Perspective Drawing: The discovery of the rules of perspective made it possible to create realistic looking space on 2D surfaces. Now you too can learn to create the illusion of 3d space using these perspective rules!
Types of Perspective:
Linear Perspective - (One and Two Point Perspective)
Note: Make sure to scroll all the way down to the bottom of this page where you will find additional important information.
One-point perspective relies on the premise that all parallel receding lines converge at one point along a horizon line. Lines that do not recede will be drawn as either horizontal or vertical lines.
Your horizon line is always at eye-level. For example: if you are 6'4" tall, your horizon line (eye-level) will probably be 6 feet off the ground (assuming a measurement of 4" from the top of your head down to your eyes).
To find your horizon line in any room walk right up to the wall you want to draw - your horizon line will be on the same level as your eyes. You can even put a piece of tape at eye-level to remind you as you draw.
The vanishing point must be on the horizon line. If you are looking down a hallway, your vanishing point will be directly in front of you, at a point right between your eyes.
Two-point perspective relies on the premise that all receding lines converge at one of two points along the horizon line. Lines that do not recede will be drawn only as vertical lines.
In both one and two point perspective, your horizon line will always be the same as your eye level. For example, if you are resting your chin on the floor your eye level will be about 4" inches off the ground (assuming a measurement of 4 inches from chin to eyes).
Both vanishing points must lie on the horizon line. Receding lines from the wall to your right will converge at a vanishing point to the left while the receding lines from the wall to your left will converge at a point to the right. The location of each vanishing point (how far left or right) will depend on your viewpoint (the angle at which you view the corner of a room or object).