“You can learn more about a person in an hour of play than you can from a lifetime of conversation” – Plato . When we mention an educational game, the first thing that pops into our mind is the learning aspect of this game and its contribution in teaching its users something.
The article “Serious Games for Serious Topics” by Clark Quinn at eLearn Magazine studies the fact “that serious games create a hands-on, minds-on opportunity that allows players to actively focus, create and change a scenario and learn about the consequences of choice in the situation” (Clark Quinn). I actually agree with his point because serious games allows students to engage mentally and physically into the situation; therefore, learning by focusing and memorizing. However, we can’t decide at what extent serious game engage students into learning constantly. I would really be interested in going deeper into learning the true meaning of educational games and how they affected many people and help them to develop themselves.
While researching I found out that a conference was named “Serious Play” after the term. The first thing that came to my mind is its dimension that I was underestimating when I first saw the name. Also The LEGO® SERIOUS PLAY® methodology is an innovative and experiential process designed to improve business performance by letting everyone contribute to the discussion, the decisions and the outcome through the construction of LEGO.
This actually impressed me because it is replacing many forms of expression by making LEGO, it is a form of metaphor.
I am actually really excited to discover this new module and I’m really interested to discover the connection between games and learning and being able to do it personally.