  In this paper, we explore the potential impact of Internet of Things (IoT)
technology may have on the cosplay community. We developed a costume (an IoT
Skullfort) and embedded IoT technology to enhance its capabilities and user
interactions. Sensing technologies are widely used in many different wearable
domains including cosplay scenarios. However, in most of these scenarios,
typical interaction pattern is that the costume responds to its environment or
the player's behaviour (e.g., colour of lights may get changed when player
moves hands). In contrast, our research focuses on exploring scenarios where
the audience (third party) get to manipulate the costume behaviour (e.g., the
audience get to change the colour of the Skullfort using a mobile application).
We believe such an audience (third party) influenced cosplay brings new
opportunities for enhanced entertainment. However, it also creates significant
challenges. We report the results gathered through a focus group conducted in
collaboration with cosplay community experts.
