A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.
Children see that you can write radically different programs with the same instructions.
Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.
Students practise their coding and maths skills by programming Roamer perform creative robot dances.
Students explore Roamer’s full musical ability and compose a tune.
A chance to see explore a zig-zag pattern and use a repeat command.
Explore the mathematics of odd and even numbers.
Students experiment with Roamer’s music feature and program the major musical scale.
The students solve a challenge by using all the basic Roamer instructions.
Explore making sequences of musical notes.