- IMT1031 Introduction to Programming or
- IMT1241 Basic Java Programming
On the basis of
- IMT1291 Web Design
- IMT3662 Mobile Development Theory (or IMT3661) or
- IMT2551 Mobile System Fundamentals
Expected learning outcomes
The goal of this course is to provide students with experience in developing complete mobile applications.
- the project is conducted in groups
- the focus is on in-depth understanding of mobile development process, from an idea to a final deployed/distributed product
- we engage with advanced mobile programming and UI techniques
- we stress the social nature of mobile applications
- each application will use a range of sensors and advanced programming techniques
- the project aim is to form the basis and expose students to an entrepreneurial activity
In addition to the above, this elements are taken into consideration
- communication and team dynamics
- software engineering processes
- innovation: startups and indie development teams
At the end of the project the students will have:
- ability to recall main mobile application components, their function, and purpose
- in-depth understanding of programming techniques for mobile applications
- ability to recognize and plan the mobile applications structure
- in-deepth knowledge of mobile development process
- improved ability to work in a group and present the results of a project
- ability to develop a mobile solution to a defined problem
- ability to implement a mobile application and utilize the screen, input mechanisms, database, social aspects and Internet connectivity characteristic to mobile platforms
- improved experience and ability to conduct user testing
- improved experience and ability to participate in iterative development
- understanding and improved skills in development process from an idea to a fully finished, deployed product
- improved entrepeneurial skills and understanding of the process
The students will choose the topic for the project in consultation with the supervisor. The choice of supervisor will depend on the topic and the application target platform. The devices that projects target are:
- Android devices (phones and tablets)
- Apple iOS mobile devices (iPad, iPhone and iPod)
- other (wearable or ubiquitous technologies) subject to project themes and supervision
Having chosen a platform the students may propose a project or select from a list of research projects provided by the supervisors for each device.
The project is expected to be innovative and completed/polished by the end of the course. The use the core features of the mobile technologies as well as social elements are encouraged. Unless agreed with the supervisor, the application is expected to be a native application on a target platform.
Teaching Methods (additional text)
Student will form groups of 3-4 with an encouragement to create a multidisciplinary team: a mix of students from programming and media focused degrees. Student will receive course supervision from the course coordinator as well as additional supervision from faculty with experience with the chosen platform. The groups will be expected to track their progress through version control and issues tracking system and provide regular progress reports.
It is strongly encouraged for students to own their own Android or iOS device when taking this course.
Form(s) of Assessment
Oral exam, group
Evaluation of Project(s)
Form(s) of Assessment (additional text)
75% project and 25% oral presentation.
The students will present their project at the end of the course. Both parts of the course must be passed independently.
Alphabetical Scale, A(best) – F (fail)
A mix of internal and external examiners based on the projects chosen.
There is no re-sit examination.
There is no textbook for this course. However, web based resources from Apple and Google will provide the basis for the technical skills required, with additional textbooks and online resources available for each platform on per need basis.
Replacement course for