  Archaeology can be broadly defined as the study and interpretation of the
past through material remains. Videogame worlds, though immaterial in nature,
can also afford opportunities to study the people who existed within them based
on what they leave behind. In this paper we present the first formal
archaeological survey of a predominantly single-player game, by examining the
player-generated content that is asynchronously distributed to players in the
videogame Elden Ring.
