{"repository":{"watchers":298,"owner":"MovingBlocks","has_wiki":false,"created_at":"2011-03-03T19:49:19-08:00","open_issues":98,"organization":"MovingBlocks","integrate_branch":"integrate","homepage":"http://blog.movingblocks.net","pushed_at":"2012-07-19T14:51:15-07:00","forks":104,"fork":false,"size":39139,"has_issues":true,"master_branch":"develop","has_downloads":true,"description":"Download now from GitHub - https://github.com/MovingBlocks/Terasology/downloads - Hello Gronkh users and internet at large! - Terasology is an open source project started by Benjamin \"begla\" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft.  After proving itself as a solid tech demo begla was joined at first by Anton \"small-jeeper\" Kireev and Rasmus \"Cervator\" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.","private":false,"language":"Java"},"actor_attributes":{"location":"Tallahassee, FL","type":"User","name":"Rasmus Praestholm","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/MovingBlocks/Terasology/issues/269#issuecomment-7117375"}