Scenarios are situations learners are exposed to, to convey information or create learning paths.
Ex: Airline Pilot - simulations
Learners are in the driver seat. In a scenario learners assist with storytelling.
We tell a story, stop, then allow learners to choose.
What do we do now? Choices - A, B, and C are considered as a variation of consequence.
The CONSEQUENCE provides or shares a knowledge
path for each option (branching).
A= Left Button: stops left engine
B= Center Button: enables auto pilot
C= Right Button: stops right engine
Scenarios allow learners to play while being able to make mistakes.
Learners walk away from scenario based instruction with a higher sense of confirmed knowledge.