  This workshop paper presents two proxy objects for high fidelity interaction
in virtual reality (VR): a paper map and a smartphone. We showcase how our
virtual paper map can increase interactivity and orientation, while our virtual
smartphone extends the use of a proxy object, as it allows for actual touch
input on a real phone leading to an almost infinite set of possible
(inter-)actions (e.g. snapping pictures in the virtual world). Observations
showed that participants were very precise in holding and interacting with both
the paper map and the smartphone even though they did not see their hands in
VR. The interaction in general was very intuitive which was mostly attributed
to the realistic size of the virtual objects. Using our findings we discuss the
trade off between adaptivity and high fidelity of proxy objects in VR.
