  The principle goal of computational mechanics is to define pattern and
structure so that the organization of complex systems can be detected and
quantified. Computational mechanics developed from efforts in the 1970s and
early 1980s to identify strange attractors as the mechanism driving weak fluid
turbulence via the method of reconstructing attractor geometry from measurement
time series and in the mid-1980s to estimate equations of motion directly from
complex time series. In providing a mathematical and operational definition of
structure it addressed weaknesses of these early approaches to discovering
patterns in natural systems.
  Since then, computational mechanics has led to a range of results from
theoretical physics and nonlinear mathematics to diverse applications---from
closed-form analysis of Markov and non-Markov stochastic processes that are
ergodic or nonergodic and their measures of information and intrinsic
computation to complex materials and deterministic chaos and intelligence in
Maxwellian demons to quantum compression of classical processes and the
evolution of computation and language.
  This brief review clarifies several misunderstandings and addresses concerns
recently raised regarding early works in the field (1980s). We show that
misguided evaluations of the contributions of computational mechanics are
groundless and stem from a lack of familiarity with its basic goals and from a
failure to consider its historical context. For all practical purposes, its
modern methods and results largely supersede the early works. This not only
renders recent criticism moot and shows the solid ground on which computational
mechanics stands but, most importantly, shows the significant progress achieved
over three decades and points to the many intriguing and outstanding challenges
in understanding the computational nature of complex dynamic systems.
