  We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from
a textured partial 3D scan. With the advent of virtual and augmented reality,
there is a demand for creating realistic and high-fidelity digital 3D human
representations. However, 3D scanning systems can only capture the 3D human
body shape up to some level of defects due to its complexity, including
occlusion between body parts, varying levels of details, shape deformations and
the articulated skeleton. Textured 3D mesh completion is thus important to
enhance 3D acquisitions. The proposed approach decouples the shape and texture
completion into two sequential tasks. The shape is recovered by an
encoder-decoder network deforming a template body mesh. The texture is
subsequently obtained by projecting the partial texture onto the template mesh
before inpainting the corresponding texture map with a novel approach. The
approach is validated on the 3DBodyTex.v2 dataset.
