  Astronomical data take on a multitude of forms -- catalogs, data cubes,
images, and simulations. The availability of software for rendering
high-quality three-dimensional graphics lends itself to the paradigm of
exploring the incredible parameter space afforded by the astronomical sciences.
The software program Blender gives astronomers a useful tool for displaying
data in a manner used by three-dimensional (3D) graphics specialists and
animators. The interface to this popular software package is introduced with
attention to features of interest in astronomy. An overview of the steps for
generating models, textures, animations, camera work, and renders is outlined.
An introduction is presented on the methodology for producing animations and
graphics with a variety of astronomical data. Examples from sub-fields of
astronomy with different kinds of data are shown with resources provided to
members of the astronomical community. An example video showcasing the outlined
principles and features is provided along with scripts and files for sample
visualizations.
