  We present a 3D stylization algorithm that can turn an input shape into the
style of a cube while maintaining the content of the original shape. The key
insight is that cubic style sculptures can be captured by the
as-rigid-as-possible energy with an l1-regularization on rotated surface
normals. Minimizing this energy naturally leads to a detail-preserving, cubic
geometry. Our optimization can be solved efficiently without any mesh surgery.
Our method serves as a non-realistic modeling tool where one can incorporate
many artistic controls to create stylized geometries.
