  In this report, we briefly present the technical procedure and simulation
steps for the 2D soccer simulation of team Cyrus. We emphasize on this document
on how the prediction of teammates' behavior is performed. In our proposed
method, the agent receives the noisy inputs from the server, and predicts the
ball holder full state behavior. Taking advantage of this approach for choosing
the optimal view angle shows 11.30% improvement on the expected win rate.
