  Expectation for the emergence of higher functions is getting larger in the
framework of end-to-end reinforcement learning using a recurrent neural
network. However, the emergence of "thinking" that is a typical higher function
is difficult to realize because "thinking" needs non fixed-point, flow-type
attractors with both convergence and transition dynamics. Furthermore, in order
to introduce "inspiration" or "discovery" in "thinking", not completely random
but unexpected transition should be also required.
  By analogy to "chaotic itinerancy", we have hypothesized that "exploration"
grows into "thinking" through learning by forming flow-type attractors on
chaotic random-like dynamics. It is expected that if rational dynamics are
learned in a chaotic neural network (ChNN), coexistence of rational state
transition, inspiration-like state transition and also random-like exploration
for unknown situation can be realized.
  Based on the above idea, we have proposed new reinforcement learning using a
ChNN as an actor. The positioning of exploration is completely different from
the conventional one. The chaotic dynamics inside the ChNN produces exploration
factors by itself. Since external random numbers for stochastic action
selection are not used, exploration factors cannot be isolated from the output.
Therefore, the learning method is also completely different from the
conventional one.
  At each non-feedback connection, one variable named causality trace takes in
and maintains the input through the connection according to the change in its
output. Using the trace and TD error, the weight is updated.
  In this paper, as the result of a recent simple task to see whether the new
learning works or not, it is shown that a robot with two wheels and two visual
sensors reaches a target while avoiding an obstacle after learning though there
are still many rooms for improvement.
