Every new copy of Programming with Java: A Multimedia Approach is packaged with student access to TuringsCraft CodeLab.
Suitable for readers with little or no programming experience, this comprehensive introduction to programming with Java provides readers with an easy-to-understand, in-depth treatment of Java. Programming with Java: A Multimedia Approach uses multimedia-based programs as a means of instruction. With this book, the reader will learn Java using programs that draw graphics and images, perform animation, read and play audio files, display video, and more.
Unlike the conventional approach of using a console output in programs, this book utilizes a multimedia approach right from the start, creating examples that are imaginative and interesting. The author carefully explains both basic and advanced concepts by providing simple frameworks that the reader can use to write programs. With a focus on hands-on learning, a large project is developed incrementally in relevant chapters to help explain new concepts as well as demonstrate how these concepts relate to material previously discussed.
Programming with Java: A Multimedia Approach covers topics such as Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, multithreaded programming, and more.
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TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.
See CodeLab in action! A Jones & Bartlett Learning demonstration site is available online at jblearning.turingscraft.com.
Features & Benefits
Provides clear explanations for a reader with no prior programming experience
Several projects are developed to help the reader learn how to use Java for real-world problem solving applications in fields such as engineering, business, and science
Provides critical thinking questions and end of chapter exercises that contain both console-based and graphics-based programming problems
Instructor resources, including solutions to the exercises, a Test Bank, PowerPoint lecture outlines, and program source code, are available for adopting instructors
Every new printed copy includes a CD-ROM that contains source code, video, audio, and image files from the text, as well as links to download QuickTime and Java Platform, Standard Edition (eBook version does not include CD-ROM).
Chapter 1 Introduction
Chapter 2 Introduction to Classes and Objects
Chapter 3 Programming Basics
Chapter 4 Control Flow Statements
Chapter 5 User-Defined Classes
Chapter 6 Inheritance
Chapter 7 Arrays and Strings
Chapter 8 Interfaces and Nested Classes
Chapter 9 GUI Programming
Chapter 10 Exception Handling
Chapter 11 File I/O
Chapter 12 Generics and Collections
Chapter 13 More on GUI Programming
Chapter 14 Multithreaded Programming
Radhika S Grover, PhD-Santa Clara University, California
Radhika S. Grover received her B.S. degree in Electrical Engineering from the Indian Institute of Technology-Roorkee, and M.S. degree in Electrical Engineering from Birla Institute of Technology, India. She earned her Ph.D. degree in Computer Engineering from Santa Clara University, California. She is currently Adjunct Lecturer in the Computer Engineering and Electrical Engineering Departments at Santa Clara University, where she teaches several graduate and undergraduate courses including Multimedia Information Systems, Applied Programming, Real-time Systems, and Secure Coding in C and C++. She was recognized by the School of Engineering at Santa Clara University as Adjunct Lecturer of the Year in 2009.