In class we were learning about UV Textures, using Maya which is a 3D modeling programme. This feature is useful for painting textures on to the geometry of the model.
Set Driven Keys
With Set Driven Keys, you can link other objects to so the one object’s attributes can drive or dictate the other attributes of another object.
UV Texture Editor
UV Lattice – Manipulates the layout of UVs as a group by letting you create a lattice around the UVs for deformation purposes. (Shortcut for tool > UV Lattice tool found in the UV Texture editor menu > Icon: )
Move UV ShellTool – Lets you select and reposition aUV shell by selecting a singleUV on the shell. You can automatically prevent the repositioned UV shell from overlapping other UV shells in the 2D view. (Shortcut for Tool > Move UV Shell Tool in the UV Texture Editor menu. Icon: )
UV Smudge Tool – Moves the position of selectedUVs and their neighboring UVs to a diminishing extent that is user defined. (Shortcut for Tool > UV Smudge Tool in the UV Texture Editor menu. Icon: )
Select Shortest Edge Path Tool – Lets you select a path of edges between two vertices on a surface mesh. The Select Shortest Edge Path Tool determines the most direct path between any two selection points and selects the polygon edges in between. (Icon: )
Interactive Unfold/Relax Tool – Let’s you control the amount of unfold or relax applied to a selection of UVs by dragging the mouse across the screen. (Icon: )
(Above information sourced from: http://download.autodesk.com/us/maya/2010help/index.html?url=Edit_Mesh__Dup)