  We propose a novel approach to reconstruct RGB-D indoor scene based on plane
primitives. Our approach takes as input a RGB-D sequence and a dense coarse
mesh reconstructed from it, and generates a lightweight, low-polygonal mesh
with clear face textures and sharp features without losing geometry details
from the original scene. Compared to existing methods which only cover large
planar regions in the scene, our method builds the entire scene by adaptive
planes without losing geometry details and also preserves sharp features in the
mesh. Experiments show that our method is more efficient to generate textured
mesh from RGB-D data than state-of-the-arts.
