  Prior work to infer 3D texture use either texture atlases, which require
uv-mappings and hence have discontinuities, or colored voxels, which are memory
inefficient and limited in resolution. Recent work, predicts RGB color at every
XYZ coordinate forming a texture field, but focus on completing texture given a
single 2D image. Instead, we focus on 3D texture and geometry completion from
partial and incomplete 3D scans. IF-Nets have recently achieved
state-of-the-art results on 3D geometry completion using a multi-scale deep
feature encoding, but the outputs lack texture. In this work, we generalize
IF-Nets to texture completion from partial textured scans of humans and
arbitrary objects. Our key insight is that 3D texture completion benefits from
incorporating local and global deep features extracted from both the 3D partial
texture and completed geometry. Specifically, given the partial 3D texture and
the 3D geometry completed with IF-Nets, our model successfully in-paints the
missing texture parts in consistence with the completed geometry. Our model won
the SHARP ECCV'20 challenge, achieving highest performance on all challenges.
