  This paper presents a partition-based surface registration for 3D morphable
model(3DMM). In the 3DMM, it often requires to warp a handcrafted template
model into different captured models. The proposed method first utilizes the
landmarks to partition the template model then scale each part and finally
smooth the boundaries. This method is especially effective when the disparity
between the template model and the target model is huge. The experiment result
shows the method perform well than the traditional warp method and robust to
the local minima.
