  Artificial Intelligence is a central topic in the computer science
curriculum. From the year 2011 a project-based learning methodology based on
computer games has been designed and implemented into the intelligence
artificial course at the University of the Bio-Bio. The project aims to develop
software-controlled agents (bots) which are programmed by using heuristic
algorithms seen during the course. This methodology allows us to obtain good
learning results, however several challenges have been founded during its
implementation.
  In this paper we show how linguistic descriptions of data can help to provide
students and teachers with technical and personalized feedback about the
learned algorithms. Algorithm behavior profile and a new Turing test for
computer games bots based on linguistic modelling of complex phenomena are also
proposed in order to deal with such challenges.
  In order to show and explore the possibilities of this new technology, a web
platform has been designed and implemented by one of authors and its
incorporation in the process of assessment allows us to improve the teaching
learning process.
