Issue No.03 - May-June (2013 vol.33)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2013.42
The Carnegie Mellon Building Virtual Worlds course fosters interdisciplinary collaboration and invention. It helps provide students with a solid foundation by challenging them to create innovative, future-oriented experiences through a series of critiqued rapid prototypes. This process, combined with carefully designed peer evaluation, has led to a system that hundreds of alumni credit with setting them on the road to inventing the future of entertainment technology.
Virtual reality, Engineering education, Collaboration, Technological innovation, Educational institutions, Entertainment, Virtual environments,computer graphics, Building Virtual Worlds, Entertainment Technology Center, Randy Pausch, computer graphics education, virtual worlds, virtual reality, VR
J. Schell, C. Klug, "Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake"", IEEE Computer Graphics and Applications, vol.33, no. 3, pp. 12-15, May-June 2013, doi:10.1109/MCG.2013.42