The materials that you need are simple. First, you need blank game cards. For your convenience, GradeA has them available to you for no charge. Second, you will need to create "the numbers" to fill in the game cards. The numbers can be definitions, vocabulary terms, answers to problems or a combination of all three. An example for a Geometry class that uses definitions is shown below.
This example focuses on an introductory unit in geometry. You can create similar cards by rearranging the terms in each box.
Tip: Identify 24 different terms and write them on the board - then have the students fill them in.
Rules for Playing Math-O
The teacher reads the problem or definition. If the student has the corresponding definition or answer, then he/she covers that piece of the board. Just like Bingo, whoever fills a row or column first wins. The nice part for the teachers is that the student can't cover his/her card without knowing the answer to the problem.