Gaming in Education
Using gaming in educational settings opens the doors for new possibilities in teaching and learning. Games, if done right, can become a powerful tool to get groups to work together.
According to Elliot Masie, gaming allows learners to "fail to success". This concept of failing forward allows learners to test their limits in a safe enviornmtne. In addition, gaming increases muscle memory, or the rehersal necessary to solidify correct behavior. Finally, gaming increases an internal and external competative spirit related to learnign opportunities.
Creating games will become easer in the future too. Microsoft recently anounced that they would be opening up their game development platform to anyone who want's to create their own games
Some Interesting Gaming Facts
Here are some interesting facts on gaming from the Learning Federation:
According to the Pew Internet & American Life Project:
Educational Gaming Resources Online
Some questions to ask when evaluating games
MIT Education Arcade
Federation of American Scientistso
Armed Forces Games
US Air Force
Win the election - www.ciconline.og/elections (notice the digging deeper secments)
Intel IT manager game - itmg2.intel.com/eng (you need a username and password for this game) how did you act when the "boss" called you into his office? What was the most stressful aspect of this game?
Games encouraging non-violent conflict solutions
Virtual Reality Games and Simulations
Does using an avitar increase your engagement with the game? How did you interact with other avitars in the virtual world?
Forio Simulation Builder - broadcast.forio.com (needs a password )
Literature on Gaming in Education
Research paper - Electromagnetism Supercharged! Learning Physics with Digital Simulation Games [PDF]
Link to more educational games
Academic Gaming Organizations
Other Educational Gaming Websites
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