  One issue in aging is how to stimulate the cognitive skills of older adults.
One way to address it is the use of serious games delivered through humanoid
robots, to provide engaging ways to perform exercises to train memory,
attention, processing, and planning activities. We present an approach in which
a humanoid robot, by using various modalities, propose the games in a way
personalised to specific individuals' experiences using their personal memories
associated with facts and events that occurred in older adults' life. This
personalization can increase their interest and engagement, and thus
potentially reduce the cognitive training drop-out.
