By the time she’s 21 years old, a student will play nearly 10,000 hours of video games. But can kids play their way to learning? An increasing number of educators are recognizing that students aren’t responding to old-school lectures, and they’re looking to engage the gamer generation by bringing gaming into the classroom.
10,000 hours is a meme whose significance we’re all familiar with from Gladwell’s Outliers, right? As in what it means, and what opportunity there is, in that first sentence of the article?
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