Students will learn how to make change using the application Change Maker on Fun Brain. After making a purchase the students count their change. If it is answered correctly a deposit is made into the piggy bank. If it is answered incorrectly it is subtracted from the piggy bank.
- Be able to count back change accurately after making a purchase.
- Change: Change is the amount of money you receive back when you make a purchase.
- Dollar: A dollar is 100 pennies, a form of currency.
- Cents: A cent is a monetary unit equal to one-hundredth of a dollar.
- Decimal point: A decimal is a dot used to separate a dollar from cents or ones from tenths in a number.
To prepare for this lesson:
- The teacher makes sure that students know how to add and subtract independently.
- The teacher may want money manipulatives or calculators for student use.
- The teacher bookmarks the website Change Maker for easy access by the students. (Use Symbaloo, Wakelet or Google Classroom)
- Use any of the following videos with the students.
See Accommodations Page and Charts on the 21things4students.net site in the Teacher Resources.
Directions for this activity:
The teacher will introduce making change with the students and demonstrate the Change Maker program.
The teacher will show one or more of the videos in pre-planning to the students.
Students log onto Change Maker.
Select the level of difficulty.
Select United States flag for U.S. currency.
Find the amount of sale.
Find the amount paid.
Click on the correct coins for correct change.
Click try again to continue.
Different options for assessing the students:
- Check for understanding
- One on one with the student
- Math Talks
- Number Talks
- Exit tickets
MITECS COMPETENCIES & ISTE STANDARDS
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
1a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1b. Students build networks and customize their learning environments in ways that support the learning process.
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Devices and Resources
CONTENT AREA RESOURCES
Students write and illustrate their own math change stories.
Students use real money to count back change.
Create a classroom store learning about money, supply and demand.
This task card was created by Julie Hoehing, Lake Shore Public Schools, January 2020.