  Immersive environments enable users to engage in embodied interaction,
enhancing the sensemaking processes involved in completing tasks such as
immersive analytics. Previous comparative studies on immersive analytics using
augmented and virtual realities have revealed that users employ different
strategies for data interpretation and text-based analytics depending on the
environment. Our study seeks to investigate how augmented and virtual reality
influences sensemaking processes in quantitative immersive analytics. Our
results, derived from a diverse group of participants, indicate that users
demonstrate comparable performance in both environments. However, it was
observed that users exhibit a higher tolerance for cognitive load in VR and
travel further in AR. Based on our findings, we recommend providing users with
the option to switch between AR and VR, thereby enabling them to select an
environment that aligns with their preferences and task requirements.
