  In a Human-Computer Interaction context, we aim to elaborate an adaptive and
generic interaction model in two different use cases: Embodied Conversational
Agents and Creative Musical Agents for musical improvisation. To reach this
goal, we'll try to use the concepts of adaptation and synchronization to
enhance the interactive abilities of our agents and guide the development of
our interaction model, and will try to make synchrony emerge from non-verbal
dimensions of interaction.
