  We consider the problem of distributed online learning with multiple players
in multi-armed bandits (MAB) models. Each player can pick among multiple arms.
When a player picks an arm, it gets a reward. We consider both i.i.d. reward
model and Markovian reward model. In the i.i.d. model each arm is modelled as
an i.i.d. process with an unknown distribution with an unknown mean. In the
Markovian model, each arm is modelled as a finite, irreducible, aperiodic and
reversible Markov chain with an unknown probability transition matrix and
stationary distribution. The arms give different rewards to different players.
If two players pick the same arm, there is a "collision", and neither of them
get any reward. There is no dedicated control channel for coordination or
communication among the players. Any other communication between the users is
costly and will add to the regret. We propose an online index-based distributed
learning policy called ${\tt dUCB_4}$ algorithm that trades off
\textit{exploration v. exploitation} in the right way, and achieves expected
regret that grows at most as near-$O(\log^2 T)$. The motivation comes from
opportunistic spectrum access by multiple secondary users in cognitive radio
networks wherein they must pick among various wireless channels that look
different to different users. This is the first distributed learning algorithm
for multi-player MABs to the best of our knowledge.
