  We investigate the spatial Public Goods Game in the presence of
fitness-driven and conformity-driven agents. This framework usually considers
only the former type of agents, i.e., agents that tend to imitate the strategy
of their fittest neighbors. However, whenever we study social systems, the
evolution of a population might be affected also by social behaviors as
conformism, stubbornness, altruism, and selfishness. Although the term
evolution can assume different meanings depending on the considered domain,
here it corresponds to the set of processes that lead a system towards an
equilibrium or a steady-state. We map fitness to the agents' payoff so that
richer agents are those most imitated by fitness-driven agents, while
conformity-driven agents tend to imitate the strategy assumed by the majority
of their neighbors. Numerical simulations aim to identify the nature of the
transition, on varying the amount of the relative density of conformity-driven
agents in the population, and to study the nature of related equilibria.
Remarkably, we find that conformism generally fosters ordered cooperative
phases and may also lead to bistable behaviors.
