  Generative Adversarial Networks (GANs) have emerged as a significant player
in generative modeling by mapping lower-dimensional random noise to
higher-dimensional spaces. These networks have been used to generate
high-resolution images and 3D objects. The efficient modeling of 3D objects and
human faces is crucial in the development process of 3D graphical environments
such as games or simulations. 3D GANs are a new type of generative model used
for 3D reconstruction, point cloud reconstruction, and 3D semantic scene
completion. The choice of distribution for noise is critical as it represents
the latent space. Understanding a GAN's latent space is essential for
fine-tuning the generated samples, as demonstrated by the morphing of
semantically meaningful parts of images. In this work, we explore the latent
space and 3D GANs, examine several GAN variants and training methods to gain
insights into improving 3D GAN training, and suggest potential future
directions for further research.
