  Phishing is an online identity theft that aims to steal sensitive information
such as username, passwords and online banking details from its victims.
Phishing education needs to be considered as a means to combat this threat.
This book focuses on a design and development of a mobile game prototype as an
educational tool helping computer users to protect themselves against phishing
attacks. The elements of a game design framework for avoiding phishing attacks
were used to address the game design issues. The mobile game design aimed to
enhance the user's avoidance behaviour through motivation to protect themselves
against phishing threats. A think-aloud study was conducted, along with a pre-
and post-test, to assess the game design framework through the developed mobile
game prototype. The study results showed a significant improvement of
participants' phishing avoidance behaviour in their post-test assessment.
Furthermore, the study findings suggest that participants' threat perception,
safeguard effectiveness, self-efficacy, perceived severity and perceived
susceptibility elements positively impact threat avoidance behaviour, whereas
safeguard cost had a negative impact on it.
