  This paper describes how to obtain accurate 3D body models and texture of
arbitrary people from a single, monocular video in which a person is moving.
Based on a parametric body model, we present a robust processing pipeline
achieving 3D model fits with 5mm accuracy also for clothed people. Our main
contribution is a method to nonrigidly deform the silhouette cones
corresponding to the dynamic human silhouettes, resulting in a visual hull in a
common reference frame that enables surface reconstruction. This enables
efficient estimation of a consensus 3D shape, texture and implanted animation
skeleton based on a large number of frames. We present evaluation results for a
number of test subjects and analyze overall performance. Requiring only a
smartphone or webcam, our method enables everyone to create their own fully
animatable digital double, e.g., for social VR applications or virtual try-on
for online fashion shopping.
