  The face of simulation-based training has greatly evolved, with the most
recent tools giving the ability to create virtual environments that rival
realism. At first glance, it might appear that what the training sector needs
is the most realistic simulators possible, but traditional simulators are not
necessarily the most efficient or practical training tools. With all that these
new technologies have to offer; the challenge is to go back to the core of
training needs and identify the right vector of sensory cues that will most
effectively enable training mode in the human brain. Bigger and Pricier doesn't
necessarily mean better. Simulation with cross-reality content (XR), which by
definition encompasses virtual reality (VR), mixed reality (MR), and augmented
reality (AR), is the most practical solution for deploying any kind of
simulation-based training. The authors of this paper (a teacher and a
technology expert) share their experiences and expose XR-specific best
practices to maximize learning transfer. ABOUT THE AUTHORS Sebastien Loze :
Starting his career in the modeling and simulation community more than 15 years
ago, S{\'e}bastien has focused on learning about the latest simulation
innovations and sharing information on how experts have solved their
challenges. He worked on the COTS integration at CAE and the Presagis focusing
on Simulation and Visualization products. More recently, Sebastien put together
simulation and training teams and strategies for emerging companies like CM
Labs and D-BOX. He is now the Simulations Industry Manager at Epic Games,
focusing on helping companies develop real-time solutions for simulation-based
training. Philippe Lepinard: Former military helicopter pilot and simulation
officer, Philippe L{\'e}pinard is now an associate professor at the University
of Paris-Est Cr{\'e}teil (UPEC). His research is focusing on playful learning
and training through simulation. He is one of the founding members of the
French simulation association.
