  Virtual reality is expected to play a significant role in the transformation
of education and psychological studies. The possibilities for its application
as a visual research method can be enhanced as established frameworks and
toolkits are made more available to users, not just developers, advocates, and
technical academics, enhancing its controlled study impact. With an accessible
first design approach, we can overcome accessibility constraints and tap into
new research potential. The open-sourced toolkit demonstrates how game engine
technologies can be utilized to immerse participants in a 360-video environment
with curated text displayed at pre-set intervals. Allowing for researchers to
guide participants through virtual experiences intuitively through a desktop
application while the study unfolds in the users VR headset.
