  Beatmania is a rhythm action game where players must reproduce some of the
sounds of a song by pressing specific controller buttons at the correct time.
In this paper we investigate the use of deep neural networks to automatically
create game stages - called charts - for arbitrary pieces of music. Our
technique uses a multi-layer feed-forward network trained on sound sequence
summary statistics to predict which sounds in the music are to be played by the
player and which will play automatically. We use another neural network along
with rules to determine which controls should be mapped to which sounds. We
evaluated our system on the ability to reconstruct charts in a held-out test
set, achieving an $F_1$-score that significantly beats LSTM baselines.
