  Object reconstruction from a single image -- in the wild -- is a problem
where we can make progress and get meaningful results today. This is the main
message of this paper, which introduces an automated pipeline with pixels as
inputs and 3D surfaces of various rigid categories as outputs in images of
realistic scenes. At the core of our approach are deformable 3D models that can
be learned from 2D annotations available in existing object detection datasets,
that can be driven by noisy automatic object segmentations and which we
complement with a bottom-up module for recovering high-frequency shape details.
We perform a comprehensive quantitative analysis and ablation study of our
approach using the recently introduced PASCAL 3D+ dataset and show very
encouraging automatic reconstructions on PASCAL VOC.
