  Phishing is an online fraudulent technique, which aims to steal sensitive
information such as usernames, passwords and online banking details from its
victims. To prevent this, anti-phishing education needs to be considered. This
research focuses on examining the effectiveness of mobile game based learning
compared to traditional online learning to thwart phishing threats. Therefore,
a mobile game prototype was developed based on the design introduced by
Arachchilage and Cole [3]. The game design aimed to enhance avoidance behaviour
through motivation to thwart phishing threats. A website developed by
Anti-Phishing Work Group (APWG) for the public Anti-phishing education
initiative was used as a traditional web based learning source. A think-aloud
experiment along with a pre- and post-test was conducted through a user study.
The study findings revealed that the participants who played the mobile game
were better able to identify fraudulent web sites compared to the participants
who read the website without any training.
