With the increasing popularity of games that run on all PC platforms whether Windows, Mac, or Linux the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book: Discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks. Explore how to make games quickly with a combination of cross-platform and open-source gaming libraries. Understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting. Learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.