1) Download attached project 'delme012345.zip' and open in Unity.
2) Build and run project on a device.
3) Compare normal map scaling between Editor and device.
Note: Scaling doesn't work on a device, because all those squares are on a different scale.
This is a serious issue for me. I'm building for mobiles and have a script that changes the normal map value. Works on Win, but not on Android.
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
