Role-playing games (RPGs) and war games have great variety in of play. RPGs allow you to make fictional characters and determine the actions of characters based on the rule of the particular game. The set of rules of a role-playing games system and the game mechanics vary from one company to another. Important components of RPGs include the game master (GM) and the player characters (PCs). Miniature war gaming incorporates miniatures and modeled terrain as a components of the RPGs. Like other types of RPGs, it is a type of simulation game. War games, though, focus on tactical combat and strategy.
War Games consists of problems solved on maps, but have opponents and the Gamemaster who commands the enemy — the phases follow one another rapidly and the conditions change — information is not so complete and reliable. However, miniature men being cardboard or other figurines, they will, as in the case of imaginary soldiers in the map problems and terrain exercises, go where the player wishes them to and do what the player tells them to do — depending on the rules, they can't misunderstand your instructions and go wrong — they don't straggle and get careless as real soldiers sometimes do. Military simulations include live exercises or computer warfare simulations to develop real world military strategies. War video game genre include games that emphasize strategic or tactical warfare on a map.
Business war games are an adaptation of the art of actions and counter-actions in a commercial setting. Business RPGs focus on economic processes. Business management simulation is the most common form of such games. with accurate simulation of real-world events using algorithms. Rest from the discipline and moral restraint of formal business life can be secured by well directed games and plays. Harmonious business development is certainly a possible result of playing. The movements in playing not being predetermined as by formal economics. Only a classification in gross outline is therefore feasible. With a great deal more accuracy can plays be arranged for the purpose of mental development. Such games are distinguish here,
- Games of General Imitation.
- Games for Education of economics,
- what produced,
- how produced,
- who produces.
- Games of accuracy of economics.
- Games of Steadiness of Trade.
- Games of Exact Imitation.
- Games for Judgment.
RPG construction and management simulations with a construction element allow players to build and manage communities or projects with resources.
- Gilsdorf, Ethan. Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Guilford, Conn: Lyons Press, 2009.
- Chris Weedin. Horror Rules, the Simply Horrible Roleplaying Game. Crucifiction Games, 2003.
- Charles Adiel Lewis Totten, United States. War Dept. Strategos: a series of American games of war, based upon military principles and designed for the assistance both of beginners and advanced students in prosecuting the whole study of tactics, grand tactics, strategy, military history, and the various operations of war. D. Appleton and company, 1880.
- William Roscoe Livermore, The American Kriegsspiel. A game for practicing the art of war upon a topographical map. Houghton, Mifflin and Co., 1879.