  This Work-In-Progress Paper for the Innovative Practice Category presents a
novel experiment in active learning of cybersecurity. We introduced a new
workshop on hacking for an existing science-popularizing program at our
university. The workshop participants, 28 teenagers, played a cybersecurity
game designed for training undergraduates and professionals in penetration
testing. Unlike in learning environments that are simplified for young
learners, the game features a realistic virtual network infrastructure. This
allows exploring security tools in an authentic scenario, which is complemented
by a background story. Our research aim is to examine how young players
approach using cybersecurity tools by interacting with the professional game. A
preliminary analysis of the game session showed several challenges that the
workshop participants faced. Nevertheless, they reported learning about
security tools and exploits, and 61% of them reported wanting to learn more
about cybersecurity after the workshop. Our results support the notion that
young learners should be allowed more hands-on experience with security topics,
both in formal education and informal extracurricular events.
