Violence is defined by the World Health Organization as "the intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, maldevelopment, or deprivation", although the group acknowledges that the inclusion of "the use of power" in its definition expands on the conventional meaning of the word. This definition involves intentionality with the committing of the act itself, irrespective of the outcome it produces. However, generally, anything that is excited in an injurious or damaging way may be described as violent even if not meant to be violence (by a person and against a person).
The most prevalent cause of death in interpersonal violence is assault with a firearm (180,000), followed by a sharp object (114,000). Other means contribute to another 110,000 deaths.
Violence in many forms is preventable. There is a strong relationship between levels of violence and modifiable factors such as concentrated poverty, income and gender inequality, the harmful use of alcohol, and the absence of safe, stable, and nurturing relationships between children and parents. Strategies addressing the underlying causes of violence can be effective in preventing violence.
Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and published by Hogshead Publishing in 1999 as part of its New Style line of games.
Violence is a parody of conventional dungeon-bashing games, set in a contemporary metropolis where player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of Mad, it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to Violence, you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhaustive rule-set. The rule-set provides information on a range of things related to killing. Weapons, combat styles, and the like are intricately detailed, considering the short length of the volume. Violence is a rant against the traditional styles of Dungeons & Dragons, MMORPGs, and the Grand Theft Auto series, written to simultaneously annoy, enrage and challenge the reader. As a game, it is of little value, but is useful as an insight into the mindset of its author and an indictment of an endemic style of role-playing.
Violence, or Violence: Six sideways reflections is a book written by the Slovenian intellectual and cultural critic Slavoj Žižek that addresses the role of violence within modern society, approaching it in terms of Objective and Subjective violence.
He analyses the violence in all forms. He made a difference between "Objective" and "Subjective" violence. Objective violence is that which is directly and evident, the wars, the repression, etc. And in the other hand, the subjective violence is the violence ejerced by capitalism, which is much more brutal, because it is social, it is present since we born and until we die. One type of violence is easily detected (objective) and the other it is not, that's why the subjective violence is much more powerful, brutal and effective.
Liar's dice is a class of dice games for two or more players requiring the ability to deceive and detect an opponent's deception. The genre has its roots in South America, with games there being known as Dudo, Cachito, Perudo or Dadinho; other names include "pirate's dice," "deception dice" and "diception."
In "common hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands). In "individual hand" games, there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after selected dice have been re-rolled. The drinking game version is sometimes called Mexicali or Mexican in the United States; the latter term may be a corruption of Mäxchen ("Little Max"), the name by which a similar game, Mia, is known in Germany, while Liar's dice is known in Germany as Bluff. It is known by various names in Asia.