Error During SVN Update!!
Error During SVN Update!!
Install the project...
to "/opt/blender/bin/blender".
I need to also add that the update does indeed go through, given the splash screen and the updated build version. Does anyone have any ideas as to what can be causing this? Any help would be greatly appreciated.
, but this did not work. Again, I thank everyone for their help in helping me resolve this.
Likely it *is* a permissions problem in writing to a directoy you do not have access to. But...
+x is execute permission, not write.
doing 'sudo chmod +something' will add the +something to the root account, not joe_random_user.
The make install command is failing, not svn update. Those little semi-colons are statement separators.
sudo make install ?
file INSTALL cannot find "//python3.2".
, then python 3.2 launches. I'm pretty sure this has to do with me not having python3.2 set as my system python, instead python 2.6 seems to be my system python instead. In the past I have tried to resolve this with no success.
Again, your help is greatly appreciated.
As long as you have python3 source (libs and headers installed), it does not matter whether py 2 or py 3 is your system python.
I confess I have not played with cmake and blender together, but the 'usual' location for system thingies is /usr.
We are looking for /usr/lib/python3.2. If your python3.2 stuff is installed in /usr/local or somewhere else, you will need to set the paths for cmake.
Again, i thank you for the clarity. And once again you're right, /usr/lib/python3.2 is where python should be installed and I can confirm this is where I have it installed. The question seems to be whether or not CMAKE knows that. I have tried to set up a symbolic link in the past only with the result of screwing up my system. So I'm in the same boat you are in not knowing how to do this properly. I'm sure there must be a way to do it through CMAKE as well.
Info: Config directory with "startup.blend" file not found.
can't find encoding ..
Does /opt/blender/bin exist?
and do you have write permission to it?
file INSTALL cannot find "//python3.2".
And I also don't have python3 installed system-wide, since I still use Ubuntu 10.04.
i.e., I need to type python3 to run python3.
Have you managed to solve the problem?
I'm trying to compile blender 2.64a.
# This is the CMakeCache file.
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.
//Path to a library.
//Path to a library.
//Path to a file.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a program.
// CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel.
//Enable/Disable color output during build.
//CXX compiler.
//Flags used by the compiler during all build types.
//Flags used by the compiler during debug builds.
//Flags used by the compiler during release minsize builds.
//Flags used by the compiler during Release with Debug Info builds.
//C compiler.
//Flags used by the compiler during all build types.
//Flags used by the compiler during debug builds.
//Flags used by the compiler during release minsize builds.
//Flags used by the compiler during Release with Debug Info builds.
//Flags used by the linker.
//Flags used by the linker during debug builds.
//Flags used by the linker during release minsize builds.
//Flags used by the linker during release builds.
//Flags used by the linker during Release with Debug Info builds.
//Install path prefix, prepended onto install directories.
//Path to a program.
//Path to a program.
//Flags used by the linker during the creation of modules.
//Flags used by the linker during debug builds.
//Flags used by the linker during release minsize builds.
//Flags used by the linker during release builds.
//Flags used by the linker during Release with Debug Info builds.
//Path to a program.
//Path to a program.
//Path to a program.
//Path to a program.
//Flags used by the linker during the creation of dll's.
//Flags used by the linker during debug builds.
//Flags used by the linker during release minsize builds.
//Flags used by the linker during release builds.
//Flags used by the linker during Release with Debug Info builds.
//If set, runtime paths are not added when using shared libraries.
//Path to a program.
//If true, cmake will use relative paths in makefiles and projects.
// Studio IDE projects all commands are done without /nologo.
//Path to a file.
//Path to a file.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a file.
//Path to a library.
//Path to a file.
//Path to a library.
//Path to a file.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a library.
//Path to a file.
//Path to a file.
//Path to a library.
//Path to a library.
//Path to a file.
//Path to a file.
//Path to a library.
//Path to a file.
//Path to a library.
//Path to a library.
//Path to a file.
//Path to a file.
//Path to a program.
//Path to a library.
//Path to a file.
//Path to a file.
//Path to a library.
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// for development).
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//Path to a file.
//Path to a file.
//Path to a file.
//Path to a library.
//What is the target build tool cmake is generating for.
//Path to CMake executable.
//Path to cpack program executable.
//Path to ctest program executable.
//Path to cache edit program executable.
//Name of generator.
//Install .so files without execute permission.
//Path to CMake installation.
// files.
I agree, I think something might be garffed with the latest SVN.
I have been successfully building Blender for months, and now suddenly after updating to the current SVN, my build sequence fails.
This seems to imply that I do not have python, or at least the path to it is broken. But I have not changed anything since my last build, which obviously needed and found python to succeed..
Spacemice Wiki -- Input devices for a 3D world.
We are using Python 3.3 in svn trunk now.
Tehrasha wrote: I agree, I think something might be garffed with the latest SVN.
I have been successfully building Blender for months, and now suddenly after updating to the current SVN, my build sequence fails.
This seems to imply that I do not have python, or at least the path to it is broken. But I have not changed anything since my last build, which obviously needed and found python to succeed..
I followed the Blender wiki instructions on building Python3.3 which is now required to build Blender and installed it to /opt/py33 and amended my paths to point to that and it all compiles fine in that regard. The install_deps.sh script installs the Python3.3 to /opt/lib/python-3.3 so if you use that you'll want to reflect that dir in your user-config.py file if using scons or point to it in your cmake setup.
