  In a previous paper [ arXiv:1508.03269 ] we described the techniques we
successfully employed for automatically reconstructing the whole move sequence
of a Go game by means of a set of pictures. Now we describe how it is possible
to reconstruct the move sequence by means of a video stream (which may be
provided by an unattended webcam), possibly in real-time. Although the basic
algorithms remain the same, we will discuss the new problems that arise when
dealing with videos, with special care for the ones that could block a
real-time analysis and require an improvement of our previous techniques or
even a completely brand new approach. Eventually we present a number of
preliminary but positive experimental results supporting the effectiveness of
the software we are developing, built on the ideas here outlined.
