Everyone is a math person, until we train it out of them in school. In this session, we will debunk 4 dangerous math myths and explore ways to build a school culture of problem solving and innovative thinking through the common language of math.
During each of the six breakout sessions throughout the weekend, a large number of conversations will take place. This site will help you organize your plan for the weekend and provide the relevant information for each conversation. After signing in, search through the conversations below and mark the sessions you are interested in to populate your personal schedule on the right (or below if on your mobile phone).
A conversation about healthy advisory programs in functioning school communities
This session will explore the underlying beliefs that have made Edcamp such a phenomenon and highlight ways to embrace participatory leadership, solve tough problems, and ultimately, change school from a community of learners to a community that learns.
an investigative conversation centered on an interdisciplinary project between English 3, US. History and Intermediate Media Studies to develop topic driven new media resources. Students and teachers will discuss the process and experience of the project and share existing artifacts.
If extended, self-propelled, challenging learning experiences are critical preparation for life, what do we mean by "preparation"? How can we know whether students have learned how to learn--enough to thrive in the next stage of their education? How can we help them document and demonstrate their readiness?
Presenters will discuss the writing of original high school curricula grounded in inquiry and PBL. Participants will learn effective project design and assessment and view examples of student work created in high school subjects. Students from Philadelphia Performing Arts… will participate in the conversation. Participants can contribute ideas and practices.
When it comes to teaching, being able to quickly understand whether or not students are learning—and then adjusting practice accordingly—is crucial to the profession. So how can educators co-opt “Lean Startup” methods, with series of rapid testing processes designed to test and scale businesses popularized by Eric Ries—to design the best possible classroom? This conversation will follow a step-by-step process to demonstrate how educators can turn classrooms into hotbeds of experimentation.
New initiatives can inspire and burden teachers. When we try to do what’s best for students, do we lose sight of what’s best for teachers? We will introduce our district’s Innovation Incubator group, explain how it empowers teachers, and pose questions about what’s next.
Students, educators, and partners from The U School, a Philadelphia high school in its 2nd year, will share work we have done to design our spaces, systems, and curriculum to support students in an asynchronous, competency-based learning model. Participants will engage in a discussion of the implications of our design.
Creating a pop-up book is a STEAM project that allows students to think spatially, engineer complex paper mechanisms, and express their own creativity! In this conversation we will discuss the student experience in Pop Up Design, a maker education course offered at the NYC iSchool and help participants make their own pop up cards!
Join Chris Lehmann and Zac Chase in an examination of key theses from their book - Building School 2.0: Creating the Schools We Need. The discussion will center around how participants can return to their places of learning to begin the shift to a more modern education.
What happens when learning at school is more like working at a startup? Let's get together, talk about, and build out ideas around how to leverage the creativity and the experiences of young people to help them solve problems they are genuinely connected to and passionate about.
During the session, participants will investigate street art's potential as a viable and powerful teaching and learning tool. The presenter will model activities and a SCRATCH game using street art that increase engagement, integrate the arts and move students to experience the 5C's particularly Communities, Culture and Connections. The purpose of the session is: - to provide authentic material and instructional strategies using street art - to share lessons designed collaboratively with Chilean educators and artists - to promote arts integration in the world language classroom - to elevate appreciation of street art not only for its aesthetics, but its cultural value