  Presence in virtual reality (VR) is meaningful for remotely connecting with
others and facilitating social interactions despite great distance while
providing a sense of "being there." This work presents CardsVR, a two-person VR
experience that allows remote participants to play a game of cards together. An
entire deck of tracked cards are used to recreate the sense of playing cards
in-person. Prior work in VR commonly provides passive haptic feedback either
through a single object or through static objects in the environment. CardsVR
is novel in providing passive haptic feedback through multiple cards that are
individually tracked and represented in the virtual environment. Participants
interact with the physical cards by picking them up, holding them, playing
them, or moving them on the physical table. Our participant study (N=23) shows
that passive haptic feedback provides significant improvement in three standard
measures of presence: Possibility to Act, Realism, and Haptics.
