  In this paper we report on a study conducted with a group of older adults in
which they engaged in participatory design workshops to create a VR ATM
training simulation. Based on observation, recordings and the developed VR
application we present the results of the workshops and offer considerations
and recommendations for organizing opportunities for end users, in this case
older adults, to directly engage in co-creation of cutting-edge ICT solutions.
These include co-designing interfaces and interaction schemes for emerging
technologies like VR and AR. We discuss such aspects as user engagement and
hardware and software tools suitable for participatory prototyping of VR
applications. Finally, we present ideas for further research in the area of VR
participatory prototyping with users of various proficiency levels, taking
steps towards developing a unified framework for co-design in AR and VR.
