstract: We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a mobile agent, and whenever it physically visits a ..."
"... Aggregate behavior in two-player hide-and-seek games deviates sys-tematically from the mixed-strategy equilibrium prediction of assign-ing all actions equal probabilities (Rubinstein and Tversky, 1993, Ru-binstein et al., 1996, Rubinstein, 1999). As Crawford and Iriberri (2007) point out, this devia ..."
"... Abstract. The hide-and-seek game is considered an excellent domain for studying the interactions between mobile robots and humans. Prior to the implementation and test in our mobile robots TIBI and DABO, we have been devising different models and strategies to play this game and comparing them exten ..."
"... In order to begin to solve many of the problems in the do-main of cyber security, they must first be transformed into abstract representations, free of complexity and paralysing technical detail. We believe that for many classic security problems, a viable transformation is to consider them as an ab ..."