  In recent times, the research field of language dynamics has focused on the
investigation of language evolution, dividing the work in three evolutive
steps, according to the level of complexity: lexicon, categories and grammar.
The Naming Game is a simple model capable of accounting for the emergence of a
lexicon, intended as the set of words through which objects are named. We
introduce a stochastic modification of the Naming Game model with the aim of
characterizing the emergence of a new language as the result of the interaction
of agents. We fix the initial phase by splitting the population in two sets
speaking either language A or B. Whenever the result of the interaction of two
individuals results in an agent able to speak both A and B, we introduce a
finite probability that this state turns into a new idiom C, so to mimic a sort
of hybridization process. We study the system in the space of parameters
defining the interaction, and show that the proposed model displays a rich
variety of behaviours, despite the simple mean field topology of interactions.
