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BooksAnderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press.
Book summary and table of contents.
Journal ArticlesAnderson, C.A., & Ford, C.M. (1986). Affect of the game player: Short-term consequences of playing aggressive video games . Personality and Social Psychology Bulletin, 12, 390-402.
Anderson, C.A., & Morrow, M. (1995). Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games . Personality and Social Psychology Bulletin, 21, 1020-1030.
Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1996). Examining an affective aggression framework: Weapon and temperature effects on aggressive thoughts, affect, and attitudes . Personality and Social Psychology Bulletin, 22, 366-376.
Anderson, C.A., & Bushman, B.J. (1997). External validity of "trivial" experiments: The case of laboratory aggression . Review of General Psychology, 1, 19-41.
Anderson, C.A. (1997). Effects of violent movies and trait irritability on hostile feelings and aggressive thoughts . Aggressive Behavior, 23, 161-178.
Anderson, C.A., Benjamin, A.J., & Bartholow, B.D. (1998). Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names. Psychological Science, 9, 308-314.
Anderson, C.A., Lindsay, J.J., & Bushman, B.J. (1999). Research in the psychological laboratory: Truth or triviality? Current Directions in Psychological Science, 8, 3-9.
Lindsay, J.L., & Anderson, C.A. (2000). From Antecedent Conditions to Violent Actions: A General Affective Aggression Model . Personality and Social Psychology Bulletin, 26, 533-547.
Anderson, C.A., & Dill, K.E. (2000). Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78, 772-790.
Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation . American Psychologist, 56, 477-489.
Anderson, C. A., & Bushman, B. J. (2001). Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, 12, 353-359.
Bartholow, B.D., & Anderson, C.A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences . Journal of Experimental Social Psychology,38, 283-290.
Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society . Science, 295,2377-2378.
Bushman, B.J., & Anderson, C.A. (2002).
Violent video games and hostile expectations: A test of the general
aggression model . Personality and Social Psychology Bulletin,
Anderson, C.A., Carnagey, N.L., & Eubanks, J. (2003). Exposure to Violent Media: The Effects of Songs with Violent Lyrics on Aggressive Thoughts and Feelings . Journal of Personality and Social Psychology, 84, 960-971 .
Anderson, C.A., & Murphy, C.R. (2003). Violent video games and aggressive behavior in young women . Aggressive Behavior, 29, 423-429.
Anderson, C.A. (2003). Violent video
games: Myths, facts, and unanswered questions . Psychological
Science Agenda: Science Briefs, October, vol. 16 #5, pp. 1-3.
Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann,
Johnson, J., Linz, D., Malamuth, N., & Wartella, E. (2003).
The influence of media violence on youth . Psychological
Science in the Public Interest, 4, 81-110.
Anderson, C.A. (2004). An update on the effects of violent video games . Journal of Adolescence, 27, 113-122.
Anderson, C.A., Funk, J.B., & Griffiths, M.D. (2004). Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue . Journal of Adolescence, 27, 1-3.
Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin,
A. J., Eubanks, J., & Valentine, J. C. (2004).
Violent video games: Specific effects of violent content on aggressive
thoughts and behavior . Advances in Experimental Social
Psychology, 36, 199-249.
Carnagey, N. L., & Anderson, C.A. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, 16, 882-889.
Huesmann, L. R., & Anderson, C.A. (2005). The Evidence that Media Violence Stimulates Aggression in Young Viewers Remains 'Unequivocal.' Commentary in APS Observer, 18, 7.
Carnagey, N. L., & Anderson, C. A. (2007). Changes in Attitudes Towards War and Violence After September 11, 2001, Aggressive Behavior, 33, 118–129.
Carnagey, N. L., & Anderson, C.A., Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.
Carnagey, N. L., Anderson, C. A., & Bartholow, B. D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182.
Swing, E. L., & Anderson, C. A. (2007). The unintended negative consequences of exposure to violent video games. Cognitive Technology, 12, 3-13.
Bushman, B. J., & Anderson, C.A. (2007). Measuring the strength of the effect of violent media on aggression. American Psychologist, 62, 253-254.
Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.
Anderson, C.A., Buckley, K.E., & Carnagey, N.L. (2008). Creating your own hostile environment: A laboratory examination of trait aggression and the violence escalation cycle. Personality and Social Psychology Bulletin, 34, 462-473.
Book Chapters and Other Publications
Bushman, B.J., & Anderson, C.A. (1998).
Methodology in the study of aggression: Integrating experimental and
nonexperimental findings. Chapter in R. Geen & E. Donnerstein
(Eds.) Human aggression: Theories,
research and implications for
policy. (pp. 23-48). San Diego, CA: Academic Press.
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