  It is generally believed that in a situation where individual and collective
interests are in conflict, the availability of optional participation is a key
mechanism to maintain cooperation. Surprisingly, this effect is sensitive to
the use of microscopic dynamics and can easily be broken when agents make a
fully rational decision during their strategy updates. In the framework of the
celebrated prisoner's dilemma game, we show that this discrepancy can be fixed
automatically if we leave the strict and frequently artifact condition of a
fully occupied interaction graph, and allow agents to change not just their
strategies but also their positions according to their success. In this way, a
diluted graph where agents may move offers a natural and alternative way to
handle artifacts arising from the application of specific and sometimes awkward
microscopic rules.
