  The aim of this paper is to show the relevance of motivational key concepts
in evaluating the use of serious game. This research involves 115 students
training with Mecagenius (serious game in mechanical engineering). The results
of the exploratory study also confirm the relevance of the use of flow in
Education scale (EduFlow) to evaluate the optimal learning experienc ewith a
serious game. It also appears that EduFlow is related to specific actions
within the school context such as self-efficacy, motivational climate and
interest.
