Creating Bicycle Model in 3DS MAX
IntroductionThis tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage.
First of all you will need to create a plane and apply a reference picture on it. Then right click on it, select object properties and uncheck show frozen in grey.
You will need to start by creating a cylinder, in the size of a front rim like on the picture
Rotate the cylinder and mach the size of the rim then right click on it and convert to editable poly
By holding a shift button on your keyboard and dragging the object to duplicate it, we will make a copy of the rim to create other parts of it.
Once again adjust the new part of the rim to the centre part and make shore to use scale tool to match the height.
After that you will need to divide the segments to bend the rim like on the picture, (to divide the polygons simply select the edges you want to divide and use connect tool).