Modeling with quads or triangles, what should I use?
As a modeler, you’ve probably already encountered your own internal debate on using quads or tris. The truth is, while it can come down to preference, there are some key advantages to using quads to create your models.
It’s always good to look at how other artists solve topology issues in their work. If you want to go through a series of exercises exploring techniques to create the best topology in your own models, follow along some of our popular courses:
- Skill-Builder:Mastering Topology in Maya
- Modeler’s Toolbox: Topology Tips
- Retopology Techniques in Mudbox
- Adding Facial Topology in 3ds Max