  Compilation for embedded processors can be either aggressive (time consuming
cross-compilation) or just in time (embedded and usually dynamic). The
heuristics used in dynamic compilation are highly constrained by limited
resources, time and memory in particular. Recent results on the SSA form open
promising directions for the design of new register allocation heuristics for
embedded systems and especially for embedded compilation. In particular,
heuristics based on tree scan with two separated phases -- one for spilling,
then one for coloring/coalescing -- seem good candidates for designing
memory-friendly, fast, and competitive register allocators. Still, also because
of the side effect on power consumption, the minimization of loads and stores
overhead (spilling problem) is an important issue. This paper provides an
exhaustive study of the complexity of the ``spill everywhere'' problem in the
context of the SSA form. Unfortunately, conversely to our initial hopes, many
of the questions we raised lead to NP-completeness results. We identify some
polynomial cases but that are impractical in JIT context. Nevertheless, they
can give hints to simplify formulations for the design of aggressive
allocators.
