HTML5 2D game development, Implementing Sprite behaviors
Equipping Snail Bait's characters with behaviors
From the developerWorks archives
Date archived: April 22, 2019 | First published: January 08, 2013
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In this installment, you'll learn how to implement the essence of any video game: sprite behaviors.
This content is no longer being updated or maintained. The full article is provided "as is" in a PDF file. Given the rapid evolution of technology, some content, steps, or illustrations may have changed.