Add graphics/2D image onto the mesh of a 3D object for defining color & material.
Color characters once the output is received from character modelling according to the script.
Texture and shade the given characters based on material used
Create textures that generate visual interest and define the characteristics.
Generate the output within the time frame by understanding the desired output.
Collect reference and create project structure.
Break the task into parts and schedule including time for correction
Create UV map and Occlusion map
Get feedback & make corrections if needed before final file submission
Collaborate with team members and other departments and come up with creative solutions
Create color map, Bump map, Spec map, Back scatter, RGB, Cut maps, Alpha Map and transparency Map.
Meet monthly targets and ensure quality
A good working knowledge of Digital painting/ Oil painting is required
Ability to draw and paint.
A full working knowledge of Photoshop basics
Mari Experience preferred
Knowledge of Substance would be an advantage
Knowledge of Blender would be an advantage
Ability to shade and sketch.
Openness to feedback and changes suggested is required
Ability to work with details and teamwork with collaboration is essential.