  Archaeogaming and queer games studies have both grown as paradigms in the
last decade. The former broadly refers to the archaeological study of games,
while the later concerns the application of queer theory to the medium. To
date, there has been limited engagement of archaeogamers with queer games
scholarship, and vice versa. This article argues that there are epistomological
parallels between the two; as they are both concerned with the limits and
ethics of representation, the personal and political contexts of game
development and engagement with video games through transgressive play.
  The paper is structured around an extended literature review and three
vignettes that reflect on the author's personal experience of conducting
archaeogaming research, an ethnographic study of Wurm Online, an archaeological
survey of Elden Ring and a player study of the generative archaeology game
Nothing Beside Remains. While archaeogaming can learn from the centring of
subjective lived experience and labour in the queer games sphere, archaeogaming
as a form of game preservation can also benefit queer games studies.
