  For combinatorial games, temperature is a measure of the volatility, that is,
by how much the advantage can change. Typically, the temperature has been
measured for individual positions within specific games. In this paper, we give
the first general upper bounds on the temperature for any class of games.
  For a position $G$, the closure of the set of numbers $\{g\}$ such that $G-g$
is a first player win, is called the confusion interval of $G$. Let $\ell(G)$
be the length of this interval. Our first main result is: For a class of games
$\mathscr{S}$, if there are constants $J$ and $K$ such that
$\ell(G^L),\ell(G^R)\leq J$ and $\ell(G)\leq K$ for for every $G\in
\mathscr{S}$, then the temperature of every game is bounded by $K/2+J$. We give
an example to show that this bound is tight.
  Our second main result is a method to find a bound for the confusion
intervals. In $G^L-G$ when Left gets to go first, the number of passing moves
required by Right to win gives an upper bound on $\ell(G)$.
  This is the first general upper bound on temperature. As examples of the
bound and the method, we give upper bounds on the temperature of subclasses of
Domineering and Snort.
