Our Chief Architect of Learning Sciences, David Dockterman, pens a piece for EdSurge on three key things that make games effective learning tools.
Here's a taste: "Keep the gap between the game skills and the real world (including the real world of school) skills small. In other words make sure what happens in the game looks a lot like what you want students to do in the classroom. If you want students to get good at solving equations like 3x + 4 = 12, point them to games that share that format."
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