  A basal animal model is described as an organism similar to a Limpet that is
attached to the sea floor living in a reproductive community. Its brain model
uses logic cells (gates) to create a high frequency spike generator. Addition
logic cells create a timing framework based upon Pulse Width Modulation (PWM),
and create multi-cell, spike driven muscle actuators and bi-directional shift
registers that serve as memories. Together, these logic cells generate a pulse
train that forms a recurrent fractal in the form of coherent square waves that
consist of an equal number of set pulses and reset pulses. These pulses drive
the actuators that pump water and food through its shell. Some of these
individuals lose their permanent attachment to the sea floor, and evolve the
ability to move around using the feeding motions. This creates the hazard of
getting stuck against an object or moving away from its breeding community.
They evolve a sensor system and logic cells that produce a restoring motion for
each avoidance motion. This keeps the animal in the specific region of an
object that it encounters (hefting), and maintains the zero sum (coherence) of
the fractal, and connects the organism cyberneticly to objects that are sensed
in its environment. The logic units evolve to store permanent memories, and add
plus and minus pulse trains together into a single pulse train that allow the
animal to follow a moving object (imprinting). Additional logic units evolve
that allow the animal to heft using contacts with multiple objects that allow
the animal to return to its point of origin (reproductive migration) using
permanent memories that are created when a pulse is not reset to zero.So,
information is stored in multiple logic cells instead of a connection to one
logic cell, and is based upon spike timing rather than static (synaptic)
connections between cells.
