Background of the study Nowadays, most of people are using technology. As the technology evolves, it develop to the things get easier for people just by simply clicking. Even the internet are very attainable to people. Internet is the biggest medium that we are using today to communicate around the globe. One of this things is Video Games. It is a type of indoor games that is usually used in computers or television. There are two types of Video Games, offline games and online games. Offline games is usually played in single while online games requires internet to connect or communicate players all around the world. Online gaming that is provided by the internet. Because of that online gaming become extremely popular for people especially teenagers since they can get easily access in the internet and it is free downloaded (Iowa State University, 2011). Based on established researches, online gaming is one of the most popular used relaxation activities by many people. Usually for teenagers who are playing these online games are more comfortable and having just for fun. They said that it keeps them away from the heat of the sun and the destructions surrounds towards their activities. Without knowing that there is a lot of effects of playing these indoor games more than what they think. Gaming in online games can broaden the knowledge and minds to be more active. It is mostly like to math problems and puzzle-based because of some conflict and pattern to find a way in gaming. It helps to the player to think some situation relating to real life decisions, especially to those more adventure games that keep the players more active and more complicated. This kind of games makes the player more experienced in different situation because the players is really taking the challenges while playing. Huge group of people especially the students play this game because of its compelling styles that the players want to experience and because of that the students become addicted to play this game and there are affects to the students who played online games to their performance in the school. With this students are tend to play this game during classes hours and have done cutting classes that may lead to have failing grades and others are taking some money just to use in gambling. The effect to them may cause to break the path to their future of being addicted in playing online games. The importance of this study is to understand and have the knowledge about the effects to the students in playing online games to their performance in school. The reason for choosing this topic is to make the students who played in online games to relate our studies about effects in playing in internet games to their performance.The purpose of this study is to explain the ideas about the effects in playing online games of the students and to know some effects and benefits to their performance in school when playing this game. Statement of the ProblemThis study will address the problem of the effects in playing online games to their performance.Specifically, this study sought answers to the following questions:1.2.Theoretical Framework According to (Anderson & Dill, 2000), in general playing video games is well associated in our society but with a poor academic performance. This idea is supported by some research. Playing Games can cause the bad effect to the students nowadays. Internet addiction gives some negative aspects and can lead to consequences such as failing in school, and family problem (Brian. D. NG, M.S & Peter. W. H, 2005).Most of the students playing online games because for some reasons, can provide opportunities for achievement, freedom and even a connection to the players. Make them entertain and happy (online gamers anonymous, 2008).In some research provide the evidence that in playing DOTA can give a positive effect to the mind of people. According to Molcho (1988), gaming in online can enhance the ability to transfer knowledge to new domains. Gaming as an instructional variable may be analyzedan·a·lyze tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es1. To examine methodically by separating into parts and studying their interrelations.2. Chemistry To make a chemical analysis of.3. ….. Click the link for more information. as methods of rehearsal by facilitating the organization and retention of content (Dwyer & Dwyer, 1985). Conceptual Framework Research indicates that there are some effect in playing online games to their performance. Studies have been conducted assessing some effects of playing online games. As an input, the researchers will gather all the information about the factors that can effect to the student performance. To carry out the study, the researchers conducted. The researchers interviewed those selected students and giving some answered questioners to be determined what are the really the effects in playing online games. As a result, the researchers discovered the effects of playing online games to the selected students their performance. Significance of the Study The significance to this study is to understand the problem of the students who are addicted in playing online games and also to give an idea of that effects in their performance and stated the benefits in playing online games. This study will also help them expand their knowledge about why the students playing online games. For the students may also lessen their time and help them understand the effects of playing online games towards their performance.Scope of Delimitations This study was conducted by the researchers at the Valencia National High School. The researchers interviewed those selected students and giving some answered questioners to be determined the some effects in playing online games. They found out that most of them experienced in our thinking and imagined about playing online games, their time for family is being lessen when they are started playing it. In the interview, all of them said that, “playing online games can enhance their mind skills and strategy on how them to manipulate every games they had.” They said that they need time to practice or have some techniques to overcome their focused in playing online games.