Welcome to the "relaunched" 4thWall website @ http://wall.gameslate.com/ (Note: now relaunched again as the Awareon website).
Good Monday Morning folks. I'm going to start the week off by posting some art from +John Amor. Here's the third bot in this series of concepts.
Here's the 2nd item in a series of concept robots from +John Amor that we've commissioned for 4thWall Awareon. All of these will be non-humanoid robots in an industrial-design style that I've requested.
Some quick testing with basic meshes created in Blender and put to use within UDK. I always find soft greys to be pleasing to my eyes. Right now I'm putting together a set of slabs, panels and blocks, so I can assemble levels to quickly test gameplay flow.
The 4thWall Awareon story revolves around a conflict between a faction of Robot-creators versus a faction that are opposed to Robots. A central compromise between these two factions: Robots should be designed as non-humanoid, utilitarian machines.
It's been almost a month since our last recap, so we're overdue. It's been a busy summer for the 4thWall Awareon crew so far.
I should just bookmark a URL that automatically adds "UnrealScript" to all of my Google searches.
I don't know how I glazed over UDK's native breadcrumb system. I've already implemented my own, so now I'm torn over which to use. Probably a hybrid of the two.
I'd like to reboot our 4thWall logo (Note: Now replaced by the Awareon logo). I'm pretty set on a 3D logo of some sort, so I can place it directly into our game-world. I've sold myself on this new concept, I like it a lot better than my previous pseudo-3D Photoshop hack (which wasn't meant to stick as a logo, but hey you work with what you have, right?).
It's not much, but here's the output of Nelg's first mocap test using his new dual-Kinect setup and iPi Soft's "Desktop Motion Capture" software.