Find out all about the latest project updates, thinking and goings-on from the world of Lime.
We hope you’ll be inspired, informed and entertained by the work we do.
Skills and strategies for more considered choice-making
Choices Session 7 uses Marcus Story, our interactive digital comic book for Year 5 pupils, to help young people identify potential risks and develop strategies and techniques to manage them.Read more
Applying the lessons of Choices in a real-world context
Session 6 brings together the central concepts of the programme to help young people understand life in real-world situations.Read more
Introducing Choice Theory
Choices Session 5 explores Choice Theory and its 5 basic needs – survival, love and belonging, power, freedom and fun – which sometimes heighten vulnerability as we see in Marcus’ Story, our interactive digital comic.Read more
Facilitating Behavioural Change
One of the key aims of Choices is facilitating behavioural change, and in Session 4 of the Year 5 programme our practitioners elicit this.Read more
Using characters as proxies to explore the challenges of growing up
Session three of Choices further explores identity, stereotypes and how we make snap judgements about others through character proxies.Read more
Identity – the first cornerstone of Choices
Young people explore identity and how it’s constructed, looking at what makes each of us unique and what connects us to others during session two of the Year 5’s Choices ProgrammeRead more
An introduction to the Choices Programme, where the idea came from, the response it provides and introducing session one for Year five.Read more
We are a behaviour-change lab bringing together researchers, engagement specialists, educationalists, designers and tech developers around a mission to enable young people to choose their own, better, futures.Read more