Fidget spinners were the end-of-school-year passion for students. A fidget spinner is a small device, usually with three “arms” and a ball bearing center. The basic spin has the user holding the fidget spinner between the thumb and forefinger of one hand and spinning it with the other hand. The ball bearing in the
How can you utilize the game “Pokemon Go” in your classroom in a meaningful way? Student excitement about this game can be easily harnessed to support all kinds of fun and pedagogically-sound lessons and activities! Before we start, and if you have not yet played the game, there are some vocabulary words you might need.
This is the sixth in a series of blog posts highlighting the digital literacies our students will need to succeed. The first posts covered financial literacy, visual literacy, media literacy, historical literacy, and numeracy. This post will provide you with some ideas on how to infuse data literacy skills into the curriculum. The thirteen literacies