VRML Script Tutorial
VRML Interactive Tutorial
Let there be Light
Materials with Colored Lights
VRML File Structure
Drawing: Shape node
Hierarchical Node Structures
Defining and Instancing Nodes
Defining Levels of Detail
Events in VRML
Let the Music Play
Adding Realism to the world
Information about your world
Definition for Auxiliary Nodes
The Viewpoint node specifies the user's location and viewing model parameters.
This is a bindable node.
The following fields are present:
fieldOfView specifies an angle in radians. Small angles correspond
to telephoto lenses, whereas large angles (up to 3.14) are the equivalent
of wide-angle lenses. Note that perspective gets distorted with large values.
position specifies the user position in the coordinate system
which the Viewpoint is defined.
orientation determines the direction at which the user is looking,
it specifies a rotation relative to the default orientation which points
along the Z axis in the negative direction.
description provides a textual description of the ViewPoint.
Most browsers have a list of the Viewpoints found in their menus, the contents
of that list is taken from the description fields of the ViewPoints. Also
you can direct the browser to go to a Viewpoint by specifying the Viewpoint
name after the URL, as in "my_world.wrl#my_viewpoint, where my_viewpoint
is the value for the field description for a Viewpoint in the file my_world.wrl.
jump determines the Viewpoint transition when you change from
the active Viewpoint to a new Viewpoint. If jump is TRUE then the user
should be moved along the path from the current Viewpoint to the new Viewpoint,
otherwise if jump is FALSE then the Viewpoint is simply changed without
affecting the user's position.
In addition to the events common to all bindable
nodes, this node generates the event bindTime with the current
time when it receives the event set_bind.
position 0 0 10
orientation 0 0 1 0
In the right example there are two Viewpoint defined, v1 and v2. The fields
in the form relate to Viewpoint v1. You can move between the Viewpoints
to see the effect of the jump field. In v2 jump is TRUE. v2 is placed
at 0 -10 0 and looking at the origin.