  Coloring games are combinatorial games where the players alternate painting
uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset
specifies that game's coloring constraints. This paper investigates six
impartial rulesets (five new), derived from previously-studied graph coloring
schemes, including proper map coloring, oriented coloring, 2-distance coloring,
weak coloring, and sequential coloring. For each, we study the outcome classes
for special cases and general computational complexity. In some cases we pay
special attention to the Grundy function.
