  This paper proposes a social regulation model for dynamic adaptation
according to user characteristics in virtual interactive environments, namely
the tribal theater model. The model focuses on organizational regulation and
builds an interaction scheme with more resilient user performance by improving
the subjectivity of the user. This paper discusses the sociological theoretical
basis of this model and how it was migrated to an engineering implementation of
a virtual interactive environment. The model defines user interactions within a
field that are regulated by a matrix through the allocation of resources. To
verify the effectiveness of the tribal theater model, we designed an
experimental scene using a chatroom as an example. We trained the matrix as an
AI model using a temporal transformer and compared it with an interaction field
with different levels of control. The experimental results showed that the
tribal theater model can improve users' interactive experience, enhance
resilient user performance, and effectively complete environmental interaction
tasks under rule-based interaction.
