In this course, Dennis Meyer shows how to create and manage the artwork for an example card game using Photoshop variables. He'll show how to organize a basic template in Photoshop, assign variables for the text and images, and build an external data source in a Google spreadsheet (taking advantage of calculations and other powerful spreadsheet functions). Then he'll show how to load data into the template, export artwork, and make the template available to others.
Skill Level Advanced
- [Voiceover] Hi, I'm Dennis Meyer, and welcome to Photoshop Variables: Game Production Art. By using Photoshop's variables feature, designers can create a single Photoshop template file, and then load all of the text and custom graphics from an external data file to generate hundreds or even thousands of images based on that template. In this course, I'm going to walk you through the process of creating and managing a card game using Photoshop variables.
We'll start with a card template and I'll show you how to assign variables for all of the text, numbers, and images that need to be customized for each card. Next, I'll take you through the process of creating an external data file to manage the variables for each card. In that data file, we can take advantage of all of the powerful calculations and features that modern spreadsheets are known for. Once our spreadsheet is prepared, we'll load all of that data into our Photoshop template, make some last minute fixes, and then export all of our art automatically.
So, if you're ready to save some time managing your Photoshop files, let's jump in.