  Delegation allows an agent to request that another agent completes a task. In
many situations the task may be delegated onwards, and this process can repeat
until it is eventually, successfully or unsuccessfully, performed. We consider
policies to guide an agent in choosing who to delegate to when such recursive
interactions are possible. These policies, based on quitting games and
multi-armed bandits, were empirically tested for effectiveness. Our results
indicate that the quitting game based policies outperform those which do not
explicitly account for the recursive nature of delegation.
