  Live action roleplay (larp) has a wide range of applications, and can be
relevant in relation to HCI. While there has been research about larp in
relation to topics such as embodied interaction, playfulness and futuring
published in HCI venues since the early 2000s, there is not yet a compilation
of this knowledge. In this paper, we synthesise knowledge about larp and
larp-adjacent work within the domain of HCI. We present a practitioner overview
from an expert group of larp researchers, the results of a literature review,
and highlight particular larp research exemplars which all work together to
showcase the diverse set of ways that larp can be utilised in relation to HCI
topics and research. This paper identifies the need for further discussions
toward establishing best practices for utilising larp in relation to HCI
research, as well as advocating for increased engagement with larps outside
academia.
