  Applying Design Science Research (DSR) methodology is becoming a popular
working resource for most Information Systems (IS) and Software engineering
studies. The research and/or practical design problems that must be faced aim
to answer the question of how to create or investigate an artifact in a given
context. Precisely characterizing both artifact and context is essential for
effective research development. While various design science guidelines and
frameworks have been created by experts in IS engineering, emerging researchers
and postgraduate students still find it challenging to apply this research
methodology correctly. There is limited literature and materials that guide and
support teaching novice researchers about the types of artifacts that can be
developed to address a particular problem and decision-making in DSR. To
address this gap in DSR, in this chapter, we explore DSR from an educational
perspective, explaining both the concept of DSR and an effective method for
teaching it. This chapter includes examples of DSR, a teaching methodology,
learning objectives, and recommendations. Moreover, we have created a survey
artifact intended to gather data on the experiences of design science users.
The goal is to discover insights into contemporary issues and needs for DSR
best practices (and, in consequence, evaluate the methodology we aim to teach).
Our survey results offer a comprehensive overview of participants' experiences
with DSR in the SE and IS Engineering domain, highlighting broad engagement
primarily initiated during PhD studies and driven by supervisory guidance and
research problems. We finally disclose the artifact to the community so that it
can be used by other educators as a preparation when planning to teach DSR in
tune with the experiences of their target audience.
