Flipped learning is well understood as a process but not much discussed as a matter of god pedagogy. If we know what Flipping is the next question is what should be flipped, closely followed by how what is flipped is to influence what is then done.
In a nutshell, what works well on-line is cognitive domain learning so it is a matter of fleshing that out from a course design perspective.
The more advanced the level of study, the greater the expectation of students to learn with the help of learning technologies, ie. to self-manage aspects of their learning so the greater the expectation of students to be able to learn this way.
So pedagogically speaking, and in terms of design, cognitive elements tackled on-line should be built around collaborative learning activity between students. Students work towards finding things out, singularly and together, testing knowledge and their sources through applying the tests of validity and reliability, ready to bring it to class for affective domain and psychomotor domain learning (i.e. the application of knowledge, turned into personal understanding and application with the help of a teacher). Learning on-line is the process but e-learning here is the craft of collaborative activity designed and overseen by the teacher.
Students have the added value in learning collaboratively in developing a ‘work-ready skill because this is what we all do every day in the world of work. (what we are doing here is in effect collaborative learning on-line). What I am arguing for here is that the nature of learning can be improved through craft and we aren’t simply taking a chunk of classroom learning and putting it on-line in some clumsy process-driven way.
Flipped learning is how we do this singularly (homework preparation for classes) and Directed Study is how this is scaled up over a longer time period of studying and learning (periods longer than a week of redesign).
I think the pedagogy behind Flipped Learning is so important. What I would argue is that the targets achieved through course re-design should be better learner and learning experiences, greater preparation achieved for economic independence and active citizenship, all of which come from student feedback to targeted questions on the grounds that we are deliberately trying to enrich education and make it more relevant and fun through technology. This is what crafted e-learning can achieve…...