  Digitalization and virtualization are parts of our everyday lives in almost
all aspects ranging from work, education, and communication to entertainment. A
novel step in this direction is the widespread interest in extended reality
(XR) [2]. The newest consumer-ready head-mounted displays (HMD) such as Meta
Quest 3 or Apple Vision Pro, have reached unprecedented levels of visual
fidelity, interaction capabilities, and computational power. The built-in
pass-through features of these headsets enable both virtual reality (VR) and
augmented reality (AR) with the same devices. However, the immersive nature of
these experiences is not the only groundbreaking difference from established
forms of media.
