// Copyright (C) 1999-2003 Paul O. Lewis // // This file is part of NCL (Nexus Class Library) version 2.0. // // NCL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // NCL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with NCL; if not, write to the Free Software Foundation, Inc., // 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // #include "ncl.h" /*---------------------------------------------------------------------------------------------------------------------- | Sets `id' to "DATA" and `newtaxa' to true, and calls the base class (NxsCharactersBlock) constructor. */ NxsDataBlock::NxsDataBlock( NxsTaxaBlock *tb, /* the taxa block object for storing taxon labels */ NxsAssumptionsBlock *ab) /* the assumptions block object for storing exsets */ : NxsCharactersBlock(tb, ab) { id = "DATA"; newtaxa = true; } /*---------------------------------------------------------------------------------------------------------------------- | Calls Reset function of the parent class (NxsCharactersBlock) and resets `newtaxa' to true in preparation for | reading another DATA block. */ void NxsDataBlock::Reset() { NxsCharactersBlock::Reset(); newtaxa = true; } /*---------------------------------------------------------------------------------------------------------------------- | Converts this NxsDataBlock object into a NxsCharactersBlock object, storing the result in the supplied | NxsCharactersBlock object. This NxsDataBlock object will subsequently say it is empty when asked, and | the `formerly_datablock' data member of `charactersblock' will be set to true. */ void NxsDataBlock::TransferTo( NxsCharactersBlock &charactersblock) /* the NxsCharactersBlock object that will receive all the data from this object */ { charactersblock.Reset(); charactersblock.Consume((NxsCharactersBlock &)(*this)); }