  eXtended Reality (XR) autism research, ranging from Augmented Reality to
Virtual Reality, focuses on socio-emotional abilities and high-functioning
autism. However common autism interventions address the entire spectrum over
social, sensory and mediation issues. To bridge the gap between autism research
and real interventions, we compared existing literature on XR and autism with
stakeholders' needs obtained by interviewing 34 skateholders, mainly
practitioners. It allow us first to suggest XR use cases that could better
support practitioners' interventions, and second to derive design guidelines
accordingly. Findings demonstrate that collaborative XR sensory-based and
mediation approaches would benefit the entire spectrum, and encourage to
consider the overall intervention context when designing XR protocols.
