  This paper covers the whole process of developing an Augmented Reality
Stereoscopig Render Engine for the Oculus Rift. To capture the real world in
form of a camera stream, two cameras with fish-eye lenses had to be installed
on the Oculus Rift DK1 hardware. The idea was inspired by Steptoe
\cite{steptoe2014presence}. After the introduction, a theoretical part covers
all the most neccessary elements to achieve an AR System for the Oculus Rift,
following the implementation part where the code from the AR Stereo Engine is
explained in more detail. A short conclusion section shows some results,
reflects some experiences and in the final chapter some future works will be
discussed. The project can be accessed via the git repository
https://github.com/MaXvanHeLL/ARift.git.
