Pitch and Height: The first experiment tested the “pitch is height” metaphor by creating an invisible wall of sound in front of the user that they could tap into and touch. The frequency and volume of note was related to the height and pressure of the interaction.
Sonic Compass: The user had an invisible ring of sound around their body that they could reach into to sonically orient themselves within a space. The highest pitches pointed north.
Sounds in Space: Several sound “orbs” of different instruments were hidden in the space and would be played when touched/found by the user.
Sound Zones: A modulating sound field of 3 beatmatched tracks existed within the room such that moving through it would take the user through different audio spaces.
Music and Motion: The direction of time in the music was aligned with direction of the motion of the body. The use could walk through the song and walk backwards to move backwards through the track.
Haptic Music: The user could interact with playing music by compressing it with the hands as if it were a tangible spatial field in front of them. The audio would become muffled as it was compressed between the hands, then would ‘escape’ back into the room as the hands were released.