Spiking Neural Controller
A spiking neural controller is in effect a dedicated software engine to govern the behaviour of nodes in a spiking neural network such as found in AGI or robot control systems, and help to standardise the behaviour when compared to spiking neurons in the organic brain.
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An excellent, easy-to-follow look at using neural networks to control the movement of AI vehicles (or dragons, or whatever). Includes careful break down of how neural networks work, and carries a gradual learning curve upwards.
Neural readers and neurostimulators. You will never encounter two more opposing types of brain prosthesis. It is ironic then, that these two are perhaps the most frequently confused, by the lay-person.
Japanese researchers have created the very first, incredibly crude, neural-jack interface, a distant ancestor of those seen in cyberpunk and the Matrix films, but of the same lineage all the same.
An in-depth technical look at the neural-controlled weapon in Sol Bianca. How it would actually function, and the basics of how we would go about recreating it in functional form, from technology available today.
This lengthy article, compiled from a set of slides, gives an excellent overview of neural networks, without delving into too much depth. Excellent for an intro.
Neural networks are one of the best techniques available, for modelling a mind. However, they are also processing-intensive, and somewhat uncontrollable at their current technological level. This article concentrates on using directive sets, rather than neural nets, to create realistic, task driven behaviour.
Neurons in the brain communicate by short electrical pulses, the so-called action potentials or spikes. How can we understand the process of spike generation? How can we understand information transmission by neurons? What happens if thousands of neurons are coupled together in a seemingly random network? How does the network connectivity determine the activity patterns?
Disney Research has come up with a truly novel type of interface device – a way to turn any house plant into a programmable haptic controller, by taking advantage of the capacitive capability of plants.
Announced just one day after the Nintendo Wii itself, at E3 2006?s second day, the Nintendi Wii light-gun attachment connects directly to the back of the Nintendo Wii-mote immersion controller.
At The Entertainment Gathering on December 12th 2008, Tan Le, co-founder and president of Emotiv Systems, gave a live demo of EPOC, her non-invasive brain machine interface system.
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A new controller, designed for the PS2 console by development company In2Games enables a full range of hand interactions, from fighting styles, to delicate item manipulation....
Nintendo has come up with yet another idea for an accessory to add to its list of Wii peripherals. This time it's a soft football-shaped controller that is said to simulate the feel and touch of a real ball when playing football simulation...
California car maker ZAP plans to use the Smart Charger Controller technology developed at the Department of Energy's Pacific Northwest National Laboratory in its charging stations internationally. The controller technology allows electri...
Microsoft has allowed the public to get their hands on its new hands-free games controller for the first time.
The US firm showed off the "Natal" technology, designed for use with its Xbox 360 console, at the European games...
Programming Neural Networks in Java will show the intermediate to advanced Java programmer how to create neural networks. This book attempts to teach neural network programming through two mechanisms. First the reader is shown how to create...