  We present an exploratory case study describing the design and realisation of
a ''pure mixed reality'' application in a museum setting, where we investigate
the potential of using Microsoft's HoloLens for object-centred museum
mediation. Our prototype supports non-expert visitors observing a sculpture by
offering interpretation that is linked to visual properties of the museum
object. The design and development of our research prototype is based on a
two-stage visitor observation study and a formative study we conducted prior to
the design of the application. We present a summary of our findings from these
studies and explain how they have influenced our user-centred content creation
and the interaction design of our prototype. We are specifically interested in
investigating to what extent different constructs of initiative influence the
learning and user experience. Thus, we detail three modes of activity that we
realised in our prototype. Our case study is informed by research in the area
of human-computer interaction, the humanities and museum practice. Accordingly,
we discuss core concepts, such as gaze-based interaction, object-centred
learning, presence, and modes of activity and guidance with a transdisciplinary
perspective.
