  In recent years, significant advances have been made in the field of game
research. However, there has been a noticeable dearth of scholarly research
focused on the domain of dynamics, despite the widespread recognition among
researchers of its existence and importance. The objective of this paper is to
address this research gap by presenting a vocabulary dedicated to boardgame
dynamics. To achieve this goal, we employ a focus group to generate a set of
dynamic concepts that are subsequently subjected to validation and refinement
through a survey. The resulting concepts are then organized into a vocabulary
using a taxonomic structure, allowing the grouping of these concepts into
broader and more general ideas.
