  The classical three-box paradox of Kirkpatrick [J. Phys. A 36 4891 (2003)] is
compared to the original quantum Three-Box paradox of Aharonov and Vaidman [J.
Phys. A 24 2315 (1991)]. It is argued that the quantum Three-Box experiment is
a "quantum paradox" in the sense that it is an example of a classical task
which cannot be accomplished using classical means, but can be accomplished
using quantum devices. It is shown that Kirkpatrick's card game is analogous to
a different game with a particle in three boxes which does not contain
paradoxical features.
