  We introduce a novel computational framework for digital geometry processing,
based upon the derivation of a nonlinear operator associated to the total
variation functional. Such operator admits a generalized notion of spectral
decomposition, yielding a sparse multiscale representation akin to
Laplacian-based methods, while at the same time avoiding undesirable
over-smoothing effects typical of such techniques. Our approach entails
accurate, detail-preserving decomposition and manipulation of 3D shape geometry
while taking an especially intuitive form: non-local semantic details are well
separated into different bands, which can then be filtered and re-synthesized
with a straightforward linear step. Our computational framework is flexible,
can be applied to a variety of signals, and is easily adapted to different
geometry representations, including triangle meshes and point clouds. We
showcase our method throughout multiple applications in graphics, ranging from
surface and signal denoising to detail transfer and cubic stylization.
