  Educators, developers, and other stakeholders face challenges when creating,
adapting, and utilizing virtual and augmented reality (XR) experiences for
teaching curriculum topics. User created reviews of these applications provide
important information about their relevance and effectiveness in supporting
achievement of educational outcomes. To make these reviews accessible,
relevant, and useful, they must be readily available and presented in a format
that supports decision-making by educators. This paper identifies best
practices for developing a new review ecosystem by analyzing existing
approaches to providing reviews of interactive experiences. It focuses on the
form and format of these reviews, as well as the mechanisms for sharing
information about experiences and identifying which ones are most effective.
The paper also examines the incentives that drive review creation and
maintenance, ensuring that new experiences receive attention from reviewers and
that relevant information is updated when necessary. The strategies and
opportunities for developing an educational XR (eduXR) review ecosystem include
methods for measuring properties such as quality metrics, engaging a broad
range of stakeholders in the review process, and structuring the system as a
closed loop managed by feedback and incentive structures to ensure stability
and productivity. Computing educators are well-positioned to lead the
development of these review ecosystems, which can relate XR experiences to the
potential opportunities for teaching and learning that they offer.
