  Can the theory that reality is a simulation be tested? We investigate this
question based on the assumption that if the system performing the simulation
is finite (i.e. has limited resources), then to achieve low computational
complexity, such a system would, as in a video game, render content (reality)
only at the moment that information becomes available for observation by a
player and not at the moment of detection by a machine (that would be part of
the simulation and whose detection would also be part of the internal
computation performed by the Virtual Reality server before rendering content to
the player). Guided by this principle we describe conceptual wave/particle
duality experiments aimed at testing the simulation theory.
