Join George Maestri for an in-depth discussion in this video Proportional editing, part of Blender Essential Training.
When you start working with organic objects in Blender, you probably want to…learn about Proportional Editing and this allows us to edit a little bit more…softly than just selecting individual vertices.…Let me show you what I mean.…I have this character's head.…I'm going to right-click on it to select, hit Tab to go into Edit Mode.…Now let's go ahead and just select one vertex at the tip of his nose,…let's reshape his nose.…Now if I start moving this, you'll see that I get this really sharp edge here.…
I don't have any sort of falloff.…And even if I were to select multiple vertices, if I hit Ctrl+Plus to do a…select more, you'll see that I'm still getting sharp edges wherever I move those vertices.…And this is really an inefficient way to edit these sorts of objects.…I mean I could conceivably edit them by selecting alternating rows and vertices,…but proportional editing will make this a lot easier.…Now we can get to this in several different places.…If we go into the Mesh menu, you'll see we have a Proportional Editing menu…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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