  This paper explores the intersection of Otome Culture and artificial
intelligence, particularly focusing on how Otome-oriented games fulfill the
emotional needs of young women. These games, which are deeply rooted in a
subcultural understanding of love, provide players with feelings of
satisfaction, companionship, and protection through carefully crafted narrative
structures and character development. With the proliferation of Large Language
Models (LLMs), there is an opportunity to transcend traditional static game
narratives and create dynamic, emotionally responsive interactions. We present
a case study of Tears of Themis, where we have integrated LLM technology to
enhance the interactive experience. Our approach involves augmenting existing
game narratives with a Question and Answer (QA) system, enriched through data
augmentation and emotional enhancement techniques, resulting in a chatbot that
offers realistic and supportive companionship.
