This course examines the affect of augmented reality [AR] on our bodies. Augmented
reality is changing the way we understand our world in relationship to software by
overlaying our physical reality with real-time, interactive digital experiences. Augmented
reality has traditionally focused on the ways in which software might adapt our physical
environment but this class will focus on how it affects our bodies – our behaviours and
our identities. The body will be examined as both a software interface and a mutable
object, capable of taking on new forms and capabilities. Students will gain a strong
understanding of both the theory and technology necessary to create innovative
experiences that push our collective understanding of the body as software.
Alexandre Pellitero–Rivero is awarded the 2015 EU Research Grant and will join NYU’s Mobile AR Lab as a Research Partner for the Fall 2015! Alexandre is a Telecommunications Engineer with a Masters in Telematics Engineering. He is currently a part time student in the IT PhD programme of the University of Vigo (Spain), focusing in Mobile Augmented Reality applications. Since 2010, he has been working at Gradiant (an R&D Center) as a researcher, participating in several Augmented Reality projects in the fields of automotive, industry, health and printed media. He is passionate about bringing Augmented Reality closer to the general public and he has been involved in the creation of authoring tools so non-technical people can also create new applications.