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This is a version of the classic definitions game “Call My Bluff”. Download the handout below:
Start by demonstrating the game by copying/projecting the examples from the handout onto the board. Thanks to busyteacher for the examples:
This is an opportunity for students to use language of deduction:
It could/might/may be….
It can’t be ….. because …..
It must be ….. because …..
I’m torn between …. and ….
I’m going to have a stab in the dark and say ….
By a process of elimination I’d say it’s ….
There’s no way it’s …. because …
… is too obvious.
I’m going to plump for (choose) …
Put students in pairs or threes and have them discuss the three examples and give their answers. Award points for correct answers.
Students create false definitions:
Now give each pair one of the game cards. The cards contain a rare English word and the correct definition. Students must invent two false definitions for the word and write them down. Set a time limit of 3-4 minutes for this part. Groups then read out their words and the three definitions, encourage them to be expressive and inventive in their definitions and their presentations in order to better convince their opponents. Award points for groups who guess the correct definition and points for the groups who successfully convince opponents into choosing their invented definitions.