  We study the problem of deblurring light fields of general 3D scenes captured
under 3D camera motion and present both theoretical and practical
contributions. By analyzing the motion-blurred light field in the primal and
Fourier domains, we develop intuition into the effects of camera motion on the
light field, show the advantages of capturing a 4D light field instead of a
conventional 2D image for motion deblurring, and derive simple methods of
motion deblurring in certain cases. We then present an algorithm to blindly
deblur light fields of general scenes without any estimation of scene geometry,
and demonstrate that we can recover both the sharp light field and the 3D
camera motion path of real and synthetically-blurred light fields.
