now that Chapter 2 has been released, I want to spend a few words as I think it has been missed in the past couple of months during our hard efforts to keep the baby rolling.
It has been an amazing time for sure but also a very hard and frustrating one at certain stages of development. I know that I am not an easy person to work with sometimes but I think most of the time I am tolerable The whole time since November 2016 and June 2017 has been a priceless journey, that's certain. I have never worked on a project of this scale and I amost likely never will be working on something like this again after the release of Chapter 3 (mostly due to my new job that I start on the first of January in 2018 - but never say never).
I have been working as hard as I have never worked on something, not even on Stronghold, Ultimate Torment & Torture or Knee-Deep into ZDoom, that have all been very large projects. But it is clear that I have never been better than now when it comes to the quality of my work. So why do I tell you? Because it's your effort as teammates that make me work like that, that make me evolve like that and that keep me motivated like that.
The teams around Stronghold and KDiZD have been amazing no doubt, but due to the permanent contact via Facebook, I consider the team of BoA somehow as a group of closer friends, that I use to have contact almost each day - and even if there are people not using Facebook for the development, the permanent communication on other platforms (like ZDoom pms or Github when it comes to AFA ) is something that was very important - both when it comes to controlling the development and also keeping in touch personally (we need to make more Skype sessions, Maxim eh? ).
Lots of blabla, so let's come to the point: Friends, I want to thank you for the dedication on this, all of you! It is something great that we pulled out here, I am looking forward to the reaction and I am looking forward to working with you on Chapter 3 - you are the greatest!!
Being sort of a "team leader" myself of my modding team ("Team RayCast") I know how not easy is to manage mods, and mods of this scale in particular, and you do it well, considering how complicated it is. No modding development is perfect, but we learn and improve.
As I said to you before, I'm used to more private modding approach on private dev. forums, such public development is new to me and I still didn't get used to it, and (freeware version) github concept looks still a bit too "nudist"-like to me (ability for anyone to download half-baked, "half-naked" mod in any development stage ) despite some obvious advantages.
Sorry for such oldschool modder like me for using only Dropbox and not github directly.
(we need to make more Skype sessions, Maxim eh? ).
Any time, pal, even now if you come to Skype we can talk, enjoyed it much Hope I didn't overtalk your head off last time, I'm a chatty person Also sorry for my english...accent especially.
I might be travelling to Germany sometimes in next months...not final though. Would be cool to meet.
I can only say THANKS TO EXIST ALL OF YOU TEAMMATES, I will never forget all of this, it will be keeped jeaulosly for ages in my heart.