We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.From their article:
The experimental group was trained using Medal of Honor: Pacific Assault, which was chosen because it is similar to the games typically played by players in Experiment 1 [note: which compared students based on their self reports of game use] and because it has been used before in attention training studies. This game is a 3-D first-person shooter game that requires intense visual monitoring and attentional resources. The control group played Ballance, a 3-D puzzle game that involves steering a ball through a hovering maze of paths and rails with obstacles such as seesaws, suspension bridges, and pendulums.