  This study explores the integration of Ultra-Wideband (UWB) technology into
Mixed Reality (MR) Systems for immersive storytelling. Addressing the
limitations of existing technologies like Microsoft Kinect and HTC Vive, the
research focuses on overcoming challenges in robustness to occlusion, tracking
volume, and cost efficiency in props tracking. Utilizing UWB technology, the
interactive MR system enhances the scope of performance art by enabling larger
tracking areas, more reliable and cheaper multi-prop tracking, and reducing
occlusion issues. Preliminary user tests suggest meaningful improvements in
immersive experience, promising a new possibility in Extended Reality (XR)
theater, performance art and immersive game.
