  Cellular Vehicle-to-Everything (C-V2X) technology promises to provide
ultra-reliable low latency communication (URLLC) framework for connected
vehicles. Connected vehicles can help us improve traffic safety, congestion and
reduce fatal accidents. C-V2X promises new levels of connectivity and
intelligence providing numerous features like infotainment, always-on
telematics, real-time navigation, etc. with heterogeneous network architecture.
C-V2X leverages existing cellular architecture and is on the way to replace
DSRC/WAVE for vehicular communication. There are still some challenges which
needs to be tackled before C-V2X can be deployed for efficient on-road V2X. In
this paper, we look at end-to-end latency for Vehicle-to-Pedestrian (V2P) which
demands ultra low latencies with reliable packet delivery ratio. To evaluate
the LTE-V2P performance, we used network simulator for an urban intersection
scenario where vulnerable road-side users (VRUs) are trying to cross the street
and they communicate with moving vehicles. We evaluated the end-to-end latency
and throughput for the given scenario and concluded that with the existing
network architecture the latency is high. By utilizing multi-edge access
computing (MEC) servers latency can be reduce drastically and hence can be made
feasible for cellular V2P communication.
