  Dialogue games are a two-player semantics for a variety of logics, including
intuitionistic and classical logic. Dialogues can be viewed as a kind of
analytic calculus not unlike tableaux. Can dialogue games be an effective
foundation for proof search in intuitionistic logic (both first-order and
propositional)? We announce Kuno, an automated theorem prover for
intuitionistic first-order logic based on dialogue games.
