Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results.
Development of the Personalized Model of Teaching Mathematics by Means of Interactive Short Stories to Improve the Quality of Educational Results 0f Schoolchildren.
Developing Computational Thinking of Specialists of the Future Through Designing Computer Games for Educational Purposes.
New Approaches and Trends in the Philosophy of Educational Technology for Learning and Teaching Environments.
Psychological and Pedagogical Bases of Standardization of Digital Educational Products and Digital Technologies.
New Approaches and Emerging Trends in Educational Technology for Learning and Teaching in Academia and Industry: A Special Issue.