  The popularity of 3D displays has risen drastically over the past few decades
but these displays are still merely a novelty compared to their true potential.
The development has mostly focused on Head Mounted Displays (HMD) development
for Virtual Reality and in general ignored non-HMD 3D displays. This is due to
the inherent difficulty in the creation of these displays and their
impracticability in general use due to cost, performance, and lack of
meaningful use cases. In fairness to the hardware manufacturers who have made
striking innovations in this field, there has been a dereliction of duty of
software developers and researchers in terms of developing software to best
utilize these displays.
  This paper will seek to identify what areas of future software development
could mitigate this dereliction. To achieve this goal, the paper will first
examine the current state of the art and perform a comparative analysis on
different types of 3D displays, from this analysis a clear researcher gap
exists in terms of software development for Light field displays which are the
current state of the art of non-HMD-based 3D displays.
  The paper will then outline six distinct areas where the context-awareness
concept will allow for non-HMD-based 3D displays in particular light field
displays that can not only compete but surpass their HMD-based brethren for
many specific use cases.
