  Videogames have been a catalyst for advances in many research fields, such as
artificial intelligence, human-computer interaction or virtual reality. Over
the years, research in fields such as artificial intelligence has enabled the
design of new types of games, while games have often served as a powerful tool
for testing and simulation. Can this also happen with neuroscience? What is the
current relationship between neuroscience and games research? what can we
expect from the future? In this article, we'll try to answer these questions,
analysing the current state-of-the-art at the crossroads between neuroscience
and games and envisioning future directions.
