In this tutorial you
will learn how modern computer graphics programs are made in order to
take advantage of shaders; a shader is a program that runs on the GPU
(your graphics card).
Also you will learn what a mesh is and how to create spheres with an
arbitrary level of detail using BetaCell.
Some of the covered topics are:
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- Organization of an XNA application
- How the flexibility of BetaCell is
applied to avoid hurting the frame rate
- Drawing in 3D