  Currently, gaming is the world's favorite form of entertainment. Various
studies have shown how games impact players' perceptions and behaviors,
prompting opportunities for purposes beyond entertainment. This study uses
Animal Crossing: New Horizons (ACNH), a real-time life-simulation game, as a
unique case study of how video games can affect humans' environmental
perceptions. A dataset of 584 observations from a survey of ACNH players and
the Hamiltonian MCMC technique has enabled us to explore the relationship
between in-game behaviors and perceptions. The findings indicate a
probabilistic trend towards exploiting the in-game environment despite players'
perceptions, suggesting that the simplification of commercial game design may
overlook opportunities to engage players in pro-environmental activities.
