  In comparison to traditional footage, 360{\deg} videos can convey engaging,
immersive experiences and even be utilized to create interactive virtual
environments. Like regular recordings, these videos need to consider the
privacy of recorded people and could be targets for video manipulations.
However, due to their properties like enhanced presence, the effects on users
might differ from traditional, non-immersive content. Therefore, we are
interested in how changes of real-world footage like adding privacy protection
or applying video manipulations could mitigate or introduce harm in the
resulting immersive media.
