Design & Inclusivity
The Singular Devices design team has created a number of didactic devices that address unresolved needs in the field of educational robotics so that people with special needs can also use educational robots. We have been inspired by the pioneering works of Seymour Papert and Radia Perlman of MIT in the 1960s, which with the LOGO language and the tangible programming system TORTIS investigated the introduction of computational thinking in children from an early age.
Adopting the technology of our day, focusing it from an inclusive point of view, and after a first process of validation with users following a Lean methodology, we are prepared to face a next step and to offer the most interested users a kit version of Kusibot DIY to assemble by parents, educators, or professionals who need to use them as pedagogical tools. Our designs are made under open licenses, so you have free access to the code and advanced users can make modifications of the control software independently or with our collaboration, achieving a maximum degree of personalization.
Kusibot is a small educational robot designed as an inclusive ludic-pedagogical tool that also allows the interaction with the environment to those who have severe difficulties of physical control.
KusiBot obeys instructions through buttons, manipulation of tangible instruction cards or through an external controller with Bluetooth communications, to which a push button or different types of sensors and accessories can be connected. It has a control type of sweep type without the need for an external display, which is produced in the robot's own luminous buttons. This way the attention is only fixed in KusiBot.
It has been included different operating modes, such as: immediate action, sequence storage, and collaborative modes to be used with more than one user at a time.
The possible activities and routines of play are direct the robot on a grid, move objects from one place to another according to proposed goals, giving orders for movement and manipulation of objects through an external push button in a completely autonomous, self-esteem and ability to control the environment.
Actions that Kusibot performs:
- Move forward.
- Turn to right.
- Turn to left.
- Move back.
- Load and releasing objects.
- Go forward until find an obstacle.
Basic version controlled by buttons
Status: Prototype Beta 2
Validating with the collaboration of professionals from the socio-educational area.
Version with Bluetooth switch
Status: Prototype Beta 3
It is being validated with the collaboration of staff and users with cerebral palsy of the association ASPACE-Seville and school NADIS - Sagrat Cor Sarrià Barcelona.
Version with tangible instructions
Status: Prototypo Beta 1
Validating with the collaboration of professionals from the socio-educational area and people with visual impairment.
Frequently Asked Questions
If your doubt is not resolved here, write us through the form below.
What's in the KusiBot Basic DIY Mounting Kit?
What's in the KusiBot Switch DIY Extension Kit?
What buttons and sensors can be connected to the Kusibot Switch?
You can connect to the external control module any standard pushbutton with AUDIO MONO type connector, as well as active sensors with RJ-11 connector that we have developed, adapting low-cost modules for Arduino (blowing, accelerometer, capacitive contact, infrared, ultrasound) Act as an event trigger by emulating the push of a switch. It will also be possible to use a new line of accessories that we are developing in collaboration with the startup OTTODIY.COM
When will the KusiBot DIY Kits be available for sale?
We are collaborating with our commercial partner LEANTEC.ES to be able to offer soon the first KusiBot DIY mounting kits for sale at an adjusted price. If you write us requesting information we will notify you when they become available.