Often our first impressions of something digital or interactive is a screen-based outcome. Students are encouraged to think beyond the screen and what can be communicated in physical, tangible outputs.
Students explored the possibilities of kinetic outputs such as motors, spacial outputs such as large scale lighting and the digital control of analog devices.
What other ways can we use control a computer, other than simply using a keyboard and mouse? Using the keyword ‘Control’ students consider both its literal and wider contextual meaning in their exploration of the brief.
This project seeks to explore a range of inputs using electronic hardware such as buttons, switches, sliders and dials and how, when used singularly and in combination, they can affect digital outputs such as sound and imagery.
Students are introduced to physical computing via Arduino and asked to create a ‘control device’ furthering their understanding in creating responsive, digital artworks.
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As part of a Glasgow School of Art collaborative project year 1 students were asked to consider the theme ‘Being Human’.
Students explored how physical objects and artefacts in tandem with digital means could create meaningful projection-mapped sculpture in the Studio. They focused on the key word ‘Communication’ and considered how the object(s) provided bare projection surfaces, add/detract from to their sculptural form and can be used to re-imagine narratives around the artefacts.
The week-long AudioVisual project allows students to focus their engagement on the visualisation of music and audio using code and Expressions in Adobe After Effects