Program management or programme management is the process of managing several related projects, often with the intention of improving an organization's performance. In practice and in its aims it is often closely related to systems engineering and industrial engineering.
The program manager has oversight of the purpose and status of the projects in a program and can use this oversight to support project-level activity to ensure the program goals are met by providing a decision-making capacity that cannot be achieved at project level or by providing the project manager with a program perspective when required, or as a sounding board for ideas and approaches to solving project issues that have program impacts. In a program there is a need to identify and manage cross-project dependencies and often the project management office (PMO) may not have sufficient insight of the risk, issues, requirements, design or solution to be able to usefully manage these. The program manager may be well placed to provide this insight by actively seeking out such information from the project managers although in large and/or complex projects, a specific role may be required. However this insight arises, the program manager needs this in order to be comfortable that the overall program goals are achievable.
The sequence of cards used by a Jacquard loom to produce a given pattern within weaved cloth. Invented in 1801, it used holes in punched cards to represent sewing loom arm movements in order to generate decorative patterns automatically.
The execution of a program is a series of actions following the instructions it contains. Each instruction produces effects that alter the state of the machine according to its predefined meaning.
While some machines are called programmable, for example a programmable thermostat or a musical synthesizer, they are in fact just devices which allow their users to select among a fixed set of a variety of options, rather than being controlled by programs written in a language (be it textual, visual or otherwise).
Nova (formerly Nova Group) is a large eikaiwa school (private Englishteaching company) in Japan. It was by far the largest company of this type until its widely publicized collapse in October 2007. Before its bankruptcy, Nova employed approximately 15,000 people across a group of companies that supported the operations of and extended out from the "Intercultural Network" of its language schools. The scope of its business operations reached its peak in February 2007 following a rapid expansion of its chain to 924 Nova branches plus a Multimedia Center located in Osaka.
Nova, known for high-priced lesson packages, and later plagued by lawsuits and negative publicity, began to decline in earnest almost immediately after the Ministry of Economy, Trade and Industry placed a six-month ban against soliciting new long-term contracts from students on the company on 13 June 2007. The impending financial crisis facing Nova related to a rapid increase in refund claims, significant drops in sales figures, and deterioration of its reputation, came to the fore in September 2007 when Nova began to delay payment of wages and bonuses to staff. The NAMBU Foreign Workers Caucus in Tokyo estimated that up to 3,000 staff had not received their salaries on time. A solution for Nova's failure to pay wages was promised by 19 October in a fax sent to branch schools. On 23 October the Osaka Labor Standards office accepted a demand by unionized Nova instructors to investigate criminal charges against Nova President and founder, Nozomu Sahashi, over delayed and unpaid wages, but Sahashi was ultimately not charged.
Chiro is 13 years old at the beginning of the series and turns 14 in mid season 1. He is 5'7" and 125lbs according to a promotional trading card Jetix created for the Super Robot Monkey Bowl 2. His hair is black and his eyes are blue. He pilots Torso Tank Driver 1, which forms the torso and limbs of the Super Robot. His girlfriend is Jinmay and the pair remain together throughout the series. Chiro's powers come from the Power Primate entity inside him. Played by Greg Cipes.
Antauri (Full name: NTAR-11) is the black monkey (later silver in seasons three and four), and the team's second-in-command. According to an official bio (seen on the DVD coming with his correlating "scream and shout" action figure) He is 86cm. tall and weighs 66kg. Antauri is very calm and collected and cares much for his friends. He often acts as a leader, and is serious about training. He's not a big fan of video games, and he's a vegetarian. He teaches Chiro how to control the Power Primate, and also gives spiritual advice to the rest of the Team. His closest friends are Gibson and Sparx. He spends most of his time either meditating or patrolling Shuggazoom City. He pilots the Brain Scrambler Pilot 2, which forms the head of the Super Robot. It is revealed in "Circus of Ooze" that he became good at tightrope. His main weapon is his Ghost Claws, which were actually the parts from a machine called the Ghost-Claw Projector (also the name of one of his attacks as well). Played by Kevin Michael Richardson.
Nova, published from March 1965 to October 1975, was a British magazine that has been described as "a politically radical, beautifully designed, intellectual women's magazine. In 1965 it discussed sex and the Pill, and epitomised the sophistication of London with its bold type and empty white space."
Founded by Harry Fieldhouse, Nova described itself as "the new kind of magazine for a new kind of woman". It was later edited by Dennis Hackett with Kevin d'Arcy as managing editor, Harry Peccinotti (Harry Peck) as art editor, Alma Birk as associate editor, and Molly Parkin as fashion editor. The Nova typeface, adapted from an old woodcut typeface, became a formative influence on typography for many years. The magazine was part of IPC Media.